Wonder, why ppl ignoring "can't share gear" problem?..
Just imagine that not all, but most veterans choose that option. Who would left in the vet queue? Lowbies and a few veterans. HM dungeons would still be undoable. Just the same as restriction, but with broken hope and worst experience added.
Now you understand why this "option" is bad?
Just imagine that not all, but most veterans choose that option. Who would left in the vet queue? Lowbies and a few veterans. HM dungeons would still be undoable. Just the same as restriction, but with broken hope and worst experience added.Giles.floydub17_ESO wrote: »There is an option that we all have to ensure we do the dungeons with the CP level players we choose. It is called forming the group ourselves. Using GF we give up that privilege by design and by choice.
Now you understand why this "option" is bad?
Wonder, why ppl ignoring "can't share gear" problem?..
You shouldn't be doing gear farms in groupfinder, and the only reason to farm vet dungeons for gear is for Monster Helms and Jewlery.
It's literally a non-issue.Just imagine that not all, but most veterans choose that option. Who would left in the vet queue? Lowbies and a few veterans. HM dungeons would still be undoable. Just the same as restriction, but with broken hope and worst experience added.
Now you understand why this "option" is bad?
It's funny how this statement has no basis in reality at all.
A good player (especially a tank) can outright carry mediocre/bad teams through the easier HM dungeons. I've done it.
The only dungeons that need a proper lock on them are the DLC dungeons. As those are legitimately hard enough that a low-level character that lacks passives will not be able to pass them.
xblackroxe wrote: »Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Carrying a bad dd is ez. Carrying a bad tank/healer is not.
Sure not.You shouldn't be doing gear farms in groupfinder, and the only reason to farm vet dungeons for gear is for Monster Helms and Jewlery.
It's literally a non-issue.
Not.Merlin13KAGL wrote: »The moment you hit 50, you're vet. You likely have all necessary skills and passives unlocked by that point.
Anyway, I like this.Giles.floydub17_ESO wrote: »CP level means nothing
Kurkikohtaus wrote: »Prom the perspective of a DD looking at the other <160 DD ...
Can a <160 DD contribute to a vet dungeon? Yes.
Can they actually be better than a >160 who does not know what they are doing? Absolutely.
But the problem is this: I believe that many sub 160's do not understand several things:
- how the scaling mechanism works in general, and specifically how it penalizes you. If you gear level is too far below your cp level, your stats take a hit across the board. I doubt there are many players who conscienciously update their entire gear, or even their weapon every 10 cps.
- the fact as stated by the OP that any gear they find in a vet dungeon will very quickly become obsolete
- their time would be better spent clearing normal dungeons quickly, the xp bonus for a random normal is the same as for a random vet. Get to 160 asap, craft or buy yourself some purple gear and if you know encounter mechanics, you will be good to go.
While it would be a shame in a way to lock sub-160s out of vet dungeons, those who are good enough to do them are good enough to get to 160 very fast anyway. Locking them out would save many people a lot of frustration, not just the higher-leveled group but the sub 160 as well.
How are they would knew mechs if they would constantly kicked out or everyone woyld leave groups with them?But how are they gonna know mechanics if they never run vet dungeons to begin with? That's exactly how you get clueless cp 160+ players. "Less than cp 160 is bad, gotta grind to cp 160...oh sh**, how do I actually play the game?!"
But how are they gonna know mechanics if they never run vet dungeons to begin with? That's exactly how you get clueless cp 160+ players. "Less than cp 160 is bad, gotta grind to cp 160...oh sh**, how do I actually play the game?!"
An low cp player is unlikely to have decent gear, if lucky they have an decent crafted set who is not too low.Giles.floydub17_ESO wrote: »RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
This is more the case. CP level means nothing and most that complain about being in a group with a low CP are often part of the problem. I queue for randoms for the heck of it and during the past year have had maybe 4/5 groups that could not clear. I mostly queue for vet dungeons at that.
Why do you even care about level of somebody's loot? Nobody have to share their loot with you. It is their loot with their level on it. Random queue is not for loot farming anyway.
How are they would knew mechs if they would constantly kicked out or everyone woyld leave groups with them?
Kurkikohtaus wrote: »Normal mode will give you a good idea about the mechanics of any given encounter, the difference being that you can learn a bit as you go on normal without weighing the group down. And as I said, there is great xp to be had up to cp160 running random normals.
Jerks will ruin other player's game experience no matter what. It is not the fault of the game.And they wouldn't get "their" loot if they would be constantly kicked or real veterans wouldn't have a wish to carry them.
This leads to the really bad game experience only.
Sadly, you are ignored "know his class" note.You just have to give them a chance.
Seeing a lowbie in the really hard encounter would make a jerks even from pretty nice guys.Jerks will ruin other player's game experience no matter what. It is not the fault of the game.
Why do you even care about level of somebody's loot? Nobody have to share their loot with you. It is their loot with their level on it. Random queue is not for loot farming anyway.
Why not do 2 tasks in one? Didn't see any reasons against it.
And they wouldn't get "their" loot if they would be constantly kicked or real veterans wouldn't have a wish to carry them.
This leads to the really bad game experience only.
Why do you even care about level of somebody's loot? Nobody have to share their loot with you. It is their loot with their level on it. Random queue is not for loot farming anyway.
Why not do 2 tasks in one? Didn't see any reasons against it.
And they wouldn't get "their" loot if they would be constantly kicked or real veterans wouldn't have a wish to carry them.
This leads to the really bad game experience only.
Always love this upset "notU"I did not ignore anything. Unlike you.
What exactly I has ignored, please?