Time to balance divines

  • MehrunesFlagon
    MehrunesFlagon
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    Quit being a moron and suggesting this ***.
  • MehrunesFlagon
    MehrunesFlagon
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    Eleusian wrote: »
    9 traites is the real issue. They set the stupid RNG table to be a grind fest.

    If it wasn't divines they would have us chasing something else. It's all about creating a need to replay content over and over .

    Take the number of total traits down to 7. I think it's pretty obvious ,which traits should be eliminated permanently.
  • idk
    idk
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    qsnoopyjr wrote: »
    We will let the poll decide the fate of Divines.

    You can pretend that other traits are important, but at the end of the day, you wont settle unless its divines.
    It doesnt matter what you think the other person has, because thats what you think the tanks and healers use. But all that matters is what YOU are using, which ones YOU want, which is Divines.

    @qsnoopyjr the poll is crap. You clearly designed a lame biased poll.
    No, HELLL NAH, I spent YEARS getting perfect set. I say NO to CP raise, NO to downgrading divines. OH HELLLL NAH
    In quotes I put your choice for "No" and it is one of the most absurd responses put into a poll. Really lame and I am giving you some credit that it was created out of rage since it was clearly created without good judgment.

    LOL
  • Malnutrition
    Malnutrition
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    I'd take improvements of the other traits, rather than nerfing a trait.

    This.
  • IZZEFlameLash
    IZZEFlameLash
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    Not even worth my vote. I realized that the moment I saw the options. I gave a benefit of doubt despite the title but I must say... it was misplaced. No. Divines do not need to be nerfed.

    Infuseds+divines are still a great combo instead of full divines. Used both in pve and pvp (mostly by sorcs anyways)
    Full divines is only really useful when you are largely depending on the mundus, like TBS wearing builds.
    Impen, well-fitted and sturdy are used for pvp. Reinforced, Nirnhoned and sturdy are used by tanks (mainly for pve).
    Training is used for leveling faster.

    The only real trash here is prosperous, which ends up netting less than impen despite the gold bonus due to high repair cost. If anything, weapons traits need to be readjusted. Not armor traits.

    I keep seeing that prosperous gains are outweighed by impen repair cost reduction. This simply isn't true. Perhaps, possibly, if you go out of your way to kill ONLY mobs that don't drop much gold (daedra/beasts/etc) you might wind up with greater repair costs than gold gained vs impen. But if you're actually killing humanoid enemies consistently, especially imperials, prosperous pays for itself long before your armor wears out. Besides, who doesn't have hundreds of grand repair kits at this point?

    I still think prosperous should be buffed though. Somebody suggested the bonus being applied to vendoring and quest rewards, and I'd be all for that, though an argument can be made that it would encourage people to carry around a prosperous set to gear swap for quest turn-ins. The simpler solution is still probably to bring the gains up to 10 or 12% per piece.

    Someone did a math on prosperous and in no scenarios did it come out on top of the impen. I mean, your armor deterioriate way slower than prosperous armors. And I've had results farming with impen than prosperous. Few runs and then you have like 1k repair cost and the same amount of runs and with Impen, I make way more than prosperous at the end. This is why people say propsperous needs to be buffed or removed. It is a complete garbage.
    Imperials, the one and true masters of all mortal races of Tamriel
  • agingerinohio
    agingerinohio
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    Yet another nerf this and that post. I say nerf the nerf requests.
  • Betsararie
    Betsararie
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    Another biased poll I won't be participating in. I actually like the fact that one trait is clearly the best (and only in pve?) because it gives us something to work toward with the grind. There should a certain amount of effort needed to obtain these BiS sets so that obtaining them is actually an accomplishment.
  • IZZEFlameLash
    IZZEFlameLash
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    Blanco wrote: »
    Another biased poll I won't be participating in. I actually like the fact that one trait is clearly the best (and only in pve?) because it gives us something to work toward with the grind. There should a certain amount of effort needed to obtain these BiS sets so that obtaining them is actually an accomplishment.

    I agree with this in actuality. In pvp, you want both sturdy and impen most cases and in pve you want infused and divines for the most part. Tanks and heals being the only ones need different traits but it is still one or two traits anyways to suit their needs. Way better than having to grind eternally to get all the other traits.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Dubhliam
    Dubhliam
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    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    Uh... what?

    Do you even know what you are talking about?
    >>>Detailed Justice System Concept thread<<<
  • F7sus4
    F7sus4
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    FyI.. precise never help wih proc set builds as proc sets never crit now..
    I really don't like tryhards arguing basic knowledge. (Don't know if stupid or pretending.) Take Scathing Mage as an example that procs of Crit Damage. It doesn't mean the damage provided by monster sets is subject to Crit damage increase. It means that you trigger the monster's set bonus by dealing Critical Damage in this particular scenario and that's an example of where Precise is helping.
    Defending is only used by tanks, haeler uses precise, powered, charged and infused..

    WOW...you really need to spend sometime playing ESO!
    I'd suggest you rather look into end-game raid builds for the roles you're mentioning while basically repeating 80% of what I said myself here and arguing it at the same time. Because logic. Never heard of healers and tanks utilizing Decisive? Even know what Warhorn rotation is? Never heard of Infused Crusher on tank and why it's there? So much ignorance. Sometimes it's not the best idea to pretend to be smart. Really. :)

    Edited by F7sus4 on June 29, 2017 8:59AM
  • Kay1
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    That's a not reason to nerf a trait, buff infused on small pieces and maybe change prosperous to another trait.

    But you are trying to nerf the only dps trait, PvP have his own traits like Well Fitted and Impen, PvE have Divines and Sturdy, PvE grind have training, ect.. All traits have a purpose but Prosperous.
    K1 The Big Monkey
  • Dubhliam
    Dubhliam
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    Useless poll is useless.

    You can have a Precise weapon and all 7 pieces Divine but you will still be weaker than a guy with a Sharpened weapon wearing any trait gear, including the most useless one: Prosperous.
    >>>Detailed Justice System Concept thread<<<
  • GDOFWR420
    GDOFWR420
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    Just leave it be :)

    How about New traits?
    Edited by GDOFWR420 on June 29, 2017 11:23AM
  • techprince
    techprince
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    Dubhliam wrote: »
    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    Uh... what?

    Do you even know what you are talking about?

    Yes i know what i am talking about. The question is, do YOU?
    Edited by techprince on June 29, 2017 12:33PM
  • TheHsN
    TheHsN
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    Infused : more % buff for small pieces %20 for bigs and maybe %40 for smalls...


    Prosperous: add it to chance to drop more quality items with more gold...it wil be a good grinding traits...

    like: more chance to have Kuta
    more chance to purple gear and jeweleries
    more chance to etc....
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    A 0.8% crit increase aint that strong. Buff it to 1% per piece!
  • Dubhliam
    Dubhliam
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    techprince wrote: »
    Dubhliam wrote: »
    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    Uh... what?

    Do you even know what you are talking about?

    Yes i do, do YOU?

    Resistances already work on percentage base.
    Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.

    The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.

    Also... Infused weapon trait could use a buff?
    Impen could use a buff??!
    Sharpened is fine as it is??!!!

    Just... no comment.
    >>>Detailed Justice System Concept thread<<<
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Not even worth my vote. I realized that the moment I saw the options. I gave a benefit of doubt despite the title but I must say... it was misplaced. No. Divines do not need to be nerfed.

    Infuseds+divines are still a great combo instead of full divines. Used both in pve and pvp (mostly by sorcs anyways)
    Full divines is only really useful when you are largely depending on the mundus, like TBS wearing builds.
    Impen, well-fitted and sturdy are used for pvp. Reinforced, Nirnhoned and sturdy are used by tanks (mainly for pve).
    Training is used for leveling faster.

    The only real trash here is prosperous, which ends up netting less than impen despite the gold bonus due to high repair cost. If anything, weapons traits need to be readjusted. Not armor traits.

    I keep seeing that prosperous gains are outweighed by impen repair cost reduction. This simply isn't true. Perhaps, possibly, if you go out of your way to kill ONLY mobs that don't drop much gold (daedra/beasts/etc) you might wind up with greater repair costs than gold gained vs impen. But if you're actually killing humanoid enemies consistently, especially imperials, prosperous pays for itself long before your armor wears out. Besides, who doesn't have hundreds of grand repair kits at this point?

    I still think prosperous should be buffed though. Somebody suggested the bonus being applied to vendoring and quest rewards, and I'd be all for that, though an argument can be made that it would encourage people to carry around a prosperous set to gear swap for quest turn-ins. The simpler solution is still probably to bring the gains up to 10 or 12% per piece.

    Someone did a math on prosperous and in no scenarios did it come out on top of the impen. I mean, your armor deterioriate way slower than prosperous armors. And I've had results farming with impen than prosperous. Few runs and then you have like 1k repair cost and the same amount of runs and with Impen, I make way more than prosperous at the end. This is why people say propsperous needs to be buffed or removed. It is a complete garbage.

    That math is apparently outdated. Go to youtube and look up farming techniques with prosperous gear. If you go to an area that has only imperial / humanoid mobs and farm by large groups, you can easily get 100-150 gold per pull. I can get as much as 16-20k gold even in a crowded area with 30-45 minutes of grinding, and i'll only have a repair bill of maybe 1500 tops. Without 7 x prosperous, I'd have only gotten 10-15k, so the gains from prosperous outweigh the costs. It's just math.

    Again, this assumes you aren't just grinding animals or mobs that have low gold drops. Prosperous has a place, it just needs a buff :smile:
  • Reverb
    Reverb
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    I think that 40% of the purple tempers circulating only exist because we decon our dungeon and trial drops with "bad" traits. That's worth considering for those of you who advocate for removing some traits completely.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Wifeaggro13
    Wifeaggro13
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    qsnoopyjr wrote: »
    When the only set your after is anything Divines, its become Overpowered and there is no balance with traits. Is it time they downgrade divines and balance other traits.

    the whole trait system needs to be removed, sharpened ,divine remove it all make the rarity be about the item itself not some crazy diablo 3 loot system
  • Kali_Despoine
    Kali_Despoine
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    no matter what you nerf, buff or change there will always be a best in slot. You know that one trait that will maximize your damage out put or what ever it is your looking for.

  • techprince
    techprince
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    Dubhliam wrote: »
    techprince wrote: »
    Dubhliam wrote: »
    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    Uh... what?

    Do you even know what you are talking about?

    Yes i do, do YOU?

    Resistances already work on percentage base.
    Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.

    The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.

    Also... Infused weapon trait could use a buff?
    Impen could use a buff??!
    Sharpened is fine as it is??!!!

    Just... no comment.

    Yes they do, but the only ones reaching the cap are the tanks. If you didnt see, they apply the same logic of traits in both weapon and armor parts. If nirnhoned increases % damage then it will decrease % damage on armor as well. So what i posted, actually makes sense (apparently not to you).

    Infused is getting compared with defending. You are giving away your mitigation for proc uptime as enchantment increase isnt high enough. So it can actually use a buff of 5-10% enchantment increase.
    Impen isnt enough. If you DO pvp, you will understand.
    Sharpened is overshadowing other traits because other traits does not give enough DPS to compensate for the dps loss. This means other traits needs to be buffed.

    So yes, you have no idea what i am talking about.
    Edited by techprince on June 29, 2017 4:19PM
  • qsnoopyjr
    qsnoopyjr
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    no matter what you nerf, buff or change there will always be a best in slot. You know that one trait that will maximize your damage out put or what ever it is your looking for.

    Thing is,

    Tank, BIS Divines
    Healer BIS Divines
    DPS BIS Divines

    You have other traits yet all YOU want is Divines.

    Don't go making up crap about how others find other traits useful, thats just your assumption.
    You You and You want Divines
    It doesnt matter if You You and You think others want something else, thats not fact, fact is You want Divines.

    ...
    But my friend he's a tank and I THINK he... It doesnt matter what you think (The Rock)
  • LiquidPony
    LiquidPony
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    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    One Infused DW weapon is the next best thing after Sharpened; with a few extra points in Piercing the difference is negligible (or use Kra'gh). Infused on just one DW weapon gives you significantly higher Berserker uptime, higher enchant proc DPS (poison, disease, etc.), and it increases the DPS of Endless Hail.

    At least in the DW world, traits are: Sharp > Infused > Precise > Nirnhoned > the rest is garbage.

    And even in the real world (i.e., where Magicka DPS is the only thing that actually matters), running 2 Infused or 2 Precise or 2 Nirnhoned staves and making up the missing pen elsewhere (Spell Erosion, Alkosh, etc.) is a very small difference from Sharpened.

    How does Impen need buffed?

    Why does Infused armor need a buff? It's basically BiS for DPS on big armor pieces (the difference versus Divines is within the margin of error on any parse) and it's great on a variety of builds.
    Edited by LiquidPony on June 29, 2017 4:31PM
  • Strider_Roshin
    Strider_Roshin
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    Every trait has a propose.

    Divines is for PvE DPS/Healing
    Sturdy is for Tanking
    Impen is for PvP
    Training is for leveling up alts/farming CP
    And the rest are for deconstructing :wink:
    Edited by Strider_Roshin on June 29, 2017 4:44PM
  • Phica_Lovic
    Phica_Lovic
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    Dumbest poll answers I've seen yet. Still no other. Biased OP is biased.

    I didn't spend years getting my gear. But hours is still hours.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • Dubhliam
    Dubhliam
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    techprince wrote: »
    Dubhliam wrote: »
    techprince wrote: »
    Dubhliam wrote: »
    techprince wrote: »
    Armor Traits :
    Divine trait is fine as it.
    Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
    Impenetrable trait could use a buff.
    Infused trait could use a buff.
    Nirnhoned being a rare trait needs to reduce all damage in %.
    Reinforced is fine as it is.
    Sturdy is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Well-Fitted is fine as it is.

    Weapon Traits :
    Charged is fine as it is.
    Defending is fine as it is.
    Infused could use a buff.
    Nirnhoned being a rare trait needs to increase all damage by %.
    Powered is fine as it is.
    Precise is fine as it is.
    Sharpened is fine as it is.
    Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
    Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.


    Uh... what?

    Do you even know what you are talking about?

    Yes i do, do YOU?

    Resistances already work on percentage base.
    Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.

    The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.

    Also... Infused weapon trait could use a buff?
    Impen could use a buff??!
    Sharpened is fine as it is??!!!

    Just... no comment.

    Yes they do, but the only ones reaching the cap are the tanks. If you didnt see, they apply the same logic of traits in both weapon and armor parts. If nirnhoned increases % damage then it will decrease % damage on armor as well. So what i posted, actually makes sense (apparently not to you).

    Infused is getting compared with defending. You are giving away your mitigation for proc uptime as enchantment increase isnt high enough. So it can actually use a buff of 5-10% enchantment increase.
    Impen isnt enough. If you DO pvp, you will understand.
    Sharpened is overshadowing other traits because other traits does not give enough DPS to compensate for the dps loss. This means other traits needs to be buffed.

    So yes, you have no idea what i am talking about.

    You got it the other way around.
    Nirnhoned weapons don't give % damage, but a fixed amount of Weapon/Spell damage proportional to the level of the weapon.
    Nirnhoned armor gives a % mitigation since all resistances are % based.

    Yes, you are right.
    I have no idea what you are talking about.
    >>>Detailed Justice System Concept thread<<<
  • Nifty2g
    Nifty2g
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    There will always be a best in slot with a game so heavily around calculations.
    #MOREORBS
  • Tasear
    Tasear
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    Nope... let me give you insight

    impenetrable - is highly useful for pvp it's the divines of pve (note there's no critical attacks from mobs in pve land)

    infused - is useful if you use the max stat mundus or tri glyphs

    nirnhoned - is only useful when you don't have champion points, and really really want to do some content before then. (okay it's garbage on amour)

    prosperous- there's this one place where you can make 150g each mob pull so gold ever 1 to 5 secs. It's not as useuless as you think it is. Even if you aren't aware of those locations then you can simple use when farming for materials or doing normal dugeons. Also advisable for people who are leveling up for the first time.

    Reinforced and sturdy - tanks bread and butter,

    Training - cause leveling up is a bit slow, why not make it faster. Useful for people leveling up new toons or gaining cp faster, or impatient new players

    Well- fitted - is useful for thieves, merchants, farmers , also capture the flag battgrounds or scroll runners in pvp




    Edited by Tasear on June 30, 2017 1:40PM
  • sebban
    sebban
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    Well Divine is not my fued to discuss but i am tired of Sharpen only meta for weapons..

    So you want a new trait meta for weapons? Already happened.

    ZOS has already done a rebalance of traits before. The only thing that changed was that we want weapons in sharpened instead of nirnhoned. Tanks have a bit more flexibility now, but traits for tanks always were more flexible.

    Bad traits are still bad.

    One trait will always be the best. It might change, but one will always be better than the other. If another trait comes up on top after another rebalance, it just means we have to farm gear with the new top trait.
    PC EU
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