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Who Wants the Fall OF Thieves guild & Dark Brotherhood option?

  • Sugram22
    Sugram22
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    Id like options. But not like it really
    matters. No one cares about any of those things. Heck no one even mentions it. Just play through the dlc and then pretend it never happened or it was a dream, like the rest of the game does.

    LOL

    that's what i am doing with my Mage NB with DW, not DW skills, just with 2 daggers & light armor, don't mind being thief with TG cause they are not that bad, but DB was bit badly made, just killing innocent to get in DB guild & missions to kill random citizens is bit how to say it, they should have added more dept to it like awry contract is pirate or corrupt official i mean none of them are clean (that first u get from some1 mission to kill corrupt official & later DB contacts u), i had to imagine that the random citizen is... cause otherwise it felt dumb, that's why assassins creed didn't feel dumb they had a code not to kill innocent, new i imagine that i was DB just to learn skills & then i said F OFF to GM & i am no longer DB :) , but i still would like to have that option

    but u can bet they won't do this fix for free if they do it, they will make a new guild guard guild & its a new DLC, join them & u can take down the other 2 guilds, its just Bethasda is clever so i predict they will do it that way if they do it

    i had 5 day free + so i made both guilds to rank 8
    Edited by Sugram22 on July 10, 2017 12:43PM
  • Sugram22
    Sugram22
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    Enodoc wrote: »
    Thieves Guild usually seems to end up becoming "lesser of two evils.

    i agree with u on that note, i even like thieves guild a bit, not so lame missions like kill random civilians, that's one lame mission named targets make more sense cause they mite be corrupt, they don't say it, but at least with that mission u can imagine they are bad, with random civilians it doesn't make sense, that's just one issue with it, but still i would like a option to take DB & TG down

    Edited by Sugram22 on July 11, 2017 11:35AM
  • Sugram22
    Sugram22
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    Dracofyre wrote: »
    storyline are okay for solo as seen in skyrim/oblivion, but this one is MMO, those guilds provide decent armors and need some specific materials to craft or upgraded.

    i dont agree with "bringing the house down", but it could use "new order changeth", remember, this was about thousand years ago before events of Oblivion and War of Skyrim , and with dragon, Aduin the world eater.

    u can always bring the house down after ur done with them :)
  • Maximo3rdb14_ESO
    Sugram22 wrote: »
    i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

    that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more

    We've technically had the Dark Brotherhood 'fall' in Oblivion and Skyrim, and one chapter in Morrowind. I understand wanting a counterpoint to the Dark Brotherhood, but given how many times we've seen the Brotherhood 'fall' (to varying degrees), I'd rather see an expansion of the Dark Brotherhood quests (and not simply the 'assassination' missions, but actual story content). Perhaps an expansion into Vvardenfell (which the Brotherhood is having trouble with).
    PS4 User.
  • KochDerDamonen
    KochDerDamonen
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    We almost had a justice system where one could hunt thieves and murderers...

    Almost.
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  • Orjix
    Orjix
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    nope
  • InFernalEntity
    InFernalEntity
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    I don't see how you couldn't provide an alternative route to the same ending for both DLCs.

    TG: Make up a quest line in which the iron wheel hire you to help take down the thieves guild. Uncover the traitor Nicholas' plot and turn him over to the countess ending the Iron Wheel's reign of terror in Hew's Bane.

    DB: Hearing about recent murders in the gold coast the hero goes to investigate. Story would revolve around preventing assassinations whilst finding a way to take down the order of the hour and the black knight.

    Sure it takes a little bit of thought and some work but there's ways to leave the majority of the main characters dead or alive in both versions of the quest lines.

    Most of the dailies could be similar too.
    Retrieving stolen items from dungeons.
    Intercepting an assassin instead of being the assassin. Minor tweaks here and there and it could work just fine.
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  • TheShadowScout
    TheShadowScout
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    I don't see how you couldn't provide an alternative route to the same ending for both DLCs...
    Exactly!!!

    It would not have been that difficult, using the same locations, just with different enemies... oh, sure, there would have been some differences, but still... it would have been quite doable, and so much fun when you can play things from either side!
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    You could always do what I did and RP a DB member who only kills people who deserve it.
  • MLGProPlayer
    MLGProPlayer
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    I wish there were options in a lot of the story lines.

    In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?

    In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?

    In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.

    There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).
    Edited by MLGProPlayer on July 13, 2017 11:56PM
  • ADarklore
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    I have also struggled with this dilemma... because on one hand, if you don't 'corrupt' your character than you're left with two DLCs that you cannot play... on the other hand, you can RP your way through it by simply pretending that all the killing that you're doing is all "faked" and that it's part of a larger organized effort to infiltrate these organizations in order to eventually take them down.
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  • TheShadowScout
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    I wish there were options in a lot of the story lines.

    In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?

    In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?

    In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.

    There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).
    Those I never really minded... much like i didn't mind that you "have to oppose mannimarco and molag bal" in the main story.

    But it -would- have been better to have more varied paths to the same endgame!

    Orsinium made sense, you opposed Kurog because he was going the wrong things... or to save your own bu... rear.

    In Malabel Tor it kinda was your job to get the green lady and silvenar hooked up for political reasons, though I'd have preferred it if they made it a bit clearer why you were there and all that...

    Morrowind... yeah, I totally would have liked a different option then kowtowing to the false god in his temple (did I mention my main character is kinda a heretic in the eyes of the tribunal? Well... would be if she told them what she thought anyhow...) But i guess one can put false gods aside when falling meteors are in the game (never saw why Vivec would be so foolish in the first place to hold it there, just diverts its course, let is go splash in the water, then build a new city on the rock or something... oh, well, the good daedra would not have been so foolish... ;) )

    In any case, I would have loved to see more "different paths, same end" to be spawned from character choices, it would also raise alting-replayability of all those regions immensely...
  • ArchMikem
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    Bonzodog01 wrote: »
    Both of these organisations are agreed to be a necessary evil in Tamriel. Look at who was running Hews bane and The Gold Coast.

    Both highly criminal and very highly corrupt organisations that needed to be brought down a peg or two.

    I mean
    Nicholas, the former leader of the Thieves Guild was found to be one of the key people BEHIND the Iron Wheel who were "running" Hews Bane. They HAD to be stopped at all costs. If they weren't stopped, some even more bad stuff would have gone off around Hammerfell.

    Bud, Destroying the Thieve's Guild would not have brought what Nicholas was doing to an end. In the end it was the Thieve's Guild themselves who uncovered Nicholas' plot and brought a better situation to Abah's Landing. Remember what Zeira said?They don't steal from the downtrodden and they NEVER deal in Drugs or Slavery.

    They're a LOT more of a "Necessary Evil" than the Brotherhood who will murder anyone and everyone with no question.

    Edited by ArchMikem on July 14, 2017 6:17AM
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  • Sugram22
    Sugram22
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    You could always do what I did and RP a DB member who only kills people who deserve it.

    really u can't do that in ESO, side mission kill random civilian so there no chance to avoid killing innocent
  • Sugram22
    Sugram22
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    I wish there were options in a lot of the story lines.

    In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?

    In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?

    In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.

    There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).

    Vivec did not hold ppl hostage, he was there to hold that rock from falling to the ground, & as i remember he was like prisoner there, if he leaves the rock comes down & kills a lot of ppl maybe hole Morrowind or even Tamriel
  • dodgehopper_ESO
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    Sugram22 wrote: »
    i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

    that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more

    I've been saying this all along and sadly it sounded like we were going to have an option before these came out. I can remember when developers were talking about a cops and robs pvp mechanic for the Thieves Guild DLC. That never panned out for some reason. I realize it costs more to voice act two different sides, write for two different sides, do art for two different sides and possibly make more abilities for two different sides. I had a solution: Don't. They could very easily have made the two stories very similar with only minor changes. Order of the Hour is obviously corrupt so cleaning them out from the inside as well as dealing harshly with the DB could have been a heroic option.
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  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE :)

    that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more

    I've been saying this all along and sadly it sounded like we were going to have an option before these came out. I can remember when developers were talking about a cops and robs pvp mechanic for the Thieves Guild DLC. That never panned out for some reason. I realize it costs more to voice act two different sides, write for two different sides, do art for two different sides and possibly make more abilities for two different sides. I had a solution: Don't. They could very easily have made the two stories very similar with only minor changes. Order of the Hour is obviously corrupt so cleaning them out from the inside as well as dealing harshly with the DB could have been a heroic option.

    u mean option to change TG & DB from the inside + taking them down option? well i agree with that, that's kind of more interesting & deep

    maybe they were thinking how to get more money out of ppl by making the change in future with new DLC?
  • MLGProPlayer
    MLGProPlayer
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    Sugram22 wrote: »
    I wish there were options in a lot of the story lines.

    In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?

    In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?

    In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.

    There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).

    Vivec did not hold ppl hostage, he was there to hold that rock from falling to the ground, & as i remember he was like prisoner there, if he leaves the rock comes down & kills a lot of ppl maybe hole Morrowind or even Tamriel

    From UESP:
    Baar Dau[1] (also known as the Ministry of Truth[2] or Lie Rock[3]) was a celestial rock or moonlet which hovered above Vivec City in southern Vvardenfell. According to the prevailing legends, it was flung from the Void by either Sheogorath[1] or its own malevolence,[3] but was prevented from crashing into the city by the Tribunal god Vivec. Vivec allowed it to remain looming above the city so that if its people ever ceased to love him, the rock would fall and destroy them.[3]

    He would later even turn it into a political prison. The dude is a megalomaniac.
    Edited by MLGProPlayer on July 16, 2017 8:30PM
  • Sugram22
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    well to me Vivec left good guy image/impression, i remember him like that from morrowind
    Edited by Sugram22 on July 28, 2017 9:56AM
  • MornaBaine
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    In most games you're forced to be "the good guy" so I found it refreshing at first that you can take some darker paths here in ESO. But yes, I was both surprised and disappointed that with the Justice system which was scrapped you lost the opportunity to fight against law breakers, and in both TG and DB you only have the options to join the evil and/or criminal organizations... but no option to fight against them. I know they won't revisit any of this as Zeni has shown that once something is out and they have your money that's it. So our only hope is that eventually we'll get some DLC with a good guy theme that may address some of this.
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  • Banana
    Banana
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    Yes. Thieves and backstabers need a good ass whoopin.
  • ankhor8
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    STEVIL wrote: »
    a DLC based off protecting and law enforcement - PVE not PVP.
    .....this would be specifically anti-crime lords types.

    join watcher guild where you get dailies to either go to spot to stop local crimes (mages) or to travel with caravan thru several towns (fighters)

    Exactly. I would strongly prefer capturing or straight murdering a thief instead of being one. I was raised to have more respect for a robber than a thief, and most for an earner/hustler.
    In ES3, I use to steal as soon as I was off the boat. Then sell for early septims. My whole ES4 life was a vampire, killing and robbing. After a while I began to harmonize my self with the character. In ES5 I began to apply. Tamriel universe has less options then ours does(obviously) so I see how the rationale on the decision may be different as well. Regardless, I vote for an option to be apart of a protecting guardian guild that murders/captures thieves. To remove the guilds would influence the universal story lines too much.
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  • rotaugen454
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    I've always wondered how the Dark Brotherhood hasn't been wiped out. There is a constant stream of traffic to/from their "secret" hideout and the nearest wayshrine.
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