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Proc set nerfs incoming ?

  • Knootewoot
    Knootewoot
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    Ooooh :neutral: and I just looted a sharpened viper axe yesterday. Guess I must change from melee mag-cool-blade to proctard today if I want to enjoy it. I got selene+viper+eternal hunt at the ready. I would have sold the axe, but it's BOP.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Knootewoot
    Knootewoot
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    They should add a proc cooldown. 1 proc per 4s? Procs are strong but are broken if they stack.

    Of course they need to adjust sets individually.

    Viper
    Selene
    Red mountain
    Skoria
    Grothdarr - to an extent

    They are the 'strong' proc sets, leave things like winterborn/ overwhelming surge etc... alone.

    Don't make them dots as thats just a disadvantage to dk's/ sorc's and nb's (to a lesser extent), templars will be basically immune to another thing like they already are to most things like curse/ dk dots etc..

    At the least they should change Viper to a 10% change to proc every 4 seconds. Now it's just a free 9k damage which is more then most of my skills do. It's on everyones deathrecap 2-3 times.

    These sets you mentioned, and infernal cloakdetector guardian should be removed from PvP in my opinion. But then again.. I am no game developer what do I know. If I made a game gear would be just for protection and have no stats at all. That's why I have a deskjob.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Malmai
    Malmai
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    Def needs nerf in pvp with 30k resist and 20% in Ironclad and selene still hits for like 8k+ wtf... Now put in there viper and random set like red mountain and u get rekt just buy procs... They need to put it like that so u cant use all 3 procs at once... That would be good tweak and than they can leave dmg alone...
  • KingJ
    KingJ
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    KingJ wrote: »
    glavius wrote: »
    50% nerf from battlespirit would make all procs not be used at all. Might as well remove them then.
    That's a good thing.

    Killing sets is never a good thing, we have enough useless sets as it is.
    When it comes to offensive proc sets they need to be killed and erased from the game.Buff certain crafted sets and utility sets to make people want to use them.
  • josiahva
    josiahva
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    I am really tired of people calling for nerfs. Are there over-performing sets ans skills? Absolutely. That being said...who cares? It doesn't matter, the game is an equal playing field. EVERYONE can run over-performing skills and sets. ANYONE can build to counter a particular setup. It doesn't matter if they nerf set A or set B, because then people will just make another build that is "over-performing" instead....no amount of nerfs will EVER equalize the playing field, because said playing field is already equal. Its marginally more viable to buff other sets as a way of encouraging build diversity, but in the end nerfs wont stop anything, all they will do is lead to new builds which will continue to "over-perform" in relation to the average build. This is not new...I have played MTG for 20 years and have seen the same thing...except in that game with sets rotating in and out of the "standard" format they have a bit more control...but it still doesnt matter one little bit...there is always someone who comes up with some over-performing build and you always end up with the same dozen builds. All you do in that meta is make a build that can handle any of the top 8 builds in the format, whatever you come up with will work better against some of them than others...this is just the reality of playing a dynamic PvP game. You WILL be facing many of the same meta builds that will be overperforming in relation to the standard...nerfing anything and everything will not change that basic fact, this is the responsibility of the PLAYER to adapt to the new meta to stay relevant...NOT adapting the meta to the player.
  • Rohamad_Ali
    Rohamad_Ali
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    josiahva wrote: »
    I am really tired of people calling for nerfs. Are there over-performing sets ans skills? Absolutely. That being said...who cares? It doesn't matter, the game is an equal playing field. EVERYONE can run over-performing skills and sets. ANYONE can build to counter a particular setup. It doesn't matter if they nerf set A or set B, because then people will just make another build that is "over-performing" instead....no amount of nerfs will EVER equalize the playing field, because said playing field is already equal. Its marginally more viable to buff other sets as a way of encouraging build diversity, but in the end nerfs wont stop anything, all they will do is lead to new builds which will continue to "over-perform" in relation to the average build. This is not new...I have played MTG for 20 years and have seen the same thing...except in that game with sets rotating in and out of the "standard" format they have a bit more control...but it still doesnt matter one little bit...there is always someone who comes up with some over-performing build and you always end up with the same dozen builds. All you do in that meta is make a build that can handle any of the top 8 builds in the format, whatever you come up with will work better against some of them than others...this is just the reality of playing a dynamic PvP game. You WILL be facing many of the same meta builds that will be overperforming in relation to the standard...nerfing anything and everything will not change that basic fact, this is the responsibility of the PLAYER to adapt to the new meta to stay relevant...NOT adapting the meta to the player.

    If you don't like nerfs them you are in the wrong place . MMOs are all like this . Constantly chasing the meta . Grace periods last longer in eso then some other games but there is nothing here but constant change .
  • IcyDeadPeople
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    Tryxus wrote: »
    I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.

    Proc sets provide minute dps in pve anyway.

    Depends on the set and the setup.

    Will also likely depend on what sets are effected.

    Kodi was on the show and had suggested a global cooldown so three proc sets can not proc at once . Gina said they are open for suggestions and feedback but do not blame her as she does not touch the game code and if she did it would be worse . Much worse .

    Now that's the change that's needed

    How about all the trash proc sets? Nobody is complaining about dying from Ashen Grip or Song of Lamae etc, not to mention the proc sets that add a damage shield or healing, various other effects.

    What's actually needed is examination of specific sets that are overperforming. If people feel Viper and Selene are doing too much damage, then reduce the damage or proc chance for Viper and Selene, not every possible thing that procs in this game.


    Edited by IcyDeadPeople on June 26, 2017 4:50PM
  • kevlarto_ESO
    kevlarto_ESO
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    The best nerf for proc sets would be to remove them, they we not needed in the past not needed now, what a balancing nightmare the devs have made for themselves.
  • Skander
    Skander
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    I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.

    How can pve get screwed if proc sets are overall nerfed?
    Get a challange for one time. Proc sets remove most of the skill used in this game
    I meme, but my memes are so truthful they hurt
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  • Mazbt
    Mazbt
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    They need to look at the proc sets at a case by case level. The ones that are getting a lot of complaints are viper, red mountain, selene's, velidreth, tremor scale. Adjust them in some way. adjust proc chances, overall damage, animation changes, a secondary effect and a decrease in damage. not allowing monster sets to stack with 5 piece procs. Lots of things they can do.

    edit; I think the proc sets that scale with master of arms should be looked at.....maybe not scaling with that cp would help. So u can only squeeze out more proc damage from using swords, and minor bezerk, and golding out gear.
    Edited by Mazbt on June 26, 2017 5:01PM
    Mazari the Resurrected (AD)- PVP stamplar main
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  • SirSocke
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    Nerf those tankheals then I will agree with nerfing procsets. But procsets were the only way to kill those tankheals for now. Period.
    Bosmer stamina nightblade!
  • NordJitsu
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    KingJ wrote: »
    glavius wrote: »
    50% nerf from battlespirit would make all procs not be used at all. Might as well remove them then.
    That's a good thing.

    Killing sets is never a good thing, we have enough useless sets as it is.

    Maybe just disable them in PvP then? I know their philosophy is to have the same gear be useful across the game but this is an example of why that might not work. We already have sets that are only useful in Trials (extra damage or defense against mobs) and only useful in PvP (extra damage or defense against players or siege).

    RNG is a pretty bad idea in PvP. It ruins competition. When that RNG can be manipulated to be both consistent and brokenly overpowered, it's even worse.

    I just don't see how the current set can be left in PvP and still be as powerful as you want it to be in PvE.

    Someone above me suggested just removing the offensive proc sets or focusing just on Selene and Viper. Those are good options. There are many defensive and utility procs that are no issue at all.
    Edited by NordJitsu on June 26, 2017 5:08PM
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • josiahva
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    SirSocke wrote: »
    Nerf those tankheals then I will agree with nerfing procsets. But procsets were the only way to kill those tankheals for now. Period.

    Why are you worried about killing tankheals? They dont do enough damage to kill you...you are wasting your time on them...move on to some opponent that actually deals damage.
  • dusk194
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    LOL... Once, just once i wish a major MMO title would learn from the mistakes of past titles and balance all PvP and all PvE implementation seperatly.

    Two very different game modes. But sure dungeon mechanics and PvP zergs all work the same, don't they? No wonder we have balance issues.
  • SilverWF
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    ProcCrap got weird and out of control.

    PVP now is procfest and nothing else. There is even builds for mages with Red Mountain (stamina bonuses) set, because of 5th bonus: 10% at weapon skill hit deal 10k of flame damage with 2 sec CD. Why mages use it? Force pulse (destro ability) has 3 hits, followed by light attack = 40% chance to deal that damage every second.
    And 80% (take it as 100%) to proc every 2 sec.

    I even didn't say about staminers: Viper, Velidreth or Selene, already mentioned Red Mountain - after gapcloser, all of that sh*t procs at the same time and (if you are not a tank) you just didn't have time to react: you would instakilled or with very low HP amount left - just to finish up you right here with melee-finisher.

    A gameplay of dream. Not.
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  • seedubsrun
    seedubsrun
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    There's just so many different things in this game that make balance seemingly impossible at this point. Just nerfing one thing here and there isn't going to fix anything long term. Nerfs are just band-aids. Why not buff sets used in builds that counter procs? Or create new sets for that purpose? They changed CP so every buff has a counter. Do it with armor sets. There's so many junk sets in the game. Why not adjust them to be defensive with proc sets in mind?

    Really they need to find a way to get over their flawed ideology and just separate PvP and PvE. They would give themselves such better control of the game at that point. They're already two completely different game modes that require totally different gear, skills, and CP setups to be fully effective. Proc sets don't hurt PvE. 95% of the complaints come in regards to PvP. If most players really want them out of PvP then just change who the procs can be used against. Here's an example:

    Red Mountain ( adjustment in bold)
    (5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage to enemies. This effect can occur once every 2 seconds.

    There. Now proc sets don't effect players. Next expand on PvP specific sets that affect "Players" by creating new sets that you earn in PvP events (Rewards for the Worthy). Devs should do this while actually thinking about all the bad decisions they've made in the past.

    Or maybe just have one PvP map that's completely flat and small with graphics like Minecraft (you know, to help with lag). Everyone can only equip the bucket helmet and broom and are otherwise naked. See, fixed. No lag or queue time issues, no proc sets, resource sustain issues, over or under performing gear. Just sweaty naked adventurers hitting each other with sticks.
  • DemonDruaga
    DemonDruaga
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    One procc set on it's own is okay.
    Stacking two or more of them is where *** gets serious cancer.
    /edit Burst dmg proccs ofc.
    Edited by DemonDruaga on June 26, 2017 7:11PM
    Ardor // Dunkelsicht // Pakt
  • NordJitsu
    NordJitsu
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    seedubsrun wrote: »
    There's just so many different things in this game that make balance seemingly impossible at this point. Just nerfing one thing here and there isn't going to fix anything long term. Nerfs are just band-aids. Why not buff sets used in builds that counter procs? Or create new sets for that purpose? They changed CP so every buff has a counter. Do it with armor sets. There's so many junk sets in the game. Why not adjust them to be defensive with proc sets in mind?

    Really they need to find a way to get over their flawed ideology and just separate PvP and PvE. They would give themselves such better control of the game at that point. They're already two completely different game modes that require totally different gear, skills, and CP setups to be fully effective. Proc sets don't hurt PvE. 95% of the complaints come in regards to PvP. If most players really want them out of PvP then just change who the procs can be used against. Here's an example:

    Red Mountain ( adjustment in bold)
    (5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage to enemies. This effect can occur once every 2 seconds.

    There. Now proc sets don't effect players. Next expand on PvP specific sets that affect "Players" by creating new sets that you earn in PvP events (Rewards for the Worthy). Devs should do this while actually thinking about all the bad decisions they've made in the past.

    Or maybe just have one PvP map that's completely flat and small with graphics like Minecraft (you know, to help with lag). Everyone can only equip the bucket helmet and broom and are otherwise naked. See, fixed. No lag or queue time issues, no proc sets, resource sustain issues, over or under performing gear. Just sweaty naked adventurers hitting each other with sticks.
    This is a perfect solution to me.

    Keep the damage procs the same but damage doesn't apply to players.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Mazbt
    Mazbt
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    josiahva wrote: »
    SirSocke wrote: »
    Nerf those tankheals then I will agree with nerfing procsets. But procsets were the only way to kill those tankheals for now. Period.

    Why are you worried about killing tankheals? They dont do enough damage to kill you...you are wasting your time on them...move on to some opponent that actually deals damage.

    They debuff their opponents, buff and heal their allies. They have to be focused targetted.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
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  • Megabear
    Megabear
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    I'm pretty sure proc sets will be nerfed. In fact I imagine they already have some level of internal discussions on how to deal with this issue without disrupting the PvE parallel.
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  • Rickter
    Rickter
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    This is good news. Dont feel bad for everyone exploiting the major offenders. This is what happens when you build for cheese. like seriously. you knew what you were doing. you were warned. the few ruined it for the many

    bunch of cheaters.

    Red Mountain
    Viper
    Tremorscale
    Selene's

    peace out bro.
    RickterESO
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  • SilverWF
    SilverWF
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    seedubsrun wrote: »
    Here's an example:
    Red Mountain ( adjustment in bold)
    (5 items) When you use a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
    This can easily fix this set, but it's not a solution, neither is yours.

    What is counter sets that you can suggest? There was one - Malubeth - you can try to search tear rivers about it at this forum :D
    Fixing proc stuff with another procs - pretty bad idea, really.

    All procs must be toned down in PvP. Damage reduced in 2 times, maybe more. Chance reduced and cooldown increased.
    Ideally, that all proc sets (offensive and defensive both) would become unusable in PvP (or at least not BIS) - wanna kill someone? use your head and skills, but not spam 1 button in hope for procs.

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  • Rickter
    Rickter
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    Honestly I would love to see everyone wearing these sets get a 3 day ban and a BG achievement wipe.

    Im not trolling.

    It's by definition, exploiting.

    You knew the sets were overperforming. You exploited that fact and thats why it became "BiS"

    Perspective: you hear from your friends that a particular slot machine is jack potting a lot more than it should at your local casino, so you make the choice to go up there and use said machine knowing full well it was broken.

    in the matter of right v wrong, using that slot machine is wrong.



    Furthermore, the amount of damage its caused to this community. How many players have been turned off by BGs most likely to never return? how much of the ESO PvP image been tarnished due the bad publicity proc sets created? How much of the player base has been fractured to where the 1% elite who refuse to NOT use them for the sake of "staying competitive" has alienated the rest?

    yeah. I fully beleive people abusing proc sets, abuse defined by wearing multiple known overperforming sets to achieve full proctato, deserve to be banned.

    good thing i dont work for ZOS, eh?
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  • Merlin13KAGL
    Merlin13KAGL
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    Developer Comment:
    • In order to promote balance with 'proc sets,' all passive bonuses have been removed from all set armor and weapons.
    • All sets are now proc sets.

      You're welcome.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Merlin13KAGL
    Merlin13KAGL
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    For those that didn't see ESO live they basically said they are aware that proc sets are 'over performing' so it sounds like there is a good chance they will be nerfed in the next patch.

    I'm 100% fine with them doing something similar to the solution proposed in this thread:

    https://forums.elderscrollsonline.com/en/discussion/354203/the-solution-to-proc-sets

    However I don't think they should get any sort of a nerf in PVE. I spent a lot of time getting a devines velidreth helm so I could wear it in vMA and dungeons / trials and imagine a lot of other people have too.
    The problem is in their design requirement.

    Most sets equate to standard set bonuses when you average them out:
    • Most DPS sets will average out to +1000 DPS or so
    • Most restore stats set will average out to a +124 Regen equivalent.
    • So on and so forth.
    Where it becomes a problem is when the % chance is so high and the cooldown is so low that these become burst sets.

    50% chance to add 2k damage and 5% chance to add 20k damage still fit into that formula, but one is clearly a bigger issue than the other.

    I'd like to see damage procs go away entirely in lieu of other functionality. Let them have unique benefit without having to be solely about damage, then all sets might actually see some use.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • seedubsrun
    seedubsrun
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    SilverWF wrote: »
    seedubsrun wrote: »
    Here's an example:
    Red Mountain ( adjustment in bold)
    (5 items) When you use a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
    This can easily fix this set, but it's not a solution, neither is yours.

    What is counter sets that you can suggest? There was one - Malubeth - you can try to search tear rivers about it at this forum :D
    Fixing proc stuff with another procs - pretty bad idea, really.

    All procs must be toned down in PvP. Damage reduced in 2 times, maybe more. Chance reduced and cooldown increased.
    Ideally, that all proc sets (offensive and defensive both) would become unusable in PvP (or at least not BIS) - wanna kill someone? use your head and skills, but not spam 1 button in hope for procs.

    Any proc set that does damage could be fixed by making it not apply to players or any proc set offensive or defensive could be adjusted to be "...when outside of Cyrodiil"

    I think the fact that trying to determine which current sets could be used to mitigate proc sets and coming up empty handed is a big part of the problem. If proc sets are going to stay then that's an issue that should be addressed. I never suggested fixing proc sets with more procs though nor would I claim to have a handy list of the "10 best new armor set ideas that'll totally fix the game".

    Nerfing the crap out of proc sets isn't the actual solution. Proc sets aren't an issue in PvE. Nerfing a bunch of useful sets just adds to the huge heaping pile of useless sets in this game. If proc sets are a problem in PvP then the real solution is to make them not as useful as something else. This can be done several ways. Many suggested in this thread. My suggestion would simply make them all useless in PvP while not affecting them in PvE, cause I'm pretty sure the Assembly General isn't on these forums crying about all the poison damage or Illambris procs he's getting hit with.

    As always though, doesn't matter, if they do nerf them they'll just reduce the damage, increase the cooldowns, and/or reduce the proc chance. It's Zos, they'll take the easy fast approach instead of the thoughtful precise one.
  • Kodrac
    Kodrac
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    Kneighbors wrote: »
    The game becoming more and more boring with every nerf.
    [SNIP]
    The game is going on a steady heading to becoming dull mmo without any diversity.

    Give this man an insightful. And a cookie.
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  • Universe
    Universe
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    Proc sets are still OP.
    Nerf proc sets damage and healing by 50% or introduce a much longer cooldown to procs.

    The idea behind proc sets implementation is to give players some utility.
    Proc sets in their current state are inflicting more damage to other players than any skillful gameplay.
    They are too strong in PVE too.
    Edited by Universe on June 27, 2017 2:12PM
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  • Joy_Division
    Joy_Division
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    Proc sets don';t need to be blanket nerfed or disabled.

    The 5 piece instant burst damage sets need to be reformed so they can not stack on themselves and a monster set.

    The tremorscale set should not have burst damage and a strong snare, 2 powerful effects from one set is too much.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Strider_Roshin
    Strider_Roshin
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    KingJ wrote: »
    glavius wrote: »
    50% nerf from battlespirit would make all procs not be used at all. Might as well remove them then.
    That's a good thing.

    Killing sets is never a good thing, we have enough useless sets as it is.

    Killing something that has been bad for the game since its conception is a good thing.

    They never should have been introduced in the first place; including Skoria.
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