hmsdragonfly wrote: »I mean damned main story missions only. Make solo instances for it, and all be fine, nobody complaying about world bosses or random dailyes.
As I remember correctly, quests were mostly in solo instances at launch, but people complained too much about not being able to do quests with friends, so they changed it. Can't please anyone.
Ats all simple: just make these missions in solo instance with opportunity to invite your friends as well, just like in dungeons. Marvel heroes for example hase an option (with switch ON and OFF) for playing "dungeon" missions in solo instances (like AIM laboratory siege or Sinister's lab infiltration), but only missions, its doesent affect large quest areas and grind lones as well as hubs.
Ok i'm going to wrap up my position on this because a few of you a driving me nutz on this post.
OP may have preceived it as false advirtising, but its a stretch given that this game is an MMO. Solo questing implies that you don't need a party member unless you want a social experience, not that your open world story should be devoid of other players similar to a classic RPG. But my problem with this thread isn't the confusion or plight of the OP. Its that people insist that i'm personaly wrong when is say that ESO is an MMO, when its infact an MMO RPG.
I'm taking this side argument to its own thread to see what the community think on the issue. Feel free to join in here:
https://forums.elderscrollsonline.com/en/discussion/356100/is-eso-an-mmo#latest
MLGProPlayer wrote: »You're playing an MMO...
If you want a truly solo experience, you'll need to fire up TES3.