DisgracefulMind wrote: »CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).
I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.
DisgracefulMind wrote: »CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).
I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.
true, but i'm tempted to claim no-CP is more balanced we don't need more people in Vivec
. With CP you can make a unique build by for example dumping more points into defense like blocking, dodgroling, healing ... or go full glass cannon.
DeadlyRecluse wrote: ». With CP you can make a unique build by for example dumping more points into defense like blocking, dodgroling, healing ... or go full glass cannon.
This would be nice if it were true, but for the most part you never have to choose between investing in damage, sustain, or survivability via CP, due to the way they are divided ("Blessed" being the only real exception).
Good point but cp vs no cp is only half the problem. The other half is the proc poison meta wichis bad in both cases but especially terrible in no cp.What's wrong with cp campaign why can't we just have both and the players that enjoy it play it and those that don't play non cp. BOOM just blew all your minds.... Mic drop.
DisgracefulMind wrote: »CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).
I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.
true, but i'm tempted to claim no-CP is more balanced we don't need more people in Vivec
I like no CP more, it is quite dynamic and siege weapons are more usefull.
I like no CP more, it is quite dynamic and siege weapons are more usefull.
On PC EU no cp is near dead. Only when the que to the cp campain is to long people play there. For the patch, haderus was very active, now its emty. You can bring your fake reasons and lie to yourself for a no cp hype, but look at the campain pops and you will see that no one wants that ***.
I like no CP more, it is quite dynamic and siege weapons are more usefull.
On PC EU no cp is near dead. Only when the que to the cp campain is to long people play there. For the patch, haderus was very active, now its emty. You can bring your fake reasons and lie to yourself for a no cp hype, but look at the campain pops and you will see that no one wants that ***.
PC EU Sotha Sil is quite alive when I play. Must be a different server... oh wait, both are EU PC...
magictucktuck wrote: »Ragnaroek93 wrote: »I would really like to know how many of the people who hype no CP pvp actually play without proc sets or troll king.
Im 1, I Play with agility and spriggans and mismatched monster helm. and im on no CP
Don't really see why proc sets should be much more powerful on no cp compared to cp.
It's not like you can run around with proc sets light attacking people to death unless they have a *** setup.
Procs are boosted a ton by mighty/master at arms on cp, just like other skills (and mitigated by defensive stars as well). And while people have abit more hp on cp campaign, the procs and skills in general also hurt more.
You can do non proc set builds that are really good also, like a non proc set sorc with 18,5k tooltip overload attack.
There's a ton of options on no cp, just as there is on cp.
Ghost-Shot wrote: »Don't really see why proc sets should be much more powerful on no cp compared to cp.
It's not like you can run around with proc sets light attacking people to death unless they have a *** setup.
Procs are boosted a ton by mighty/master at arms on cp, just like other skills (and mitigated by defensive stars as well). And while people have abit more hp on cp campaign, the procs and skills in general also hurt more.
You can do non proc set builds that are really good also, like a non proc set sorc with 18,5k tooltip overload attack.
There's a ton of options on no cp, just as there is on cp.
You just answered your own question, people lose the damage boost to procs but you lose your mitigation as well as having lower health and lower sustain to use heals/active mitigation against the procs.
QuebraRegra wrote: »
Active mitigation doesn't work against most procs since if you dodge they won't go off and will simply go off next time you are not dodging. Sustain isn't really much worse, since only boost you can get is 13-15% which is offset by the 13-15% it is reduced by attacker. A few thousand hp might make a slight difference sure, but I don't see a big difference really.
Also a proc user will generally have more offensive points to boost the proc set compared to the defensive points used against it. Because you need to spread your defense against more things. (magic dmg, physical, dots, DD)