RogueShark wrote: »So I've only been playing the game for a couple months, but I've been having a good time with it. I love the flexibility of builds and I've had a lot of fun (and spent way too much of my gold) experimenting with different morphs and skills and so on. At CP 277, I FINALLY settled on a build that I'm really liking the feel of, but I'd like some input on it: I've got myself a (stamina) sorcerer tank.
I know, I've created a monster; it's not even argonian, but khajiit.
Anyway, obviously, I'm not looking to get the best of the best builds out there, or have the meta tank build going or whatever. I was just hoping for some advice on some of the skills I'm running, and if there are better alternatives.
Front bar:
1. Hurricane - I chose hurricane over boundless storm because my other buffs are magicka based, and I figured this would alleviate some of the magicka drain from those. I haven't had any stamina sustain issues thus far. Bonus, it does more damage and has a wider range. Would boundless storm be superior, though? With major expedition as well as increased duration?
2. Summon Unstable Clannfear - Picked this up for the 35% max health heal, as well as garnering 8% max health. Is there really no point in running this, though, with echoing or resolving vigor and/or dark deal available?
3. Bound Aegis - Picked aegis over the other for minor resolve and minor ward both. 5% max magicka isn't as much as the 5% stamina would be, as my stamina pool is larger... but aegis also gives you cool glowing eyes, so there is that.
4. Pierce Armor - Self-explanatory.
5. Heroic Slash - Self-explanatory.
Backbar:
1. Resolving Vigor - Am I going overkill on the self-heals? Do I drop this since I have the clannfear, or is the clannfear the one to drop?
2. Summon Unstable Clannfear - As above, so below.
3. Bound Aegis - As above, so below.
4. Encase - This looked like the best CC option. Yes? No?
5. Critical Surge - More healing. With Hurricane running constantly, 48% crit, things crit fairly often. Again, am I overkilling the heals?
CP 277
Attributes are 26/0/38 magicka/health/stamina.
With only Bound Aegis active, his stats are:
Max Magicka: 14020
Max Health: 33487
Max Stamina: 19106
Spell Resistance: 21132
Physical Resistance: 21132
So any tips on different skills? I'm really iffy on the clannfear.

RogueShark wrote: »I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.
Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?
paulsimonps wrote: »RogueShark wrote: »I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.
Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?
I would do sword and shield and range taunt over frost staff, its too slow and you lose a set bonus. And you didn't even slot a frost staff skill so seems kind of pointless. And I advised you to swap the bound aegis over the clannfear cause you seemed to like your self heals so figured you would want it, if you want less self heals and more reliance on the healers then do the opposite, its to be honest what I would have done. I use very few self heals.
paulsimonps wrote: »paulsimonps wrote: »RogueShark wrote: »I'm running werewolf hide for ultima gain (jewelry and shield) and plague doctor.
Bound aegis is better to swap than clannfear? I didn't know absorb healed too, that's nice. I'm running a frost staff on my backbar because I like to tag enemies from a range... should I still use the undaunted taunt?
I would do sword and shield and range taunt over frost staff, its too slow and you lose a set bonus. And you didn't even slot a frost staff skill so seems kind of pointless. And I advised you to swap the bound aegis over the clannfear cause you seemed to like your self heals so figured you would want it, if you want less self heals and more reliance on the healers then do the opposite, its to be honest what I would have done. I use very few self heals.
Oh and I would swap that Werewolf for Akaviri Dragon, it will give you better ultimate up time, especially as a sorc.
RogueShark wrote: »I think I wound up with so many self-heals without meaning to. I very rarely have to use them, it just... kind of happened. So clannfear and aegis are interchangeable.
Would it be better to go for the 8% stamina increase morph, or stick with 8% magicka +both minor?
And really the only reason I have staff on the backbar is that I like to tag enemies from a range to pull them all into a big group.
Lord_Dexter wrote: »DK is true master tanking class,
If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily
I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.
Expert players may use sorc as tank but rarely!
Lord_Dexter wrote: »DK is true master tanking class,
If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily
I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.
Expert players may use sorc as tank but rarely!

paulsimonps wrote: »Lord_Dexter wrote: »DK is true master tanking class,
If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily
I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.
Expert players may use sorc as tank but rarely!
While DK is best, I run one myself, ALL classes can tank and you can tank Trials with them if you learn how to do it. More heavy attacking is needed for sure and you can't always use Dark Deal, but it is doable. I say to OP keep going at it, if its what you like then do it, but know that people will sometimes auto kick you from PUGs if you are not a DK or Warden Tank. DK's got the better supporting tool skill set and better selfsustain and CC. So don't be surprised if that happens, but as long as you are having fun there is no harm in going off meta.
RogueShark wrote: »paulsimonps wrote: »Lord_Dexter wrote: »DK is true master tanking class,
If you like tanking roll a DK, you will enjoy. SORC is mainly a DPS class thier passives not support much tanking. Its fun tanking sorc in easy contents, i did wih my two sorc to raise undaunted easily
I used to cast dark deal to get heal and stam back but this can get u easily killed in end game pve vet trials.
Expert players may use sorc as tank but rarely!
While DK is best, I run one myself, ALL classes can tank and you can tank Trials with them if you learn how to do it. More heavy attacking is needed for sure and you can't always use Dark Deal, but it is doable. I say to OP keep going at it, if its what you like then do it, but know that people will sometimes auto kick you from PUGs if you are not a DK or Warden Tank. DK's got the better supporting tool skill set and better selfsustain and CC. So don't be surprised if that happens, but as long as you are having fun there is no harm in going off meta.
Thanks.
To other posters, I'm well aware that DK is master class for tanking, but I like sorc and this is what I'm going to stick with... since it is doable. I may not even get into vet trials with him, I'm still learning the game and going at my own pace as it is right now. We'll just have to see. ^^
My sorc tanking bars are:
Bar 1: Pierce Armor, Boundless Storm, Heroic Slash, Dark Deal, Absorb Magic; Aggressive Horn
Bar 2: Inner fire, Shuffle/Elude, Vigor, Crit Surge, -flex-; Negate
There are always exceptions to preferred skills depending on the content you're tanking at the time. For pretty much all dungeons, Encase is a good flex skill.
You shouldn't need any other heals on your bar. Personally I think Clanfear is a wasted slot because it's not only easier to animation-cancel Dark Deal, but is less "needy" in terms of bar space and requires few button presses to do the same thing or better. Crit surge procs are far more reliable heals (even as a low-crit tank) than they are given credit. Having Crit surge running alleviates the need to Dark Deal the vast majority of the time, so Dark Deal serves as the occasional "get my stam back" that "happens" to have a convenient heal attached. Both morphs of Surge will crit based on whichever crit chance is higher, but the healing itself scales with Elfborn regardless of morph, last I checked.
Edit: Forgot to mention that Boundless is better than Hurricane for tanking in most cases. The duration is nearly twice as long and the damage is "meh" regardless of morph as a tank; what you really want is the Ward/Resolve and the longer duration is key.
exeeter702 wrote: »Stick to it. Not only is it very easy for 4 man content, it is also entirely viable to main tank vet trials. Just make sure you find yourself an intelligent and educated group of players that understand the nuance with non DK tanking rather than the lemmings that often populate this game.

I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.

RogueShark wrote: »I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.
Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!
But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.
Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?
RogueShark wrote: »I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.
Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!
But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.
Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?
Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.
RogueShark wrote: »RogueShark wrote: »I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.
Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!
But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.
Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?
Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.
I've noticed this isn't the case though. I still have adds running about, even while in my hurricane range. So I must be doing something wrong there.
Also ty to above posters, I'm still mixing and matching to see what works best for me. Having a lot of fun trying these different styles (though my bank account sure isn't...)
paulsimonps wrote: »RogueShark wrote: »RogueShark wrote: »I would be careful when you use encase or remove it from your bar, as it works like hurraince to do crowd control but in a different way.
Thanks for all of your input, it's a lot to consider and I'll definitely check out mines!
But I was curious what you mean by this? How do you mean it works like hurricane for crowd control? Encase locks them into place, hurricane doesn't? I think I'm misunderstanding something.
Also, were your recommendations going mostly off of being a magicka tank? I don't really want to race change (even though, yes, I know, khajiit is not a good tanking race at all) and so I think stamina is the better option to make at least some use of my racials. Or would it be just as effective as magicka since I'm not a good tanking race anyway?
Crowd control is also about controlling the crownd. You don't have keep them in place but control them. So what hurriance does it places initial arrgo on all nearby enemies so dps can just pick them off.
I've noticed this isn't the case though. I still have adds running about, even while in my hurricane range. So I must be doing something wrong there.
Also ty to above posters, I'm still mixing and matching to see what works best for me. Having a lot of fun trying these different styles (though my bank account sure isn't...)
"Initial agro" is a very flimsy thing and seldom works in my experience, many times even when I am the first person attacking a mob it might run in the opposite direction chasing a group member instead if I don't taunt it. Encase, morphed to Restraining Prison, is a great way to root everyone down letting you taunt them that much easier. And if the trash pull lasts long enough and everything is nice and stacked them you can do it again over and over and not have to taunt all the small trash mobs again, though I would still recommend you taunt the bigger mobs. And since you are not a DK and I am not sure if you are planning to use Swarm Mother in Dungeons, remember to stack the melee mobs ON the range mobs, makes the stacks all that much better.
Also your Hurricane will not break the Encase, its not that kind of Root, its not Rune Prison, Damage won't break it. When I tank on my sorc I use Encase in a similar fashion to how I use Talons on my DK, just that I have to aim it since its not a 360 AoE.