I remember playing the original Morrowind, and how we all wished we could play with a friend or two. I think ESO did that very well. ESO does a pretty good job for a solo or a small group.
The first M in MMO stands for Massive, meaning over 1,000 players at one spot at a time. ESO doesn't do very well in this case.
Bombashaman wrote: »I just leave this here:
ESO isn't really an MMO in the traditional sense anyway:
"To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too."
And made it even clearer in a recent interview last week:
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
Bombashaman wrote: »I just leave this here:
ESO isn't really an MMO in the traditional sense anyway:
"To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too."
And made it even clearer in a recent interview last week:
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I tend to believe what the people who makes the game, say. Maybe naive. A fault of mine, I admit.
True, however battleground work just like lots of the WOW PVP instances, except just two parts and queuing work in WOW.DaveMoeDee wrote: »Reminds me of pointless debates over whether Mass Effect or any other game is an RPG.
Except this has an obvious answer. Of course it is. We share servers with a ton of people and can group with any of them at any time to do content together. Any confusion is due to people expecting it to be like certain MMOs in certain ways. I really don't have a point of reference because I have never played any other MMOs.
Saying it is an FPS is not answering the question, as you can obviously have an FPS MMO if you aren't restricted to 16 people on a single map for a 15 minute round. Battlegrounds as a stand alone game would not be an MMO. It would just be an online multiplayer game. Cyrodiil could be debated. But ESO as a whole is not questionable.
This, groups prehaps more in ESO as in WOW as its common for world boss quests who was not an thing in WOW, also two man grinding.Many folks get hung up thinking multi-player in MMO means grouping up. This is not the case. It means multiple players in the same game world. Grouping may or may not occur.
Bombashaman wrote: »I just leave this here:
ESO isn't really an MMO in the traditional sense anyway:
"To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too."
And made it even clearer in a recent interview last week:
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I tend to believe what the people who makes the game, say. Maybe naive. A fault of mine, I admit.