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Advice for skills on a sorcerer tank?

RogueShark
RogueShark
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So I've only been playing the game for a couple months, but I've been having a good time with it. I love the flexibility of builds and I've had a lot of fun (and spent way too much of my gold) experimenting with different morphs and skills and so on. At CP 277, I FINALLY settled on a build that I'm really liking the feel of, but I'd like some input on it: I've got myself a (stamina) sorcerer tank.

:|

I know, I've created a monster; it's not even argonian, but khajiit.

Anyway, obviously, I'm not looking to get the best of the best builds out there, or have the meta tank build going or whatever. I was just hoping for some advice on some of the skills I'm running, and if there are better alternatives.

Front bar:

1. Hurricane - I chose hurricane over boundless storm because my other buffs are magicka based, and I figured this would alleviate some of the magicka drain from those. I haven't had any stamina sustain issues thus far. Bonus, it does more damage and has a wider range. Would boundless storm be superior, though? With major expedition as well as increased duration?

2. Summon Unstable Clannfear - Picked this up for the 35% max health heal, as well as garnering 8% max health. Is there really no point in running this, though, with echoing or resolving vigor and/or dark deal available?

3. Bound Aegis - Picked aegis over the other for minor resolve and minor ward both. 5% max magicka isn't as much as the 5% stamina would be, as my stamina pool is larger... but aegis also gives you cool glowing eyes, so there is that.

4. Pierce Armor - Self-explanatory.

5. Heroic Slash - Self-explanatory.

Backbar:

1. Resolving Vigor - Am I going overkill on the self-heals? Do I drop this since I have the clannfear, or is the clannfear the one to drop?

2. Summon Unstable Clannfear - As above, so below.

3. Bound Aegis - As above, so below.

4. Encase - This looked like the best CC option. Yes? No?

5. Critical Surge - More healing. With Hurricane running constantly, 48% crit, things crit fairly often. Again, am I overkilling the heals?

CP 277
Attributes are 26/0/38 magicka/health/stamina.
With only Bound Aegis active, his stats are:
Max Magicka: 14020
Max Health: 33487
Max Stamina: 19106

Spell Resistance: 21132
Physical Resistance: 21132

So any tips on different skills? I'm really iffy on the clannfear.
PC NA
Will heal DPS for memes.
  • WalksonGraves
    WalksonGraves
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    What gear are you planning on running?
  • paulsimonps
    paulsimonps
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    RogueShark wrote: »
    So I've only been playing the game for a couple months, but I've been having a good time with it. I love the flexibility of builds and I've had a lot of fun (and spent way too much of my gold) experimenting with different morphs and skills and so on. At CP 277, I FINALLY settled on a build that I'm really liking the feel of, but I'd like some input on it: I've got myself a (stamina) sorcerer tank.

    :|

    I know, I've created a monster; it's not even argonian, but khajiit.

    Anyway, obviously, I'm not looking to get the best of the best builds out there, or have the meta tank build going or whatever. I was just hoping for some advice on some of the skills I'm running, and if there are better alternatives.

    Front bar:

    1. Hurricane - I chose hurricane over boundless storm because my other buffs are magicka based, and I figured this would alleviate some of the magicka drain from those. I haven't had any stamina sustain issues thus far. Bonus, it does more damage and has a wider range. Would boundless storm be superior, though? With major expedition as well as increased duration?

    2. Summon Unstable Clannfear - Picked this up for the 35% max health heal, as well as garnering 8% max health. Is there really no point in running this, though, with echoing or resolving vigor and/or dark deal available?

    3. Bound Aegis - Picked aegis over the other for minor resolve and minor ward both. 5% max magicka isn't as much as the 5% stamina would be, as my stamina pool is larger... but aegis also gives you cool glowing eyes, so there is that.

    4. Pierce Armor - Self-explanatory.

    5. Heroic Slash - Self-explanatory.

    Backbar:

    1. Resolving Vigor - Am I going overkill on the self-heals? Do I drop this since I have the clannfear, or is the clannfear the one to drop?

    2. Summon Unstable Clannfear - As above, so below.

    3. Bound Aegis - As above, so below.

    4. Encase - This looked like the best CC option. Yes? No?

    5. Critical Surge - More healing. With Hurricane running constantly, 48% crit, things crit fairly often. Again, am I overkilling the heals?

    CP 277
    Attributes are 26/0/38 magicka/health/stamina.
    With only Bound Aegis active, his stats are:
    Max Magicka: 14020
    Max Health: 33487
    Max Stamina: 19106

    Spell Resistance: 21132
    Physical Resistance: 21132

    So any tips on different skills? I'm really iffy on the clannfear.

    Swap the bound aegis for Absorb Magica and I think you will survive better. Lowers your block cost, lowers damage taken while blocking and gives great self heal against magical projectiles. Otherwise, looks good.

    Also swap the crit surge for the range taunt in the undaunted skill line, it many places its really nice to have.

    The vigor would be to heal friends and not for you since you got the clannfear, so if you don't think you need it you can grab something else, like the Dark Deal skill, great for getting stamina back, use carefully in some harder boss fights.
  • RogueShark
    RogueShark
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    I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.

    Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?
    PC NA
    Will heal DPS for memes.
  • Didz
    Didz
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    Snap....almost!

    I thought I'd do something illogical with one of my characters and I'm currently levelling a Magicka/Sorc/Tank, almost the same as you except for the resource choice. Currently having great fun with it, although I'm not sure how other players will react when I start looking for dungeon groups. At the moment I just get puzzled looks from characters I fight alongside. :oTm0CIAw.png
    Using a 5:1:1 armor mix (the coat is light, belt is medium) of 5 x Law of Julianos plus 4x Redistributor. This will be reviewed at lvl50. Likewise skills are still being acquired so at the moment he's far from optimal, i need to gain much more rep with the Undaunted for a start.

    But he's still fun to play, Sword and Board on main hand, Two handed Sword on his back bar, so he can switch from defensive blocking stance, to a more aggressive stance for solo PvE.





  • RogueShark
    RogueShark
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    I actually started out with magicka! Used julianos myself, and thunderbug. Lots of lightning, everywhere. It was pretty nice. But I felt kind of silly, being a friggin' KHAJIIT and not making better use of stamina.

    I will say I absolutely loved it though, and I love my stamina version even more. It may not be optimal but sorc tanking is really fun (for me; fun is subjective, of course).
    Edited by RogueShark on June 25, 2017 3:56PM
    PC NA
    Will heal DPS for memes.
  • paulsimonps
    paulsimonps
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    RogueShark wrote: »
    I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.

    Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?

    I would do sword and shield and range taunt over frost staff, its too slow and you lose a set bonus. And you didn't even slot a frost staff skill so seems kind of pointless. And I advised you to swap the bound aegis over the clannfear cause you seemed to like your self heals so figured you would want it, if you want less self heals and more reliance on the healers then do the opposite, its to be honest what I would have done. I use very few self heals.
  • RogueShark
    RogueShark
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    I think I wound up with so many self-heals without meaning to. I very rarely have to use them, it just... kind of happened. So clannfear and aegis are interchangeable.
    Would it be better to go for the 8% stamina increase morph, or stick with 8% magicka +both minor?

    And really the only reason I have staff on the backbar is that I like to tag enemies from a range to pull them all into a big group.
    PC NA
    Will heal DPS for memes.
  • paulsimonps
    paulsimonps
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    RogueShark wrote: »
    I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.

    Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?

    I would do sword and shield and range taunt over frost staff, its too slow and you lose a set bonus. And you didn't even slot a frost staff skill so seems kind of pointless. And I advised you to swap the bound aegis over the clannfear cause you seemed to like your self heals so figured you would want it, if you want less self heals and more reliance on the healers then do the opposite, its to be honest what I would have done. I use very few self heals.

    Oh and I would swap that Werewolf for Akaviri Dragon, it will give you better ultimate up time, especially as a sorc.
  • RogueShark
    RogueShark
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    RogueShark wrote: »
    I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.

    Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?

    I would do sword and shield and range taunt over frost staff, its too slow and you lose a set bonus. And you didn't even slot a frost staff skill so seems kind of pointless. And I advised you to swap the bound aegis over the clannfear cause you seemed to like your self heals so figured you would want it, if you want less self heals and more reliance on the healers then do the opposite, its to be honest what I would have done. I use very few self heals.

    Oh and I would swap that Werewolf for Akaviri Dragon, it will give you better ultimate up time, especially as a sorc.

    Thanks for the gear advice!
    PC NA
    Will heal DPS for memes.
  • paulsimonps
    paulsimonps
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    RogueShark wrote: »
    I think I wound up with so many self-heals without meaning to. I very rarely have to use them, it just... kind of happened. So clannfear and aegis are interchangeable.
    Would it be better to go for the 8% stamina increase morph, or stick with 8% magicka +both minor?

    And really the only reason I have staff on the backbar is that I like to tag enemies from a range to pull them all into a big group.

    The magicka one will probably do you better. Though resistance is not all that important.
  • Dyride
    Dyride
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    I run Dragonguard/Ebon/Bloodspawn though I've thought about using Spelunker as a jewelry/weapon set and use Orbs and Inner Fire.

    Your healer should run Ele Drain, so you can use Ransack to get the Minor armor buff instead of Bound Armor.

    I would keep Clannfear and drop Bound Armor. Clannfear can be nice to hold agro if you need to rez.

    Restraining Prison is great CC. Streak can be useful to get out of red or get initial agro but I typically don't use it.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. RogueShark
      RogueShark
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      Got it!
      So looks like I can for sure drop bounds and pick up two extra skills.
      PC NA
      Will heal DPS for memes.
    2. Flameheart
      Flameheart
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      As I play my Sorc as DD too, I play my Sorc with all points into magicka for 4-man-vet-stuff. I use Ebon + Akaviri Dragonguard + Swarm Mother. 15% less ultimate costs + additional 15% less ultimate cost (Sorc passive) leaves you to a Warhorn with 183 ultimate costs. If you think you can pile up mobs pretty well without Swarm Mother you can surely use Bloodspawn for even more ultireg.

      Bars:

      Boundless Storm / Pierce Armor / Heroic Slash / Shattering or Restraining Prison (somewhat a Joker Slot, may replace with Ward for certain bosses, Surge, Absorb Magic might be an idea too)/ Aegis // Warhorn

      Dark Deal / Inner Rage / Liquid Lightning / Balance / Aegis // Negate or Barrier or Storm Atronach

      With my Altmer Sorc I still have over 30k health, almost 30k magicka, 17k stamina, 1300 magicka reg with gear on legendary and fully prismatic enchanted and using triple stat food.

      I formerly used Ebon + Tavas on all my chars (DK, Templar, Sorc, NB, all magicka) when playing tank, but Tavas is now somewhat hard to sustain as a magicka tank if you need to use the evade skill from the medium armor (Shuffle or Elude) skill line. It still works fine for my NB which has a unique magicka based class buff for that (Double Take or Mirage). Actually I not just switched with my Sorc to Ebon + Akaviri, I did that with my Templar too.

      As a Sorc you are nicely able to escalate your ressources by using Dark Deal and Balance.

      It's a major pain to get Akaviri weapons in defending, but as you wear 2 heavy sets your selfbuffed resistances are almost at 28k which is enough for every 4-man vet instance. With defending weapons you might be around 30k and might drop Aegis for sure. I won't ever use Ransack as a tank, because as a tank it's your duty to debuff the mob with Major Breech and Major Fracture. There aren't just stamina DDs in this game. The majority are even magicka DD builds. In many PUGs you barely meet healers who have a clue about bubbles and shards, not to mention Ele Drain.

      Edited by Flameheart on June 30, 2017 10:40AM
      Sometimes the prey turns and nips us... it's a small thing.

      So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

      Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
      Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
      Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
      Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
      Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
      Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







    3. RogueShark
      RogueShark
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      Thank you for your in-depth detail. I appreciate the magicka POV too. All of this feedback is appreciated and I'll definitely be fine tuning my sorc today when I get home from work.
      PC NA
      Will heal DPS for memes.
    4. Lord_Eomer
      Lord_Eomer
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      DK is true master tanking class,

      If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily :smile:

      I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.

      Expert players may use sorc as tank but rarely!
      Edited by Lord_Eomer on June 26, 2017 12:24PM
    5. Flameheart
      Flameheart
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      DK is true master tanking class,

      If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily :smile:

      I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.

      Expert players may use sorc as tank but rarely!

      I agree, nothing beats the mix of Dk shields, passives and ressource gain by using ultimates and other stuff (chains), especially in trials. If the TO wants to tank trials and even vet trials I would suggest a DK too. Bosses hit much harder in vet trials and using Dark Deal is pretty dangerous, because it has a cast time and while you do it, you aren't blocking.

      My explanations are good for 4-man stuff (vet and hm) though.

      I play all my magicka chars usually as DD, but as it is such simple to change to a tank build by just switching gear and skill bars (you don't have to change a single CP and mundus btw), I got me some tank equip just for fun and because of luxury problems (too many alloys and kutas) and now I enjoy the 5-second-queues for getting a group for daily pledges. In addition it gives you some insight into other roles.

      Edited by Flameheart on June 26, 2017 12:43PM
      Sometimes the prey turns and nips us... it's a small thing.

      So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

      Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
      Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
      Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
      Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
      Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
      Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







    6. paulsimonps
      paulsimonps
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      DK is true master tanking class,

      If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily :smile:

      I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.

      Expert players may use sorc as tank but rarely!

      While DK is best, I run one myself, ALL classes can tank and you can tank Trials with them if you learn how to do it. More heavy attacking is needed for sure and you can't always use Dark Deal, but it is doable. I say to OP keep going at it, if its what you like then do it, but know that people will sometimes auto kick you from PUGs if you are not a DK or Warden Tank. DK's got the better supporting tool skill set and better selfsustain and CC. So don't be surprised if that happens, but as long as you are having fun there is no harm in going off meta.
    7. Didz
      Didz
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      Did my first group dungeon as a Sorc/Tank last night. My character has been needing to do Fungal Grotto 1 for ages in order to kick off his career with the Undaunted Guild, from which he needs to acquire some skills for his final build.

      However, I'm nervous about joining groups at the best of times and joining one with an untried and only semi-skilled Sorc/Tank was doubly nail biting.

      As it happens I didn't have much time to panic, as I had hardly closed the Group Finder window when my character was whisked straight into a group cast in the role as the Group Tank. So, the die were well and truly cast.

      As it happens it didn't go too badly, nobody died (not even my character) and I found I was able to keep the attention of the boss mobs without too much trouble using sword and board and Ransack.

      Self/Group Healing was provided by Overflowing Blood Altar IV which provided my allies with the option of a 65% Heal if they activated the Blood Feast synergy. This is the only Undaunted skill I have been able to acquire so far, and its not ideal if only because it has a long cast time that requires you to stand in front of your target boss monster like a dork while you cast it. But I managed to do it in every major fight, and it seemed to work. My aim eventually is Inner Fire and Bone Shield, but I need rep with the Guild first, and Fungal Grotto was the first step to getting there,

      Pulls and additional healing was accomplished by casting Entropy.IV which provides both a HOT and DOT and grants Major Sorcery giving +20% Spell damage. I want to upgrade this to Degeneration but need more skill advances first.

      The final contribution was from my characters Unstable Familiar who was with him for most of the time, except when he got distracted by another mob. And his Storm Atronach that made a big appearance when dealing with the Kra’gh the Dreugh King right at the end, mainly because I hadn't used him up to that point. (I'd actually forgotten about him in all the excitement)

      One of the Undaunted
      pjz6L1q.jpg

      Overall I thought it went really well, never really had a health problem, so the healer was obviously doing a good job, and I feel more confident now that he isn't going to let the side down in future groups.
      Edited by Didz on June 26, 2017 8:23PM
    8. RogueShark
      RogueShark
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      DK is true master tanking class,

      If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily :smile:

      I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.

      Expert players may use sorc as tank but rarely!

      While DK is best, I run one myself, ALL classes can tank and you can tank Trials with them if you learn how to do it. More heavy attacking is needed for sure and you can't always use Dark Deal, but it is doable. I say to OP keep going at it, if its what you like then do it, but know that people will sometimes auto kick you from PUGs if you are not a DK or Warden Tank. DK's got the better supporting tool skill set and better selfsustain and CC. So don't be surprised if that happens, but as long as you are having fun there is no harm in going off meta.

      Thanks.
      To other posters, I'm well aware that DK is master class for tanking, but I like sorc and this is what I'm going to stick with... since it is doable. I may not even get into vet trials with him, I'm still learning the game and going at my own pace as it is right now. We'll just have to see. ^^
      Edited by RogueShark on June 26, 2017 8:09PM
      PC NA
      Will heal DPS for memes.
    9. Autolycus
      Autolycus
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      My sorc tanking bars are:

      Bar 1: Pierce Armor, Boundless Storm, Heroic Slash, Dark Deal, Absorb Magic; Aggressive Horn
      Bar 2: Inner fire, Shuffle/Elude, Vigor, Crit Surge, -flex-; Negate

      There are always exceptions to preferred skills depending on the content you're tanking at the time. For pretty much all dungeons, Encase is a good flex skill.

      You shouldn't need any other heals on your bar. Personally I think Clanfear is a wasted slot because it's not only easier to animation-cancel Dark Deal, but is less "needy" in terms of bar space and requires few button presses to do the same thing or better. Crit surge procs are far more reliable heals (even as a low-crit tank) than they are given credit. Having Crit surge running alleviates the need to Dark Deal the vast majority of the time, so Dark Deal serves as the occasional "get my stam back" that "happens" to have a convenient heal attached. Both morphs of Surge will crit based on whichever crit chance is higher, but the healing itself scales with Elfborn regardless of morph, last I checked.

      Edit: Forgot to mention that Boundless is better than Hurricane for tanking in most cases. The duration is nearly twice as long and the damage is "meh" regardless of morph as a tank; what you really want is the Ward/Resolve and the longer duration is key.
      Edited by Autolycus on June 26, 2017 8:51PM
    10. exeeter702
      exeeter702
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      RogueShark wrote: »
      DK is true master tanking class,

      If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily :smile:

      I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.

      Expert players may use sorc as tank but rarely!

      While DK is best, I run one myself, ALL classes can tank and you can tank Trials with them if you learn how to do it. More heavy attacking is needed for sure and you can't always use Dark Deal, but it is doable. I say to OP keep going at it, if its what you like then do it, but know that people will sometimes auto kick you from PUGs if you are not a DK or Warden Tank. DK's got the better supporting tool skill set and better selfsustain and CC. So don't be surprised if that happens, but as long as you are having fun there is no harm in going off meta.

      Thanks.
      To other posters, I'm well aware that DK is master class for tanking, but I like sorc and this is what I'm going to stick with... since it is doable. I may not even get into vet trials with him, I'm still learning the game and going at my own pace as it is right now. We'll just have to see. ^^

      Stick to it. Not only is it very easy for 4 man content, it is also entirely viable to main tank vet trials. Just make sure you find yourself an intelligent and educated group of players that understand the nuance with non DK tanking rather than the lemmings that often populate this game.
    11. RogueShark
      RogueShark
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      Autolycus wrote: »
      My sorc tanking bars are:

      Bar 1: Pierce Armor, Boundless Storm, Heroic Slash, Dark Deal, Absorb Magic; Aggressive Horn
      Bar 2: Inner fire, Shuffle/Elude, Vigor, Crit Surge, -flex-; Negate

      There are always exceptions to preferred skills depending on the content you're tanking at the time. For pretty much all dungeons, Encase is a good flex skill.

      You shouldn't need any other heals on your bar. Personally I think Clanfear is a wasted slot because it's not only easier to animation-cancel Dark Deal, but is less "needy" in terms of bar space and requires few button presses to do the same thing or better. Crit surge procs are far more reliable heals (even as a low-crit tank) than they are given credit. Having Crit surge running alleviates the need to Dark Deal the vast majority of the time, so Dark Deal serves as the occasional "get my stam back" that "happens" to have a convenient heal attached. Both morphs of Surge will crit based on whichever crit chance is higher, but the healing itself scales with Elfborn regardless of morph, last I checked.

      Edit: Forgot to mention that Boundless is better than Hurricane for tanking in most cases. The duration is nearly twice as long and the damage is "meh" regardless of morph as a tank; what you really want is the Ward/Resolve and the longer duration is key.

      Okay, thanks for your skill set up and your input. Before I was trying out clannfear, I had a similar setup... Just had crit surge and vigor on my bars for healing. I never had to worry about healing with just them, even soloing dungeon content; crit surge always kept me up and if I got a spike of damage, vigor was always more than enough. I'm trying to farm up another sword and shield at the moment to do double sword and board as well and drop the ice staff.
      exeeter702 wrote: »
      Stick to it. Not only is it very easy for 4 man content, it is also entirely viable to main tank vet trials. Just make sure you find yourself an intelligent and educated group of players that understand the nuance with non DK tanking rather than the lemmings that often populate this game.

      Thanks for the encouragement!
      PC NA
      Will heal DPS for memes.
    12. Tasear
      Tasear
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      I seen some beastly sorc tanks! What I can say from my observations is that sorc tanks hold aggro differently then say fabled master tanking race, dragon knight. Given bloundless storm area of effect it's easier for them to hold initial aggro via damage. I hardly ever feel like I take arrow to the knee with sorc tanks. Also really useful for speed runs.


      Skill wise

      I feel like you have a lot going on and you are trying to find direction. I believe you should look at the strengths and weakness of your race and class choice. Also make sure you give a purpose to your build. Do you want to use your khajit passives the be of it's ablities? Do you want to crowd control like a king? Do you want to shock damage enemies?

      So looking on at your skills choices, it seems messy from my perspective. Lighting form either morph would work, though pick the one you have higher weapon or spell damage in. Upkeep wise, I think it's wiser to use boundless storm. I would drop the familiar unless you are using it differently. Few people know that it can aggro adds and bosses :neutral: if you control it right (press y or heavy attack eniemies, only target know eneimes after aggro is places) . It's a free taunt congrats. Though I see you are using it to heal instead so I suggest replace with deardic minefield as It's a 36% heal if used right. Bound aegis is a balanced choice, as I would only use it more dps and stamina tank.

      In regards to your second bar... I suggest you remove vigor... it's hardly does nothing for your build. Why not use blood altar ?
      Since tanks are mostly stationary. It doesn't cost you stamina and prays on the lesser resources.I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way. Remove Critical suge isn't useless unless you plan to have more dps/tank kinda feel.

      Things I would consider adding into bars, rune prison, negate magic, storm annorach, dadearic mines, entrophy. maybe dark deal, overloard.

      -

      Gear wise

      From hearsay, I heard they are very viable using regain instead of max resources. Here's some sets I would consider that highlight sorcerer tanking.

      Storm Knight's Plate Set


      LEVEL 50 CHAMPION 160

      (2 items) Adds 1935 Spell Resistance.

      (3 items) Adds 1935 Spell Resistance.

      (4 items) Adds 1064 Max Health

      (5 items) When you take non-physical damage, you have a 10% chance to deal 4374 Shock Damage all to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds.

      14kish damage


      Overwhelming Surge Set


      LEVEL 50 CHAMPION 160

      (2 items) Adds 967 Max Magicka

      (3 items) Adds 129 Spell Damage

      (4 items) Adds 129 Spell Damage

      (5 items) When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 1986 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

      12ish single target damage.


      Thunderbug's Carapace Set


      LEVEL 50 CHAMPION 160

      (2 items) Adds 1935 Physical Resistance

      (3 items) Adds 1935 Spell Resistance

      (4 items) Adds 129 Spell Damage

      (5 items) When you take Physical Damage, you have a 50% chance to deal 5160 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds



      Jolting Arms Set


      LEVEL 50 CHAMPION 160

      (2 items) Adds 1064 Max Health

      (3 items) Adds 1935 Spell Resistance

      (4 items) Adds 1935 Spell Resistance

      (5 items) When you block an attack, you have a 50% chance to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.

      I imagine this to be exceptional in battlegrounds



      Stormfist Set

      (1 items) Adds 129 Stamina Recovery

      (2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds

      ---- Thunderbug + Stormfist set = 12,500 + 14kish + 12ish (or 5kish) + altmer and sorcerer passives

      General Advice

      Elder_Scrolls_Online_2017_03_14_00_28_47_11.png

      ^ note: look above the tank is a sorc for vAA, the healers are sorc and nightblade. Really in eso it comes down to commitment and skill of your playstyle. So things work better for some people than others.

      Also I like to take a moment to mention the sorcerer tanks potential strengths compared to other classes. To generalize it it's mostly larger area of crowd control and damage. There's indirect aoe arrgo from lighting form that can hold more enemies on tank then compare to others. Line of sight crowd control and debuff for slowing. Rarely ever talked debuff , rune prision, that stun emeny who attacks you. Daedric Minefield to blow up eneimes that are aggroed by you. (also heals you), Absportion magic to heal allies and stun them enemies. There's storm annotach gives 25% more damage to an ally. Also overlord gives you three bars

      TL:DR I think you could do better.

    13. RogueShark
      RogueShark
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      I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

      Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!

      But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.

      Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?
      Edited by RogueShark on July 1, 2017 2:55PM
      PC NA
      Will heal DPS for memes.
    14. Savos_Saren
      Savos_Saren
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      Hey bud. So, yes, you definitely can make a viable Khajiit StamSorc Tank. My Khajiit, Thunderous Roar, uses:

      5pc Seventh Legion Brute
      5pc Briarheart
      2pc Stormfist


      hNXVvgS.png

      You can actually get some pretty fascinating results. I'd even swap out my Max Health, Max Stamina food for a King Camoran Eradon drink. (Max health, Max Stam, Stam recovery).

      SnB Bar: Crit Surge, Pierce Armor, Bound Armaments, Hurricane, Trap Beast
      Bow Bar (yes, my back bar is a bow): Endless Hail, Draining Shot, Bound Armaments, Silver Shards, Camoflaged Hunter
      Ultimate: Flawless Dawnbreaker for Soloing, Aggressive Warhorn for group content.

      Personally, I love this setup because everything synergizes well! You get crit from Seventh Legion, crit from Briarheart, and crit from Khajiit passives. Not only that, but you get heals from all these crits (from crit surge and briarheart). Furthermore, you get tons of weapon damage from Seventh Legion and Briarheart.

      Aggressive warhorn not only helps make you and your group more survivable... but it also gives EVERYONE (including the hard-hitting tank) more crit damage.


      Edited to show more skills.
      Edited by Savos_Saren on July 1, 2017 9:13PM
      Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

      PC NA AD
      Savos Saren
    15. Kneighbors
      Kneighbors
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      SorcTanks are easily the second of most tanky tanks in the game. First place ofcourse goes to DK, but Sorc tanks can make it better than DK in most of the content of the game, while DK will outperform Sorc tank in vet trials. (and maybe one dlc dungeon where)

      Basically you must go away from regular tank-behind-shield approach. Sorc tank is a self healing machine with normal rate of healing 3k hp per second in the battle.

      Make magicka build, so you have 30k hp and rest of the points all go for magicka. S&B and Ice Staff. For armor the strongest combination would be Black Rose 5pcs + Desert Rose 5pcs (Jewelry and weapons) + Troll King 2pcs. You must invest maximum cp in Blessed. For mundus you use Thief and for enhancements divines. It will give you decent Critical. Your primary skill - Critical Surge. It must be ON all the time. It's what heals you, it makes you generally invulnerable to most of the damage you will encounter in the game. You need to use DoT's for that healing to be constant. Liquid lightning + wall of elements + one more DoT of your choice.

      You most powerful special utility ultimate is Barrier from Support skill line, which gives your team 30k shields.
    16. Tasear
      Tasear
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      RogueShark wrote: »
      I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

      Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!

      But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.

      Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?

      Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.
    17. RogueShark
      RogueShark
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      Tasear wrote: »
      RogueShark wrote: »
      I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

      Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!

      But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.

      Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?

      Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.


      I've noticed this isn't the case though. I still have adds running about, even while in my hurricane range. So I must be doing something wrong there.

      Also ty to above posters, I'm still mixing and matching to see what works best for me. Having a lot of fun trying these different styles (though my bank account sure isn't...)
      Edited by RogueShark on July 2, 2017 9:01AM
      PC NA
      Will heal DPS for memes.
    18. paulsimonps
      paulsimonps
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      RogueShark wrote: »
      Tasear wrote: »
      RogueShark wrote: »
      I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

      Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!

      But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.

      Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?

      Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.


      I've noticed this isn't the case though. I still have adds running about, even while in my hurricane range. So I must be doing something wrong there.

      Also ty to above posters, I'm still mixing and matching to see what works best for me. Having a lot of fun trying these different styles (though my bank account sure isn't...)

      "Initial agro" is a very flimsy thing and seldom works in my experience, many times even when I am the first person attacking a mob it might run in the opposite direction chasing a group member instead if I don't taunt it. Encase, morphed to Restraining Prison, is a great way to root everyone down letting you taunt them that much easier. And if the trash pull lasts long enough and everything is nice and stacked them you can do it again over and over and not have to taunt all the small trash mobs again, though I would still recommend you taunt the bigger mobs. And since you are not a DK and I am not sure if you are planning to use Swarm Mother in Dungeons, remember to stack the melee mobs ON the range mobs, makes the stacks all that much better.

      Also your Hurricane will not break the Encase, its not that kind of Root, its not Rune Prison, Damage won't break it. When I tank on my sorc I use Encase in a similar fashion to how I use Talons on my DK, just that I have to aim it since its not a 360 AoE.
    19. RogueShark
      RogueShark
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      RogueShark wrote: »
      Tasear wrote: »
      RogueShark wrote: »
      I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

      Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!

      But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.

      Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?

      Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.


      I've noticed this isn't the case though. I still have adds running about, even while in my hurricane range. So I must be doing something wrong there.

      Also ty to above posters, I'm still mixing and matching to see what works best for me. Having a lot of fun trying these different styles (though my bank account sure isn't...)

      "Initial agro" is a very flimsy thing and seldom works in my experience, many times even when I am the first person attacking a mob it might run in the opposite direction chasing a group member instead if I don't taunt it. Encase, morphed to Restraining Prison, is a great way to root everyone down letting you taunt them that much easier. And if the trash pull lasts long enough and everything is nice and stacked them you can do it again over and over and not have to taunt all the small trash mobs again, though I would still recommend you taunt the bigger mobs. And since you are not a DK and I am not sure if you are planning to use Swarm Mother in Dungeons, remember to stack the melee mobs ON the range mobs, makes the stacks all that much better.

      Also your Hurricane will not break the Encase, its not that kind of Root, its not Rune Prison, Damage won't break it. When I tank on my sorc I use Encase in a similar fashion to how I use Talons on my DK, just that I have to aim it since its not a 360 AoE.

      Okay thank you! This is what I have been doing and why I've been using encase (or whatever morph, I believe I grabbed the one that slows them once the shards wear off so they don't run around like mad immediately either).
      PC NA
      Will heal DPS for memes.
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