Ectheliontnacil wrote: »1) A magicka nightblade, very skilled player, fights several enemies at once. He cannot tank all of their damage so he has to kite them and quickly burst down some of his opponents. Now there are 4 people on him and he tries to enter stealth, he uses shadow image to teleport away from the group and attempts to cloak but he has been marked, so the enemies see him, gap close to him and kill him. Nightblades especially magicka nightblades NEED cloak in certain situations, because they do not have healing passives and burst heals like templars, dks and wardens and they do not have extra shields or streak like sorcerers. There needs to be some way for nightblades to mitigate damage and piercing mark/ detect pots completely destroys that.
Yoohoo4411 wrote: »The premise of your example is that the magicka night blade is SUPPOSED to survive an encounter against multiple enemies.
Bro, the magicka night blade isn't god mode. If the magicka night blade can kill off a group of players, kudos. But you can't get butt hurt if you die in the process. Play to win every fight, but eventually you're going to run out of health.
That's not because the game is imbalanced, that's because there are multiple adversaries attacking you.
1) Cloak is actually overperforming, it's just too good now that's work, and it need a nerf on regen/cost increase like streak or mistform.
But a potion countering (not a good counter for a sorc cuz you can't still attack the palyer) a skill is so stupid, like piercing mark destroying a gameplay is also stupid.
Balance cost by nerf how it can be spammed and remove piercing mark and detect potion.
2) Not being able to attack someone at all because he have one skill is just a bad mechanic, NB need a skill being non reflectable.
Anyway, this game is make for counter magicka : Negate, Eclipse, reflecting scales, spell wall, so much counter against magicka not a single one against stamina, seems weird no ?
3) Shieldbreaker is the most silly thing in that game : alone, a sorc can kill a noob spamming it, but when you are outnumbered, you can't, cuz even if you streak away, the noob can just gap close you and still dealing you uncounterable damage.
Also, shields aren't performing, only shieldstacking is : make annulment and harness not stacking and sorc is balanced. Also remove the cps star that increase damage on shield. Is there a cp increaseing damage against bloking target ? Or one agaisnt dodging target ? No.
Ectheliontnacil wrote: »if you cant use cloak at all there is very little a magblade can do in an outnumbered situation compared to other classes who have powerful heals, streak etc.Yoohoo4411 wrote: »The premise of your example is that the magicka night blade is SUPPOSED to survive an encounter against multiple enemies.
Bro, the magicka night blade isn't god mode. If the magicka night blade can kill off a group of players, kudos. But you can't get butt hurt if you die in the process. Play to win every fight, but eventually you're going to run out of health.
That's not because the game is imbalanced, that's because there are multiple adversaries attacking you.
Yoohoo4411 wrote: »Ectheliontnacil wrote: »if you cant use cloak at all there is very little a magblade can do in an outnumbered situation compared to other classes who have powerful heals, streak etc.Yoohoo4411 wrote: »The premise of your example is that the magicka night blade is SUPPOSED to survive an encounter against multiple enemies.
Bro, the magicka night blade isn't god mode. If the magicka night blade can kill off a group of players, kudos. But you can't get butt hurt if you die in the process. Play to win every fight, but eventually you're going to run out of health.
That's not because the game is imbalanced, that's because there are multiple adversaries attacking you.
Templar healers and streaking Sorcs are tough opponents for everyone, not just mag blades. But those two opponents eventually run out of health just like everyone else.
Your premis is that your cloak is ineffective because of that ONE example of someone using piercing mark while there are numerous opponents attacking you, therefore piercing mark is unfair.
That's just flat out illogical.
Ectheliontnacil wrote: »@Yoohoo4411Yoohoo4411 wrote: »Ectheliontnacil wrote: »if you cant use cloak at all there is very little a magblade can do in an outnumbered situation compared to other classes who have powerful heals, streak etc.Yoohoo4411 wrote: »The premise of your example is that the magicka night blade is SUPPOSED to survive an encounter against multiple enemies.
Bro, the magicka night blade isn't god mode. If the magicka night blade can kill off a group of players, kudos. But you can't get butt hurt if you die in the process. Play to win every fight, but eventually you're going to run out of health.
That's not because the game is imbalanced, that's because there are multiple adversaries attacking you.
Templar healers and streaking Sorcs are tough opponents for everyone, not just mag blades. But those two opponents eventually run out of health just like everyone else.
Your premis is that your cloak is ineffective because of that ONE example of someone using piercing mark while there are numerous opponents attacking you, therefore piercing mark is unfair.
That's just flat out illogical.
That is not an argument, simply calling my comment illogical does not make it so. Cloak isn't ineffective, but piercing mark makes it ineffective. The imbalance comes from the fact that there are no direct counter to dk and templar and warden "survival" skills.
And your point with everyone running out of health is wrong also. Why does everyone run out of health. If I fight multiple opponents most of the time I still end up killing them. And it should be this way, if you play better you should be rewarded, hard counters kill that though. No matter how good you play, a hard counter makes you lose (most of the time anyway).
Yoohoo4411 wrote: »Ectheliontnacil wrote: »@Yoohoo4411Yoohoo4411 wrote: »Ectheliontnacil wrote: »if you cant use cloak at all there is very little a magblade can do in an outnumbered situation compared to other classes who have powerful heals, streak etc.Yoohoo4411 wrote: »The premise of your example is that the magicka night blade is SUPPOSED to survive an encounter against multiple enemies.
Bro, the magicka night blade isn't god mode. If the magicka night blade can kill off a group of players, kudos. But you can't get butt hurt if you die in the process. Play to win every fight, but eventually you're going to run out of health.
That's not because the game is imbalanced, that's because there are multiple adversaries attacking you.
Templar healers and streaking Sorcs are tough opponents for everyone, not just mag blades. But those two opponents eventually run out of health just like everyone else.
Your premis is that your cloak is ineffective because of that ONE example of someone using piercing mark while there are numerous opponents attacking you, therefore piercing mark is unfair.
That's just flat out illogical.
That is not an argument, simply calling my comment illogical does not make it so. Cloak isn't ineffective, but piercing mark makes it ineffective. The imbalance comes from the fact that there are no direct counter to dk and templar and warden "survival" skills.
And your point with everyone running out of health is wrong also. Why does everyone run out of health. If I fight multiple opponents most of the time I still end up killing them. And it should be this way, if you play better you should be rewarded, hard counters kill that though. No matter how good you play, a hard counter makes you lose (most of the time anyway).
So it's unfair that the multiple opponents you're trying to kill use an ability that in turn kills you, because, after all, you're a good player that usually kills multiple opponents.
Makes perfect sense.
Players expecting to have uncounterable tools at their disposal that allow them to win any and all fights should only be playing strictly single player games. 'Nuff said.
LjAnimalchin wrote: »I can't believe its halfway through 2017 and people are still crying about cloak, like a bunch of babies that didn't develop object permanence yet.
If cloak is overperforming so is breath of life, annulment, hardened ward, streak, dark exchange, vigor, rally etc...
Except they aren't are they? And neither is cloak. It's just different from what your class does. Please scrap these silly ideas of honor and such, implying a nightblade should stand and fight like a man, when most people play this game for fun.
Ectheliontnacil wrote: »Players expecting to have uncounterable tools at their disposal that allow them to win any and all fights should only be playing strictly single player games. 'Nuff said.
Thats the thing, hard counters are uncounterable tools. Shieldbreaker for instance CANNOT be countered by a magicka sorcerer and there is no counter to piercing mark, nightblades have no way of removing it...
Ectheliontnacil wrote: »Players expecting to have uncounterable tools at their disposal that allow them to win any and all fights should only be playing strictly single player games. 'Nuff said.
Thats the thing, hard counters are uncounterable tools. Shieldbreaker for instance CANNOT be countered by a magicka sorcerer and there is no counter to piercing mark, nightblades have no way of removing it...
Shieldbreaker can be countered by not using shields and gearing the same way for survival like all other classes do. Mark can be countered the same way. Every strength must have an unavoidable weakness to balance it. That is the principle of balancing. If you feel differently, my first statement is valid.
1) Cloak is actually overperforming, it's just too good now that's work, and it need a nerf on regen/cost increase like streak or mistform.
But a potion countering (not a good counter for a sorc cuz you can't still attack the palyer) a skill is so stupid, like piercing mark destroying a gameplay is also stupid.
Balance cost by nerf how it can be spammed and remove piercing mark and detect potion.
2) Not being able to attack someone at all because he have one skill is just a bad mechanic, NB need a skill being non reflectable.
Anyway, this game is make for counter magicka : Negate, Eclipse, reflecting scales, spell wall, so much counter against magicka not a single one against stamina, seems weird no ?
3) Shieldbreaker is the most silly thing in that game : alone, a sorc can kill a noob spamming it, but when you are outnumbered, you can't, cuz even if you streak away, the noob can just gap close you and still dealing you uncounterable damage.
Also, shields aren't performing, only shieldstacking is : make annulment and harness not stacking and sorc is balanced. Also remove the cps star that increase damage on shield. Is there a cp increaseing damage against bloking target ? Or one agaisnt dodging target ? No.
https://youtu.be/e-B5vCLAoqw i am a msorc speced out to detect and kill nbs. running det pots, det poisons and SA. they are everywhere and they are nowhere uuuuuUUUUUUuuuuu.....
det pots are my fav. i love the look on little kittens face when he starts taking damage and tries to cloak and cloak and dies xD
IZZESparkling wrote: »...
You should perhaps slot skills that others have slotted to counter your class/build/playstyle. Because others sacrificed their precious skill slots to counter few classes/builds. And those counters are perfectly fine because it costed them other skills those people might find use for. So slot counter to counters.