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Trait research times need to be toned down

  • Enslaved
    Enslaved
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    Yes
    I have 9trait crafter and I think this would be good idea.
  • radiostar
    radiostar
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    No
    There are many much better dropped sets to use in the meantime. Instead, push for crafted jewels to be used within the sets.
    "Billions upon Billions of Stars"
  • Vipstaakki
    Vipstaakki
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    No
    I'm a 9 trait crafter too and i think this would be a bad idea.
  • Tasear
    Tasear
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    No
    :| It cut by 50% now... what more is there to discuss?
  • InFernalEntity
    InFernalEntity
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    Yes
    I'm sorry. I have a handful of traits left to research, no more than 15 across all 3 trees and I would hate for anyone to have to repeat this. Even if I finished all my researching I would want this toned down. It's a ridiculous amount of time.

    And not the way Zo$ have already tried to do it by selling research time reductions in the Crown store (for anyone that doesn't know...400 crowns takes 1 day off all your research under one skill for example 1 day off all 3 blacksmith traits your researching).

    A serious overhaul. I'd even be fine if they reduced it to a 25 day cap. Sure it's not a lot but it would make a huge difference.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
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  • firedrgn
    firedrgn
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    No
    No , it would be nice if the crafted sets got some love tho.
  • KingYogi415
    KingYogi415
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    No
    Necro thread...

    KILL IT WITH FIRE BEFORE IT LAYS EGGS!
  • Caligamy_ESO
    Caligamy_ESO
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    No
    What crafting really needs is jewelry, and some old (and even brand spanking new) sets revisited so they're even remotely useful. As it stands now, you might as well wait on the trait research, its not that useful in min/max endgame anyway.
    love is love
  • boldscot
    boldscot
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    What's the point anyway when you are better off with dropped sets, crafting needs revisiting. Sets need reworking, trait swapping should be integrated into crafting and jewellery crafting should be implemented but should come with separate sets.
  • KochDerDamonen
    KochDerDamonen
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    Remag_Div wrote: »
    I'd like to bump this thread and see how everyone reacted when ZOS released the research time scrolls in the Crown Store.

    Everyone freaked out in this thread when I made it so I'm going to assume people were not thrilled when they learned you could pay cash to become a max crafter. Then again, it would take a ton of cash to level everything up from scratch.

    @Remag_Div Why dig up the old thread, now people have to search for this page and post if they care to understand the point.

    Not thrilled, just another obvious time ZO$ let the marketing team design the game for them...
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Kram8ion
    Kram8ion
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    No
    Doing hard time makes you more appreciative
    Aussie lag is real!
  • idk
    idk
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    No
    Kram8ion wrote: »
    Doing hard time makes you more appreciative

    Makes it more of a value. Also, only has to be done on one character. Not like this is needed for each character someone roles. I guess some players do not understand that not everyone wants everything easy and instant.
  • Zalicius
    Zalicius
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    Yes
    Yes, because I'm impatient. :p
  • max_only
    max_only
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    Yes
    Well, I'd like for it to be a cool down, not research time. So it will be "wait 21 days before you can research" again, not "it takes 21 days to learn" a trait.
    #FiteForYourRite Bosmer = Stealth
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  • Unfadingsilence
    Unfadingsilence
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    No
    Nope I did it on my main toon and everyone else should as well TY
  • SirMontyII
    SirMontyII
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    NO - no change is needed. You need to work at it like everyone else is or did. Silver spoons are not given away they are EARNED.
  • GDOFWR420
    GDOFWR420
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    No
    Just deal with it like we all have :p
  • Anunakis
    Anunakis
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    No
    it should take longer and crafted sets should be more meaningful at least good as drop sets
  • aisriyth_ESO
    aisriyth_ESO
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    Yes
    I think it's excessively long right now, i would cut it down maybe by 25%, still requires time commitment but is much more reasonable to get 9th traits. The obtainable research scrolls are nice though.
  • Phica_Lovic
    Phica_Lovic
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    No
    I personally think this game was developed for the long term. Hell, even feeding a horse takes about 180 days (less if you're on top of things but ususally not).

    CP takes awhile to accumulate. Even lvling (is supposed to) take awhile (the eight know it did back in the day).

    So, no. For the sole factor of why? Cuz you want it faster?

    Buy the crown scrolls to shorten the length then.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • STEVIL
    STEVIL
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    Yes
    What's the hurry? What's with this need for instant gratification? Just relax and enjoy the game, and wait for it the way the rest of us did.

    Well for me it is not instant gratification.

    then again, who was it about instant gratification?

    Can you show the posts where someone wanted nine traits instantly?

    Any?

    Any at all?

    no?

    Was it about wanting a new car?

    there were no posts about that either but hey, while we are making stuff up... lets go whole hog.

    in more seriously light...

    my answers to "whats the hurry?" are:
    1 - while daily turn-around tend to promote daily logins, weekly or mothly dont for the most part have the same impact. they just promote timer countdown apps and that thing and when it chimes you remember "oh yeah" and so on. So, moving it down to daily max would mean it starts promoting more logins.
    2 - The longer than daily times are basically not giving the same payback as the lower ones. lets face it, folks with planning get the traits they want early and its the prosperous and other trash that ends up being the ones you wait for a long long time to cycle. So the gain vs wait is out of whack within the trait system.
    3 - The wait time is out of whack compared to every other advancement timer. there is just nothing that takes this much time for even much greater gains. it is inconsistent and not beneficial.

    But there is also the basic pro of "getting to do the fun stuff sooner" which is not the same as saying instant gratification.

    other than "we did it so screw you - you have to as well" what is the gain for making someone wait so uncharteristically wrong for their prosperous trait as their ninth for each of the three crafts? Is prosperous so overwhemlingly devastating potent that it deserves a 27 day wait or even a 14 day wait after all the rest? Even when you throw in the 9-trait sets, you aren't getting all that much considering.

    let me suggest that you can get far more out of say advancing one of your class skills to 50 for the same skill cost and much much much less time than to advance a single equipment crafting skill to 50 and also unlock its traits so it makes no sense that the crafting investment should have so much more time tacked onto it.

    Certainly, when i compare "advancing clothier to 50 at nine traits" for skills spent and time vs gains in play to "advancing alchemy to 50 and all reagents known" it is not anywhere close to matching up. Every character i play uses some of my crafted potions pretty much on any active play vs content, every time unless its a cakewalk. But i think less than half of my characters wear crafted cloth armors.

    other than the satisfaction derived from sticking it to others coming down the pike from the "we did it so should you" crowd, there is no in-game justification i see for making traits so skewed for gain vs time.

    Speaking here as someone with master crafter done and multiple characters with equips maxed at 50 etc.

    My proposal would be to cap all traits at one day max, maybe even turn them all to one day period, and let writ voucher scrolls/crown stores buy you a day - just like horses vs riding lessons (something else with daily turns and direct in-game gains) but more expensive and with cooldowns.

    but it wont happen anytime soon.








    Edited by STEVIL on July 5, 2017 4:13AM
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  • idk
    idk
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    No
    I think it's excessively long right now, i would cut it down maybe by 25%, still requires time commitment but is much more reasonable to get 9th traits. The obtainable research scrolls are nice though.

    They did tone it down. It takes about 15-20% less time today than those who started at the launch of the game.
    • The passive that increases number of items that can be researched and decreases the time had the 4th level added. It decreases the research time further and caps research time for a single piece at 30 days.
    • ESO+ increases trait research speed by 10%

    One can say ESO+ costs $$$ but those that started when the game launched were required to pay the same subscription rate without getting the reduced trait research times.
  • Raeph
    Raeph
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    Yes
    Kram8ion wrote: »
    Doing hard time makes you more appreciative

    Makes it more of a value. Also, only has to be done on one character. Not like this is needed for each character someone roles. I guess some players do not understand that not everyone wants everything easy and instant.

    But there is nothing difficult about it. It's a completely passive activity with an arbitrary time period. That's like saying it's difficult to make compost.
  • DaveMoeDee
    DaveMoeDee
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    No
    While I voted 'no', I could be persuaded otherwise. I do think that master writs have made the time gate on learning traits a bit unreasonable. People should be able to grind their way to getting the best master writs.
  • Jollygoodusername
    Jollygoodusername
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    Yes
    When my grandpa and I traveled across the US, he would always tell me about the 1 and 2 lane roads before freeways/highways were built.

    That said, I can't imagine driving to and from work on a crappy 2 lane road with a 40mph speed limit, for hours a day, decades of my life and then complain or revolt when a freeway is built to help myself and others.
  • lagrue
    lagrue
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    No
    Remag_Div wrote: »
    What is the community consensus on this?

    Now that I'm starting to get to the point where I need only 1 or 2 more traits to research per item the time it takes to research these is way too high IMO, even with Rank 4 in every craft (research time reduced by 25%, capped at 30 days, research 3 traits simultaneously).

    To research all 9 traits for one item, it takes 88 real life days. There are 34 items total (14 blacksmith, 14 clothing, 6 woodworking). So let's say you maximize the time and research 3 items at once for each craft:

    3 blacksmith, 3 clothing, 3 woodworking - 88 days
    3 blacksmith, 3 clothing, 3 woodworking - 88 days (woodworking done)
    3 blacksmith, 3 clothing - 88 days
    3 blacksmith, 3 clothing - 88 days
    2 blacksmith, 2 clothing - 88 days (blacksmith and clothing done)

    TOTAL:
    440 days / 10,560 hours / 1.2 years

    I understand being a 9 trait research should take some time and effort, but this is a little extreme. There's not even effort involved. Just click to research then wait. The only saving grace is that research times continue to go down even when not logged in. Perhaps a simple way to reduce times is to add more ranks to the Metallurgy, Stitching, and Carpentry passives beyond Rank 4 to continue reducing research times up to 50% max instead of just 25%. In this way you have to invest even more skill points into each crafting tree to benefit from this.

    Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?

    I'm going to say no being they just released scrolls that already make it easier on people.

    I don't want people to suffer because I suffered - but I would rather everybody do the same fair amount of work. To become a master crafter of all schools possible should be a long standing task.

    Master smiths in real life don't become Masters in days, or even months - it takes years, decades even to master the skill. Obviously that's a bit unreasonable for a game, but I thin 1.2 years of dedicated play is fair - it gives people a long term goal - it also helps people manage their funds on the way - since learning Nirnhoned gear in particular is a costly task. I think it's in the zone of being "just right" - but that's my opinion.
    "You must defeat me every time. I need defeat you only once"
  • Chilly-McFreeze
    Chilly-McFreeze
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    No
    I'm sorry. I have a handful of traits left to research, no more than 15 across all 3 trees and I would hate for anyone to have to repeat this. Even if I finished all my researching I would want this toned down. It's a ridiculous amount of time.

    And not the way Zo$ have already tried to do it by selling research time reductions in the Crown store (for anyone that doesn't know...400 crowns takes 1 day off all your research under one skill for example 1 day off all 3 blacksmith traits your researching).

    A serious overhaul. I'd even be fine if they reduced it to a 25 day cap. Sure it's not a lot but it would make a huge difference.

    @InFernalEntity
    Such a strong opinion and then you don't even mention the research reduction items you can buy with in game currency.
  • lailoken
    lailoken
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    No
    I'm working on getting 9 traits on most of my crafts, and, yeah, I'd vote no as well.

    Seems OP forgets (s)he has more than one player. Other than for the sake of convenience, there's no real need to have one master crafter for EVERYTHING. If I were to redo all this, I'd pick one of my characters to master Medium armor, another to master light armor, and so on. The benefit? A master crafting account in less time.
  • kijima
    kijima
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    No
    They can't change it now, to many people would be upset, and rightly so. It's very much a case as 'start as you intend to go on'

    Being the fact that the 9th trait takes such a long time, plus nirnhoned isn't easy to come across through harvesting nodes, and kinda expensive if you buy it. My issues isn't with how long it takes, but the lack of reward at the end of it.

    Personally I believe that the more traits required for a set's construction, the better the set should be. And most definitely, 9 trait sets should be top tier gear, maybe BiS even. Dunno exactly how I feel about that last point, but you get my meaning. 9 trait gear 'should' be bloody good. Right now there are staples, sets like seducers, they are only 3 traits, kinda begs the questions as to why a set like that should be so good with only 3 traits. I'm not for a second saying it's a be all and end all, but you got to admit, it's a damn good set for just 3 traits.

    Just on the 9th trait thing, I did suggest earlier it's hard to get, well, it's a whole lot easier to get now in the current patch, earlier, it was a pain in the rectum. So, if you are complaining about 9 traits now, yeah, it's kinda not that bad anymore.

    It's interesting this topic keeps rearing it's ugly head (to many Gen-Y's wanting instant gratification maybe?) but I was just thinking about traits the other day, it's been a while since we've had a new trait introduced, I wonder how long it'll take for a 10th trait research? If or when a 10th trait come out, I expect to see many more of these threads appearing on the board.
    Edited by kijima on July 5, 2017 7:26AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • asa67dragoneb17_ESO
    Yes
    Right now research is tooo damn long. since the outcome is garbage. There`s alot of sets, that have almoust no efford to get, and they are better then crafted ones.

    I see only 3 outcomes.
    1) Rework crafted sets, to make them actually top tier gear. So outcome would actually be worth the time.
    2) Lower research so crafted sets would take their mid tier class. Since they are basically mid tier right now, majority of are worthless.
    3) Don`t do anything and keep crafting useless forever. So people would continue to ignore it, and farm " leveled " area sets.

This discussion has been closed.