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20k DPS Target Skeleton

  • Bazfaps
    Bazfaps
    Dekeon wrote: »
    Joined a new guild that requires folks to have 20k DPS on the target skeleton to play trials in vet.. I play a magic sorcerer so I thought it be ok. Well I couldn't do more than 17k with netch touch and juiliano staff..will power jewelry.I have 2 gold staves and divines on everything. 2334 spell dmg unbuffed. I was told that I needed gold weapons/items. Spent all my money on gold staff and I made 3 pieces of armor gold. It added 1k DPS. most in the guild couldn't get to 20k either. Very frustrated. i had a great time in the game leveling but end game for me sucks. I know I'll get comments that I suck..yada yada yada. But that's ok. Looking for any advice to help. One person said in zone chat that they felt that netchs touch wasnt very good.

    Gold weaps are the most important for damage upgrade the gear honestly imo aint worth it unless your going bleeding edge.

    I would recommend looking at a few guides and mix and match what people are doing to suit your playstyle with a rotation and then practice practice practice!
  • pizzaow
    pizzaow
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    As Oreyn pointed out, your biggest issue is sustain.. it looks like you are trying to do too much (i.e. too many dots). In order to pull off that rotation, you need to be nearly flawless (and fast) with animation cancelling - neither you or I are there yet.

    Heavy attacks restore magic... you never want to skip this in your rotation. It looks like you are more concerned with maintaining your dots, so you sacrifice your heavy attack. So, instead of restoring magic you are spending more.

    First, a couple quick suggestions:
    * Swap bound aegis for inner light; it looks like you are using trash pots (which is fine), but you are never getting the major prophecy buff. I see you have mage's guild leveled up so the difference in magic will be 7% (IL) vs 8% (BA)... Major prophecy is MUCH better than 1% extra magic.

    * Use elemental susceptibility before the fight. Major breach is huge (probably 10% increase in damage). Ele drain is better for sustain, but you need to reapply every 21 seconds. For my own tests, I use susceptibility on the dummy then you can forget about it... and the fewer things you have to apply while you are learning the better.

    * You should get in the hang of heavy attacking on your lightning bar. There is a time and place to heavy attack on your inferno bar, but 90% of the time your lightning bar is better.

    Now the important part: start with a super simple rotation, then gradually add skills.

    1. Liquid lightning and Wall of Elements are your bread and butter and "must haves". Practice those until they are second nature, along with keeping crit surge up.
    LL->la->WoE->[SWAP]->HA->Pet->HA->[SWAP] ... repeat
    Make sure to apply crit surge when its about to run out.
    Get good at this rotation first! I beat maelstrom for the first time just doing this (and shielding). You should be able to pass 20K doing this. The nice thing about heavy attacks is you get a bit of a breather where you can check your buffs and crit surge. Until you have your internal clock going, this breather is needed.

    This rotation is very forgiving if you cast too early. However, use this time to watch your buffs and get a solid feel for the timing.

    2. Add another skill
    LL->la->WoE->[SWAP]->HA->Pet->HA->Curse->[SWAP] ... repeat

    Another skill in your rotation means you'll be spending more magic. If you do run into sustain issues doing this, then drop prey for a rotation or two until your resources come back.

    3. Try an execute:
    Do step 2 until 20%, then: LL->la->WoE la---> and Mage's wrath+la attack until your LL and WoE run out
    This will teach you to look at the heath, and switch things up conditionally. If you've done step 2 right you should come into this with over 50% magic and a pot. This is a case where you want to test exhausting your magic.

    4. Add another skill
    LL->la->WoE->[SWAP]->la->Pet->la->Curse->HA->Destructive clench->[SWAP] ... repeat
    Now we are adding light attack weaving on the front bar. You are also losing a heavy attack so your prerequisites need to be on point or else you'll run into sustain issues. Again, if you do start running into sustain issues then drop clench for a rotation or two until your resources are back.

    The last rotation should push you past 30K DPS, but you need to master 1-3 first. Once you get to this point, and you want to push past, then having the perfect gear traits, running crafted (expensive) potions starts to matter more
    Edited by pizzaow on June 28, 2017 5:24PM
    XBox/NA GT: Pizzaow
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    tunepunk wrote: »

    LpviKls.jpg

    I'm curious how you get that high crit values? My Liquid lightning doesn't get near those values, or even light attack crits for 11k? what's the secret?

    Mundus stone? CP?

    What does your LL tooltip say? What's the actual number on the skill?

    @tunepunk
    My crit is at 58.7% I believe it is, and it never moves throughout the fight. That is what you get with Thief Mundus, 7/7 gold divines, Major Prophecy at 100% uptime, and my gear: 5 Necro, 2 ilambris, 3-4 moonancer, back bar VMA lighting (no crit buffs anywhere in there). Enchants are all magic, spell power. Traits are Divines and Sharp.

    I use different CP for a heavy attack build then a traditional build. Normally I run a force pulse/frags rotation (rule of 4s still applies), but this test was the easier heavy attack version. With the traditional rotation (and someone else running drain) I can get right around 40k on a dummy with a little sorc RNG (frag procs). So basically, for a much more difficult rotation and a lot of sustain issues, you get about 4k more single target. Worth it to some for sure, but certainly not for everyone. 35k single puts you ahead of the vast majority of players.

    CP for HA build:
    56 in Elemental expert, 75 in Thaumaturge, 44 in Elfborn, 16 in Master at Arms, 19 in Staff Expert

    CP for Traditional Build:
    56 in Elemental expert, 75 in Thaumaturge, 40 in Elfborn, 37 in Master at Arms, 2 in Spell Erosion

    Those are courtesy of Nos using Asayre's CP calculator. I tried Alcast's CP, and these performed a hair better for me, but I didnt spend a ton of time messing with it.

    I would need to check on my LL tooltip when I get home. I really dont pay attention to that stuff much to be honest. Get the BIS gear, make it gold, and your tool tip will be what it will be. I am not here to discover or change the meta. I simply try to take meta builds and make them as simple as possible. Simple generally works better when *** hits the fan.
    Edited by Oreyn_Bearclaw on June 28, 2017 5:35PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Last thing I will say, kind of already said it. Your weave is definitely important, but a fluid rotation is MUCH more important. The nice thing about PC is that we can look at fight recaps and see exactly how many light attacks we did and what their DPS is. It is always the first thing I look at on a parse. Then I look to make sure my buffs are all at 100%.

    With the old rotation using FP and Frags, you could expect to get off about 60 light attacks (pre morrowind). When we first got dummies, I was in the high 20's to low 30's. My rotation was an A+, and my weave was a gentlemen's C. I could still hit close to 40k pre patch. Getting that weave up to 60 got me about 2k more (after many hours beating on a dummy) to about 42k. So yes, it's important, but it is not the most important thing. Your weave will never be perfect in an actual fight because lag gets in the way.

    If you look at that parse, I did 37 light attacks. It takes me 8 rotations to kill a dummy. That is 4 back bar dots per, so 32 light attacks. I then typically get off 6 executes, so the perfect weave would be at 38. It only added 3.3k DPS. So again, it matters, but its not the end of the world. Your weave will come with time and practice. You can pull 30k on a dummy without weaving at all.
    Edited by Oreyn_Bearclaw on June 28, 2017 5:49PM
  • FrancisCrawford
    FrancisCrawford
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    I have horrid rotation, and I get 26k dps with: bum bum bum -
    x2 ilambris/infernal guardian
    x5 Necropotence (Lightning front bar)
    x5 Clever Alchemist (Restoration staff back bar) - yeah that's right

    Front bar:
    Familiar, Prey, Blockade, H Ward, Frag - destro ult
    Back bar:
    Familiar, Power Surge, Combat Prayer, H Ward, LL - DboS

    Sometimes I run those spell power potions in which case drop Surge, put Prey there and put innerlight main bar.

    Resto Staff is for Prayer to heal and buff familiar

    Purple staff

    Do you have anything to proc the fire part of Ilambris? If so, I'm missing it.
    Edited by FrancisCrawford on June 29, 2017 3:53AM
  • Morvane
    Morvane
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    Dekeon wrote: »
    Joined a new guild that requires folks to have 20k DPS on the target skeleton to play trials in vet.. I play a magic sorcerer so I thought it be ok. Well I couldn't do more than 17k with netch touch and juiliano staff..will power jewelry.I have 2 gold staves and divines on everything. 2334 spell dmg unbuffed. I was told that I needed gold weapons/items. Spent all my money on gold staff and I made 3 pieces of armor gold. It added 1k DPS. most in the guild couldn't get to 20k either. Very frustrated. i had a great time in the game leveling but end game for me sucks. I know I'll get comments that I suck..yada yada yada. But that's ok. Looking for any advice to help. One person said in zone chat that they felt that netchs touch wasnt very good.

    what u need to **ck target skeleton:

    500+ or 630 cp
    gold weapons first, than try to gold your gear and make spell damage glyphs on jewelry
    no mana regen & HP glyphs, 64 points in magicka

    DELETE restoration staff from account, only double destro to PvE
    now pet really cool and easyer to get 20+k than old-stylish weawing. use it
    all high dps is with destro ultimate

    sometimes u trying a lot of builds, gear but problem is in low CP or incorrect rotation.
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Septimus_Magna
    Septimus_Magna
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    I havent played in a while so I'm missing a lot of BiS gear and came up with the following setup for PVE dps.

    5x necropotence
    5x netch's touch
    1x molag kena/ilambris

    The precise necropotence lightning staffs are not that expensive, sharpened is better ofc but its quite pricey. Netch's touch is easily farmed solo and the other piece can be any monster set until you get what you want. The benefit is that you dont have to do trail or vMA runs to get decent gear.

    Just by applying liquid lighting, elemental blockade, daedric prey and familiar with light/heavy attacks in between its easy to get 20k+ single target dps. Even with self-buffs like power surge, boundless storm and without elemental drain.

    Most dps comes from liquid lightning and elemental blockade so keep these up at all times. Daedric prey and the familiar are trickier in the rotation because you never want to active these too soon, especially Daedric prey is basically wasted if it doesnt pop.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Waffennacht
    Waffennacht
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    I have horrid rotation, and I get 26k dps with: bum bum bum -
    x2 ilambris/infernal guardian
    x5 Necropotence (Lightning front bar)
    x5 Clever Alchemist (Restoration staff back bar) - yeah that's right

    Front bar:
    Familiar, Prey, Blockade, H Ward, Frag - destro ult
    Back bar:
    Familiar, Power Surge, Combat Prayer, H Ward, LL - DboS

    Sometimes I run those spell power potions in which case drop Surge, put Prey there and put innerlight main bar.

    Resto Staff is for Prayer to heal and buff familiar

    Purple staff

    Do you have anything to proc the fire part of Ilambris? If so, I'm missing it.

    Oh gees! I forgot to add how to change the rest for ilambris:

    Drop Resto, place Inferno - drop combat prayer - add your choice of ele drain or pulse or move blockade

    Do this when not solo - to maximize dps.

    Infernal+Resto is for solo play

    Ty for pointing that out
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SirDopey
    SirDopey
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    Dekeon wrote: »
    Joined a new guild that requires folks to have 20k DPS on the target skeleton to play trials in vet.. I play a magic sorcerer so I thought it be ok. Well I couldn't do more than 17k with netch touch and juiliano staff..will power jewelry.I have 2 gold staves and divines on everything. 2334 spell dmg unbuffed. I was told that I needed gold weapons/items. Spent all my money on gold staff and I made 3 pieces of armor gold. It added 1k DPS. most in the guild couldn't get to 20k either. Very frustrated. i had a great time in the game leveling but end game for me sucks. I know I'll get comments that I suck..yada yada yada. But that's ok. Looking for any advice to help. One person said in zone chat that they felt that netchs touch wasnt very good.

    Grab some popcorn and sit in front of youtube for a few hours watching top DPS against the skeleton then spent a couple of hours a night doing the same against your own skeleton. You'll be hitting 25k within a week, 30k not long after
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
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    The easiest way to pull 20k DPS on a target dummy is with a Heavy Attack sorc pet build. It can certainly be done with a non-pet build as well. Dont feel bad, almost nobody is pulling 20k out of the gates when they first get to end game. It can be very overwhelming.

    First, lets start with gear. For your 5 piece: Necro vs. Netchs vs Julianos. Necro is best with a pet, Netchs is best without a pet (requires double lighting), Julianos is more than capable of pulling 20k plus with either. For Jewelry, Willpower is perfectly fine until you get trials jewelry. For weapons, ideally you want a trial staff (moondancer/aether) on your front bar, and a VMA staff on your back bar. Both sharp, both lighting (back bar fire is best in a good trial group, but for a dummy, double lighting is where its at). As I am guessing you dont have those, any sharp lighting staffs will work. Spell damage enchant on front bar, shock enchant on back.

    Monster sets: this might be a small issue. You certainly dont need a monster set to pull 20k, but its basically free DPS of 2-3k. The right monster set might get you where you need to go on its own. ilambris is best, but grothdar or even skoria can work. Dont worry about traits too much on the monster set at first, the good ones will come with time. With either netch or necro, you will want one medium and one heavy for your head/shoulders, but it doesnt matter in the slightest as to which is which. Weight is more important than trait for your head/shoulders pieces, because you want to take advantage of undaunted passives

    Since you already have gold netchs touch, no reason you cant go with that. With netches touch (and pretty much always on a dummy) you want to go double lighting staff. Make sure you put 75 pts into thaumaturge for the exploiter passive if you have the CP for it. If you are really low non CP, that might not be a viable option just yet. If you want the easier route, gets some Necro gear (a good sorc carries both), and then clench becomes volatile familar, and Haunting curse can become daedric prey.

    Necro Bars:

    Back: Bound Aegis, Liquid Lighting, Elemental Blockade, Volatile Familiar, Daedric prey, Shooting Star,
    Front: Bound Aegis, Inner Light, Volatile Familiar, Mages Wrath, Shield, Elemental Rage*

    *we front bar elemental rage for the destro passives. On a dummy, you can drop shield for elemental drain and swap your ultimates. Front bar shooting star is ideal or the max magic buff.

    Netch Bars:

    Back: Bound Aegis, Liquid Lighting, Elemental Blockade, Destructive clench, Haunting Curse, Shooting star
    Front: Bound Aegis, Inner Light*, Ward (ele drain on a dummy), Mages Wrath, Boundless storm* (could be surge if you dont want to run potions), elemental rage.

    *These are really a flex spot, but boundless storm is not bad with netches and helps with survival, and inner light will boost your magic for more DPS. It also boosts crit, but you should be running spell power potions if trying to get good parses. When I run netch, i usually drop boundless and inner light and run Force pulse and frags here, but the rule of 4s still applies (see below: 4 back bar skills, 4 front bar skills). You can also front bar clench so you can swap elemental rage to your back bar.

    These are not meta DPS bars, but they are very easy to hit your goal. Your back bar has 4 DOTs and a toggle, your front bar is stacked with sorc skills to boost your spell damage.

    Rotation: Sorcs are all about counting 4s, just like your favorite song. Cast your four back bar dots, swap, cast 4 skills on your front bar, swap, repeat. The catch, is that a heavy attack counts as 2 skills. So the simplest rotation looks like this: LL,Blockade, Clench/Pet, Curse/prey, swap, HA, HA, Swap, repeat. Where the skill comes in is trying to light weave these DOTs. The biggest mistake is hanging out on your front bar too long. The vast majority of your DPS comes from your back DOTs, so you need to cast them on cooldown.

    On the non pet build, you should actually cast your curse every other rotation for max DPS. On a pet build, you would cast daedric prey every rotation. When you get to 20%, the only thing that changes is that your 2 heavy attacks become 4 mages wrath weaves (rule of 4s) but but make sure you still keep up the back bar DOTS.

    This is a totally self buffed parse of the Heavy Attack pet build with Necro. You will notice that my light weave does about 3.3k DPS. So your weave is important but shouldnt be a deal breaker for hitting 20k.

    LpviKls.jpg

    Where are you getting berserker from???
    NA PC | AD
    xx Doc Holliday xx
  • Narvuntien
    Narvuntien
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    I have only just been able to hit 20K dps myself on a magdk not sorc so i can't help on that.

    The key is the use of light attack between spells.
    Also what enchantments are you using on your weapons?
    spell damage and/or magicka drain potions can be very helpful.

    I have to play with 300 ping so I am not even sure I can get higher than 20k, just too much lag to animation cancel and double tapping of abilities running me out of magicka.
  • Draqone
    Draqone
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    SirDopey wrote: »
    Where are you getting berserker from???

    That's not Minor Beserk berserker, that's the weapon dmg enchant berserker.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • idk
    idk
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    Turelus wrote: »
    It's probably just your rotation and if you're adding a light attack weave.

    Light Attack Wave is a simple one to explain, it's basically a part of the larger animation cancelling mechanic.
    You do a light attack, before the full animation has played you press you skill, this cuts the attack animation and let's you fire your skill, do this with every skill effectively adding the light attack damage onto every skill you use.

    As for the skill rotations and what buffs builds to use I would say check guides on AlcastHQ, Tamriel Foundry and other sites which dedicated to end game builds and mechanics. You can also find videos and guides on most on how to animation cancel and how that will bring your DPS us.

    Links to AlcastHQ and Tamriel Foundry can be found in my signature for quick access, otherwise head to Google and just start searching, check dates of builds and guides as some may be outdated.

    Yes, Alcast has good builds and Tamriel Foundry is a good source as well. For TF make sure the build is updated for Morrowind and that there is a parse that is at least in the high 30k range to make sure it is not just someone's idea of a cool build.

    It is good your looking at a guild with a DP requirement for raiding and 20k is enough to get through Craglorn trials fine. Actually enough for vMoL as long as the group can handle the mechanic fine. Good luck getting into that guild.
  • JDC1985
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    I havent sorced in months I got mine out last night and tried a rotation it was sloppy but I got 33k which is low so your doing something wrong just keep practicing.
  • ATEK302
    ATEK302
    JDC1985 wrote: »
    I havent sorced in months I got mine out last night and tried a rotation it was sloppy but I got 33k which is low so your doing something wrong just keep practicing.

    Mind sharing your gear and rotation and CP?
  • Dekeon
    Dekeon
    I can tell you this getting 20K on the target skeleton is a lot harder than you think. Now I'm not saying anybody is lying here but since people can't see your DPS a lot of folks say I do this this and this and everyone that comes to the house and does the practice on it doesn't get 20K. What I have found is the folks that I know who can do it have perfect light weaving and animation cancelling. It's a shame you have to do this and play a way in which the game was not intended to hit this number which is completely ridiculous to me. I have a very good setup I have a very good understanding of what my character is doing I'm just not good at animation canceling and like weaving which is something I'll have to practice that if I want to hit that number. But I really want to thank all the folks who gave such great advice and took time to write and comment on this it's really helped me and I am getting better at the game.
  • Arcon2825
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    Would be interesting to know, ZoS calculates the fact people are using animation canceling or not during encounter design.
    I was having a hard time at the target skeleton the last few days, but yes, you're right: the game depends on something that was unintended first.
    Xbox EU
    CP 1600+:
    Laeleith - Magicka Sorcerer DD, Vampire
    Maryssía - Stamina Dragonknight Tank
    Thaleidria - Magicka Templar Healer
    Zemene - Magicka Necromant DD
    Poohie - Magicka Warden DD
    Elyveya - Stamina Nightblade DD
  • Masel
    Masel
    Class Representative
    This is my current build for vMA and Group Content, simply replace Shooting Star on front bar for Elemental Rage and Elemental Suceptibility for Ward:

    screenshot_20170703_193416.png

    And this is waht it can do:

    screenshot_20170703_193322.png

    This is a fully selfsustainable build, so it doesnt even need ele drain on a dummy to be able to do that amount of DPS nor does it require Potions to nor run out of magicka. The higher Drain than regen only occurs due to execute phase, where you don't do Heavy attacks and replace them with one Mages Wrath per second. I'm no vampire either. You coudl probably get out more DPS on the dummy, but what good is it if you run out of mag on any fight that is longer than this dummy? this build does those dps on any dummy, even centurions.

    Rotation is also easy peasy:

    I do Surge, Thunderous Rage if available, LA, Liquid Lightning, ,LA, Blockade, Bar Swap, Full HA, Pet, Full HA, Daedric Prey, Half HA, Bar Swap and repeat from Liquid Lightning and recast Surge every third rotation.

    Might be interesting to check out for some of the people in this thread. Doesnt use Necro and doesnt use netch as well.


    Edited by Masel on July 3, 2017 5:43PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Jitterbug
    Jitterbug
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    Keep practicing. I moved my magden from 13k to 20k in a couple nights.
  • Darnathian
    Darnathian
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    Masel92 wrote: »
    This is my current build for vMA and Group Content, simply replace Shooting Star on front bar for Elemental Rage and Elemental Suceptibility for Ward:

    screenshot_20170703_193416.png

    And this is waht it can do:

    screenshot_20170703_193322.png

    This is a fully selfsustainable build, so it doesnt even need ele drain on a dummy to be able to do that amount of DPS nor does it require Potions to nor run out of magicka. The higher Drain than regen only occurs due to execute phase, where you don't do Heavy attacks and replace them with one Mages Wrath per second. I'm no vampire either. You coudl probably get out more DPS on the dummy, but what good is it if you run out of mag on any fight that is longer than this dummy? this build does those dps on any dummy, even centurions.

    Rotation is also easy peasy:

    I do Surge, Thunderous Rage if available, LA, Liquid Lightning, ,LA, Blockade, Bar Swap, Full HA, Pet, Full HA, Daedric Prey, Half HA, Bar Swap and repeat from Liquid Lightning and recast Surge every third rotation.

    Might be interesting to check out for some of the people in this thread. Doesnt use Necro and doesnt use netch as well.


    Also. Correct me if im wrong but you need a destro ability on both bars or u are losing damage from passives
  • Darnathian
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    Masel92 wrote: »
    This is my current build for vMA and Group Content, simply replace Shooting Star on front bar for Elemental Rage and Elemental Suceptibility for Ward:

    screenshot_20170703_193416.png

    And this is waht it can do:

    screenshot_20170703_193322.png

    This is a fully selfsustainable build, so it doesnt even need ele drain on a dummy to be able to do that amount of DPS nor does it require Potions to nor run out of magicka. The higher Drain than regen only occurs due to execute phase, where you don't do Heavy attacks and replace them with one Mages Wrath per second. I'm no vampire either. You coudl probably get out more DPS on the dummy, but what good is it if you run out of mag on any fight that is longer than this dummy? this build does those dps on any dummy, even centurions.

    Rotation is also easy peasy:

    I do Surge, Thunderous Rage if available, LA, Liquid Lightning, ,LA, Blockade, Bar Swap, Full HA, Pet, Full HA, Daedric Prey, Half HA, Bar Swap and repeat from Liquid Lightning and recast Surge every third rotation.

    Might be interesting to check out for some of the people in this thread. Doesnt use Necro and doesnt use netch as well.


    How are you proccing fire for Illambris?
  • Darnathian
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  • Dekeon
    Dekeon
    Masel92 wrote: »
    This is my current build for vMA and Group Content, simply replace Shooting Star on front bar for Elemental Rage and Elemental Suceptibility for Ward:

    screenshot_20170703_193416.png

    And this is waht it can do:

    screenshot_20170703_193322.png

    This is a fully selfsustainable build, so it doesnt even need ele drain on a dummy to be able to do that amount of DPS nor does it require Potions to nor run out of magicka. The higher Drain than regen only occurs due to execute phase, where you don't do Heavy attacks and replace them with one Mages Wrath per second. I'm no vampire either. You coudl probably get out more DPS on the dummy, but what good is it if you run out of mag on any fight that is longer than this dummy? this build does those dps on any dummy, even centurions.

    Rotation is also easy peasy:

    I do Surge, Thunderous Rage if available, LA, Liquid Lightning, ,LA, Blockade, Bar Swap, Full HA, Pet, Full HA, Daedric Prey, Half HA, Bar Swap and repeat from Liquid Lightning and recast Surge every third rotation.

    Might be interesting to check out for some of the people in this thread. Doesnt use Necro and doesnt use netch as well.


    Thats cool..BUT you already have the best stuff around...Gold items, divines, gold moondancer. You ran 100's of trials for that stuff...no offense but most dont have those items.
  • exeeter702
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    Dekeon wrote: »
    I can tell you this getting 20K on the target skeleton is a lot harder than you think. Now I'm not saying anybody is lying here but since people can't see your DPS a lot of folks say I do this this and this and everyone that comes to the house and does the practice on it doesn't get 20K. What I have found is the folks that I know who can do it have perfect light weaving and animation cancelling. It's a shame you have to do this and play a way in which the game was not intended to hit this number which is completely ridiculous to me. I have a very good setup I have a very good understanding of what my character is doing I'm just not good at animation canceling and like weaving which is something I'll have to practice that if I want to hit that number. But I really want to thank all the folks who gave such great advice and took time to write and comment on this it's really helped me and I am getting better at the game.

    Wether or not you chose to believe it, light attacking between the global cooldown is very much intended in this game. "Animation canceling" is a simple byproduct of that mechanic. All you are actually doing when you light attack weave is you are applying a light attack at the moment an ability reaches its resolve point and thus you are cutting short the recovery animation of a skill ie. the useless part of a skills animation that serves no purpose other than to look natural in combat. Light attack weaving is basically akin to "white attacks" from your traditional WoW styled mmo combat. They are off the GCD.

    As far as a pve rotation goes, attack weaving and animation canceling are essentially the same. Anyone that tells you otherwise or tries to suggest block canceling has a place in a pve dps rotation should be immediately ignored.

    Again.... having an air tight rotation including applying white attacks off the GCD (which naturally results in cutting off recovery animations of skills) is an intended game mechanic and needs to be honed if one wants to improve their dps. Plain and simple.
    Edited by exeeter702 on July 4, 2017 9:06PM
  • Oreyn_Bearclaw
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    Dekeon wrote: »
    I can tell you this getting 20K on the target skeleton is a lot harder than you think. Now I'm not saying anybody is lying here but since people can't see your DPS a lot of folks say I do this this and this and everyone that comes to the house and does the practice on it doesn't get 20K. What I have found is the folks that I know who can do it have perfect light weaving and animation cancelling. It's a shame you have to do this and play a way in which the game was not intended to hit this number which is completely ridiculous to me. I have a very good setup I have a very good understanding of what my character is doing I'm just not good at animation canceling and like weaving which is something I'll have to practice that if I want to hit that number. But I really want to thank all the folks who gave such great advice and took time to write and comment on this it's really helped me and I am getting better at the game.

    @Dekeon

    If you read the posts and look at the fight recaps, you will notice that light attacks (weaving) amounted to 3.3k dps on my parse and 1.4k on Masel's. Iit's not insignificant, but it is also not required to hit 30k. The only other thing I do that resembles animation canceling is bar swap canceling skills when I switch bars. Almost everyone does that without realizing. I don't want to start an AC debate, but hitting 30k does not require any type of AC.
  • Vaoh
    Vaoh
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    Turelus wrote: »
    It's probably just your rotation and if you're adding a light attack weave.

    Light Attack Wave is a simple one to explain, it's basically a part of the larger animation cancelling mechanic.
    You do a light attack, before the full animation has played you press you skill, this cuts the attack animation and let's you fire your skill, do this with every skill effectively adding the light attack damage onto every skill you use.

    As for the skill rotations and what buffs builds to use I would say check guides on AlcastHQ, Tamriel Foundry and other sites which dedicated to end game builds and mechanics. You can also find videos and guides on most on how to animation cancel and how that will bring your DPS us.

    Links to AlcastHQ and Tamriel Foundry can be found in my signature for quick access, otherwise head to Google and just start searching, check dates of builds and guides as some may be outdated.

    ^^^^everything here! Check those sites!
  • Vaoh
    Vaoh
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    As a Magicka Sorcerer, the BiS gear would be:

    • 2x Ilambris (1 heavy helm, 1 medium shoulders)
    • 5x Julianos/Netches Touch/Necropotence (5 light armor)
    • 4x Moondancer (3 jewelry, 1 lightning staff)
    • 1x vMA Inferno Staff
    • Divines/Sharpened triats, The Thief mundus stone, Max Magicka/Spell Damage glyphs

    ****HOWEVER****

    You can replace a lot of it and still pull out close to the same DPS.

    - Ilambris is tough to get, but run your daily Undaunted Pledges until you acquire it in Divines or Infused. This set is a must have.
    - Moondancer jewelry+lightning staff is very difficult to get. Luckily, it can be replaced with Willpower jewelry and a random crafted staff or Master staff.
    - Julianos is crafted, and right next to Netches Touch in DPS. Necropotence is only better if using Volatile Familiar
    - Only weapons need to be Gold quality


    ~ For your Skills/Rotation ~

    The easiest setup to pull high DPS would be to slot your skills like this:

    Frontbar lightning staff:
    1. Crystal Frags
    2. Mages Wrath
    3. Summon Volatile Familiar/Bound Aegis
    4. Force Pulse
    5. Inner Light
    U. Shooting Star

    Backbar inferno staff:
    1. Empowered Ward
    2. Liquid Lightning
    3. Summon Volatile Familiar/Bound Aegis
    4. Flex slot/Daedric Pray - Power Surge/Destructive Clench/Boundless Storm/etc
    5. Blockade of Fire
    U. Fiery Rage

    Volatile Familiar rotation:
    • Liquid Lightning -> Blockade of Fire -> Volatile Familiar -> Daedric Prey -> 5x Force Pulse/Mages Wrath -> Repeat
    - Channel Lightning Heavy Attacks in place of Force Pulse/Mages Wrath casts. A Lightning Heavy attacks takes up the time of 2x Force Pulse casts
    - Cast Mages Wrath in place of Force Pulse. Cast Crystal Frag procs in place of Force Pulse and Mages Wrath. Cast your Ultimate in place of Force Pulse, Mages Wrath, or Crystal Frags.

    Non-Pet, Bound Aegis rotation:
    • Liquid Lightning -> Blockade of Fire -> Destructive Clench/Daedric Prey/Boundless Storm/Power Surge (if you have it) -> 6x Force Pulse/Mages Wrath -> Repeat
    - Channel Lightning Heavy Attacks in place of Force Pulse/Mages Wrath casts. A Lightning Heavy attacks takes up the time of 2x Force Pulse casts
    - Boundless Storm is only cast once every other rotation.
    - Power Surge is only cast every three rotations.
    - Cast Mages Wrath in place of Force Pulse. Cast Crystal Frag procs in place of Force Pulse and Mages Wrath. Cast your Ultimate in place of Force Pulse, Mages Wrath, or Crystal Frags.
  • Vaoh
    Vaoh
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    Dekeon wrote: »
    I can tell you this getting 20K on the target skeleton is a lot harder than you think. Now I'm not saying anybody is lying here but since people can't see your DPS a lot of folks say I do this this and this and everyone that comes to the house and does the practice on it doesn't get 20K. What I have found is the folks that I know who can do it have perfect light weaving and animation cancelling. It's a shame you have to do this and play a way in which the game was not intended to hit this number which is completely ridiculous to me. I have a very good setup I have a very good understanding of what my character is doing I'm just not good at animation canceling and like weaving which is something I'll have to practice that if I want to hit that number. But I really want to thank all the folks who gave such great advice and took time to write and comment on this it's really helped me and I am getting better at the game.

    @Dekeon

    Light Attack weaving is the part that adds a lot of DPS and is necessary for a variety of reasons (lots of light attack damage, proccing enchants, proccing sets, proccing passives, etc). Gotta do this to really pull the best numbers. I love this part of ESO tbh. Also, considering the fights you encounter in Vet trials and those Speed Run requirements, it is fully intended for this to be a feature.

    Animation Cancelling is a side effect of having ESO feel "reactive". If it wasn't possible thenyou would die A LOT in PvE and the game would feel extremely clunky.

    It does not provide any benefit in PvE to Animation Cancel because all skills are on a 0.9-1.0 second GCD (Global Cooldown).
    No matter how great you Animation Cancelling stuff, you won't cast your rotation faster by doing it. Perhaps it can smoothen something out by casting a skill and then immediately bar swapping, but it won't speed things up. It'd be a serious issue if it did increase rotation speed lol.

    Animation Cancelling is useful in PvP to cast skills strategically. For example, you can cast a skill a few milliseconds faster, but then have to wait those extra few milliseconds out on your next skill cast, which can help with burst damage or shielding in particular.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Vaoh wrote: »
    As a Magicka Sorcerer, the BiS gear would be:

    • 2x Ilambris (1 heavy helm, 1 medium shoulders)
    • 5x Julianos/Netches Touch/Necropotence (5 light armor)
    • 4x Moondancer (3 jewelry, 1 lightning staff)
    • 1x vMA Inferno Staff
    • Divines/Sharpened triats, The Thief mundus stone, Max Magicka/Spell Damage glyphs

    ****HOWEVER****

    You can replace a lot of it and still pull out close to the same DPS.

    - Ilambris is tough to get, but run your daily Undaunted Pledges until you acquire it in Divines or Infused. This set is a must have.
    - Moondancer jewelry+lightning staff is very difficult to get. Luckily, it can be replaced with Willpower jewelry and a random crafted staff or Master staff.
    - Julianos is crafted, and right next to Netches Touch in DPS. Necropotence is only better if using Volatile Familiar
    - Only weapons need to be Gold quality


    ~ For your Skills/Rotation ~

    The easiest setup to pull high DPS would be to slot your skills like this:

    Frontbar lightning staff:
    1. Crystal Frags
    2. Mages Wrath
    3. Summon Volatile Familiar/Bound Aegis
    4. Force Pulse
    5. Inner Light
    U. Shooting Star

    Backbar inferno staff:
    1. Empowered Ward
    2. Liquid Lightning
    3. Summon Volatile Familiar/Bound Aegis
    4. Flex slot/Daedric Pray - Power Surge/Destructive Clench/Boundless Storm/etc
    5. Blockade of Fire
    U. Fiery Rage

    Volatile Familiar rotation:
    • Liquid Lightning -> Blockade of Fire -> Volatile Familiar -> Daedric Prey -> 5x Force Pulse/Mages Wrath -> Repeat
    - Channel Lightning Heavy Attacks in place of Force Pulse/Mages Wrath casts. A Lightning Heavy attacks takes up the time of 2x Force Pulse casts
    - Cast Mages Wrath in place of Force Pulse. Cast Crystal Frag procs in place of Force Pulse and Mages Wrath. Cast your Ultimate in place of Force Pulse, Mages Wrath, or Crystal Frags.

    Non-Pet, Bound Aegis rotation:
    • Liquid Lightning -> Blockade of Fire -> Destructive Clench/Daedric Prey/Boundless Storm/Power Surge (if you have it) -> 6x Force Pulse/Mages Wrath -> Repeat
    - Channel Lightning Heavy Attacks in place of Force Pulse/Mages Wrath casts. A Lightning Heavy attacks takes up the time of 2x Force Pulse casts
    - Boundless Storm is only cast once every other rotation.
    - Power Surge is only cast every three rotations.
    - Cast Mages Wrath in place of Force Pulse. Cast Crystal Frag procs in place of Force Pulse and Mages Wrath. Cast your Ultimate in place of Force Pulse, Mages Wrath, or Crystal Frags.

    My only pushback is what you say about ilambris. When starting out, run any trait you get, as long as you can make 5/1/1 work. Weight is more important than trait. The traits on your weapons are VERY important. Having a bad trait or 2 on armor is not going to be noticeable unless you are really pushing the envelope. Heck, the first 600k VMA run was done with a purple well-fitted shoulder.
  • Waffennacht
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    I have a purple precise necro staff, compared to gold Sharpened, roughly how much am I losing by using it?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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