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Who Wants the Fall OF Thieves guild & Dark Brotherhood option?

Sugram22
Sugram22
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i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more
Edited by Sugram22 on July 6, 2017 5:38PM
  • Voxicity
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    Sounds like something an MMO from 2032 would have

    Unfortunately we're still in 2017 riding the themepark ride
  • Sugram22
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    Voxicity wrote: »
    Sounds like something an MMO from 2032 would have

    Unfortunately we're still in 2017 riding the themepark ride

    skyrim had option to destroy DB so they can make it here to & with enough support/votes they will do it
  • Voxicity
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    Sugram22 wrote: »
    Voxicity wrote: »
    Sounds like something an MMO from 2032 would have

    Unfortunately we're still in 2017 riding the themepark ride

    skyrim had option to destroy DB so they can make it here to & with enough support/votes they will do it

    Skyrim is a single player game mate and I'm almost certain they would not do it, no matter how many votes or support they had on the forums about it.

    Maybe in ESO 2 eh? ;)
  • Bonzodog01
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    Both of these organisations are agreed to be a necessary evil in Tamriel. Look at who was running Hews bane and The Gold Coast.

    Both highly criminal and very highly corrupt organisations that needed to be brought down a peg or two.

    I mean
    Nicholas, the former leader of the Thieves Guild was found to be one of the key people BEHIND the Iron Wheel who were "running" Hews Bane. They HAD to be stopped at all costs. If they weren't stopped, some even more bad stuff would have gone off around Hammerfell.

    Do not believe that those in power are ever entirely good people. The sad truth of life is that highly corrupt and often criminal people often grab power at all costs, then hire their own cronies to supress the local populace. Sometimes, you need to help the locals turn against their oppressors and overthrow the local rulers.

    Both TG and DB are stories of shady organisations helping the local population get rid of highly corrupt and very criminal rulers - much more criminal than the organisations themselves.

    Also, even the alliances themselves all have their own shady organisations - High Rock (DC) has The Ring of Daggers, Morrowind has The Morag Tong, and the Aldmeri Dominion have The Eyes of The Queen (yes, they are actually a criminal organisation, erasing things that could be a...cough...."problem" for the Queen.)
    Edited by Bonzodog01 on July 6, 2017 11:58AM
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Balsagna
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    Just do what I do, and that's smash the A button to get through the dialogue as quickly as possible to get A) the next part of the quest or B ) what's XP or reward am I getting?

    I rarely even know why I am doing what I am doing, I just run to the arrow marker on the map.
    Edited by Balsagna on July 6, 2017 11:59AM
  • Enodoc
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    Thieves Guild usually seems to end up becoming "lesser of two evils" and "for the greater good" storylines, so I don't think that's particularly necessary. Dark Brotherhood not so much, but if I could complete Gold Coast Connections without having the join the DB that would be enough for my "good" character.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Everstorm
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    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.
  • MakoFore
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    unfortunately in an mmo- unlike a single player game- having one reality means that everyone has to essentially play the same storyline- and be the same character.

    i think the foundation for making the game your talking about has yet to be written. successfully at least
    Edited by MakoFore on July 6, 2017 12:22PM
  • Dracindo
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    Do you make all your characters a righteous hero for good and justice? Sounds... Repetitive.

    I would have at least 1 hero character and 1 villain character. It's nice to see how a story would end, should I let one guy die for what he did, rather than forgive him for his crimes.
    The righteous hero will not engage in crimes, even if they are for the greater good, while the villain won't give a skeever's arse about morals and just does whatever he wants.

    If you miss out on skill points, too bad. Maybe change your morals, hmmmm?
    There are enough skill points out there for the goody-two-shoes to collect. If it's not enough, keep in mind: not every toon needs to be a master crafter, so you can save points there. And since you don't invest in crimes, you won't need to invest in criminal skills.

    Anyway, "fall" of a guild is something for singleplayer. It would be weird if you take a guild out, but other players can still pick up stealing and killing missions at the board.

    If commiting to TG and DB is just too much for you, find a way around it:
    • Your character was being mind controlled.
    • It didn't really happen, everything you did was just a dream. If people talk about your actions, they didn't really say it, that's just paranoia, letting you believe it did happen.
    • ...
  • SkillzMFG
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    I agree completely. I have a friend that plays templar char, and while he isn't really a hardcore RPer he doesn't ever steal, kill innocents etc, and the only reason he didn't get the DLC's is because he felt it wasn't a right choice for HIS character.
    Some people are probably going to get triggerred by this, but you have to realize that not everyone shares the same frame of mind as you do.
    Is adding another 4 quests for the DLC really that hard? It would make much difference and the game would feel like you can really 'choose how you want to play'. Not only abilities and armor I choose make the game feel 'free' and unrestrictive.
  • GreyWolf_79
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    I agree, it should be an option. You should be able to play as "lawful good"... if you want to.

    That being said, I only have one character at the moment. Originally I had planned for him to be a "good" guy. Chaotic good, anyway.

    I ended up going down the TG / DB paths. Because... well quests, for one. I didn't want to have incomplete content. But also because I was getting annoyed with the whole "do 5 different tasks for people, spend an hour risking your life to save an entire town, and the wealthy king rewards you with a measly 300 gold" narrative. Seriously? I can pickpocket a homeless guy and make more in 30 seconds. Not that I'm condoning pickpocketing homeless guys... but if he has more gold in his pocket than the freaking king is willing to give me as a reward for saving all of civilization, then why the heck is he homeless in the first place? Something is very, very wrong here.

    Not to mention the fact that sometimes the "good" people I'm tasked with saving, turn out to be "less than good" after all is said and done... calls the whole "moral relativism" issue into question. Who is good, who is evil? If you're in faction A, then obviously everyone in faction B is evil. Right? Or not. Maybe it doesn't even matter. Maybe everyone is only in it for themselves. In which case, it makes no sense to act with a sense of justice and honor.

    But still, if you really want to go that route, there should absolutely be a "white knight" option.
  • STEVIL
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    What i have suggested for some time is for there to be a DLC based off protecting and law enforcement - PVE not PVP.

    Now, sure the main questlines are all mostly white knight stories but this would be specifically anti-crime lords types.

    join watcher guild where you get dailies to either go to spot to stop local crimes (mages) or to travel with caravan thru several towns (fighters)

    run main quests and side quests dealing with growing crime syndicate thru tamriel.

    add in daily world boss, delves etc.

    add in a new dungeon or two as dens of inequity that need cleaning out.

    No need IMO and little gain IMO to redo the Tg and Db stories rather than gve us new DLC focused on the lawful side of things. Almost the same work for less gain.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • neverwalk
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    just don't start the dlc's
  • theher0not
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    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    Paralel storylines already happens, for example in Reaper's Marsh you have to pick the future Mane, in the main quest you choose which of the companions has to die and in Stormhaven you will choose who the next king of Stormhaven will be.

    As for dailies, all they have to do is to come up with a few new ones that fit whatever faction they are for and create a base for those factions.



    Also the quests wouldn't have to be about bringing down an organisation, they could just be to work against(for example stoping assassins or protecting targets for the anti DB and captureing criminals for the anti TG)
    Edited by theher0not on July 6, 2017 2:08PM
  • Sugram22
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    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    haven't u seen world changing events land is on fire for u & another player doesn't see what u see so they have pulled off a lot of similar stuff in game already so it is possible with out parallel dimension
  • shreek1
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    My Khajiit is a thief and murderer of innocent civilians with no negative karma. I've always played 'good' characters and being despicable for once is a refreshing change.
  • idk
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    Sugram22 wrote: »
    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    haven't u seen world changing events land is on fire for u & another player doesn't see what u see so they have pulled off a lot of similar stuff in game already so it is possible with out parallel dimension

    Once the quest is complete everyone is in gen same phase and sees the same visuals. Until then they are in different instances, at least in most cases, and cannot interact or help each other.

    Besides, what is being requested is setting up a faction within the DLC when we already have factions in the game. The game removed the faction barrier for PvE already and OP wants to introduce a second layer of factions, actually two different ones, to separate PvE once again.
  • MasterSpatula
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    Enodoc wrote: »
    if I could complete Gold Coast Connections without having the join the DB that would be enough for my "good" character.

    Agreed 100% on this. I think ZOS made a really poor decision on that one.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    haven't u seen world changing events land is on fire for u & another player doesn't see what u see so they have pulled off a lot of similar stuff in game already so it is possible with out parallel dimension

    Once the quest is complete everyone is in gen same phase and sees the same visuals. Until then they are in different instances, at least in most cases, and cannot interact or help each other.

    Besides, what is being requested is setting up a faction within the DLC when we already have factions in the game. The game removed the faction barrier for PvE already and OP wants to introduce a second layer of factions, actually two different ones, to separate PvE once again.

    & that can be done with the 2 guilds to rest of the world remains same its only the guild dung that is different so not a big deal
  • idk
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    Sugram22 wrote: »
    Sugram22 wrote: »
    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    haven't u seen world changing events land is on fire for u & another player doesn't see what u see so they have pulled off a lot of similar stuff in game already so it is possible with out parallel dimension

    Once the quest is complete everyone is in gen same phase and sees the same visuals. Until then they are in different instances, at least in most cases, and cannot interact or help each other.

    Besides, what is being requested is setting up a faction within the DLC when we already have factions in the game. The game removed the faction barrier for PvE already and OP wants to introduce a second layer of factions, actually two different ones, to separate PvE once again.

    & that can be done with the 2 guilds to rest of the world remains same its only the guild dung that is different so not a big deal

    Didn't say it could be some. Merely stated it's extreemly unlikely.
  • Nyghthowler
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    If you want your character to be the goody-goody, holier then thou, white knight, do no wrong type then why would you even approach the Thieves guild or Dark Brotherhood?
    You can still get the Sky shards and do the delves without talking to them.
    I'm not prejudiced; I hate everyone equally !
  • Sugram22
    Sugram22
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    If you want your character to be the goody-goody, holier then thou, white knight, do no wrong type then why would you even approach the Thieves guild or Dark Brotherhood?
    You can still get the Sky shards and do the delves without talking to them.

    not to miss a story & take them down, i don't want to be dark knight with all chars, it has to be optional
  • Danksta
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    Sugram22 wrote: »
    Voxicity wrote: »
    Sounds like something an MMO from 2032 would have

    Unfortunately we're still in 2017 riding the themepark ride

    skyrim had option to destroy DB so they can make it here to & with enough support/votes they will do it

    Only way they do it if it's in a separate DLC/expansion.
    BawKinTackWarDs PS4/NA

  • Tryxus
    Tryxus
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    The boring option
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • TheShadowScout
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    Options would be good!

    Personally I would have loved to be given the choice to play through those lands in either the "criminal" path we got... or an option for an alternate path, playing through the same story from a different side.

    For Hew's Bane the obvious choice would have been the Iron Wheel for law-abiding characters... Fight for justice! Arrest criminal scum! And then find out there is corruption in your ranks, your leadership is playing catspaw to a former thief lord trying to bury his past to play master merchant, and some of your fellow officers are going -way- beyond justice one way or another, and since someone has to clean up that mess... you step up to be a hero! (Yeah, its a pretty classic story...)

    On the Gold Coast, things are not quite as clear-cut... seeing how the order of the hour is kinda a bunch of bad guys themselves. Still, it -would- have been nice to play as, say, an "associate" of the imperial inquisition (yeah, I just made that up as far as TES lore goes, but it has a nice ring to it for all who play boardgames... ;) ), asked to investigate rumours of terrible wrongs hiding in the shadows of the gold coast... assassins, corruption, religious fanatics... you might get to follow those trails to uncover a struggle between the order of the hour and the dark brotherhood, and find out the truth behind it to confront the true culprit...

    Stuff like that anyhow.

    Heck, I'd buy those options as DLC again if they were to add them...
  • Sugram22
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    Everstorm wrote: »
    Different storylines would lead to different endings leading to ppl living in parallel universes which you can't do in a persistent MMO like ESO. It can't be one living breathing world where part of the players run dailies from NPCs that the other part of the players get to kill in their storyline.

    not necessarily parallel universe, i figured out how some missions are done where land is burning & later its not when ur done the mission & others still see the fire, its a effect, like when u disable water reflections other who have it enabled still see it, but u don't. its like a option that is disabled after u complete the mission & second mane story has few options in the end, u chose who dies & who doesn't, there are so meany ways to do it with out parallel universe, i believe there is even more then we know of, but issue is Bethasta is Cheaps-cake or how was the saying my eng isn't perfect Fo4 is another good example of that, how broken it is, it drives me nuts at time, but sometime ur just in a mood for Fo4 (despite how bad it is, Bethasta knows how to keep ppl hooked) & to build interesting settlements, i just can't go without criticizing Bethasta, but they will survive cause u can be sure they have been criticized before & a lot harsher & more heavily, its a curse of a corporation
  • Dracofyre
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    storyline are okay for solo as seen in skyrim/oblivion, but this one is MMO, those guilds provide decent armors and need some specific materials to craft or upgraded.

    i dont agree with "bringing the house down", but it could use "new order changeth", remember, this was about thousand years ago before events of Oblivion and War of Skyrim , and with dragon, Aduin the world eater.
  • morrowjen
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    Sugram22 wrote: »
    i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

    that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more

    I'm not much of a good guy player but I like options. The other thing I'd say ESO desperately needs is that each guild should be getting updates -- include at least one TG, DB, MG, FG upgrade along with every DLC or Chapter. If you RP at all it's absolutely terrible that none of the guilds continue after the initial content offered. There's no reason to let those story lines remain idle and not a helluva lot to do other than repetitive quests after. Adding guild updates with each DLC/Chapter installment would add a metric ton to the game, imo.
    Edited by morrowjen on July 10, 2017 11:44AM
  • vyndral13preub18_ESO
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    Id like options. But not like it really
    matters. No one cares about any of those things. Heck no one even mentions it. Just play through the dlc and then pretend it never happened or it was a dream, like the rest of the game does.
  • Sugram22
    Sugram22
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    morrowjen wrote: »
    Sugram22 wrote: »
    i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

    that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more

    I'm not much of a good guy player but I like options. The other thing I'd say ESO desperately needs is that each guild should be getting updates -- include at least one TG, DB, MG, FG upgrade along with every DLC or Chapter. If you RP at all it's absolutely terrible that none of the guilds continue after the initial content offered. There's no reason to let those story lines remain idle and not a helluva lot to do other than repetitive quests after. Adding guild updates with each DLC/Chapter installment would add a metric ton to the game, imo.

    also each guild should have costume, at least one, TG & DB have, but it would be nice to have arcmage (or grand master or how was he called) robe, but not like the one arcmage in the guild has, something nice what doesn't go against ES Lore & fighters guild a warrior armor with helm & all costumes have few options face covered & not covered & then with head & no head piece, this option would be nice, but its not a big issue if they don't add this 2 options, 2 costumes should be piece of cake to do
    Edited by Sugram22 on July 10, 2017 12:44PM
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