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No Cp is super frustrating and no fun!

  • Lucky28
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    Qbiken wrote: »
    CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).

    I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.

    true, but i'm tempted to claim no-CP is more balanced we don't need more people in Vivec
    Invictus
  • Dr.NRG
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    Lucky28 wrote: »
    Qbiken wrote: »
    CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).

    I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.

    true, but i'm tempted to claim no-CP is more balanced we don't need more people in Vivec

    Thats because there are barly any unique builds in no CP and cause most ppl run the same proc sets. With CP you can make a unique build by for example dumping more points into defense like blocking, dodgroling, healing ... or go full glass cannon. In no cp you cant do that. The only way you can get close to that is by changing your gear traits e.g. run full well fitted instead of impen. Problem with that is that you will get oneshot even easier especially since there are so many non dodgeable skills and ulties. These ulties are usally used on builds with 45 to 60% crit builds like shooting star on sorcs or leap at mag dk ... they hit way to hard in that regard

    Edited by Dr.NRG on June 19, 2017 6:22PM
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  • DeadlyRecluse
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    Dr.NRG wrote: »
    . With CP you can make a unique build by for example dumping more points into defense like blocking, dodgroling, healing ... or go full glass cannon.

    This would be nice if it were true, but for the most part you never have to choose between investing in damage, sustain, or survivability via CP, due to the way they are divided ("Blessed" being the only real exception).
    Thrice Empress, Forever Scrub
  • Dr.NRG
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    Dr.NRG wrote: »
    . With CP you can make a unique build by for example dumping more points into defense like blocking, dodgroling, healing ... or go full glass cannon.

    This would be nice if it were true, but for the most part you never have to choose between investing in damage, sustain, or survivability via CP, due to the way they are divided ("Blessed" being the only real exception).

    You can still pick how you want to deal dmg pr how you want to sustain. For example you might go for more blocking and heavy attack sustain, go low crit high light heavy attack, dot ... posibly put more points into blessed. On the other hand you could go for high dodgerole cost reduction, max recovery and dmg wise high crit dmg and healz at which point you dont need blessed anymore and thus allows you to go max dmg.
    Those make already 2 very unique builds and there are pleny more. It gets even more extreme once you make specific build with 1 sole purpose e.g. group support, tank breakers, high mobility builds, shield breaker, heavy attack builds, proc set free burst or bomb builds ... and many more options.

    Or take a look at all the different non proc sets that are out there that work if you can work your cp around them, giving you the option to fun an even more unique build outside the meta.

    Now take a step back and imagine how pvp would feel with new cp changes and then another one imagining all that without gamebreaking proc sets or poison.

    Sounds to me like a hell lot of fun!

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  • Dr.NRG
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    Trashkan wrote: »
    What's wrong with cp campaign why can't we just have both and the players that enjoy it play it and those that don't play non cp. BOOM just blew all your minds.... Mic drop.
    Good point but cp vs no cp is only half the problem. The other half is the proc poison meta wichis bad in both cases but especially terrible in no cp.
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  • DisgracefulMind
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    Lucky28 wrote: »
    Qbiken wrote: »
    CP feels more balance after Morrowind IMO. In no-cp and battlegrounds a procset combo = instant Death (or at least a huge part of your HP is RIP).

    I agree completely. CP feels WAY more balanced than no-CP this patch. The proc sets + poisons are absolutely unreal in no-CP PvP at the moment. Due to losing the cost reduction CP, I think CP PvP has become way more balanced. There are a lot of things to still be worked on, but this patch's CP PvP is a really good step in the right direction.

    true, but i'm tempted to claim no-CP is more balanced we don't need more people in Vivec

    ZoS taking away the 7-day CP campaign was a pretty bad choice. /:
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Saint_Bud
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    Morgul667 wrote: »
    I like no CP more, it is quite dynamic and siege weapons are more usefull.

    On PC EU no cp is near dead. Only when the que to the cp campain is to long people play there. For the patch, haderus was very active, now its emty. You can bring your fake reasons and lie to yourself for a no cp hype, but look at the campain pops and you will see that no one wants that ***.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Morgul667
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    Saint_Bud wrote: »
    Morgul667 wrote: »
    I like no CP more, it is quite dynamic and siege weapons are more usefull.

    On PC EU no cp is near dead. Only when the que to the cp campain is to long people play there. For the patch, haderus was very active, now its emty. You can bring your fake reasons and lie to yourself for a no cp hype, but look at the campain pops and you will see that no one wants that ***.

    PC EU Sotha Sil is quite alive when I play. Must be a different server... oh wait, both are EU PC...
  • Saint_Bud
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    Morgul667 wrote: »
    Saint_Bud wrote: »
    Morgul667 wrote: »
    I like no CP more, it is quite dynamic and siege weapons are more usefull.

    On PC EU no cp is near dead. Only when the que to the cp campain is to long people play there. For the patch, haderus was very active, now its emty. You can bring your fake reasons and lie to yourself for a no cp hype, but look at the campain pops and you will see that no one wants that ***.

    PC EU Sotha Sil is quite alive when I play. Must be a different server... oh wait, both are EU PC...

    Yeah its fun for the ad and dc players to get roll by the 60+ red zerg. Only primetime the campain is playable and have enogh players, because they cant join a cp campain.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Saint_Bud
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    And i have no problem with one no cp campain, but make the 7 day cp again.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Knootewoot
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    I would really like to know how many of the people who hype no CP pvp actually play without proc sets or troll king.

    Im 1, I Play with agility and spriggans and mismatched monster helm. and im on no CP

    I am on no CP and have no (damage)proc sets on my magblade. Just warmaiden and krag's hope on melee magblade with 1 kena and 1 shadowrent. Proc sets are for scrubs.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Dr.NRG
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    With shields and cloak it does get a bit better but it is still very frustrating if do take a hit and all that bs goes off on you. You dont have cloak or a dmg shield you are kinda screwed unless your highly mobile or tanky. These builds are not for everyone and do get a bit boring once you start running these setups on all your damage based characters.
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  • Ghost-Shot
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    I think no CP is a lot of fun, poisons need to be disabled and siege tuned down but other than that its good, skill maters there. I think it would be nice if a few of the QOL passives worked there like the harvest speed and chest quality stuff.
  • glavius
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    Don't really see why proc sets should be much more powerful on no cp compared to cp.
    It's not like you can run around with proc sets light attacking people to death unless they have a *** setup.
    Procs are boosted a ton by mighty/master at arms on cp, just like other skills (and mitigated by defensive stars as well). And while people have abit more hp on cp campaign, the procs and skills in general also hurt more.

    You can do non proc set builds that are really good also, like a non proc set sorc with 18,5k tooltip overload attack.

    There's a ton of options on no cp, just as there is on cp.
    Edited by glavius on June 21, 2017 6:26PM
  • QuebraRegra
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    Morgul667 wrote: »
    I like no CP more, it is quite dynamic and siege weapons are more usefull.

    it's been great fun in non-vet... but that was before the resource nerfs. Hmm, will have to try again with an alt and see how it is currently.
  • Ghost-Shot
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    glavius wrote: »
    Don't really see why proc sets should be much more powerful on no cp compared to cp.
    It's not like you can run around with proc sets light attacking people to death unless they have a *** setup.
    Procs are boosted a ton by mighty/master at arms on cp, just like other skills (and mitigated by defensive stars as well). And while people have abit more hp on cp campaign, the procs and skills in general also hurt more.

    You can do non proc set builds that are really good also, like a non proc set sorc with 18,5k tooltip overload attack.

    There's a ton of options on no cp, just as there is on cp.

    You just answered your own question, people lose the damage boost to procs but you lose your mitigation as well as having lower health and lower sustain to use heals/active mitigation against the procs.
  • NBrookus
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    Ghost-Shot wrote: »
    glavius wrote: »
    Don't really see why proc sets should be much more powerful on no cp compared to cp.
    It's not like you can run around with proc sets light attacking people to death unless they have a *** setup.
    Procs are boosted a ton by mighty/master at arms on cp, just like other skills (and mitigated by defensive stars as well). And while people have abit more hp on cp campaign, the procs and skills in general also hurt more.

    You can do non proc set builds that are really good also, like a non proc set sorc with 18,5k tooltip overload attack.

    There's a ton of options on no cp, just as there is on cp.

    You just answered your own question, people lose the damage boost to procs but you lose your mitigation as well as having lower health and lower sustain to use heals/active mitigation against the procs.

    I feel the discrepancy with proc sets in no CP would go away if they gave us our max stats back instead of tying them into the CP tree. And it would make CP PvP more balanced as well; lower CP players wouldn't have the extra damage and mitigation, but at least they'd have the same resource pools.
    Morgul667 wrote: »
    I like no CP more, it is quite dynamic and siege weapons are more usefull.

    it's been great fun in non-vet... but that was before the resource nerfs. Hmm, will have to try again with an alt and see how it is currently.

    IME this patch, most CP builds will pretty much work in no CP with minor changes -- an enchant, a mundus, witchmothers instead, etc. You lose your regen CP, but you no longer lose cost reduction. And poisons are not that much worse than siphoner being on you 100% of the time.

    Edited by NBrookus on June 21, 2017 7:01PM
  • glavius
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    Active mitigation doesn't work against most procs since if you dodge they won't go off and will simply go off next time you are not dodging. Sustain isn't really much worse, since only boost you can get is 13-15% which is offset by the 13-15% it is reduced by attacker. A few thousand hp might make a slight difference sure, but I don't see a big difference really.

    Also a proc user will generally have more offensive points to boost the proc set compared to the defensive points used against it. Because you need to spread your defense against more things. (magic dmg, physical, dots, DD)
  • thankyourat
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    glavius wrote: »
    Active mitigation doesn't work against most procs since if you dodge they won't go off and will simply go off next time you are not dodging. Sustain isn't really much worse, since only boost you can get is 13-15% which is offset by the 13-15% it is reduced by attacker. A few thousand hp might make a slight difference sure, but I don't see a big difference really.

    Also a proc user will generally have more offensive points to boost the proc set compared to the defensive points used against it. Because you need to spread your defense against more things. (magic dmg, physical, dots, DD)

    What makes proc sets strong in no cp is that they apply alot of pressure making you waste resources to stay alive while the proc users is wasting very little resources doing damage, and since sustain is more difficult in no cp it makes surviving a encounter with a proc user more difficult.
  • thankyourat
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    To me what makes no cp better especially if you like playing solo is that players actually die. I only wish more players would play there. I really do believe the only attraction to cp PvP is that it lets lesser experienced players live longer. Most of the players in cp just build tanky and rely on numbers to win
  • Trashkan
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    Just build around these dump proc sets. Make a build that is full of ground dots and also has crit resistance. Then wait in your happy place with your block up and the proctards will come into your bubble then rek there face off!!! I do this in 6 pieces of light armor unless there is 2 of them and in that situation I don't mind it's 2v1.
  • ExcaliburESO
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    No CP is better more balanced then with CP! CP basicly lets u go full dmg and have sustain and surv which is stupid cuz leaves certain builds/classes with no counterplay. Now when i do Bgs alot of ppl that tought they are good because cp was carrying them now gettting completely rekt. Exposed. no cp more skillful specially in 1vX
  • Jawasa
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    Lol so salty no CP players. I play almost only no CP but it's not more balanced at all and it's not harder to play. You are just want a reason to think you are superior.
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