LiquidPony wrote: »It's not possible to level the Undaunted skill line efficiently without running veteran dungeons.
squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
LiquidPony wrote: »It's not possible to level the Undaunted skill line efficiently without running veteran dungeons.
I've completed plenty of vet dungeons with players in the CP10-CP159 range. Hell, I did a no-death speed run through vet Elden Hollow I with a group of players all around CP100. Aside from the DLC dungeons, it's not an issues as long as you've got 1 or 2 good, leveled, geared-up players in the group.
I don't think there really needs to be any gatekeeping here. If queueing up and getting a group of people who might need some help getting through the content is not acceptable to you, then don't use the queue.
Oh please, no, I'm so care!squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
I don't thinks it is rude to ask to fix some obvious problems.Flameheart wrote: »His rudenness
...
such things like
Flameheart wrote: »squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
His rudenness does not bother me and even as I somewhat disagree with the TO (because I think you can't separate bad players who don't care for game mechanics and aren't fulfilling their role and tasks in a vet instance just by CPs), I already enjoy that the topic is a thread now here in the forum (...again)
As a poster above already mentioned, it's good to stir up things from time to time. Maybe it helps some people to rethink their playstyle before entering the next vet instance and reflect such things like:I can create such questions all days.
- Is it a wise idea to stand on 28m shooting light attacks on a boss with scripted random attacks or on a trash group while not having any AoE DoT skil slotted ?
- Is it ok as a healer to not support with shards or bubbles and ele drain especially after the sustain nerf (if people now ask "what sustain nerf" they should take the route to "normal" asap)? Is the healing ultimate really the best method for effective group healing in PvE?
- Is it ok, to queue up as a tank without a taunt on my bars and with lousy resists and ressource pools, so that I have to pull a boss all over the room and out of any AoE ground dots like a headless chicken ?
Simple question: what does community thinks about that?
'Lowbies' - any player of champion rank 1 to 159
Why ppl going to veteran dungeons? For Pledges and to Gear farm.
With lowbie in the party making pledge on HM (for 2 keys) becomes nearly impossible task and you can't share gear with them, because noone need a gear of 150 and lower lvl, lowbies included, because they gaining levels pretty fast and that gear would becomes weak too soon.
They need to farm normals at this levels, no veterans. But the game allows them to queue to veteran dungeons, any of them.
Just to note: pledge (for 1 key) can be done at normal. You just can't do HM at normal, because HM possible at vet only. But having lowbie in the party making HM impossible in this case.
And truly most of high-CP players, when they see a lowbie in the party would do one of this: votekick lowbie or just leave with some "farewell" words to them. Not the best game experience, right?
Sure, not everyone doing this, but not everyone using addons, that allows to see partymemebers levels right on the screen.
So, there is a two options:
1. Do not allow queue to vet at all
2. Allow queue to easy vet dungeons - any dungeon with "1" at the end of the name, i.e. City of Ash 1, Fungal Grotto 1 etc.
Since CP system were introduced and One Tamriel released, the meaning of "veteran" must has been changed too.
That's a meaning of real Veteran: you may didn't know of all dungeons around mechs, but you must know your class perfectly.
Obviously, 99% of lowbies are not veterans. Champions - yes, veterans - not.
As usual, biased pool is biased, but I don't care, because I still have queue penalty time on my tank, after leaving vet Selene's Web with cp10, cp60 and cp110 partymates inside. I've get there after their previous tank left - before the fight even starts. At least, I've tested them at 1st boss - they has failed
P.S. Yes, I've met enough number high-CP players, that acted as crazy noobs, no need to remind me about that. At least, I still can share gear with them.
Giles.floydub17_ESO wrote: »RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
This is more the case. CP level means nothing and most that complain about being in a group with a low CP are often part of the problem. I queue for randoms for the heck of it and during the past year have had maybe 4/5 groups that could not clear. I mostly queue for vet dungeons at that.
Chilly-McFreeze wrote: »Flameheart wrote: »squinceybones wrote: »I am disagreeing with what you want, because you have been quite rude to people in the past.
His rudenness does not bother me and even as I somewhat disagree with the TO (because I think you can't separate bad players who don't care for game mechanics and aren't fulfilling their role and tasks in a vet instance just by CPs), I already enjoy that the topic is a thread now here in the forum (...again)
As a poster above already mentioned, it's good to stir up things from time to time. Maybe it helps some people to rethink their playstyle before entering the next vet instance and reflect such things like:I can create such questions all days.
- Is it a wise idea to stand on 28m shooting light attacks on a boss with scripted random attacks or on a trash group while not having any AoE DoT skil slotted ?
- Is it ok as a healer to not support with shards or bubbles and ele drain especially after the sustain nerf (if people now ask "what sustain nerf" they should take the route to "normal" asap)? Is the healing ultimate really the best method for effective group healing in PvE?
- Is it ok, to queue up as a tank without a taunt on my bars and with lousy resists and ressource pools, so that I have to pull a boss all over the room and out of any AoE ground dots like a headless chicken ?
Do you really believe people will ask themself such questions only because the Group Finder locks people under cp160 out of vet dungeons? I don't think so. Most normal dungeons are so easy you can faceroll them while doing all of your mentioned behaviours. No need to learn involved. The difficulty jump between normal and vet + the absence of anything but a basic tutorial IN GAME is what makes people bad.
Guys light attacking mobs with a bow probably don't care enough to do a little research. Probably they came from skyrim where LA/HA was all you needed to do on a 2h char. Not everyone is familiar with MMO mechanics. So my advise would be to add a little more tutorials, explain why weaving and a rotation are a great thing, instead of locking people out until they are able to satisfy someones selfish needs *looking at you, gear craving voters*.
The experience, knowledge and player skill doesn't suddenly skyrocket just because you went from cp159 to cp160.
because I think you can't separate bad players who don't care for game mechanics and aren't fulfilling their role and tasks in a vet instance just by CPs
Majority doesn't read tutorials.Flameheart wrote: »A tutorial wouldn't be a bad idea
Majority doesn't read tutorials.Flameheart wrote: »A tutorial wouldn't be a bad idea
There will be only one simple thing even with 100 tutorials around: do I allowed to check this box near that dungeon name and press 'Queue' or not.
As it is now.
i love getting paired with 3 wardens who have no idea what they're doing
Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
Don't go in with randoms, though.
Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
... to met another one?
Not sir, let they sit in their lowbie playgrounds (normal).
paulsimonps wrote: »Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
... to met another one?
Not sir, let they sit in their lowbie playgrounds (normal).
It seems all you care about is how fast your runs go and if you can take their loot afterwards. Cause I saw you edited the OP to include that lowbies don't have gear you can share with them, you said "At least, I still can share gear with them." in reference to 160+ CP players. Thinking only of yourself, cause you could share your gear with lowbies and they could use it later on but you said you could not share it with them, which means you only thought about what you need.
You want everything to go smooth for you, THEN WHY DO YOU USE THE GROUP FINDER? WHY DO YOU PUG? I sincerely don't get this type of mentality. Are you not in a guild? Is your friends list empty? If you are so demanding of your fellow dungeon runners then why don't you just hand pick them yourself from guilds or friends? Seems like an awful waste for everyone that you do not. The PUG's gets someone that don't want to teach and you don't get your precious speed gear runs.
For anyone that is worried about the quality of the players they run with, DON"T JOIN PICK UP GROUPS! Create your own team and run with them, if you do not then you can't complain. You knew what you were getting in too. Barring people from certain aspects of the game will not help them in learning the mechanics or how to better master their class and role, it will forces them to get slightly higher CP, WHICH DOES NOTHING! I have seen people on the forums say that they Auto kick people that are not at CP cap and that they hated the double exp events cause it ruined the game cause it lowered the time high CP players had to spend to get there, lowering the average skill of a top CP player. CP means NOTHING in regards to how good a player is, and giving them more CP will not automatically make them better players. TEACH AND MOTIVATE, don't abandon and shame. Only if the lowbies outright reject and or get angry when you try to help them is it ok to do anything other than that.
paulsimonps wrote: »Lord_Dexter wrote: »I simply do not care about dungeons and hardly do in weeks.
If i found lowbie DPS then i quit and requeue after 15 mins..
... to met another one?
Not sir, let they sit in their lowbie playgrounds (normal).
It seems all you care about is how fast your runs go and if you can take their loot afterwards. Cause I saw you edited the OP to include that lowbies don't have gear you can share with them, you said "At least, I still can share gear with them." in reference to 160+ CP players. Thinking only of yourself, cause you could share your gear with lowbies and they could use it later on but you said you could not share it with them, which means you only thought about what you need.
You want everything to go smooth for you, THEN WHY DO YOU USE THE GROUP FINDER? WHY DO YOU PUG? I sincerely don't get this type of mentality. Are you not in a guild? Is your friends list empty? If you are so demanding of your fellow dungeon runners then why don't you just hand pick them yourself from guilds or friends? Seems like an awful waste for everyone that you do not. The PUG's gets someone that don't want to teach and you don't get your precious speed gear runs.
For anyone that is worried about the quality of the players they run with, DON"T JOIN PICK UP GROUPS! Create your own team and run with them, if you do not then you can't complain. You knew what you were getting in too. Barring people from certain aspects of the game will not help them in learning the mechanics or how to better master their class and role, it will forces them to get slightly higher CP, WHICH DOES NOTHING! I have seen people on the forums say that they Auto kick people that are not at CP cap and that they hated the double exp events cause it ruined the game cause it lowered the time high CP players had to spend to get there, lowering the average skill of a top CP player. CP means NOTHING in regards to how good a player is, and giving them more CP will not automatically make them better players. TEACH AND MOTIVATE, don't abandon and shame. Only if the lowbies outright reject and or get angry when you try to help them is it ok to do anything other than that.