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Ironblood Set - Horns of the Reach

  • Sythen88411
    Sythen88411
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    Will that and wizards stack?
  • Countcalorie
    Countcalorie
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    Will that and wizards stack?

    yes,wizards is minor maim.
  • Xsorus
    Xsorus
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    Juhasow wrote: »
    Xsorus wrote: »
    You could also stack it with that new taunt set plus pirates to reduce the damage done to you.

    New taunt set ?
    Also pirate skeleton gives the same bonus as Ironblood so they wont stack.

    Oh yea duh, meant the one they added in morrow wind
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rendering incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced and a much lower uptime.
    Edited by Lexxypwns on July 9, 2017 5:24AM
  • Xsorus
    Xsorus
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.
  • Lexxypwns
    Lexxypwns
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    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos
  • Xsorus
    Xsorus
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    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos

    Pirates is pretty much perma procced and reactive is proc pretty much when ya need it because most people line up their burst with CC. The biggest issue you're going to run into with both those setups is your sustain is going to be ***.
  • Lexxypwns
    Lexxypwns
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    Xsorus wrote: »
    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos

    Pirates is pretty much perma procced and reactive is proc pretty much when ya need it because most people line up their burst with CC. The biggest issue you're going to run into with both those setups is your sustain is going to be ***.

    Pirate effects healing and requires you to give up Selene. You CANNOT burst someone while your reactive is proc'ed.

    I know you understand the mechanics involved here and you're just playing coy, but I'm going to give another example.

    Stamblade
    5 iron blood(jewels+chest+bow)
    2 Selene
    5 Viper(4 body + 2h)

    When iron blood procs on bow bar, poison injection, ambush(viper, maybe Selene proc), if you get the double proc Onslaught(empowered). All of this damage can be simultaneous because gap closers don't trigger a GCD. This is occurring on a build that CANNOT be burst down.

    Idk why anyone thinks this is ok.

  • Xsorus
    Xsorus
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    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos

    Pirates is pretty much perma procced and reactive is proc pretty much when ya need it because most people line up their burst with CC. The biggest issue you're going to run into with both those setups is your sustain is going to be ***.

    Pirate effects healing and requires you to give up Selene. You CANNOT burst someone while your reactive is proc'ed.

    I know you understand the mechanics involved here and you're just playing coy, but I'm going to give another example.

    Stamblade
    5 iron blood(jewels+chest+bow)
    2 Selene
    5 Viper(4 body + 2h)

    When iron blood procs on bow bar, poison injection, ambush(viper, maybe Selene proc), if you get the double proc Onslaught(empowered). All of this damage can be simultaneous because gap closers don't trigger a GCD. This is occurring on a build that CANNOT be burst down.

    Idk why anyone thinks this is ok.

    I don't know why you think you can't burst anyone with reactive procced? Roots and snares will proc it just the same as a fear and a stun. While you do gain the advantage of burst running your setup you will not run it more then 1 hour before you realize that most people will flat out dodge or block your obvious burst crit charge. God help you if they run behind a rock or tree or los you in a multitude of other ways.

    Seriously go turn on walk and don't sprint or run in pvp and know that it'll be similar if not worse depending on if that debuff stacks with other snares.

    Also this is completely assuming that proc sets aren't about to be kicked in the nuts which I fully expect them to be this patch.
    Edited by Xsorus on July 9, 2017 6:18AM
  • paulsimonps
    paulsimonps
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    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos

    Pirates is pretty much perma procced and reactive is proc pretty much when ya need it because most people line up their burst with CC. The biggest issue you're going to run into with both those setups is your sustain is going to be ***.

    Pirate effects healing and requires you to give up Selene. You CANNOT burst someone while your reactive is proc'ed.

    I know you understand the mechanics involved here and you're just playing coy, but I'm going to give another example.

    Stamblade
    5 iron blood(jewels+chest+bow)
    2 Selene
    5 Viper(4 body + 2h)

    When iron blood procs on bow bar, poison injection, ambush(viper, maybe Selene proc), if you get the double proc Onslaught(empowered). All of this damage can be simultaneous because gap closers don't trigger a GCD. This is occurring on a build that CANNOT be burst down.

    Idk why anyone thinks this is ok.

    It can too be bursted down, 8% proc on taking damage, not sure why you stated earlier that you can decided when it procs.
    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.
    Royaji wrote: »
    Lexxypwns wrote: »
    Still can't believe nobody sees how this is going to be broke AF in PVP

    Meh, if it starts overperforming in PvP ZOS can easily fix it by giving Protection same condition as Slayer has and make it only work on dungeons and trials monsters.

    You mean remove protection buffs from the game then? major/minor aegis exist

    Yep, wrong buff name. Just switch the set to Aegis instead of Protection and it will have no effect in PvP. Maybe buff Aegis a bit while we are at it to make it worthwhile.

    Except tanks don't need aegis for themselves in most(all?) situations.

    Regardless, this set can't be allowed to exist in Pvp, it's too broken

    Is reactive broken in your opinion too then?

    I can't Gap closer-viper-Selene-ulti, execute you in 2 GCD while reactive defense is proc'ed.

    The movement speed debuff can be rendered all but irrelevant through use of gap closers(particularly stampede and it's synergy with heavy attacks for burst).

    You'll be able to build unkillable tank builds with insane burst. Stack 4 of these running guard and who cares if they can't move because vigor cross heals and mitigation are rending incoming damage irrelevant.

    Can stack this with double procs, fury, ravager, alchemist etc and it only needs to be a 5pc on your back bar as well. Reactive is *** by comparison because it has requirements that keep it balanced.

    I'd much rather do a pirates build then this setup; you might not think 75% sucks but I assure you, you play with it once and your mind will change.

    Now if you're talking just making a hard as hell to kill build then yes it'll be great. However what you're talking about can already be accomplished and better and harder to kill in a set up like pirates/reactive/viper.

    Except you control when it procs so the snare is only present when it's time to go god mode and chain burst combos

    Which means that if done right and if you are lucky on proc they can go down just as fast as anyone else. And if you are melee attacking them then they can't flee cause it would have to rely on roll dodges and gap closers, unless they purge it. And two of those options costs a lot of resources. There are many ways to get a crap ton of mitigation already, this will not break the game, its not OP, they won't become unkillable just because of this set.
  • KochDerDamonen
    KochDerDamonen
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    Ironflesh?

    Dark Souls :^)
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Feanor
    Feanor
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    Ask @WalksonGraves , he is the expert on tank damage reduction builds (trial approved).

    ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • paulsimonps
    paulsimonps
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    Feanor wrote: »
    Ask @WalksonGraves , he is the expert on tank damage reduction builds (trial approved).

    ;)

    Why you got to be like that :expressionless:
  • hydrocynus
    hydrocynus
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    Alcast wrote: »
    Increased stats smell like CP 180 gear :trollface:
    giphy.gif

    What chance infused changed to increase set piece bonuses.?
    My internet is invalid
  • Feanor
    Feanor
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    Feanor wrote: »
    Ask @WalksonGraves , he is the expert on tank damage reduction builds (trial approved).

    ;)

    Why you got to be like that :expressionless:

    Just a harmless joke. I didn't mean bad.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • altemriel
    altemriel
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    wait, is the PTS already started?
  • Taleof2Cities
    Taleof2Cities
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    altemriel wrote: »
    wait, is the PTS already started?

    A simple click on the PTS forums revealed this sticky:

    We will be performing maintenance on the PTS on Monday (7/10) at 10:00AM EDT (14:00 UTC).

  • WalksonGraves
    WalksonGraves
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    Feanor wrote: »
    Feanor wrote: »
    Ask @WalksonGraves , he is the expert on tank damage reduction builds (trial approved).

    ;)

    Why you got to be like that :expressionless:

    Just a harmless joke. I didn't mean bad.

    Stop cyberbullying me bro :anguished:

    If you ever actually tried it you'd see how sweet 90%+ dr is. Now that more trials boss attacks are properly classed as aoe leki is even more viable.
    Edited by WalksonGraves on July 9, 2017 10:21PM
  • Tasear
    Tasear
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    Would be fun to see more tanks using gap closers.
  • Vercingetorix
    Vercingetorix
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    So, another worthless addition to the pile. Many players cancelled their sub. You would think it would benefit ZoS to design GOOD armor sets to encourage subs for the DLC. Nah, ZoS is clearly allergic to intelligent decisions...
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Oompuh wrote: »
    Peekachu99 wrote: »
    Megabear wrote: »
    I guess, how to snare yourself. 30% damage reduction is hard to pass up though as PvE tank.

    Except Pirate Skeleton exists, is better, and is less likely to get you killed.

    Pirate skeleton doesn't proc when you have igneous and reduces your healing taken. This can proc on shields and reduces movement speed in a game where many bosses require you to hold them in place. I don't see how how requiring me to not have a damage shield and getting less healing is safer?

    @Oompuh

    Not sure I follow ... why would the conditions for proccing this set be any different from Pirate Skeleton?

    The tooltip is the same: "When you take damage ..."
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    10 seconds of running slowly... Let's hope the tank's group isn't in any hurry getting through the dungeon.
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    Alcast wrote: »
    Increased stats smell like CP 180 gear :trollface:
    giphy.gif

    Please nooooo
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    2nd and 3rd piece gives 2975 resistance, this is more then what current sets resistance bonus.

    Resistance isn't that hard to get to max. DKs get 3300 free Spell Resist, Major Ward/Resolve provides 5280 in resists, and the Defending trait grants another 2580 Phys/Spell Resist. Then, you factor in 5-7 pieces of heavy armor and a shield...

    As you can see, this set's bonus is largely unneeded. The armor could be improved by providing some sustain perks like Magicka Recovery or Healing Taken. Resists are the LAST thing tanks worry about having enough of TBH.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Seems like a lot of work to get a CHANCE to have Major Protection...

    Wardens can do it on a whim via Permafrost AND stack Minor Protection without having to reduce their movement speed, AND have a Blue Betty purge on demand....

    This armor's perk is a damn joke - at least for Wardens.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Oompuh
    Oompuh
    ✭✭✭✭✭
    LiquidPony wrote: »
    Oompuh wrote: »
    Peekachu99 wrote: »
    Megabear wrote: »
    I guess, how to snare yourself. 30% damage reduction is hard to pass up though as PvE tank.

    Except Pirate Skeleton exists, is better, and is less likely to get you killed.

    Pirate skeleton doesn't proc when you have igneous and reduces your healing taken. This can proc on shields and reduces movement speed in a game where many bosses require you to hold them in place. I don't see how how requiring me to not have a damage shield and getting less healing is safer?

    @Oompuh

    Not sure I follow ... why would the conditions for proccing this set be any different from Pirate Skeleton?

    The tooltip is the same: "When you take damage ..."

    @LiquidPony

    Pirate Skeleton:
    This item set no longer procs if the damage you take is fully absorbed by a damage shield.
    Increased the proc chance to 8% from 6%.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Oompuh wrote: »
    LiquidPony wrote: »
    Oompuh wrote: »
    Peekachu99 wrote: »
    Megabear wrote: »
    I guess, how to snare yourself. 30% damage reduction is hard to pass up though as PvE tank.

    Except Pirate Skeleton exists, is better, and is less likely to get you killed.

    Pirate skeleton doesn't proc when you have igneous and reduces your healing taken. This can proc on shields and reduces movement speed in a game where many bosses require you to hold them in place. I don't see how how requiring me to not have a damage shield and getting less healing is safer?

    @Oompuh

    Not sure I follow ... why would the conditions for proccing this set be any different from Pirate Skeleton?

    The tooltip is the same: "When you take damage ..."

    @LiquidPony

    Pirate Skeleton:
    This item set no longer procs if the damage you take is fully absorbed by a damage shield.
    Increased the proc chance to 8% from 6%.

    Did I see a tear at the corner of that glowing blue eye? :(
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Oompuh wrote: »
    LiquidPony wrote: »
    Oompuh wrote: »
    Peekachu99 wrote: »
    Megabear wrote: »
    I guess, how to snare yourself. 30% damage reduction is hard to pass up though as PvE tank.

    Except Pirate Skeleton exists, is better, and is less likely to get you killed.

    Pirate skeleton doesn't proc when you have igneous and reduces your healing taken. This can proc on shields and reduces movement speed in a game where many bosses require you to hold them in place. I don't see how how requiring me to not have a damage shield and getting less healing is safer?

    @Oompuh

    Not sure I follow ... why would the conditions for proccing this set be any different from Pirate Skeleton?

    The tooltip is the same: "When you take damage ..."

    @LiquidPony

    Pirate Skeleton:
    This item set no longer procs if the damage you take is fully absorbed by a damage shield.
    Increased the proc chance to 8% from 6%.

    Ah, OK, thanks.

    I assumed the change to Pirate Skeleton was a bug fix to line the behavior up with the tooltip which would also apply to Ironblood.
  • Malmai
    Malmai
    ✭✭✭✭✭
    Alcast wrote: »
    Increased stats smell like CP 180 gear :trollface:
    giphy.gif

    Grind MSA again with no token system or transmog. Hell no good game good night ZOS!
    Edited by Malmai on July 11, 2017 2:59PM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Malmai wrote: »
    Alcast wrote: »
    Increased stats smell like CP 180 gear :trollface:
    giphy.gif

    Grind MSA again with no token system or transmog. Hell no good game good night ZOS!

    Look at the bright side: at least you got that dwemer frame, grain solvent and potent nirncrux back in the day :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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