paulsimonps wrote: »Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
... to met another one?
Not sir, let they sit in their lowbie playgrounds (normal).
It seems all you care about is how fast your runs go and if you can take their loot afterwards. Cause I saw you edited the OP to include that lowbies don't have gear you can share with them, you said "At least, I still can share gear with them." in reference to 160+ CP players. Thinking only of yourself, cause you could share your gear with lowbies and they could use it later on but you said you could not share it with them, which means you only thought about what you need.
You want everything to go smooth for you, THEN WHY DO YOU USE THE GROUP FINDER? WHY DO YOU PUG? I sincerely don't get this type of mentality. Are you not in a guild? Is your friends list empty? If you are so demanding of your fellow dungeon runners then why don't you just hand pick them yourself from guilds or friends? Seems like an awful waste for everyone that you do not. The PUG's gets someone that don't want to teach and you don't get your precious speed gear runs.
For anyone that is worried about the quality of the players they run with, DON"T JOIN PICK UP GROUPS! Create your own team and run with them, if you do not then you can't complain. You knew what you were getting in too. Barring people from certain aspects of the game will not help them in learning the mechanics or how to better master their class and role, it will forces them to get slightly higher CP, WHICH DOES NOTHING! I have seen people on the forums say that they Auto kick people that are not at CP cap and that they hated the double exp events cause it ruined the game cause it lowered the time high CP players had to spend to get there, lowering the average skill of a top CP player. CP means NOTHING in regards to how good a player is, and giving them more CP will not automatically make them better players. TEACH AND MOTIVATE, don't abandon and shame. Only if the lowbies outright reject and or get angry when you try to help them is it ok to do anything other than that.
This works in the both sides:
IF YOU WANNA TEACH SOME LOWBIES then announce it in the zone chat, find 3 lowbie and go with them to the any dungeon you want. Let DF to only that guys, who already knows his classes and builds pretty well!
But not, it is not desirable scenario for you. You just wanna keep some "white-forums-knight" view without real desire to help lowbies.
Pathetic
It sounds like a mean poll option, but in reality this is doing every single player a favor. Being the dude that says it's too mean to do this is cool until you come across these terrible group finder situations yourself. Practically all of them disband, and those that succeed include lowbie players being carried by good players with no one leaving happy about it.
*There is nothing wrong with not being effective at a role in the game.*
If you want to light attack your way to victory with Destro and Bow build while queued as a Tank on your Nord DK then more power to you..... just don't hold others back. ZOS has caused these current and longstanding issues by providing us no tutorial for dungeons that teach you how to play your role.
I have run with and carried tons of groups overtime because of this. The amount of groups I have had to carry by playing multiple roles at once to compensate for others is unbelievable. Even then, many groups I have been in had to disband because 1 good DPS isn't always enough to carry a hopeless group. Spending 90min in vCoA II and disbanding after 2 attempts at Valkyn Skoria is NOT fun.
If that lowbie is the DPS, then a second DPS capable of playing through Vet trials (miniscule amount of players) can definitely carry them. If both DPS suck, you could be in there for 2+ hrs without completing. If the tank or healer are completely incapable of fulfilling their roles, it is possible that you will disband (unless there is magically a great player capable of carrying everyone ofc) at the first boss.
I would suggest having a Beginner Dungeon Role Tutorial for CP1-CP159 players, and locking off Veteran group finder for them. Once they reach CP160, an Advanced Dungeon Role Tutorial becomes available to teach players how to somewhat efficiently play roles. After passing this tutorial, they can queue in Vet dungeons.
Just my thoughts on this after playing since console launch and helping hundreds of groups get through content they normally wouldn't.
It sounds like a mean poll option, but in reality this is doing every single player a favor. Being the dude that says it's too mean to do this is cool until you come across these terrible group finder situations yourself. Practically all of them disband, and those that succeed include lowbie players being carried by good players.
*There is nothing wrong with not being effective at a role in the game.*
If you want to light attack your way to victory with Destro and Bow build while queued as a Tank on your Nord DK then more power to you..... just don't hold others back. ZOS has caused these current and longstanding issues by providing us no tutorial for dungeons that teach you how to play your role.
I have run with and carried tons of groups overtime because of this. The amount of groups I have had to carry by playing multiple roles at once to compensate for others is unbelievable. Even then, many groups I have been in had to disband because 1 good DPS isn't always enough to carry a good group. Spending 90min in vCoA II and disbanding after 2 attempts at Valkyn Skoria is NOT fun.
If that lowbie is the DPS, then a second DPS capable of playing through Vet trials (miniscule amount of players) can definitely carry them. If both DPS suck, you could be in there for 2+ hrs without completing. If the tank or healer are completely incapable of fulfilling their roles, it is possible that you will disband (unless there is magically a great player capable of carrying everyone ofc) at the first boss.
I would suggest locking off Veteran group finder for below CP160 players, and then opening it up with an "advanced tutorial" for all roles to teach players how to play.
Just my thoughts on this after playing since console launch and helping hundreds of groups get through content they normally wouldn't.
Yes, I've already explained this at prev. page, please be nice and read it.JR_Returns wrote: »Also for those of you that haven't played the game from the start, veteran is lvl 50+, CP160 is or was lvl V16, so any CP can do vet dungeons because they are vet lvl.
It sounds like a mean poll option, but in reality this is doing every single player a favor. Being the dude that says it's too mean to do this is cool until you come across these terrible group finder situations yourself. Practically all of them disband, and those that succeed include lowbie players being carried by good players.
*There is nothing wrong with not being effective at a role in the game.*
If you want to light attack your way to victory with Destro and Bow build while queued as a Tank on your Nord DK then more power to you..... just don't hold others back. ZOS has caused these current and longstanding issues by providing us no tutorial for dungeons that teach you how to play your role.
I have run with and carried tons of groups overtime because of this. The amount of groups I have had to carry by playing multiple roles at once to compensate for others is unbelievable. Even then, many groups I have been in had to disband because 1 good DPS isn't always enough to carry a good group. Spending 90min in vCoA II and disbanding after 2 attempts at Valkyn Skoria is NOT fun.
If that lowbie is the DPS, then a second DPS capable of playing through Vet trials (miniscule amount of players) can definitely carry them. If both DPS suck, you could be in there for 2+ hrs without completing. If the tank or healer are completely incapable of fulfilling their roles, it is possible that you will disband (unless there is magically a great player capable of carrying everyone ofc) at the first boss.
I would suggest locking off Veteran group finder for below CP160 players, and then opening it up with an "advanced tutorial" for all roles to teach players how to play.
Just my thoughts on this after playing since console launch and helping hundreds of groups get through content they normally wouldn't.
Overall I can agree with out, but not with tutorial part.
Why? I'll try to explain...
In ZOS mind there is NO hard roles and right ways to play - 'play the way you want', right?
All of that ways and builds was found by community and shared many times on numerous sources.
So, if ZOS would take it tutorials, then, by this they would agreed that their game is not that they are desired to be.
Would never happens
[...]
Dumb moron Unfamiliar with that dungeon and capabilities of his class player would die here every time until someone would write in chat "avoid AOE idiot!"
[...]
Yes, I've already explained this at prev. page, please be nice and read it.JR_Returns wrote: »Also for those of you that haven't played the game from the start, veteran is lvl 50+, CP160 is or was lvl V16, so any CP can do vet dungeons because they are vet lvl.
In short: in the current gamestate, 50lvl is not an actual veteran. And this is not a real achievement, even if game achi system still has it.
Chilly-McFreeze wrote: »It sounds like a mean poll option, but in reality this is doing every single player a favor. Being the dude that says it's too mean to do this is cool until you come across these terrible group finder situations yourself. Practically all of them disband, and those that succeed include lowbie players being carried by good players.
*There is nothing wrong with not being effective at a role in the game.*
If you want to light attack your way to victory with Destro and Bow build while queued as a Tank on your Nord DK then more power to you..... just don't hold others back. ZOS has caused these current and longstanding issues by providing us no tutorial for dungeons that teach you how to play your role.
I have run with and carried tons of groups overtime because of this. The amount of groups I have had to carry by playing multiple roles at once to compensate for others is unbelievable. Even then, many groups I have been in had to disband because 1 good DPS isn't always enough to carry a good group. Spending 90min in vCoA II and disbanding after 2 attempts at Valkyn Skoria is NOT fun.
If that lowbie is the DPS, then a second DPS capable of playing through Vet trials (miniscule amount of players) can definitely carry them. If both DPS suck, you could be in there for 2+ hrs without completing. If the tank or healer are completely incapable of fulfilling their roles, it is possible that you will disband (unless there is magically a great player capable of carrying everyone ofc) at the first boss.
I would suggest locking off Veteran group finder for below CP160 players, and then opening it up with an "advanced tutorial" for all roles to teach players how to play.
Just my thoughts on this after playing since console launch and helping hundreds of groups get through content they normally wouldn't.
Overall I can agree with out, but not with tutorial part.
Why? I'll try to explain...
In ZOS mind there is NO hard roles and right ways to play - 'play the way you want', right?
All of that ways and builds was found by community and shared many times on numerous sources.
So, if ZOS would take it tutorials, then, by this they would agreed that their game is not that they are desired to be.
Would never happens
[...]
Dumb moron Unfamiliar with that dungeon and capabilities of his class player would die here every time until someone would write in chat "avoid AOE idiot!"
[...]
Quote shorted for convenience
What role would it enforce when the tutorial explained to not stand in red, how usefull it is to mix DoTs, LA and spammables, how ultimate and resources are regenerated and about the importance of CCs? In a perfect world they would take it so far that they actual mention the different roles for group content.
On the second part... it really shows what kind of guy you are if you have to throw in general insults. It also shows how much effort you want to put in. Just hang with your guildies, if you even have some, and leave lowbies alone. Especially if the heart of your desire is their gear.
Chilly-McFreeze wrote: »It sounds like a mean poll option, but in reality this is doing every single player a favor. Being the dude that says it's too mean to do this is cool until you come across these terrible group finder situations yourself. Practically all of them disband, and those that succeed include lowbie players being carried by good players.
*There is nothing wrong with not being effective at a role in the game.*
If you want to light attack your way to victory with Destro and Bow build while queued as a Tank on your Nord DK then more power to you..... just don't hold others back. ZOS has caused these current and longstanding issues by providing us no tutorial for dungeons that teach you how to play your role.
I have run with and carried tons of groups overtime because of this. The amount of groups I have had to carry by playing multiple roles at once to compensate for others is unbelievable. Even then, many groups I have been in had to disband because 1 good DPS isn't always enough to carry a good group. Spending 90min in vCoA II and disbanding after 2 attempts at Valkyn Skoria is NOT fun.
If that lowbie is the DPS, then a second DPS capable of playing through Vet trials (miniscule amount of players) can definitely carry them. If both DPS suck, you could be in there for 2+ hrs without completing. If the tank or healer are completely incapable of fulfilling their roles, it is possible that you will disband (unless there is magically a great player capable of carrying everyone ofc) at the first boss.
I would suggest locking off Veteran group finder for below CP160 players, and then opening it up with an "advanced tutorial" for all roles to teach players how to play.
Just my thoughts on this after playing since console launch and helping hundreds of groups get through content they normally wouldn't.
Overall I can agree with out, but not with tutorial part.
Why? I'll try to explain...
In ZOS mind there is NO hard roles and right ways to play - 'play the way you want', right?
All of that ways and builds was found by community and shared many times on numerous sources.
So, if ZOS would take it tutorials, then, by this they would agreed that their game is not that they are desired to be.
Would never happens
[...]
Dumb moron Unfamiliar with that dungeon and capabilities of his class player would die here every time until someone would write in chat "avoid AOE idiot!"
[...]
Quote shorted for convenience
What role would it enforce when the tutorial explained to not stand in red, how usefull it is to mix DoTs, LA and spammables, how ultimate and resources are regenerated and about the importance of CCs? In a perfect world they would take it so far that they actual mention the different roles for group content.
On the second part... it really shows what kind of guy you are if you have to throw in general insults. It also shows how much effort you want to put in. Just hang with your guildies, if you even have some, and leave lowbies alone. Especially if the heart of your desire is their gear.
You just afraid to show yourself as "bad" guy. "Oh no, I MUST be tolerated to them", right?But this is just a view, a mask, without real desire to help them become better. "All is OK, you are fine" in mouth and "Oh God, save me from meeting him again" in mind.
No way, if someone bad I would always say him about that, but would also try to explain where and why.
That's a difference between cultures.
Just be fair with yourself at least.
Or I missed something and you are gathering lowbies on carry runs?
paulsimonps wrote: »Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
... to met another one?
Not sir, let they sit in their lowbie playgrounds (normal).
It seems all you care about is how fast your runs go and if you can take their loot afterwards. Cause I saw you edited the OP to include that lowbies don't have gear you can share with them, you said "At least, I still can share gear with them." in reference to 160+ CP players. Thinking only of yourself, cause you could share your gear with lowbies and they could use it later on but you said you could not share it with them, which means you only thought about what you need.
You want everything to go smooth for you, THEN WHY DO YOU USE THE GROUP FINDER? WHY DO YOU PUG? I sincerely don't get this type of mentality. Are you not in a guild? Is your friends list empty? If you are so demanding of your fellow dungeon runners then why don't you just hand pick them yourself from guilds or friends? Seems like an awful waste for everyone that you do not. The PUG's gets someone that don't want to teach and you don't get your precious speed gear runs.
For anyone that is worried about the quality of the players they run with, DON"T JOIN PICK UP GROUPS! Create your own team and run with them, if you do not then you can't complain. You knew what you were getting in too. Barring people from certain aspects of the game will not help them in learning the mechanics or how to better master their class and role, it will forces them to get slightly higher CP, WHICH DOES NOTHING! I have seen people on the forums say that they Auto kick people that are not at CP cap and that they hated the double exp events cause it ruined the game cause it lowered the time high CP players had to spend to get there, lowering the average skill of a top CP player. CP means NOTHING in regards to how good a player is, and giving them more CP will not automatically make them better players. TEACH AND MOTIVATE, don't abandon and shame. Only if the lowbies outright reject and or get angry when you try to help them is it ok to do anything other than that.
This works in the both sides:
IF YOU WANNA TEACH SOME LOWBIES then announce it in the zone chat, find 3 lowbie and go with them to the any dungeon you want. Let DF to only that guys, who already knows his classes and builds pretty well!
But not, it is not desirable scenario for you. You just wanna keep some "white-forums-knight" view without real desire to help lowbies.
Pathetic
LiquidPony wrote: »It's not possible to level the Undaunted skill line efficiently without running veteran dungeons.
I've completed plenty of vet dungeons with players in the CP10-CP159 range. Hell, I did a no-death speed run through vet Elden Hollow I with a group of players all around CP100. Aside from the DLC dungeons, it's not an issues as long as you've got 1 or 2 good, leveled, geared-up players in the group.
I don't think there really needs to be any gatekeeping here. If queueing up and getting a group of people who might need some help getting through the content is not acceptable to you, then don't use the queue.
It is absolutely possible to level Undaunted skill line by doing:
Normal dungeons
Pledges on normal
Borgul delve tasks
No death speed run in the EH1? Seriously? Did you missed part about easy-1-dungeons?
Ok, you can carry 1 lowbie. Nice, me too. Can, but not must and has no will for it.
Let's imagine, that you are entering to DsC2 and see there 2 lowbies. Would you carry them?
Would you carry 3 lowbies? This is possible - that's were a reason to me to start this thread.
So answer please: would you carry them? You said, that lowbies is OK, then, you would carry 3 lowbies? Or you lied?Oh please, no, I'm so care!squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
Not.I don't thinks it is rude to ask to fix some obvious problems.Flameheart wrote: »His rudenness
...
such things like
And not, sure, this is not wise and not OK, but you can't program it.
But restrict access to vet dungeons by CP-lvl would be pretty easy.
RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
LiquidPony wrote: »It's not possible to level the Undaunted skill line efficiently without running veteran dungeons.
I've completed plenty of vet dungeons with players in the CP10-CP159 range. Hell, I did a no-death speed run through vet Elden Hollow I with a group of players all around CP100. Aside from the DLC dungeons, it's not an issues as long as you've got 1 or 2 good, leveled, geared-up players in the group.
I don't think there really needs to be any gatekeeping here. If queueing up and getting a group of people who might need some help getting through the content is not acceptable to you, then don't use the queue.
It is absolutely possible to level Undaunted skill line by doing:
Normal dungeons
Pledges on normal
Borgul delve tasks
No death speed run in the EH1? Seriously? Did you missed part about easy-1-dungeons?
Ok, you can carry 1 lowbie. Nice, me too. Can, but not must and has no will for it.
Let's imagine, that you are entering to DsC2 and see there 2 lowbies. Would you carry them?
Would you carry 3 lowbies? This is possible - that's were a reason to me to start this thread.
So answer please: would you carry them? You said, that lowbies is OK, then, you would carry 3 lowbies? Or you lied?Oh please, no, I'm so care!squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
Not.I don't thinks it is rude to ask to fix some obvious problems.Flameheart wrote: »His rudenness
...
such things like
And not, sure, this is not wise and not OK, but you can't program it.
But restrict access to vet dungeons by CP-lvl would be pretty easy.
There is a problem but it is not lowbies being allowed in vet dungeons. It's players on the whole, <lvl 50, >lvl 50 and >cp 160 alike, having 0 incentive to improve until they start doing vet dungeons. Do cp 30 I find via groupfinder usually suck? Not gonna lie, yeah most of them do.
Do cp 160 I find via groupfinder suck less? Nope, they're equally or more (no more battle leveling) bad usually because they were told to grind to cp 160 and they did, but there wasn't a l2p element anywhere along the way. Do cp 300+ I pug perform better? Some do, most are just as clueless. I've met at least 3 DK tanks in my last few pugs, all in 250 cp+ area, to whom I had to explain what chains, talons and wings are. One actually told me he has no wings-resembling skill because he's not a Warden. See the pattern yet?
Do cp 600+ perform better? Well...sometimes. Being exposed to the game for a long while makes them more likely to figure out their imperfections. But I still see cp 630 spamming 1 attack throughout the whole dungeon, be it aoe or single target, cp 630 tanks with 17k health and healers with 13k health who haven't the foggiest about mechanics nor their class. And, shock of the year, the cp 100 healer I had in vWGT the other day was heaps better than, say, the cp 630 healer with 13k health I ended up with in a pug before. Not just that but cp 100 actually listened to advices whereas cp 630 seemed happy enough to spend the fight dead with me(dps) healing even despite me offering them food.
They're not gonna get better by having more cp. Only way they will(if at all) is by doing content that actually makes them reconsider their build and rotation, which therefore should be done as soon as possible so there're less clueless players out there, not more.
NordSwordnBoard wrote: »I just roll with this strategy:
1 Communication - most content can be explained and defeated with active verbal cooperation regardless of CP/experience. This plays to the whole L2P argument. Some are too bashful to let their lack of knowledge be known, but let me know what you do know so I can address what you don't... and help you. Speaking to someone gives so much more info than just observing their title and gear. This is also how you help a person eliminate themselves from the group. Wasting others' time is a two way street.
2 Roles - keep an eye on that guy with the 2 roles selected. All 3 roles picked probably means you get all three stooges rolled into one potato salad. Some 2 role rollers are great and perform well, but its rare. Some are just impatient and believe casting a wider net in GF results in more people potentially tolerating their antics.
3 Damage - Getting to the first boss usually takes some time, and you can spend some of the dungeon timer penalty getting there and judging along the way. Give them all a chance, some people are trying new builds or rotations. Some people need to be abandoned. When things fail or go horribly wrong, see #1. The problems won't just go away after multiple tries, and the bosses don't get easier as you go. I leave the group before suggesting a kick. If one person is ruining it for others, they get the boot from others or they ruin that group.
Especially on weeknights, I don't have time to do a three or four hour dungeon. I don't see how that's acceptable to anybody not carrying friends or guildies. The sense of accomplishment from getting 6 keys is always better than only one or two (or just a 2 hour fail for nothing). There is a certain understanding between carrier and the carried that has to be reached by both parties. It's a PUG, I'm under no obligations to carry you any more than you have to listen to me about one shot mechanics and hard-casted frags. I can't teach you a rotation and help set your skill bars at the Planar Inhibitor 3rd try - because I'm already long gone before then. I love to help people complete what they couldn't before, but it requires cooperation.
Chilly-McFreeze wrote: »BTW how many times did you ignore the point of my posts now? I shorten and repeat them for you.
What roles would it enforce if the turorial would explain basic mechanics like: red circles, important of rotations, telegraphs, the idea behind the roles in group composition?
What difference does it make from an PoV of experience and player skill to jump from cp159 to cp160?
Why don't you run with your guild mates instead of demanding to take content away from lowlevel players?
Is this because you're avid to get their drops?
Pepper8Jack wrote: »A player's level or number of champion points is not even remotely indicative of said player's knowledge, skill, or ability.
There are plenty of CP 630 players who have no idea what they're doing, no idea how to build a character, and have no idea how to play their role.
Pepper8Jack wrote: »A player's level or number of champion points is not even remotely indicative of said player's knowledge, skill, or ability.
There are plenty of CP 630 players who have no idea what they're doing, no idea how to build a character, and have no idea how to play their role.
This is wrng call
The number of noobs at high CP lvls are very low (and they can be freely reported for account buy) and equals to the number of really good lowbies. This is minority and can be ignored - sorry, but that's how democracy works
Pepper8Jack wrote: »A player's level or number of champion points is not even remotely indicative of said player's knowledge, skill, or ability.
There are plenty of CP 630 players who have no idea what they're doing, no idea how to build a character, and have no idea how to play their role.