https://www.youtube.com/watch?v=zi-r7TKS__k disintegr8 wrote: »Isn't that why DK's make good tanks and other classes make better DD's?
Not sure what the point would be if every stamina character could do the same amount of DPS - some are good and some are bad. Some do high DPS but have low sustain, some have better sustain but lower DPS. The idea is to pick a build that works for you and what you want to achieve.
I don't want to go down a vanilla character path where you pick race, any class and just go pump out the same DPS as the next guy.
ZOS_GinaBruno wrote:
Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
OrphanHelgen wrote: »Sry for clickbait XD
Our guild have done a lot of dps tests on 6 mill skeleton, 55 mil centurion and in raids.
It has basically been a maraton of stamina dps, where we tested a lot of group composition, including dropping twicefanged snake for sunderflame and night mother.
Stamina DK have good stamina sustain due to flames of oblivion cost magicka, molten armaments cost magicka and gives stam back, and battle roar passive.
But when it comes to pure dps, it looks like other stamina classes out dps a stamina DK.
The reasons are due to their passives, which is physical damage increase, max stamina, crit chance, crit damage and weapon damage.
The DK passives in terms of damage, are; increase damage with poison status effect and poison AOE abilities.
Most of the damage comes from physical and scales with weapon damage, max stamina and crit, which is where other classes outperform.
Additional small details that don't count much but are worth to mention; there is more mag sorcs going full lightning builds atm, and together with stamina in raids there is no fire damage at all.
Not saying this is the case in all groups, but at least what we have experienced. So engulfing flames are no longer an option, that boosts flame damage by 10%. It doesn't affect stam dk that much, but it's a fact that standard of might and flames of oblivion will deal less damage. I would also like to remind the standard of might nerf with Homestead patch was due to the molten whip damage got increased, which has nothing to do with stamina DK. - Mag DK balance = Stam DK nerf.
After the nerf to base damage to heavy attacks as well as the champion points changes with master in arms, molten armaments have less value than before, and the gap with a heavy attack on a DK compared to other class, are closer. Have in mind, heavy attacks on a class that doesn't have bonus to heavy attacks, still benefits from example crit dmg on a nightblade / templar.
I personally think igneous weapons could have a passive that converted your heavy attacks from physical damage to poison damage.
The passive with 6% more damage with poison AOE abilities, could be 6% more damage with all poison attacks, kind of like sorcs already have additional dmg with lightning and physical.
Then maybe sets like Swamp Raider would be an option.
This would also give stam DK a little boost to poison injection, which would help them in execute compared to sorcs implosion and nightblades impale.
Just for fun, I'm adding a video where I support with sunderflame and morag tonghttps://www.youtube.com/watch?v=zi-r7TKS__k
Toc de Malsvi wrote: »My stam DK is just about dead and buried. It was already poor in the DPS department due to trying to Mainhand bow, but I could pull 33k which was respectable enough not to be written off. It was decently respectable in PVP although it offered little to no group support and basically only shined in solo survivability and burst.
However the most recent changes to heavy attacks, combined with the changes to bow attacks has all but killed him off. The only reason it was even considerable was because of heavy attacks combined with Molten Armaments, timing these with a CC and ultimate allowed for somewhat competitive play. Now there is really no reason to be mainhanding bow on a stam DK, literally every other class is better suited for it.
ZOS gave away their true intentions for the class with the following Freudian slip:ZOS_GinaBruno wrote:
Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
She can deny the intentions of that quote all she wants, but it is very revealing when considered within the context of changes to the DK class.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.ZOS_GinaBruno wrote: »To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.
@ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.
WuffyCerulei wrote: »@HatchetHaro stinky lizard, tell them otherwise.

@HatchetHaro
First off: major props for picking a race that you love and making it happen. seriously, in the [EDIT] sea [END EDIT] of "BiS" its cool to see an "off race" still put up numbers.
Second: do you mind sharing your Blue Tree CP points?
Thanks!
HatchetHaro wrote: »My CP is currently 56 Thaumaturge, 56 Precise Strikes, 56 Mighty, 14 Piercing, and 28 Master-at-Arms.
My rotation also isn't the standard HA build. I only use 1-2 heavy attacks in mine.
• Possibly OP in PvP, considering their overwhelming popularity (right next to Stam NB). My experience here is strictly limited to Battlegrounds though. Also if procs were nerfed, there likely wouldn't be a balancing issue as we see right now. When I queue for BGs, at least 3/4 of the players are Stam DKs or Stam NBs running imbalanced proc setups.
^^ @Vaoh, if you're talking about pve endgame (trials) then its quite easy. Cast igneous shields then anything that heals (combat prayer or healing springs). You can make life easier for your group with chaining adds aswell, or even debuffing them with engulfing...
Something like: 5x worm + 5x architect + 1x something (i don't play healers xD).
HatchetHaro wrote: »My CP is currently 56 Thaumaturge, 56 Precise Strikes, 56 Mighty, 14 Piercing, and 28 Master-at-Arms.
My rotation also isn't the standard HA build. I only use 1-2 heavy attacks in mine.
Thank you good sir! What would you recommend as a change for a more HA dependent player? @HatchetHaro• Possibly OP in PvP, considering their overwhelming popularity (right next to Stam NB). My experience here is strictly limited to Battlegrounds though. Also if procs were nerfed, there likely wouldn't be a balancing issue as we see right now. When I queue for BGs, at least 3/4 of the players are Stam DKs or Stam NBs running imbalanced proc setups.
I think this had more to do with the fact that people had high level characters and didnt want to start from scratch. Couple that with their popularity before the patch, I'd say a lot of people (including myself) decided theyd rather make the class work than start all over.
StamDK's are better for PvP. I feel they aren't meant for PvE. Run a 2h and Bow on a Orc and you are beastly in Cyro. They have Corrosive Armor that allows ALL your attacks to ignore PhysRes. So Executioner can OHKO a person at 50%.
Rally + Corrosive Armor + Wrecking Blow + Executioner = GG. They have amazing sustain being able to gain resources back once you hit your ult and as you said being able to return Stam with Battle Roar. You can even use Dark Talons with Phys damage and a Magicka cost! I feel they can be wicked strong if given the right sets.