Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
i love getting paired with 3 wardens who have no idea what they're doing
RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
xblackroxe wrote: »Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Carrying a bad dd is ez. Carrying a bad tank/healer is not.
Thank, I know when it starts officially.Veteran officially starts at Level 50. Denying any players who have reached Level 50 access to Veteran content would be incorrect.
Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Noone blaming them for this - we all were lowbies (someone are still, like me(This is an issue with the game's design, not the fault of the lowbies. It's okay to be new)
RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
Giles.floydub17_ESO wrote: »xblackroxe wrote: »Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Carrying a bad dd is ez. Carrying a bad tank/healer is not.
My experience you quoted was with a low level dps and no dedicated heals, just regen on us part of the time. We did fine.
Giles.floydub17_ESO wrote: »RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
This is more the case. CP level means nothing and most that complain about being in a group with a low CP are often part of the problem. I queue for randoms for the heck of it and during the past year have had maybe 4/5 groups that could not clear. I mostly queue for vet dungeons at that.
A more relevant option would be to Disallow and/or add an option to take DLC dungeons out of the random pool.
And to gate DLC Dungeons to only CP160+
CP10-159 should be perfectly capable of doing Vanilla VetDungeons.
Thank, I know when it starts officially.Veteran officially starts at Level 50. Denying any players who have reached Level 50 access to Veteran content would be incorrect.
The goal of this poll is to change this.
They are not actual veterans and the most part of ingame community would react pretty bad, when they would met, i.e. cp100 Healer in the Cradle of Shadows - he just would be instakicked.Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
What dungeon it was? Did you done it at HM?
Did you missed, that I agreed that there is easy veteran dungeons exists and the problem only in gear sharing here?
For tanks and healers stats are less important than for dps, so cp are even less relevant. A bad tank or healer doesn't suddenly turn into a pro just because he reaches cp160.xblackroxe wrote: »As i said carrying bad dps is ez.
Just imagine that not all, but most veterans choose that option. Who would left in the vet queue? Lowbies and a few veterans. HM dungeons would still be undoable. Just the same as restriction, but with broken hope and worst experience added.Giles.floydub17_ESO wrote: »There is an option that we all have to ensure we do the dungeons with the CP level players we choose. It is called forming the group ourselves. Using GF we give up that privilege by design and by choice.
Giles.floydub17_ESO wrote: »RIGHTEOUS_REPORT wrote: »Good but how do you stop these new char with shared champion points?
I see level30 who I think are noobs but have 600CP.
This is more the case. CP level means nothing and most that complain about being in a group with a low CP are often part of the problem. I queue for randoms for the heck of it and during the past year have had maybe 4/5 groups that could not clear. I mostly queue for vet dungeons at that.
I know it's kewl to be elite and say 'cp means nothing', but when resistance/damage/recovery is all directly linked to cp it's kinda important.