leepalmer95 wrote: »They should add a proc cooldown. 1 proc per 4s? Procs are strong but are broken if they stack.
Of course they need to adjust sets individually.
Viper
Selene
Red mountain
Skoria
Grothdarr - to an extent
They are the 'strong' proc sets, leave things like winterborn/ overwhelming surge etc... alone.
Don't make them dots as thats just a disadvantage to dk's/ sorc's and nb's (to a lesser extent), templars will be basically immune to another thing like they already are to most things like curse/ dk dots etc..
When it comes to offensive proc sets they need to be killed and erased from the game.Buff certain crafted sets and utility sets to make people want to use them.leepalmer95 wrote: »
I am really tired of people calling for nerfs. Are there over-performing sets ans skills? Absolutely. That being said...who cares? It doesn't matter, the game is an equal playing field. EVERYONE can run over-performing skills and sets. ANYONE can build to counter a particular setup. It doesn't matter if they nerf set A or set B, because then people will just make another build that is "over-performing" instead....no amount of nerfs will EVER equalize the playing field, because said playing field is already equal. Its marginally more viable to buff other sets as a way of encouraging build diversity, but in the end nerfs wont stop anything, all they will do is lead to new builds which will continue to "over-perform" in relation to the average build. This is not new...I have played MTG for 20 years and have seen the same thing...except in that game with sets rotating in and out of the "standard" format they have a bit more control...but it still doesnt matter one little bit...there is always someone who comes up with some over-performing build and you always end up with the same dozen builds. All you do in that meta is make a build that can handle any of the top 8 builds in the format, whatever you come up with will work better against some of them than others...this is just the reality of playing a dynamic PvP game. You WILL be facing many of the same meta builds that will be overperforming in relation to the standard...nerfing anything and everything will not change that basic fact, this is the responsibility of the PLAYER to adapt to the new meta to stay relevant...NOT adapting the meta to the player.
Rohamad_Ali wrote: »Doctordarkspawn wrote: »leepalmer95 wrote: »Doctordarkspawn wrote: »I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.
Proc sets provide minute dps in pve anyway.
Depends on the set and the setup.
Will also likely depend on what sets are effected.
Kodi was on the show and had suggested a global cooldown so three proc sets can not proc at once . Gina said they are open for suggestions and feedback but do not blame her as she does not touch the game code and if she did it would be worse . Much worse .
Now that's the change that's needed
Doctordarkspawn wrote: »I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.
leepalmer95 wrote: »
Nerf those tankheals then I will agree with nerfing procsets. But procsets were the only way to kill those tankheals for now. Period.
This is a perfect solution to me.seedubsrun wrote: »There's just so many different things in this game that make balance seemingly impossible at this point. Just nerfing one thing here and there isn't going to fix anything long term. Nerfs are just band-aids. Why not buff sets used in builds that counter procs? Or create new sets for that purpose? They changed CP so every buff has a counter. Do it with armor sets. There's so many junk sets in the game. Why not adjust them to be defensive with proc sets in mind?
Really they need to find a way to get over their flawed ideology and just separate PvP and PvE. They would give themselves such better control of the game at that point. They're already two completely different game modes that require totally different gear, skills, and CP setups to be fully effective. Proc sets don't hurt PvE. 95% of the complaints come in regards to PvP. If most players really want them out of PvP then just change who the procs can be used against. Here's an example:
Red Mountain ( adjustment in bold)
(5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage to enemies. This effect can occur once every 2 seconds.
There. Now proc sets don't effect players. Next expand on PvP specific sets that affect "Players" by creating new sets that you earn in PvP events (Rewards for the Worthy). Devs should do this while actually thinking about all the bad decisions they've made in the past.
Or maybe just have one PvP map that's completely flat and small with graphics like Minecraft (you know, to help with lag). Everyone can only equip the bucket helmet and broom and are otherwise naked. See, fixed. No lag or queue time issues, no proc sets, resource sustain issues, over or under performing gear. Just sweaty naked adventurers hitting each other with sticks.
Nerf those tankheals then I will agree with nerfing procsets. But procsets were the only way to kill those tankheals for now. Period.
Why are you worried about killing tankheals? They dont do enough damage to kill you...you are wasting your time on them...move on to some opponent that actually deals damage.
This can easily fix this set, but it's not a solution, neither is yours.seedubsrun wrote: »Here's an example:
Red Mountain ( adjustment in bold)
(5 items) When you use a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
The problem is in their design requirement.overclocker303b14_ESO wrote: »For those that didn't see ESO live they basically said they are aware that proc sets are 'over performing' so it sounds like there is a good chance they will be nerfed in the next patch.
I'm 100% fine with them doing something similar to the solution proposed in this thread:
https://forums.elderscrollsonline.com/en/discussion/354203/the-solution-to-proc-sets
However I don't think they should get any sort of a nerf in PVE. I spent a lot of time getting a devines velidreth helm so I could wear it in vMA and dungeons / trials and imagine a lot of other people have too.
This can easily fix this set, but it's not a solution, neither is yours.seedubsrun wrote: »Here's an example:
Red Mountain ( adjustment in bold)
(5 items) When you use a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
What is counter sets that you can suggest? There was one - Malubeth - you can try to search tear rivers about it at this forum
Fixing proc stuff with another procs - pretty bad idea, really.
All procs must be toned down in PvP. Damage reduced in 2 times, maybe more. Chance reduced and cooldown increased.
Ideally, that all proc sets (offensive and defensive both) would become unusable in PvP (or at least not BIS) - wanna kill someone? use your head and skills, but not spam 1 button in hope for procs.
Kneighbors wrote: »The game becoming more and more boring with every nerf.
[SNIP]
The game is going on a steady heading to becoming dull mmo without any diversity.

leepalmer95 wrote: »