Shardan4968 wrote: »I thought it is RTS...
Bombashaman wrote: »I just leave this here:
ESO isn't really an MMO in the traditional sense anyway:
"To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too."
And made it even clearer in a recent interview last week:
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I tend to believe what the people who makes the game, say. Maybe naive. A fault of mine, I admit.
Paulington wrote: »It's massive, it's multiplayer and it's online. I'd say it fits the definition pretty well regardless of what some folks may say.
You could argue that it's very different from standard MMOs in the sense that it's not themepark, but it's still an MMO as far as I am concerned.
Vipstaakki wrote: »ESO is not an MMO. It is a MMORPG.
Paulington wrote: »It's massive, it's multiplayer and it's online. I'd say it fits the definition pretty well regardless of what some folks may say.
IcyDeadPeople wrote: »Even if you play by yourself, most of the solo content still feels like MMO style encounters and quests. I imagine because it's a multiplayer game engine, it's probably not possible to incorporate the more complex AI behaviors, dynamic encounters and NPC patrol routes etc that make the single player games like Skyrim feel like a living world.
The only thing massively multiplayer about ESO is Cyrodiil. PVE content is mostly single player/coop. I think Online RPG is a fitting description.
The only thing massively multiplayer about ESO is Cyrodiil. PVE content is mostly single player/coop. I think Online RPG is a fitting description.
The only thing massively multiplayer about ESO is Cyrodiil. PVE content is mostly single player/coop. I think Online RPG is a fitting description.
NewBlacksmurf wrote: »Ppl are trying to make the gameplay like other older massive server based RPG games.
Technically any game with a massive amount of players on a Live server is a MMO
I agree with @josiahva at #13 in that ESO is a MMO and not just considered to be one.
I also agree with what @Paulington says at #4 of this thread. Quote - "It's massive, it's multiplayer and it's online"
To that, I will add.
More accurately, ESO was advertised as a MMORPG. The "RP" (Role Playing) part being an integral part of the game as well.
Many players erroneously believe that all content in MMOs should be played in a large group and that Solo content has no place in such games. That is not true. I think ZOS has tried hard to cater for most play-styles and preferances.
^THIS! How many times have I seen the, "This is an MMO, if you want to play solo go play a single-player game" comment made by players here... CLEARLY they don't comprehend the fact that MMOs are no longer about 'group only' content and many have shifted towards adding more solo play to attract a much larger audience instead of just group-content players. It was much easier back in the 'original MMO' days because there were so few offerings and few people even had internet access, but now with consoles and high speed internet so widespread, game developers need to start tapping the market of solo gamers wanting to play online games without being forced into group-only content.
To me, a Massively Multiplayer game should allow for the potential of 100+ players interacting together within one instance of a game world. Even if it doesn't happen often. Otherwise, it's just multiplayer.
I chose the value of 100 players because there are multiplayer games that allow for up to approximately 100 players to play within one gaming instance without being considered massively multiplayer. For example, even Battlefield games support up to 64 players and Arma 3 can support more than 100.
Outside of Cyrodiil, I do not think this is possible in ESO as it dynamically segments players seamlessly in busy areas such as Rawl.