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Horns of the Reach DLC - how difficult will the new dungeons be?

altemriel
altemriel
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ZOS, I have just read the article about this new DLC
http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly

and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?

@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror

  • Scyantific
    Scyantific
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    I sure as hell hope SOTH levels of difficulty.
  • Asgari
    Asgari
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    From what im hearing it will be harder that SOTH
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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    Youtube: Asgari
  • Stovahkiin
    Stovahkiin
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    I imagine they'll be around the difficulty of SoTH dungeons; probably not as hard as RoM though due to some of the feedback Zeni got about that one
    Beware the battle cattle, but don't *fear* the battle cattle!
  • AzraelKrieg
    AzraelKrieg
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    More than likely SOTH difficulty
    Gold Dragons Guildmaster PC-NACR2000+
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  • Alcast
    Alcast
    Class Representative
    We will see next week. Most likely same as SOTH.

    I hope even a bit more difficult :open_mouth:
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  • Asardes
    Asardes
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    I wish they are as hard with an experienced group as SotH ones on vet HM with zone PuG. TBH the only 4 man content I still find enjoyable are those 2 dungeons and vDSA. I want something one step higher than that.
    Edited by Asardes on July 6, 2017 2:45PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • jroc699_burr
    jroc699_burr
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    i wanna know what items drop F the difficulty END game players can beat end game content :)
  • Magdalina
    Magdalina
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    Hopefully harder than RoM/CoS or perhaps about the same. We have all the 24 other "vet" dungeons with faceroll difficulty, don't need more ;)
  • Scyantific
    Scyantific
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    I just wanna know what the helms are. If they're not a Minotaur head and a Mammoth head I will be beyond disappointed.
  • Asardes
    Asardes
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    I wish one of the medium sets from those dungeon will buff heavy & light attacks the way Queen's Elegance does for magicka. I know a certain bearded Orc from a small town near Falkreath that will like that ;)
    Edited by Asardes on July 6, 2017 2:53PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Qbiken
    Qbiken
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    altemriel wrote: »
    ZOS, I have just read the article about this new DLC
    http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly

    and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror

    @ZOS_JessicaFolsom Will there be changes to the Orsinium loot-table so it works more like the other overland loots in the game? At the moment sets like Winterborn (just a random example) doesn´t come in weapons and all trait. Also rings from the maelstrom sets (aside from the maelstrom weapons) doesn´t exist in purple quality, (only gold and blue) while necklace can come in blue, purple and gold quality. Any plans on changing this?? ETA?
  • Dasovaruilos
    Dasovaruilos
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    I hope same level as Soth.

    But please for the love of all that is holy DO NOT DO UNAVOIDABLE RNG MECHANICS THAT PREVENT CHARACTERS FROM USING SKILLS! Yes, I'm looking at you vRoM HM giving healer statues in execute when even the ground does damage.

    That is just cheap way to artificially increase difficulty.
  • LiquidPony
    LiquidPony
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    Qbiken wrote: »
    altemriel wrote: »
    ZOS, I have just read the article about this new DLC
    http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly

    and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror

    @ZOS_JessicaFolsom Will there be changes to the Orsinium loot-table so it works more like the other overland loots in the game? At the moment sets like Winterborn (just a random example) doesn´t come in weapons and all trait. Also rings from the maelstrom sets (aside from the maelstrom weapons) doesn´t exist in purple quality, (only gold and blue) while necklace can come in blue, purple and gold quality. Any plans on changing this?? ETA?

    You people pick the weirdest threads to ask questions like this.
  • Qbiken
    Qbiken
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    LiquidPony wrote: »
    Qbiken wrote: »
    altemriel wrote: »
    ZOS, I have just read the article about this new DLC
    http://www.elderscrollsonline.com/en-gb/news/post/2017/07/06/horns-of-the-reach-and-update-15-preview?utm_source=SocialMedia&utm_medium=bitly

    and I have a question, what will be the overal difficulty of these two new dungeons? Will it be similar to Ruins of Mazzatum and Cradle of Shadows, or will the difficulty be lower (similar to dungeons pre- Shadows of Hist DLC)?

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror

    @ZOS_JessicaFolsom Will there be changes to the Orsinium loot-table so it works more like the other overland loots in the game? At the moment sets like Winterborn (just a random example) doesn´t come in weapons and all trait. Also rings from the maelstrom sets (aside from the maelstrom weapons) doesn´t exist in purple quality, (only gold and blue) while necklace can come in blue, purple and gold quality. Any plans on changing this?? ETA?

    You people pick the weirdest threads to ask questions like this.

    My apoligies xD, missread the mainthread totaly ;)
  • Kay1
    Kay1
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    CalmFury wrote: »
    I hope same level as Soth.

    But please for the love of all that is holy DO NOT DO UNAVOIDABLE RNG MECHANICS THAT PREVENT CHARACTERS FROM USING SKILLS! Yes, I'm looking at you vRoM HM giving healer statues in execute when even the ground does damage.

    That is just cheap way to artificially increase difficulty.

    Listen to him ZOS
    K1 The Big Monkey
  • Apherius
    Apherius
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    I hope one at least of these dungeon will be very very very hard ...
    Magdalina wrote: »
    Hopefully harder than RoM/CoS or perhaps about the same. We have all the 26 other "vet" dungeons with faceroll difficulty, don't need more ;)


    Edited for you . WGT and ICP are also way too easy ... I don't have problem with this because for me the imperial city dlc was very big ( imperial city + 2 new dungeon ) ... But i hope there won't be any nerf on Shadow of the hist , simply because i have paid for these two dungeon , and this was the only thing added on this DLC ... Engame players have the vet mode and other players have the normal mode .

    So.. same thing for horn of the reach , i hope engame players will find there joy with the vet mode/ HM , same thing for other players with the normal mode .

    if it's still not the case ,i hope they will begin to think that we need an other dungeon mode " Normal - veteran - Hardcore gamer " .

    Some players will say me that if i want difficulty i can just take off all my champion points or my stuff ,but this is not how this work , we don't want a way to artificially increase difficulty .
    Edited by Apherius on July 6, 2017 3:58PM
  • altemriel
    altemriel
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    Magdalina wrote: »
    Hopefully harder than RoM/CoS or perhaps about the same. We have all the 24 other "vet" dungeons with faceroll difficulty, don't need more ;)



    well you know, for hard-core players maybe, but for us casuals like me, the pre-DLC dungeons are pretty ok in terms of difficulty and the DLC dungeons are too hard ;)
  • SanTii.92
    SanTii.92
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    altemriel wrote: »
    Magdalina wrote: »
    Hopefully harder than RoM/CoS or perhaps about the same. We have all the 24 other "vet" dungeons with faceroll difficulty, don't need more ;)

    well you know, for hard-core players maybe, but for us casuals like me, the pre-DLC dungeons are pretty ok in terms of difficulty and the DLC dungeons are too hard ;)

    Which is way there are two difficulties.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • BlazingDynamo
    BlazingDynamo
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    I'm hoping for a difficulty similar to WGT and ICP pre nerfs. Give me some to chew on before D2 drops.
  • UrbanMonk
    UrbanMonk
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    At the moment SOTH dungeon difficulty levels if taken as base standard, I hope they'll boost it for another 20-30% as RoM can be farmed in 20 min or less because of the shortcuts and exploits, while CoS does present some challenge but not enough for seasoned players.

    As in past through various posts on forums, we've been asking for a system where these dungeons can be played at various difficulties i/e Super vet or extra hard mode, not just normal or veteran mode. After a while the replaybility of these dungeons depends upon the gear/ loot/ rewards awarded against the difficulties. For instance, getting the motifs from vet Hm in SoTH dungeons was a welcome move but this time if they can implement something of a next stage to the old system, would be greatly appreciated.

    Regarding the gear I've 2 concerns-
    1. PLEASE DO NOT GIVE ANY NEW PROC SET.
    2. As apparently for stamina DPS, vMA weapons are pretty much phased out except for BOW, so some new sets which help in filling the gap of Power + Sustain at the same time would be really welcome (ofc w/o proc again :wink: )

    I presume there wont be any motifs being deployed with this DLC, so some new costumes and skins (as we with SoTH) will be cherry on top. And in future maybe the motifs associated with place dropping from here will be great, rather than farming from chests unlike in MW (which in my opinion is a disaster and a broken system)

    So, in general I really enjoy the 4 man Content and looking forward for these dungeons.
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
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    ___________________________________________________________________________________________________________________________________
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  • UrbanMonk
    UrbanMonk
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    [quote/

    Some players will say me that if i want difficulty i can just take off all my champion points or my stuff ,but this is not how this work , we don't want a way to artificially increase difficulty . /quote]


    This I agree on this point as the rewards vs Difficulty should be the key point when people push through the limits.
    Edited by UrbanMonk on July 6, 2017 4:50PM
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • Scyantific
    Scyantific
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    ToxicPAWS wrote: »
    At the moment SOTH dungeon difficulty levels if taken as base standard, I hope they'll boost it for another 20-30% as RoM can be farmed in 20 min or less because of the shortcuts and exploits, while CoS does present some challenge but not enough for seasoned players.

    As in past through various posts on forums, we've been asking for a system where these dungeons can be played at various difficulties i/e Super vet or extra hard mode, not just normal or veteran mode. After a while the replaybility of these dungeons depends upon the gear/ loot/ rewards awarded against the difficulties. For instance, getting the motifs from vet Hm in SoTH dungeons was a welcome move but this time if they can implement something of a next stage to the old system, would be greatly appreciated.

    Regarding the gear I've 2 concerns-
    1. PLEASE DO NOT GIVE ANY NEW PROC SET.
    2. As apparently for stamina DPS, vMA weapons are pretty much phased out except for BOW, so some new sets which help in filling the gap of Power + Sustain at the same time would be really welcome (ofc w/o proc again :wink: )

    I presume there wont be any motifs being deployed with this DLC, so some new costumes and skins (as we with SoTH) will be cherry on top. And in future maybe the motifs associated with place dropping from here will be great, rather than farming from chests unlike in MW (which in my opinion is a disaster and a broken system)

    So, in general I really enjoy the 4 man Content and looking forward for these dungeons.

    The motifs usually come one update after they're released, so expect the new dungeon styles to be available with Clockwork City in Q4 2017
  • Karm1cOne
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    I want hard, but not stupid. No 1 shots, no ridiculous health trash mobs. And not 3 hours to complete. 1 hour long and hard bosses with interesting mechanics.

    Edit: and no proc sets
    Edited by Karm1cOne on July 6, 2017 4:50PM
  • Voxicity
    Voxicity
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    More difficult than SotH I hope. Looking forward to it and seeing what new skins are available (if there will be any at all)
  • idk
    idk
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    Scyantific wrote: »
    I sure as hell hope SOTH levels of difficulty.

    In all likelihood since Zos has continued to follow the path of decreasing the requirements for dps and moving towards mechanics in fights. Basically increasing the use of skilled combat vs just straight up dps. I expect the new DLC will follow the same path.
  • lillybit
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    Out of interest, SotH was released with costume dying and the style parlour; does anyone know if there will be any extras with this one or just straight dungeon pack?
    PS4 EU
  • Voxicity
    Voxicity
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    lillybit wrote: »
    Out of interest, SotH was released with costume dying and the style parlour; does anyone know if there will be any extras with this one or just straight dungeon pack?

    New BG map and gamemode (Arcane university, Chaosball)
    Some quality of life stuff like depositing AP/Writ vouchers in bank
    Customizable telegraphs (STAY OUT OF THE PURPLE!!! STAND IN THE LIGHT BLUE!!!!!!!!)
    Balance changes and bug fixes
    New houses + furniture
  • ProfesseurFreder
    ProfesseurFreder
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    I'm both guessing and writing from memory without having checked up on my facts, but if I remember correctly, Shadows of The Hist Dungeons are advertised as being for groups of 6 or more, whereas I believe the Horns of the Reach dungeons are being advertised as for 4 players or more. If I'm getting all this correct, what it says to me is that the new dungeons will be slightly less difficult than the Hist ones, but still considerably more difficult than base game, and impossible to solo.

    I tried HIST today for the first time thanks to the free ESP+ event -- and ye gods! HOLY CRAP. Got my ass handed to me in a big way. Learned first hand what I had already been told: HIST can NOT be played solo.

    As I am still soloing PVE with characters who are all under level 50, this means I won't be buying that content anytime soon. Sounds like Horns of the Reach will be same for me, regrettably. I expect that I will get into group dungeoning at some point, but it's some ways off -- I don't have any friends who play, and don't know how the group finder works, so....

    For me, less group-only DLC and more solo-able DLC is what I want and am willing to pay for.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • Voxicity
    Voxicity
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    I'm both guessing and writing from memory without having checked up on my facts, but if I remember correctly, Shadows of The Hist Dungeons are advertised as being for groups of 6 or more

    Errrrrrrm




    what? :D

    Edit: Read the rest of it and sounds like you're a new player, so sorry for being a jerk. But all dungeons (DLC and non-DLC) are 4 man or less.
    Edited by Voxicity on July 6, 2017 5:03PM
  • Magıc
    Magıc
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    Hopefully harder than SOTH dungs.
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