Sandman929 wrote: »Plague Doctor > Heartland.
Blade Cloak is good in GvG but doesn't help for long fights against zergs.
For mitigation the Warden Permafrost is really great and definetly worth running.
I don't think its possible to tank through an enemy raid bombing you. The goal is either openfield avoiding damage by spreading out or in close spaces killing them first. 6 storms will melt you when you get negated.
It's a rare thing for us to come across 6 well stacked storms. We've been running a destro/proxy group for awhile and we just decided to try to counter what we (and other groups like us) are doing. It's not that we dislike the playstyle, but it seems like the only counter to the group setup is the same thing, making it a matter of who hits first and who hits better, so we wanted to try a different tack.
Whether or not it's possible to survive an enemy bombing raid will definitely depend on the quality of the raid. Right now the group is looking like ~30-35k health on the DDs with damage heavily reliant on procs and coordinated Dawnbreakers. Well still need negate runners, AOE heals, HoTs etc. This definitely looks like more of a baiting group than an offensive group. Plague Doctor is an option, but we'll test out Heartland/Blade Cloak first.
I'm not hopeful that we can swim in the full duration of multiple storms, but maybe we can live through the first couple of stacked ticks, and long enough to kill the storms.
Quick Cloak is as much for personal Expedition as it is for AoE mitigation, and multiple Steel Tornados will be good as stam AoE damage/executes...not on par with magicka AoE, but it'll be something different.
Chances are we'll just go out and die for a night.
AyelineESO wrote: »Sandman929 wrote: »Plague Doctor > Heartland.
Blade Cloak is good in GvG but doesn't help for long fights against zergs.
For mitigation the Warden Permafrost is really great and definetly worth running.
I don't think its possible to tank through an enemy raid bombing you. The goal is either openfield avoiding damage by spreading out or in close spaces killing them first. 6 storms will melt you when you get negated.
It's a rare thing for us to come across 6 well stacked storms. We've been running a destro/proxy group for awhile and we just decided to try to counter what we (and other groups like us) are doing. It's not that we dislike the playstyle, but it seems like the only counter to the group setup is the same thing, making it a matter of who hits first and who hits better, so we wanted to try a different tack.
Whether or not it's possible to survive an enemy bombing raid will definitely depend on the quality of the raid. Right now the group is looking like ~30-35k health on the DDs with damage heavily reliant on procs and coordinated Dawnbreakers. Well still need negate runners, AOE heals, HoTs etc. This definitely looks like more of a baiting group than an offensive group. Plague Doctor is an option, but we'll test out Heartland/Blade Cloak first.
I'm not hopeful that we can swim in the full duration of multiple storms, but maybe we can live through the first couple of stacked ticks, and long enough to kill the storms.
Quick Cloak is as much for personal Expedition as it is for AoE mitigation, and multiple Steel Tornados will be good as stam AoE damage/executes...not on par with magicka AoE, but it'll be something different.
Chances are we'll just go out and die for a night.
While I think trying to find a counter for bombgroups and trying to improve your own groupplay is a good thing, I'd advice you to not try out bladecloak on maneuverbuild atleast. Im not sure If its intended or not but since morrowind patch every damaging ability bugs maneuver for the caster. You still get the speed effect of the skill but the snare/root removal effect wont apply to yourself anymore + it feels like you are only giving the first effect (major expedition) to your group aswell once after its bugged. Im saying bugged because you actually get the snare removal effect of it after not refreshing maneuver for ~10 seconds + not casting bladecloak, hurricane or whatever you run that causes damage "passively". Bladecloak was - atleast for me, the main reason why maneuver bugged out for me. Maneuver wasnt working properly 75-80% of the time for me so I decided to not use it anymore because I only got stuck in the back ... As a maneuverbuild lol. Same with hurricane. Not as bad as bladecloak tho. I never had this before + I checked the patch notes a few times but couldnt find anything regarding this so I am sure there is something buggy about it.
Sandman929 wrote: »AyelineESO wrote: »Sandman929 wrote: »Plague Doctor > Heartland.
Blade Cloak is good in GvG but doesn't help for long fights against zergs.
For mitigation the Warden Permafrost is really great and definetly worth running.
I don't think its possible to tank through an enemy raid bombing you. The goal is either openfield avoiding damage by spreading out or in close spaces killing them first. 6 storms will melt you when you get negated.
It's a rare thing for us to come across 6 well stacked storms. We've been running a destro/proxy group for awhile and we just decided to try to counter what we (and other groups like us) are doing. It's not that we dislike the playstyle, but it seems like the only counter to the group setup is the same thing, making it a matter of who hits first and who hits better, so we wanted to try a different tack.
Whether or not it's possible to survive an enemy bombing raid will definitely depend on the quality of the raid. Right now the group is looking like ~30-35k health on the DDs with damage heavily reliant on procs and coordinated Dawnbreakers. Well still need negate runners, AOE heals, HoTs etc. This definitely looks like more of a baiting group than an offensive group. Plague Doctor is an option, but we'll test out Heartland/Blade Cloak first.
I'm not hopeful that we can swim in the full duration of multiple storms, but maybe we can live through the first couple of stacked ticks, and long enough to kill the storms.
Quick Cloak is as much for personal Expedition as it is for AoE mitigation, and multiple Steel Tornados will be good as stam AoE damage/executes...not on par with magicka AoE, but it'll be something different.
Chances are we'll just go out and die for a night.
While I think trying to find a counter for bombgroups and trying to improve your own groupplay is a good thing, I'd advice you to not try out bladecloak on maneuverbuild atleast. Im not sure If its intended or not but since morrowind patch every damaging ability bugs maneuver for the caster. You still get the speed effect of the skill but the snare/root removal effect wont apply to yourself anymore + it feels like you are only giving the first effect (major expedition) to your group aswell once after its bugged. Im saying bugged because you actually get the snare removal effect of it after not refreshing maneuver for ~10 seconds + not casting bladecloak, hurricane or whatever you run that causes damage "passively". Bladecloak was - atleast for me, the main reason why maneuver bugged out for me. Maneuver wasnt working properly 75-80% of the time for me so I decided to not use it anymore because I only got stuck in the back ... As a maneuverbuild lol. Same with hurricane. Not as bad as bladecloak tho. I never had this before + I checked the patch notes a few times but couldnt find anything regarding this so I am sure there is something buggy about it.
So it's the combination of Blade Cloak and Maneuver being cast by one player? Right now, in our group (probably common) sorc tanks run Negate and Maneuvers and probably won't use Blade Cloak themselves since they survive storms fairly well already, but that's good to know.
Maneuver breaking on damage is always a pain. I don't think this stam-based group is going to be able to run the way a destro group runs. If it works at all, it's going to have to play defensively more than offensively. More of a meat-grinder trying to coax the destro train into it.
AyelineESO wrote: »Sandman929 wrote: »AyelineESO wrote: »Sandman929 wrote: »Plague Doctor > Heartland.
Blade Cloak is good in GvG but doesn't help for long fights against zergs.
For mitigation the Warden Permafrost is really great and definetly worth running.
I don't think its possible to tank through an enemy raid bombing you. The goal is either openfield avoiding damage by spreading out or in close spaces killing them first. 6 storms will melt you when you get negated.
It's a rare thing for us to come across 6 well stacked storms. We've been running a destro/proxy group for awhile and we just decided to try to counter what we (and other groups like us) are doing. It's not that we dislike the playstyle, but it seems like the only counter to the group setup is the same thing, making it a matter of who hits first and who hits better, so we wanted to try a different tack.
Whether or not it's possible to survive an enemy bombing raid will definitely depend on the quality of the raid. Right now the group is looking like ~30-35k health on the DDs with damage heavily reliant on procs and coordinated Dawnbreakers. Well still need negate runners, AOE heals, HoTs etc. This definitely looks like more of a baiting group than an offensive group. Plague Doctor is an option, but we'll test out Heartland/Blade Cloak first.
I'm not hopeful that we can swim in the full duration of multiple storms, but maybe we can live through the first couple of stacked ticks, and long enough to kill the storms.
Quick Cloak is as much for personal Expedition as it is for AoE mitigation, and multiple Steel Tornados will be good as stam AoE damage/executes...not on par with magicka AoE, but it'll be something different.
Chances are we'll just go out and die for a night.
While I think trying to find a counter for bombgroups and trying to improve your own groupplay is a good thing, I'd advice you to not try out bladecloak on maneuverbuild atleast. Im not sure If its intended or not but since morrowind patch every damaging ability bugs maneuver for the caster. You still get the speed effect of the skill but the snare/root removal effect wont apply to yourself anymore + it feels like you are only giving the first effect (major expedition) to your group aswell once after its bugged. Im saying bugged because you actually get the snare removal effect of it after not refreshing maneuver for ~10 seconds + not casting bladecloak, hurricane or whatever you run that causes damage "passively". Bladecloak was - atleast for me, the main reason why maneuver bugged out for me. Maneuver wasnt working properly 75-80% of the time for me so I decided to not use it anymore because I only got stuck in the back ... As a maneuverbuild lol. Same with hurricane. Not as bad as bladecloak tho. I never had this before + I checked the patch notes a few times but couldnt find anything regarding this so I am sure there is something buggy about it.
So it's the combination of Blade Cloak and Maneuver being cast by one player? Right now, in our group (probably common) sorc tanks run Negate and Maneuvers and probably won't use Blade Cloak themselves since they survive storms fairly well already, but that's good to know.
Maneuver breaking on damage is always a pain. I don't think this stam-based group is going to be able to run the way a destro group runs. If it works at all, it's going to have to play defensively more than offensively. More of a meat-grinder trying to coax the destro train into it.
Not only bladecloak but all other DoTs a stam sorc would possibly use in a maneuverbuild. I am not sure what exactly they have messed up with either maneuver or those skills but it cant be right that the speed portion of the skill refreshes properly even with those skills active but the snare/root removal bugs out (not always but most of the time). A second player casting maneuver on you doesent help either btw.
And well. Depends on what you call a tank sorc. I wouldnt call myself a tanksorc but an a bit tankier sorc than the usual ones because a real tanksorc wouldnt have the sustain to spam maneuver for an extended period of time.
AyelineESO wrote: »Greyheaded wrote: »I saw something was missing therekkravaritieb17_ESO wrote: »
Actually last cycle I'd say AD was the faction that did best in terms of results/numbers - always low pop, yet capable of making serious pushes into everybody's positions.
Truth be told - with those red swarms and DC's utter incompetence in spite of good numbers in prime time, the prospect of seeing you guys farm around like you did last night in Glade (of all places - go pester those reds instead!!) - I guess it might be time for me to have my fun elsewhere
Sorry for the off-topic, but the on-topic...
We went glade first to get a nice 3-way fight but reds decided to stay away and since the entire dc pop was there we decided to stay and farm solo players.
Mh. So 2 guildgroups + pugs = solo players? Sounds legit. As far as I know a "solo" player thats without group but stays near the people of his/her alliance is called a zergling.
AyelineESO wrote: »Greyheaded wrote: »I saw something was missing therekkravaritieb17_ESO wrote: »
Actually last cycle I'd say AD was the faction that did best in terms of results/numbers - always low pop, yet capable of making serious pushes into everybody's positions.
Truth be told - with those red swarms and DC's utter incompetence in spite of good numbers in prime time, the prospect of seeing you guys farm around like you did last night in Glade (of all places - go pester those reds instead!!) - I guess it might be time for me to have my fun elsewhere
Sorry for the off-topic, but the on-topic...
We went glade first to get a nice 3-way fight but reds decided to stay away and since the entire dc pop was there we decided to stay and farm solo players.
Mh. So 2 guildgroups + pugs = solo players? Sounds legit. As far as I know a "solo" player thats without group but stays near the people of his/her alliance is called a zergling.
And a full guild group feeding on strangling zerglings is called easy mode.
You create this forum thread only to make fun of QQing pact-players and keep circle-jerking about how good you are
i remember good ol times when steel t tornado choo choo goes and wipes, then you have few stragglers who just pathetically spin to death. so comical to watch.
i remember good ol times when steel t tornado choo choo goes and wipes, then you have few stragglers who just pathetically spin to death. so comical to watch.
I remember the good old days where you see BB or BM under attack by 20 siege and show up only to find full raid spread around sneaking in every corner or evacuating off the side being too scared to fight XD So comical to watch.
#neverforget
e.g. https://clips.twitch.tv/ArbitraryToughGooseTBTacoLeft
i remember good ol times when steel t tornado choo choo goes and wipes, then you have few stragglers who just pathetically spin to death. so comical to watch.
I remember the good old days where you see BB or BM under attack by 20 siege and show up only to find full raid spread around sneaking in every corner or evacuating off the side being too scared to fight XD So comical to watch.
#neverforget
e.g. https://clips.twitch.tv/ArbitraryToughGooseTBTacoLeft
http://galleries.guildlaunch.net/496196/IMG_07494443Pop.jpg
You create this forum thread only to make fun of QQing pact-players and keep circle-jerking about how good you are
The ironic thing about that is that some of the people in their guild has gotten so far in to the mindless drone mentality that they get 1vX'd when they are only 2 or 3.
You create this forum thread only to make fun of QQing pact-players and keep circle-jerking about how good you are
The ironic thing about that is that some of the people in their guild has gotten so far in to the mindless drone mentality that they get 1vX'd when they are only 2 or 3.
You can't even 1vX Amhoteph (and I've watched you try 1v2 her once and fail, wasn't all that long ago either). I highly doubt you've 1vX'd a ZS member.
Besides that, you're rarely not grouped/following a group these days anyway, so I'm not sure when you have these countless opportunities to go 1vXing.
You create this forum thread only to make fun of QQing pact-players and keep circle-jerking about how good you are
The ironic thing about that is that some of the people in their guild has gotten so far in to the mindless drone mentality that they get 1vX'd when they are only 2 or 3.
You can't even 1vX Amhoteph (and I've watched you try 1v2 her once and fail, wasn't all that long ago either). I highly doubt you've 1vX'd a ZS member.
Besides that, you're rarely not grouped/following a group these days anyway, so I'm not sure when you have these countless opportunities to go 1vXing.
Nonsense.
In fact, I also have a clip where I'm 1v20 and Amhoteph dies, so try again:
https://www.youtube.com/watch?v=v_vN-OyWQOc
You aren't Banana Squad. Now that was a good guild. My theory is that some of the people in your guild has been playing inside the safety and comfort of a ball group so much and for so long that their skill has deteriorated completely.
You create this forum thread only to make fun of QQing pact-players and keep circle-jerking about how good you are
The ironic thing about that is that some of the people in their guild has gotten so far in to the mindless drone mentality that they get 1vX'd when they are only 2 or 3.
You can't even 1vX Amhoteph (and I've watched you try 1v2 her once and fail, wasn't all that long ago either). I highly doubt you've 1vX'd a ZS member.
Besides that, you're rarely not grouped/following a group these days anyway, so I'm not sure when you have these countless opportunities to go 1vXing.
Nonsense.
In fact, I also have a clip where I'm 1v20 and Amhoteph dies, so try again:
https://www.youtube.com/watch?v=v_vN-OyWQOc
You aren't Banana Squad. Now that was a good guild. My theory is that some of the people in your guild has been playing inside the safety and comfort of a ball group so much and for so long that their skill has deteriorated completely.
A screenshot of an addon? Nice. I'm sure I can post the same addon showing 0 deaths to someone like Big Boss knowing it's fake. And congrats on killing her. I didn't say it was hard, nor is it an achievement, but you 1vXing ZS members is something I highly doubt. I'd like to see some clips of that.
e: I'm not really sure how you can talk about others playing in the safety of ball groups, it's a bit ironic.
AyelineESO wrote: »Sandman929 wrote: »AyelineESO wrote: »Sandman929 wrote: »Plague Doctor > Heartland.
Blade Cloak is good in GvG but doesn't help for long fights against zergs.
For mitigation the Warden Permafrost is really great and definetly worth running.
I don't think its possible to tank through an enemy raid bombing you. The goal is either openfield avoiding damage by spreading out or in close spaces killing them first. 6 storms will melt you when you get negated.
It's a rare thing for us to come across 6 well stacked storms. We've been running a destro/proxy group for awhile and we just decided to try to counter what we (and other groups like us) are doing. It's not that we dislike the playstyle, but it seems like the only counter to the group setup is the same thing, making it a matter of who hits first and who hits better, so we wanted to try a different tack.
Whether or not it's possible to survive an enemy bombing raid will definitely depend on the quality of the raid. Right now the group is looking like ~30-35k health on the DDs with damage heavily reliant on procs and coordinated Dawnbreakers. Well still need negate runners, AOE heals, HoTs etc. This definitely looks like more of a baiting group than an offensive group. Plague Doctor is an option, but we'll test out Heartland/Blade Cloak first.
I'm not hopeful that we can swim in the full duration of multiple storms, but maybe we can live through the first couple of stacked ticks, and long enough to kill the storms.
Quick Cloak is as much for personal Expedition as it is for AoE mitigation, and multiple Steel Tornados will be good as stam AoE damage/executes...not on par with magicka AoE, but it'll be something different.
Chances are we'll just go out and die for a night.
While I think trying to find a counter for bombgroups and trying to improve your own groupplay is a good thing, I'd advice you to not try out bladecloak on maneuverbuild atleast. Im not sure If its intended or not but since morrowind patch every damaging ability bugs maneuver for the caster. You still get the speed effect of the skill but the snare/root removal effect wont apply to yourself anymore + it feels like you are only giving the first effect (major expedition) to your group aswell once after its bugged. Im saying bugged because you actually get the snare removal effect of it after not refreshing maneuver for ~10 seconds + not casting bladecloak, hurricane or whatever you run that causes damage "passively". Bladecloak was - atleast for me, the main reason why maneuver bugged out for me. Maneuver wasnt working properly 75-80% of the time for me so I decided to not use it anymore because I only got stuck in the back ... As a maneuverbuild lol. Same with hurricane. Not as bad as bladecloak tho. I never had this before + I checked the patch notes a few times but couldnt find anything regarding this so I am sure there is something buggy about it.
So it's the combination of Blade Cloak and Maneuver being cast by one player? Right now, in our group (probably common) sorc tanks run Negate and Maneuvers and probably won't use Blade Cloak themselves since they survive storms fairly well already, but that's good to know.
Maneuver breaking on damage is always a pain. I don't think this stam-based group is going to be able to run the way a destro group runs. If it works at all, it's going to have to play defensively more than offensively. More of a meat-grinder trying to coax the destro train into it.
Not only bladecloak but all other DoTs a stam sorc would possibly use in a maneuverbuild. I am not sure what exactly they have messed up with either maneuver or those skills but it cant be right that the speed portion of the skill refreshes properly even with those skills active but the snare/root removal bugs out (not always but most of the time). A second player casting maneuver on you doesent help either btw.
And well. Depends on what you call a tank sorc. I wouldnt call myself a tanksorc but an a bit tankier sorc than the usual ones because a real tanksorc wouldnt have the sustain to spam maneuver for an extended period of time. I really liked bladecloak before because the mitigation is definitely worth it since maneuverbuild have a key-role in the group. Its always worth it in group play no matter If you play tanky or not but atm its absolutely your death.
Decimation Elite pleblord talking about respect.
I am done with this game :')