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Some positive Combat and Game balance suggestions for ZoS

Nelson_Rebel
Nelson_Rebel
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**Edited for further elaboration on #5 and typos**
*EDIT to update thread name to reflect game changes as well*

Hello,

Posting some positive feedback for ZoS to read (if they care to) since I've been rather negative recently.

Here are some notes that I've personally encountered that I feel and that many others have also noted to me that would help bring some balance to PvP. Some of these MAY hurt PvE but not badly or noticeably. So here they are:


1. Make it so that the armor line skills can ONLY be used if you're wearing 5 pieces of that armor type (this prevents heavy armor users from also having high dodge chance uptime)

2. Remove the capability of shuffle to passively remove snares (this is because it becomes an imbalance of ability in combat).

3. Nerf shield stacking by making it so that only ONE shield can be applied to magic shields at a time. This makes it so light armor users aren't tankier than heavy armor tanks. And allows them to finally be damaged because shields ignore critical damage. In RETURN make singular shields All slightly more powerful to compensate by about 10-15% so that PvE isn't affected.

4. Proc sets are pure cancer right now, I understand they are "working on them" but usually zenimax does the exact opposite of what should happen. Do not Use a sledgehammer like with Morrowind. You already nerfed everything and everyone ridiculously so, and the game is noticeably thinner population wise because of this. No one recruits anymore and trials are pointless now and way to difficult with little to no incentive to do any of them other than titles. Nerf it in regards to PvP so it only is affected by battle spirit in all forms. And doesn't hurt PvE

5. Speaking of incentives, the game lacks much at all, or good ways to produce gold after questing is done, upgrade all repeated quests and dailies to give out 2-3 times more gold than is currently given. This ensures that dailes become more desirable to do and make a more active playerbase to complete content for more gold, to spend more. Which will revitalize the economy

6. Buff Dots By making all forms of purges ONLY purge 1 dot at a time, this makes DK's form of damage (in PvP) more reliable and less useless when they fight Templars and Wardens, and also improves other classes damage capabilities

7. Nerf Resource POISONS, we already have more than enough resource nerfs, along with the newly added champion point star now FURTHER damaging our sustain with light and heavy attacks. There is no reason to have such high impact on our already meager supply of sustainability.

8. Nerf Trials Health Mobs by 10%. You can keep the mechanics the same and their damage, but as is right now Trials take WAY to long to actually complete. And the difficulty is already as such a level that less than 2% of players (on all platforms separately) Have ever even completed trials thus far. Give the players a break, stop CATERING to the 1%. This isn't Dark souls, this is a MMO, make content with trials appeal to the Middle class more. Don't go to hard but not to easy.

9. On the subject of trials, Ranged DPS is stil the best way, somewhat lesser this patch, but trials mechanics still need to favor more than just ranged Magicka Players, allow close range attacks to do MORE damage than their Ranged counterparts by a flat Value. This would require some looking into as to not upset PvP but it needs to be done. That or alter current trials resisting values to make close range combat more effective

There are some others, but these are some of the most common issues I see that have easy fixes

NOTE: #3 is a bit controversial since sorcs cry about their crutch here with overpowered 30k shields, so at least make shields critable to bring it in line with other forms of armor types

@ZOS_KaiSchober
@ZOS_JessicaFolsom
@ZOS_GinaBruno
@ZOS_GaryA
@ZOS_BillE
Edited by Nelson_Rebel on July 9, 2017 1:20AM
  • Nelson_Rebel
    Nelson_Rebel
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    If you have any other suggestions or critiques/improvement to what I've put, let
    me know in the comments below.
  • Nelson_Rebel
    Nelson_Rebel
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    And nerf Viper, Selene and Redmountain


    Proc sets like these should not hit harder than ultimates
  • MehrunesFlagon
    MehrunesFlagon
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    And nerf Viper, Selene and Redmountain


    Proc sets like these should not hit harder than ultimates

    they don't.
  • Dyride
    Dyride
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    I'd rather Shuffle keep the ability to remove snares and give a short cost reduction to dodge roll. I too dislike the passive dodge chance but having no ability to remove snares as a stamina player would be killer. Magicka builds have Purge and mistform.

    The rest of these suggestions sound really poorly thought out.

    DoTs do plenty of damage and you are basically asking for DoT builds to be un-counterable.

    The raids in this game are not too long. Lots of other games have much longer PVE instances.
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    1. Nelson_Rebel
      Nelson_Rebel
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      And nerf Viper, Selene and Redmountain


      Proc sets like these should not hit harder than ultimates

      they don't.

      In BG they do
    2. Nelson_Rebel
      Nelson_Rebel
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      Dyride wrote: »
      I'd rather Shuffle keep the ability to remove snares and give a short cost reduction to dodge roll. I too dislike the passive dodge chance but having no ability to remove snares as a stamina player would be killer. Magicka builds have Purge and mistform.

      The rest of these suggestions sound really poorly thought out.

      DoTs do plenty of damage and you are basically asking for DoT builds to be un-counterable.

      The raids in this game are not too long. Lots of other games have much longer PVE instances.

      1. All I said was that it shouldn't passively be able to remove snares. A short 6 duration after each cast would be fine like shields


      2. I did not say make Dots uncounterable, DoTs are the weakest form of damage in pvp, because battle spirit completely makes it negligible. Having the cleanse only clean ONE DoT at a time only evens the playing field. One button shouldn't be able to 100% shut down an ENTIRE set of damage from multiple sources

      The raids in this game are too long and too difficult, the numbers of percentages completions on the the different Platforms shows proof to that. Less than 2 percent per platform have completions at all. That is not balance or good business when trials are at a point where only 1% of the players have completed an entire section on your game
      Edited by Nelson_Rebel on July 9, 2017 1:07AM
    3. Tasear
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      Most people have completed a trial...now veteran trial.... First game needs better support for them. It's frame drop from 4 to 12 is huge. This probably why we can't have bigger houses.
    4. Nelson_Rebel
      Nelson_Rebel
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      Tasear wrote: »
      Most people have completed a trial...now veteran trial.... First game needs better support for them. It's frame drop from 4 to 12 is huge. This probably why we can't have bigger houses.

      This is wrong, Look at completion rates for ps4 and xBox for Trials


      It is LESS than 2 percent. That is a factual numerical Value. NOT an opinion or a guess
    5. Wolfenbelle
      Wolfenbelle
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      If you have any other suggestions or critiques/improvement to what I've put, let
      me know in the comments below.

      Yep. I have one question: what is "balance?" Answer that and maybe I'll take the rest of your post seriously.

      As for a critique...please stop asking for nerfs. Just stop already. A couple of minutes ago, I posted the same request on another thread someone put up to ask for nerfs to sorc pets or something.

      Do you have any idea the number of request for nerfs that are posted on these forums? I mean...why not just ask ZOS to make it impossible for any player character to be killed. Problem solved. Of course, there wouldn't be a game then, but at least all you nerf babies would finally have that mythical thing called "balance."
    6. Betheny
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      Thanks for asking for more nerfs...just what the game needs :trollface:
    7. GeorgeBlack
      GeorgeBlack
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      I agree with most of what you are saying.
    8. Rohamad_Ali
      Rohamad_Ali
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      TL:DR


      More Gold pls . Trial Easy Mode pls .

      Nerf Sorc , buff DK and cripple Stamblades .
    9. KochDerDamonen
      KochDerDamonen
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      Trials aren't Dark Souls, DS is consistent and completeable with a broken ladle.

      If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
    10. Nelson_Rebel
      Nelson_Rebel
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      If you have any other suggestions or critiques/improvement to what I've put, let
      me know in the comments below.

      Yep. I have one question: what is "balance?" Answer that and maybe I'll take the rest of your post seriously.

      As for a critique...please stop asking for nerfs. Just stop already. A couple of minutes ago, I posted the same request on another thread someone put up to ask for nerfs to sorc pets or something.

      Do you have any idea the number of request for nerfs that are posted on these forums? I mean...why not just ask ZOS to make it impossible for any player character to be killed. Problem solved. Of course, there wouldn't be a game then, but at least all you nerf babies would finally have that mythical thing called "balance."

      Cool story bro.


      let me start off with you OBVIOUSLY did not read my entire post. Only a couple things are direct nerfs. This is because (with morrowind update) they nerfed everything. So when some aspects of the game that were implemented back with full CP capacity before nerfs (proc sets, purges, passive abilities) They were previously factored with those capacities in mind.

      Now there are legitimately BROKEN aspects of damage right now where we have players in BG 1 shotting people with light attacks that trigger Proc sets doing unresistable and un mitagatible amounts of damage that hit harder than ultimates. Selene by itself is hitting for 7-9k in BG, viper is hitting for 4k, and red mountain (depending on class) is hitting for 2-3k. These proc sets stacking are in turn destroying semblace of balance with free damage. there's no counterplay and therefore is broken.


      •All I did was ask for very specific changes. Shields being able to not be stacked, BUT also slightly increase shield strength. This leaves PvE alone

      •Everybody knows proc sets need readjustment with our current gear and CP capabilities, and also BG as well. Only individuala like you who stack proc's to one shot people with no gameplay are against this

      •Shuffle only needs the passive snare ability removed, make it so it has to be recast (like a purge) Ever few seconds for snare removal. A very slight adjustment.

      •Dots Needs something going for it, right now everyone can purge EVERYTHING with just one button click to purge all forms of Dots. This shouldn't be a one click cleanse all button. Purges should work EXACTLY how dots work. If you want to apply one effect you have to cast each individual effect, Purges should ALSO only on each cast remove one effect. Not ALL of them and shut down an entire section if damage. It doesn't have any logical sense to be so

      So if that is "whining" You sir are a fool
      Edited by Nelson_Rebel on July 9, 2017 12:14PM
    11. Apherius
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      so , i deduct that you are ... DK ? Or Templar ? ... hum maybe DK ... because you want a nerf of everything except your class for which you want 2 buff .

      9. seriously , Make this will just make all dps ... close to the boss and stack together ..
      Edited by Apherius on July 9, 2017 12:21PM
    12. Nelson_Rebel
      Nelson_Rebel
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      Apherius wrote: »
      so , i deduct that you are ... DK ? Or Templar ? ... hum maybe DK ... because you want a nerf of everything except your class for which you want 2 buff .

      9. seriously , Make this will just make all dps ... close to the boss and stack together ..

      I play all classes, and DK's did get nerfed, battle roar on their sustainability was crapped on, to make room for wardens.

      Templars were also crapped on, their healing with major mending was removed to also make room for wardens

      Sorcerers were left untouched, the scamp nerf only affected one particular scamp attack.

      Nighblades were actually buffed, and are stronger this patch than before

      So your assumptions are wrong, and you're ignoring the fact that aspects of gameplay are broken as is

      Edited by Nelson_Rebel on July 9, 2017 12:40PM
    13. Nelson_Rebel
      Nelson_Rebel
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      Betheny wrote: »
      Thanks for asking for more nerfs...just what the game needs :trollface:

      Not all of these are nerfs, Some of them are buffs. The nerfs I listed were specifically because the game changed with Morrowind, and some aspects of the game are disproportionately stronger than others Now since the changes to the base game values and Percentages of CP and BG without CP clearly shows this


      I would suggest Buffs to counteract the nerfs, but nothing I could think of would be able to without specifying class buffs which would just bring in more headaches. These changes are all relatively minor and wouldn't affect PvE while also toning down some aspects of Overperforming aspects, and bringing some other aspects up to Par
      Edited by Nelson_Rebel on July 9, 2017 2:57PM
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