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Current class play-style differences in pvp?

murdomac101
murdomac101
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Hey all,

For myself, and any other newbies out there, it would be great if some of you veterans could explain/summarize some of the key play-style differences between the classes in pvp. I would be particularly interested in comparisons between the stam and magicka version of each class, and also a comparison between each of the stamina and each of the magicka classes. Appreciate most folk will say this is obvious, but if anyone can be bothered explaining that would be great.

(I'm particularly interested as I have a DK, Sorc, NB and Warden but i don't play enough to get to grips with them all so I'm hoping this advice will help me decide which to focus on and play more with).

thanks in advance!
  • NightbladeMechanics
    NightbladeMechanics
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    Read this comment for magicka nightblade.
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  • murdomac101
    murdomac101
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    Read this comment for magicka nightblade.

    Great write up. Sounds like a satisfying & rewarding play style for magblade but pretty difficult too
  • murdomac101
    murdomac101
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    Any stam sorc vs stam nb vs stam dk comparisons please
  • nCats
    nCats
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    Any stam sorc vs stam nb vs stam dk comparisons please

    It really depends on how you build, but if we take a few distinguished ''meta'' styles, then:

    StamNB: wear double procsets, gank using ultimate and double proc, kill fast, get away via roll dodge (eternal hunt) and cloak, begin again.

    StamDK: also procsets (viper at least), (maybe) permablock, heavy attack, wear the opponent down, burst, slow but unkillable, ulting a lot

    StamSorc: also procsets (viper at least), fast, dump a large amount of damage, if does not help gain distance/line of sight, darkdeal/restore stamina, begin anew, use overload bar for an extra lineup of skills.

    The archetypal builds for me are:

    Hexys's Stamblade, viper/selene/eternalhunt classic;

    Krotha's "Gladiator" or Kodi's heavy armour stamdk;

    Fengrush's "Wrobel's revenge" or "Supernaut", or maybe some medium armour builds like that of Legendarygaming


    So the main difference between the three is in the words : stealth/dodge --- tank --- speed. And of course you can be without procsets and be reasonably competitive especially in CP.
  • murdomac101
    murdomac101
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    Thanks dude that's really helpful too. I'll check out the builds you mentioned and think this will save me a lot of time (that I don't have) experimenting!
  • NightbladeMechanics
    NightbladeMechanics
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    Read this comment for magicka nightblade.

    Great write up. Sounds like a satisfying & rewarding play style for magblade but pretty difficult too

    It is. Mageblade is competitive this patch, but the barriers to entry are high. You need to have just the right build, good reflexes, and experience playing the class to see results. It's a blast though once you're used to it.
    Edited by NightbladeMechanics on July 3, 2017 7:15PM
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  • Magıc
    Magıc
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    Thanks dude that's really helpful too. I'll check out the builds you mentioned and think this will save me a lot of time (that I don't have) experimenting!

    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    I'd look at Kodi's builds personally, or if you don't like the dizzy swing playstyle, you can check Yuke's stamina DK build. If you do like the dizzy swing playstyle, but dislike sword and board, try bow/2h instead.
    Edited by Magıc on July 4, 2017 8:56AM
  • nCats
    nCats
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    Magıc wrote: »
    They're not very strong at all, although easy to get.

    Yes, was kind of my point in fact, thanks for adding. Not to say they are not playable, but will require more dedication and skill from the player than usual.

    But so will Fengrush's builds actually. Happened to me quite a few times to see a viper-tremor tank jump on me, exhaust their resources and die after. Kodi's builds are good but attention, he likes squishy setups, a thing to keep in mind for a new player (or even an experienced one if ESO lags on your machine).

    Some general advice for stamina builds would be:

    ---understand which weapons and skills you like using (agree with comment above)

    ---get around 2000 stam recovery and then work your way down (understand your own play style, are you over-burning resources, can you weave in heavy attacks etc). Some classes/play styles can get away with less. Some may need more.

    ---wear at least one ``conventional'' damage set (e.g. viper, easy to get too, or things like Spriggan/vMA-agility/Automaton), one set which enhances your play style (in my case it is Alchemist, but it can be a good sustain set too), and one monster set (depending if you feel you're lacking defence or offence, go either Bloodspawn/Trollking or Selene/Velidreth/Tremorscale).

    ---The dilemma of heavy vs medium: heavy will boost your survival but even with good regen you will notice the cost of your abilities. Medium is ``compact'' but for non-nightblades is indeed harder to take hits in. What's your style? Experiment. Classwise, nightblades are always medium, DKs are usually leaning towards heavy, stamplars and stamsorcs can be seen in both, but there are of course exceptions.
  • HiImRex
    HiImRex
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    stam nightblades control the fight through cloak, fear, and high on-demand burst.

    Most fights you will drop big quick burst, and prevent counter CC and burst with cloak. Fear reliably CCs them cloak stops their CC. Wear any one down. Repeat.

    Stam DKs are tanky thanks to shields and major mending, one of the best stam bleeds in game, minor brutality, and leap is the most reliable of all stam ultis as its undodgeable, auto target, instant aoe that hits like a truck.

    You generally center your play around leap. Resource return on ulti allows for big fight turning plays involving leap into execute.

    Stamplars are defined by backlash and jabs. Jabs is a unique spammable aoe attack. Backlash puts a timer on a target, stores up damage done to this target for 6 seconds, and then released a portion as a burst of damage. It's great for trading with someone face to face, but weak against enemies that can run circles around you via cloak/roots/etc.

    Stamplars also get ritual, a cheap cleanse. Extremely nice ability, makes certain builds easy to deal with (cleanse curse, dot builds, major defile from reverb bash/incap) etc.

  • murdomac101
    murdomac101
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    nCats wrote: »
    Magıc wrote: »
    They're not very strong at all, although easy to get.

    Yes, was kind of my point in fact, thanks for adding. Not to say they are not playable, but will require more dedication and skill from the player than usual.

    But so will Fengrush's builds actually. Happened to me quite a few times to see a viper-tremor tank jump on me, exhaust their resources and die after. Kodi's builds are good but attention, he likes squishy setups, a thing to keep in mind for a new player (or even an experienced one if ESO lags on your machine).

    Some general advice for stamina builds would be:

    ---understand which weapons and skills you like using (agree with comment above)

    ---get around 2000 stam recovery and then work your way down (understand your own play style, are you over-burning resources, can you weave in heavy attacks etc). Some classes/play styles can get away with less. Some may need more.

    ---wear at least one ``conventional'' damage set (e.g. viper, easy to get too, or things like Spriggan/vMA-agility/Automaton), one set which enhances your play style (in my case it is Alchemist, but it can be a good sustain set too), and one monster set (depending if you feel you're lacking defence or offence, go either Bloodspawn/Trollking or Selene/Velidreth/Tremorscale).

    ---The dilemma of heavy vs medium: heavy will boost your survival but even with good regen you will notice the cost of your abilities. Medium is ``compact'' but for non-nightblades is indeed harder to take hits in. What's your style? Experiment. Classwise, nightblades are always medium, DKs are usually leaning towards heavy, stamplars and stamsorcs can be seen in both, but there are of course exceptions.
    HiImRex wrote: »
    stam nightblades control the fight through cloak, fear, and high on-demand burst.

    Most fights you will drop big quick burst, and prevent counter CC and burst with cloak. Fear reliably CCs them cloak stops their CC. Wear any one down. Repeat.

    Stam DKs are tanky thanks to shields and major mending, one of the best stam bleeds in game, minor brutality, and leap is the most reliable of all stam ultis as its undodgeable, auto target, instant aoe that hits like a truck.

    You generally center your play around leap. Resource return on ulti allows for big fight turning plays involving leap into execute.

    Stamplars are defined by backlash and jabs. Jabs is a unique spammable aoe attack. Backlash puts a timer on a target, stores up damage done to this target for 6 seconds, and then released a portion as a burst of damage. It's great for trading with someone face to face, but weak against enemies that can run circles around you via cloak/roots/etc.

    Stamplars also get ritual, a cheap cleanse. Extremely nice ability, makes certain builds easy to deal with (cleanse curse, dot builds, major defile from reverb bash/incap) etc.


    Thanks guys this is all really helpful advice, and the most insightful explanations of pvp playstyles I've had. This will help me and I'm sure will help others understand more about the classes too.

    In terms of my personal preference I like to brawl, and go toe to toe fighting in melee range. That's why I've leaned towards stamina builds. I have only ever played in non-cp but have 400 CPs and levelled a dk (main), nb, sorc and warden.

    I started ESO at launch with my nb but I never mastered cloak and struggled to evade damage in pvp and felt too squishy. I moved to DK which I loved last patch using heavy Clever Alchemist and agility and monster helm. Not working so well atm. I then moved to stam sorc currently running Selene, red mountain and viper (I know). I can obv. Burst but have sustain issues. I keep bumping into dks who I take about 1/3 of their health off before they obliterate me.

    I guess I'd like to sacrifice some dps to get some more survivability but I don't want to be a complete tank.

    Any thoughts what would go best for this play style?

    Thanks again
  • murdomac101
    murdomac101
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    Also, what are your thoughts on running a health set like plague doctor, beekeeper or orgnums and combining it with a damage/proc or sustain set? Do you think that would achieve the playstyle I like?
  • LegendaryMage
    LegendaryMage
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    Magıc wrote: »
    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    OP, don't listen to a word this guy I quoted tells you. He's full of himself and his 'recommendations' are based solely on his hatred towards me. Besides, it's not like he knows anything about builds and pvp anyway, so that's that.

    If you need any help with anything in specific, feel free to drop me a message, I'd be happy to help.
  • murdomac101
    murdomac101
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    Magıc wrote: »
    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    OP, don't listen to a word this guy I quoted tells you. He's full of himself and his 'recommendations' are based solely on his hatred towards me. Besides, it's not like he knows anything about builds and pvp anyway, so that's that.

    If you need any help with anything in specific, feel free to drop me a message, I'd be happy to help.

    Hey LM thanks for your input too. I'll be checking out all the recommended builds as the more options I can consider the better an understanding I'll have.

    Btw I played at launch and I used to see all the time in cyrodiil but never now. I play on slotha though so that may explain. Also, you invited me a while back to join your dualing guild (coliseum or something like that?), do you still run that as I think I'd benefit from getting some practice in!
  • GreenSoup2HoT
    GreenSoup2HoT
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    Also, what are your thoughts on running a health set like plague doctor, beekeeper or orgnums and combining it with a damage/proc or sustain set? Do you think that would achieve the playstyle I like?

    How would anyone on the forums know what you prefer? Honestly it just comes down to player skill, game sense and what you want to achieve in pvp.
    PS4 NA DC
  • murdomac101
    murdomac101
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    Also, what are your thoughts on running a health set like plague doctor, beekeeper or orgnums and combining it with a damage/proc or sustain set? Do you think that would achieve the playstyle I like?

    How would anyone on the forums know what you prefer? Honestly it just comes down to player skill, game sense and what you want to achieve in pvp.

    Well because someone on the forums may have tried one of the set combos I mentioned and be able to say if that gives a balanced build with some tankyness and a wee bit of Dps (which is the style of play that I mentioned I like)

  • Magıc
    Magıc
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    Magıc wrote: »
    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    OP, don't listen to a word this guy I quoted tells you. He's full of himself and his 'recommendations' are based solely on his hatred towards me. Besides, it's not like he knows anything about builds and pvp anyway, so that's that.

    If you need any help with anything in specific, feel free to drop me a message, I'd be happy to help.

    I only hate one person on this game. And trust me, it's not you, nor your wife. As for your builds? Tell me how on earth shacklebreaker and bone pirate is good on stam dk, stam sorc, stamplar, stamden AND stamblade lol. You took Miruku's build (he was the first to put that build out, on stamblade, not you) and stuck it on every stam class claiming it's BiS lol. Meanwhile, the stam dk mains, stamplar mains, stam sorc mains and stamden mains cringe because you're posting bad builds for their classes and are actually a bad player on all those classes as well (evidenced by the fact you rage quit stam builds to go back to mag sorc cause you kept losing duels on them).

    You've had such a fall from the top back in ESO's first year it's funny, because your hate towards everyone is amazing.
  • LegendaryMage
    LegendaryMage
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    Magıc wrote: »
    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    OP, don't listen to a word this guy I quoted tells you. He's full of himself and his 'recommendations' are based solely on his hatred towards me. Besides, it's not like he knows anything about builds and pvp anyway, so that's that.

    If you need any help with anything in specific, feel free to drop me a message, I'd be happy to help.

    Hey LM thanks for your input too. I'll be checking out all the recommended builds as the more options I can consider the better an understanding I'll have.

    Btw I played at launch and I used to see all the time in cyrodiil but never now. I play on slotha though so that may explain. Also, you invited me a while back to join your dualing guild (coliseum or something like that?), do you still run that as I think I'd benefit from getting some practice in!

    No probs bud, always happy to help! I'm still in Cyro but since it's really messed up for a mainly solo player nowadays, I only play sometimes, rarely in prime time.

    Yeah, I still run Colosseum, drop me a mail in-game @LegendaryMage and I'll invite you. We duel often and make occasional tourneys too, it's all in good fun. As for me, I'm more busy with other things right now but do show up every now and then to help out.
    Magıc wrote: »
    Magıc wrote: »
    I wouldn't use Legendarygaming's medium armour setups for stamina classes simply because they are not using undaunted sets and in general are not fully optimized, they really need some adjustment. He's took one build, which works well on stamina nightblade where undaunted sets matter the least and just put it on the rest. The people who main those others classes really cringed at his videos of the stamina classes when he released them. They're not very strong at all, although easy to get.

    OP, don't listen to a word this guy I quoted tells you. He's full of himself and his 'recommendations' are based solely on his hatred towards me. Besides, it's not like he knows anything about builds and pvp anyway, so that's that.

    If you need any help with anything in specific, feel free to drop me a message, I'd be happy to help.

    I only hate one person on this game. And trust me, it's not you, nor your wife. As for your builds? Tell me how on earth shacklebreaker and bone pirate is good on stam dk, stam sorc, stamplar, stamden AND stamblade lol. You took Miruku's build (he was the first to put that build out, on stamblade, not you) and stuck it on every stam class claiming it's BiS lol. Meanwhile, the stam dk mains, stamplar mains, stam sorc mains and stamden mains cringe because you're posting bad builds for their classes and are actually a bad player on all those classes as well (evidenced by the fact you rage quit stam builds to go back to mag sorc cause you kept losing duels on them).

    You've had such a fall from the top back in ESO's first year it's funny, because your hate towards everyone is amazing.

    Kiso, you are a completely clueless player and nothing you say has any weight whatsoever. Your childish accusations are funny to read and that's about it.

    The only people who 'cringed' at my builds are your two friends @Miruku and @amanozako but I think it's safe to say that no one cares what those two think. You should start conducting yourself in a better manner before you end up like them. So do yourself and everyone else a favor and zip it kiddoe.
    Edited by LegendaryMage on July 5, 2017 12:36PM
  • NightbladeMechanics
    NightbladeMechanics
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    Oh yay, EU drama!

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    Kena
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Hey all,

    For myself, and any other newbies out there, it would be great if some of you veterans could explain/summarize some of the key play-style differences between the classes in pvp. I would be particularly interested in comparisons between the stam and magicka version of each class, and also a comparison between each of the stamina and each of the magicka classes. Appreciate most folk will say this is obvious, but if anyone can be bothered explaining that would be great.

    (I'm particularly interested as I have a DK, Sorc, NB and Warden but i don't play enough to get to grips with them all so I'm hoping this advice will help me decide which to focus on and play more with).

    thanks in advance!

    I have 10 characters, each class, one stam one magic. This is a pretty big order you're asking for, and while I by no means consider myself a 'master' of one of these classes/play style types in particular. I can give you a honest write up of how they play.


    First off as a general blanket statement-- Stamina does most of it's ability shopping in the Weapons skill lines. While Magicka pulls very heavily from its core Class Skill Trees. If we follow this trend, this is the foundation of how your rotations will work for your bars.

    So with this nugget of information in mind here is how you approach building using 2 simple ideas;

    'I want to focus on Weapon abilities, with utility in core Class Skill Trees' - This is Stamina in a nutshell, and the toon should be built around the weapons you want to use.

    'I want to focus on Class Abilities, and pull some utility from the Weapons Skill lines' - This is Magicka, and the toon should focus on leveling all class skill trees, pulling some utility from Destro/Resto [Force Shock/Healing Ward/Etc.]

    Now, it sounds like from the stamina write up, that you shouldn't invest in core Class Skills. This isn't necessarily true. Obviously there are some great Stamina Morphs that can be purchased in some Class Skill trees, and all of the passives from core Class Trees will apply to everything the character does. So when starting a new toon, you'll have 3 skill points, put them into 1 ability in each tree. Slot all 3, and start leveling. This will enable you to unlock passives whenever, and however you need them. I recommend keeping what you need leveled on your front bar at all times til the skill line hits level 50.

    So with this general idea in mind, lets us look at the variations out there.

    Sorcerer

    -Magicka
    1. Best Magicka DPS in the game [Endless Fury, Frags, Curse]
    2. Excellent Combo tools for PvP / Great Damage for PvE [Lightning Staves/DoTs]
    3. Second Best Escape tool in the game [Streak]
    4. Only Class with access to 3rd ability bar by using OverLoad
    5. Has access Dark Conversion, which grants a flat Magicka/Health return on button press after 1.2 seconds
    6. Has the Best Class Shield [Hardend Ward]
    7. Can be played with Dual Wield, but requires abit of a learning curve with it

    -Stamina
    1. Great Damage for PvE and PvP
    2. One of the best DoTs in the game [Hurricane]
    3. Second Best Escape tool in the game [Streak]
    4. Only Class with access to 3rd ability bar by using OverLoad
    5. Stamina Sorc's great Core Class utilities, allows it to be played comfortably with different weapon types
    6. Has access Dark Deal, which grants a flat Stamina/Health return on button press after 1.2 seconds

    Dragon Knight

    -Magicka
    1. Class is very DoT focused, with very strong off healing [Burning Embers]
    2. One of the tankiest classes in the game [Dragon Fire Scale, Ingeous Shield, Spiked Armor, etc]
    3. Has some of the most unique passives of any class; Such as Helping Hands* and Battle Roar*
    4. This class has good synergies with One hand And Shield weapon line.
    -Stamina
    1. Class is very DoT focused [Venomous Claw, Noxious Breath]
    2. One of the tankiest classes in the game [Dragon Fire Scale, Ingeous Shield, Spiked Armor, etc]
    3. Has some of the most unique passives of any class; Such as Helping Hands* and Battle Roar*
    4. This class has good synergies with One hand And Shield weapon line, but also does well with Bow/2H

    Helping Hands - Earthen Heart Passive

    Passive - Rank I
    When you cast an Earthen Heart Ability, you restore 495 Stamina

    Passive - Rank II
    When you cast an Earthen Heart Ability, you restore 990 Stamina

    Battle Roar - Earthen Heart Passive

    Passive - Rank I WHEN ACTIVATING AN ULTIMATE ABILITY
    When you cast an Ultimate ability, you restore 23 Health, Magicka and Stamina for each point of the Ultimate's cost.

    Passive - Rank II WHEN ACTIVATING AN ULTIMATE ABILITY
    When you cast an Ultimate ability, you restore 46 Health, Magicka and Stamina for each point of the Ultimate's cost.

    NightBlade

    -Magicka
    1. Has the best escape tool in the game [Cloak]
    2. Amazing Burst, but is locked behind a deep and knowledgeable learning curve to play effectively
    3. Only Class who can utilize the 'BombBlade' play style. Which the player jumps into and 'bombs' a large group, to score large amounts of kills quickly.
    -Stamina
    1. Has the best escape tool in the game [Cloak]
    2. Amazing Burst, is easier to have access to this burst through Proc Sets* -- outside of Proc Sets, they also require a a deep and knowledgeable learning curve to play effectively
    3. Class works well with 2H, Bow, Dual Wield.
    Proc Sets

    These sets allow for additional damage from your weapons and armor to activate from you attacking a target, theses procs can stack together to allow for very large chunks of damage to come out. When timed all together, we consider it burst. Where you dump all your damage to the point where all you'd have to do is finish off the target with an execute [ie; Killer's Blade, Executioner[2H ability]]

    Templar

    -Magicka
    1. Has some of the best Heals in the game [Breath of Life, Remembrance]
    2. Has the Best AoE attack [Sweeps] with really good off heals
    3. Can be built as a Healer, and plays this role very well
    4. Access to the best purge ability [Ritual] - This ability removes up to 5 debuffs when the button is pressed, which is extremely good in PvP
    5. Class does well with Dual Wield, Sword/Shield, Destro, and Resto
    -Stamina
    1. Great Burst, is easier to have access to this burst through Proc Sets* -- outside of Proc Sets, they also require a a deep and knowledgeable learning curve to play effectively
    2. Access to the best purge ability [Ritual] - This ability removes up to 5 debuffs when the button is pressed, which is extremely good in PvP
    3. Class does well with 2H, Sword/Shield, Bow

    Warden

    -Magicka
    1. Amazing Burst, but is locked behind a deep and knowledgeable learning curve to play effectively [Stacking Shalk timing with other forms of damage]
    2. Has access to Betty Netch which removes 1 debuff and grants magicka over 25 seconds
    3. Has a ton of off-healing abilities [Nature's Balance], and access to a lot of big AoE buffs [Winter's Embrace]
    4. Can be built and played as a Healer
    5. Does well with Sword/Shield, Destro, Restro
    -Stamina
    1. Amazing Burst, but is locked behind a deep and knowledgeable learning curve to play effectively [Stacking Shalk timing with other forms of damage]
    2. Has access to Bull Netch which grants stamina over 25 seconds
    3. Has access to a lot of good off-heals using [Green Lotus] and still has access to good armor buffs through [Ice Fortress]
    4. Does well with 2H, Bow, DW would be good for PvE

    I believe that is the jist of it. Playstyle, also boils down to skill selection which also includes the weapons you have. Like, 2H on StamWarden is good for not only Executioner, but also Critical Rush which is a gap closer. Since Warden has no native skill for gap closing, some playstyles are more dependent on the weapon they equip. To compare to someone like, StamNightblade which has the Assassin's skill Ambush, so they can run Dual Wield and still have a gap closer which is important to how they open up burst combos.
    Edited by Takes-No-Prisoner on July 19, 2017 8:27PM
  • fred4
    fred4
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    No time to read the other replies. Sorry, if I'm repeating something. I switched from stam DK to magblade some time ago, and now also play magwarden. In general I prefer medium and light armor builds.

    As a medium armor stam build I relied on dodge rolling, some sprinting, mobility in general. Defenses came from dodge chance (Shuffle), blocking, and armor boosting skills (Volatile / Hardened Armor, in case of DK). Healing on a stam build typically comes from Vigor, and Rally for a burst heal. In general stam builds (and mag DKs) favor mitigation and blocking over shields.

    The switch from stam to magicka was stark. You don't have the stamina pool, cost reduction nor sustain to dodge roll or block in a typical light armor build (again with the possible exception of a 1H+S mag DK). I consciously had to stop myself doing that and, instead, shield, shield, shield. It takes a while to find the balance of shielding just enough, so you're not backed into a corner spamming shields and you do damage instead. Both magblades and wardens heal from their spammables, so you need to take that into account. Once you learn that, shields feel like a very hard counter 1v1, but they are quite unforgiving of mistakes, and I believe they have a lower ceiling for 1vX than blocking + armor. In general you want to conserve your stamina for break free, so you can do that and immediately re-shield.
  • NBrookus
    NBrookus
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    In terms of my personal preference I like to brawl, and go toe to toe fighting in melee range. That's why I've leaned towards stamina builds. I have only ever played in non-cp but have 400 CPs and levelled a dk (main), nb, sorc and warden.

    I started ESO at launch with my nb but I never mastered cloak and struggled to evade damage in pvp and felt too squishy. I moved to DK which I loved last patch using heavy Clever Alchemist and agility and monster helm. Not working so well atm. I then moved to stam sorc currently running Selene, red mountain and viper (I know). I can obv. Burst but have sustain issues. I keep bumping into dks who I take about 1/3 of their health off before they obliterate me.

    I guess I'd like to sacrifice some dps to get some more survivability but I don't want to be a complete tank.

    Any thoughts what would go best for this play style?
    Also, what are your thoughts on running a health set like plague doctor, beekeeper or orgnums and combining it with a damage/proc or sustain set? Do you think that would achieve the playstyle I like?

    Stam NB sounds like a good choice for you. Patrick Scott had a nasty no CP health regen stam NB build a couple of patches ago; it's not updated for Morrowind but the build should probably still work with tweaks.

    As for those heavy armor DKs, the trick to dealing with them is don't choose them as a gank target unless you are fully invested in a gank build... and even then you can probably find an easier target. If you do find yourself toe to toe with a heavy armor block DK, fear is their bane. The rest is keeping up pressure and timing your burst.
  • fred4
    fred4
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    I can think of so many archetypes that you might play:

    A destro / resto ranged magblade
    A melee nightblade (most often stamina)
    A bomblade, focusing on ganking groups of players
    A mine-camping sorc
    A pet sorc
    A blazplar (Blazing Shield Templar tank)
    A heavy attack build

    The stamina-style that relies on bow for Poison Injection, then moves in via melee for the kill. Often seen on stamblades and stamsorcs.

    A high stam-regen dodge rolling build, using Eternal Hunt.

    This is just off the top of my head. Maybe if you let us know what you're most interested in. [Edit: I see now, you've already done that. My bad.]

    Also, regarding stamsorcs I want to mention that Dark Deal is one of their defining skills, as it allows them superior resource usage to other classes and, thus, spec more into damage, less into sustain.
    Edited by fred4 on July 5, 2017 4:22PM
  • fred4
    fred4
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    NBrookus wrote: »
    In terms of my personal preference I like to brawl, and go toe to toe fighting in melee range. That's why I've leaned towards stamina builds. I have only ever played in non-cp but have 400 CPs and levelled a dk (main), nb, sorc and warden.

    I started ESO at launch with my nb but I never mastered cloak and struggled to evade damage in pvp and felt too squishy. I moved to DK which I loved last patch using heavy Clever Alchemist and agility and monster helm. Not working so well atm. I then moved to stam sorc currently running Selene, red mountain and viper (I know). I can obv. Burst but have sustain issues. I keep bumping into dks who I take about 1/3 of their health off before they obliterate me.

    I guess I'd like to sacrifice some dps to get some more survivability but I don't want to be a complete tank.

    Any thoughts what would go best for this play style?
    Also, what are your thoughts on running a health set like plague doctor, beekeeper or orgnums and combining it with a damage/proc or sustain set? Do you think that would achieve the playstyle I like?

    Stam NB sounds like a good choice for you. Patrick Scott had a nasty no CP health regen stam NB build a couple of patches ago; it's not updated for Morrowind but the build should probably still work with tweaks.

    As for those heavy armor DKs, the trick to dealing with them is don't choose them as a gank target unless you are fully invested in a gank build... and even then you can probably find an easier target. If you do find yourself toe to toe with a heavy armor block DK, fear is their bane. The rest is keeping up pressure and timing your burst.
    I agree that stam is better for brawling in general, however I find magwarden surprisingly capable of doing the same, quite unlike my magblade. I am in light armor and currently use 2 shields (Harness + Healing Ward), Living Trellis, and Shimmering Shield. Along with Necropotence (bigger shields) and Wizard's Riposte, this makes you really tanky, despite crap resistances. I have the Healing Thicket for oh sh*t moments, and am trying out Ice Fortress in addition, but the latter feels almost unnecessary. As a warden you'll speculatively fire Scorch into the crowd every 3 seconds, which is great fun in an XvX brawl.

    If you have trouble surviving on a stam build, Troll King will shift the balance noticeably. You best run a heal over time, such as Rally or Forward Momentum. The benefits of Troll King are that health regen cannot be defiled and is not affected by Battle Spirit. As long as you have a HOT running, it reliably kicks in at 50%, then keeps going for 10 seconds and potentially heals you back to full. The playstyle on my stam DK was to run Forward Momentum, which lets you escape from Low Slash, Tremorscale, Talons, and all those other snares and roots. I gave up Rally, but I could typically get out of range of melee (stam) fighters and let Vigor + Troll King heal me back up.

    Best, for Troll King, are races (Nord, Orc, Khajiit) and classes (NB) that buff health regen. Bog standard health potions will further buff it, as will heavy armor. Depending on what food / drink you run, this will get you into a range of anywhere from 2K to 3.5K health regen, while Troll King is active. Orgnum's Scales, on it's own, is no good IMO. It's boost is not high (I don't think it counts all of your health regen to apply the 50% bonus to), and it cuts out at 60%, unlike Troll King, which keeps going for 10 seconds. However it synergises with Troll King. Depending on how you spec, the combination will get you into the 5K+ health regen range. Combine that with Viper, and you still have a somewhat viable build that isn't a complete wet noodle. In fact, I won some duels with that recently, but I'm not sure the damage is high enough in general.
    Edited by fred4 on July 5, 2017 4:25PM
  • murdomac101
    murdomac101
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    hey...thanks for all the further advice. lots of really detailed and helpful stuff here....thanks :)
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    No problem. Honestly, a lot of folks could tell you here we just barely scratched the surface. Cause once you get your own personal playstyle down, there are lots of interesting group dynamics you also didn't mention either. So you can build for solo play in PvP, or you can build for 4vX or 6vX or large group vs large group play.

    Like, I said in my original post, MagSorc has killer DPS. But, it can be run as a MagSorc Tank build in PvP in group play. A common build is something like;

    2pc BloodSpawn
    5pc Dragonguard*
    5pc Robes of Alteration Mastery*
    Akaviri Dragonguard

    (2 items) Adds 129 Magicka Recovery

    (3 items) Adds 4% Healing Taken.

    (4 items) Adds 1064 Max Health

    (5 items) Reduces the cost of Ultimate abilities by 15%.


    Robes of Alteration Mastery

    (2 items) Adds 129 Magicka Recovery

    (3 items) Adds 129 Magicka Recovery

    (4 items) Adds 688 Spell Critical

    (5 items) Reduces the cost of all of your abilities by 6%.

    And there you have a weird Sorc build that can poop out Negates pretty quickly, while also being very tanky target to kill. I wouldn't run this solo, but hell yea I would run this in a large group. Having access to negates protects your guys from Destro Ult trains, and silences Heal bots so you can more easily wipe enemy groups.
  • murdomac101
    murdomac101
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    No problem. Honestly, a lot of folks could tell you here we just barely scratched the surface. Cause once you get your own personal playstyle down, there are lots of interesting group dynamics you also didn't mention either. So you can build for solo play in PvP, or you can build for 4vX or 6vX or large group vs large group play.

    Like, I said in my original post, MagSorc has killer DPS. But, it can be run as a MagSorc Tank build in PvP in group play. A common build is something like;

    2pc BloodSpawn
    5pc Dragonguard*
    5pc Robes of Alteration Mastery*
    Akaviri Dragonguard

    (2 items) Adds 129 Magicka Recovery

    (3 items) Adds 4% Healing Taken.

    (4 items) Adds 1064 Max Health

    (5 items) Reduces the cost of Ultimate abilities by 15%.


    Robes of Alteration Mastery

    (2 items) Adds 129 Magicka Recovery

    (3 items) Adds 129 Magicka Recovery

    (4 items) Adds 688 Spell Critical

    (5 items) Reduces the cost of all of your abilities by 6%.

    And there you have a weird Sorc build that can poop out Negates pretty quickly, while also being very tanky target to kill. I wouldn't run this solo, but hell yea I would run this in a large group. Having access to negates protects your guys from Destro Ult trains, and silences Heal bots so you can more easily wipe enemy groups.

    hey how would you run two five pieces? do you have to go Sword and board and/or dual wield? is there any negative effects not using a destro ??
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Sword and Shield and Dual Wield will give you the 2nd 5pc buff. Dual Wield on a tank is not bad either because of Quick Cloak*

    Not running Destro depends on the role set up. If we're talking about a magic attacking class, Destro is a good choice, but some people run Dual Wield on Magic toons for the 5pc buff and extra spell damage from the last passive of the Dual Wield Weapon tree.

    So for Destro Staff:

    Pros: Light/Heavy Attacks are Ranged, Access to Eye of The Storm Ult, Force Shock for Interrupts, Magic Return on Heavy Attacks

    Cons: No 2nd 5pc bonus, and buffs on the Staff change between Lightning, Ice, Fire

    For Dual Wield:

    Pros: More Spell Damage, 5pc set buff so you can run 5pc 5pc 2pc monster set, Access to Light/Heavy Attack animation that is arguably faster then Destro, Stamina return on Heavy Attacks

    Cons: No ranged attack on LA/HA, No EOTS ult, no Force Shock, basically magic user isn't going to use this Weapon Trees abilities.

    You can run Sword and Shield on your attack bar, but more often then not, I see Magic Toon PvPers using either DW or Destro.
    Quick Cloak

    Create a ring of floating razors around you, dealing [x] Physical Damage to all nearby enemies every 3 seconds for 15 seconds.
    The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by 20%.
    For a brief period of activation you gain Major Expedition, increasing your Movement Speed by 30% for 5 seconds.
    For a brief period after activation you gain Major Expedition, increasing your Movement Speed.[/quote]
    Edited by Takes-No-Prisoner on July 19, 2017 8:19PM
  • mirog
    mirog
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    For stam play-style,

    if you want to play on easy mode and literally let the game play for you, then use proc sets/heavy armor. You won't get any better at the game tho.
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