ZOS, I have just read the article about this new DLC
http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly
and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror
ZOS, I have just read the article about this new DLC
http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly
and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror
@ZOS_JessicaFolsom Will there be changes to the Orsinium loot-table so it works more like the other overland loots in the game? At the moment sets like Winterborn (just a random example) doesn´t come in weapons and all trait. Also rings from the maelstrom sets (aside from the maelstrom weapons) doesn´t exist in purple quality, (only gold and blue) while necklace can come in blue, purple and gold quality. Any plans on changing this?? ETA?
LiquidPony wrote: »ZOS, I have just read the article about this new DLC
http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly
and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror
@ZOS_JessicaFolsom Will there be changes to the Orsinium loot-table so it works more like the other overland loots in the game? At the moment sets like Winterborn (just a random example) doesn´t come in weapons and all trait. Also rings from the maelstrom sets (aside from the maelstrom weapons) doesn´t exist in purple quality, (only gold and blue) while necklace can come in blue, purple and gold quality. Any plans on changing this?? ETA?
You people pick the weirdest threads to ask questions like this.
I hope same level as Soth.
But please for the love of all that is holy DO NOT DO UNAVOIDABLE RNG MECHANICS THAT PREVENT CHARACTERS FROM USING SKILLS! Yes, I'm looking at you vRoM HM giving healer statues in execute when even the ground does damage.
That is just cheap way to artificially increase difficulty.
Hopefully harder than RoM/CoS or perhaps about the same. We have all the 26 other "vet" dungeons with faceroll difficulty, don't need more
Hopefully harder than RoM/CoS or perhaps about the same. We have all the 24 other "vet" dungeons with faceroll difficulty, don't need more
Hopefully harder than RoM/CoS or perhaps about the same. We have all the 24 other "vet" dungeons with faceroll difficulty, don't need more
well you know, for hard-core players maybe, but for us casuals like me, the pre-DLC dungeons are pretty ok in terms of difficulty and the DLC dungeons are too hard
At the moment SOTH dungeon difficulty levels if taken as base standard, I hope they'll boost it for another 20-30% as RoM can be farmed in 20 min or less because of the shortcuts and exploits, while CoS does present some challenge but not enough for seasoned players.
As in past through various posts on forums, we've been asking for a system where these dungeons can be played at various difficulties i/e Super vet or extra hard mode, not just normal or veteran mode. After a while the replaybility of these dungeons depends upon the gear/ loot/ rewards awarded against the difficulties. For instance, getting the motifs from vet Hm in SoTH dungeons was a welcome move but this time if they can implement something of a next stage to the old system, would be greatly appreciated.
Regarding the gear I've 2 concerns-
1. PLEASE DO NOT GIVE ANY NEW PROC SET.
2. As apparently for stamina DPS, vMA weapons are pretty much phased out except for BOW, so some new sets which help in filling the gap of Power + Sustain at the same time would be really welcome (ofc w/o proc again)
I presume there wont be any motifs being deployed with this DLC, so some new costumes and skins (as we with SoTH) will be cherry on top. And in future maybe the motifs associated with place dropping from here will be great, rather than farming from chests unlike in MW (which in my opinion is a disaster and a broken system)
So, in general I really enjoy the 4 man Content and looking forward for these dungeons.
Scyantific wrote: »I sure as hell hope SOTH levels of difficulty.
Out of interest, SotH was released with costume dying and the style parlour; does anyone know if there will be any extras with this one or just straight dungeon pack?
ProfesseurFreder wrote: »I'm both guessing and writing from memory without having checked up on my facts, but if I remember correctly, Shadows of The Hist Dungeons are advertised as being for groups of 6 or more