Ectheliontnacil wrote: »hard counters, which simply kill a certain build in 99,9% of all situations ruin good gamplay.
https://www.youtube.com/watch?v=XyVnin4bXDUEctheliontnacil wrote: »i am a msorc speced out to detect and kill nbs. running det pots, det poisons and SA. they are everywhere and they are nowhere uuuuuUUUUUUuuuuu.....
det pots are my fav. i love the look on little kittens face when he starts taking damage and tries to cloak and cloak and dies xD
Whats your point?
And how would you feel when those nightblades all used shieldbreaker and rekt you instead?
Emma_Overload wrote: »Let me get this straight... OP wants to buff Nightblades by NERFING a Nightblade ability?
LOL, go right ahead!
Ectheliontnacil wrote: »1) Cloak is actually overperforming, it's just too good now that's work, and it need a nerf on regen/cost increase like streak or mistform.
But a potion countering (not a good counter for a sorc cuz you can't still attack the palyer) a skill is so stupid, like piercing mark destroying a gameplay is also stupid.
Balance cost by nerf how it can be spammed and remove piercing mark and detect potion.
2) Not being able to attack someone at all because he have one skill is just a bad mechanic, NB need a skill being non reflectable.
Anyway, this game is make for counter magicka : Negate, Eclipse, reflecting scales, spell wall, so much counter against magicka not a single one against stamina, seems weird no ?
3) Shieldbreaker is the most silly thing in that game : alone, a sorc can kill a noob spamming it, but when you are outnumbered, you can't, cuz even if you streak away, the noob can just gap close you and still dealing you uncounterable damage.
Also, shields aren't performing, only shieldstacking is : make annulment and harness not stacking and sorc is balanced. Also remove the cps star that increase damage on shield. Is there a cp increaseing damage against bloking target ? Or one agaisnt dodging target ? No.
I agree with most of you points, but cloak isnt overperforming. I know it is an annoying skill, I know it can be frustrating if an enemy player just cloaks away. However, cloak is really the only defensive ability that nightblades have. They do not have a burst heal in their skill lines, they do not have a shield and they do not have strong defensive buffs like major protection/major mending.
Ectheliontnacil wrote: »@IZZESparklingIZZESparkling wrote: »...
You should perhaps slot skills that others have slotted to counter your class/build/playstyle. Because others sacrificed their precious skill slots to counter few classes/builds. And those counters are perfectly fine because it costed them other skills those people might find use for. So slot counter to counters.
Yes, counters cost skills slots. The problem with that however is that zerglings (group players) DO NOT need all their skill slots in most cases. As part of a zerg you get healed, you dont have to worry about cc'ing opponents and you dont require burst combos to finish off your enemies. So a zergling is easily able to give up some skills for piercing mark, able to give up a set bonus for shield breaker or to swap out his potions for detect pots. [Also, cost poisons are really nasty when used by a group that outnumbers you...].
My point here is, that hard counters are always more advantageous for the large group and NOT for a solo player or small group (2-3 people) player.
I play solo 95% of my time in cyrodiil and so it is impossible for me to slot counters to specific builds or even counters to hard counters to my build (WOW its getting complicated here XD ). The reason being that I am limited to a certain amount of gear pieces and skill and I must retain the ability to heal, cc and deal damage.
So in conclusion I would say that hard counters can make a skilled, solo play style completely ineffective. There are already enough mechanics out there to harm solo gameplay, there i really no need for hard counters.
I hope you get what I am trying to say here and I hope you can agree with me on this ^^.
Ectheliontnacil wrote: »A lot of people seem to think that I want nightblades to get more healing or that I consider the class weak without the ability to go invisible at will. Well I don't, I am able to play nightblades quite successfully this patch and they're still a lot of fun to play in my opinion (but rip siphoning attacks :....( ). My sole complaint is the fact that there exist some pretty harsh counters to the class.
Lets say I am on my magicka nightblade, fighting 3 players, with relatively decent damage. So naturally I can just outheal their damage, instead I cloak and use shadow image to heal up sometimes and coordinate my attacks. All of a sudden though, I get marked, I won't be able to mitigate any damage: I can't dodgeroll cuz magicka character, I can't use shadow image because people will simply gap close or use ranged attacks and I can't outheal their damage with only healing ward and my good friends the heal-over-times (and maybe dampen magic but that skill sucks imo since it costs way more than hardened ward while being weaker, and sustain is harder anyway this patch.) UNLESS I have some very good terrain I can use, I will not be able to survive that damage for long. Other classes could streak away and reposition themselves, or spam those breath-of-life s or use coagulating blood and ultis to heal up soooo much faster.
So here is my problem: At the press of a button, a zergling can literally smash his head into the keyboard, your ability to survive in combat is reduced by 90%, there's no changing that and it's somehow unbalanced in my humble opinion.
Feel free to disagree though^^
Ectheliontnacil wrote: »I want to keep this thread very simple. This isn't about class balance, it is about hard counters to certain builds and why I do not think they should exist. Some of these hard counters are:
- Piercing mark/Detect pots
- Reflective scales
- Shieldbreaker
I'll try to illustrate the problem with three examples
1) A magicka nightblade, very skilled player, fights several enemies at once. He cannot tank all of their damage so he has to kite them and quickly burst down some of his opponents. Now there are 4 people on him and he tries to enter stealth, he uses shadow image to teleport away from the group and attempts to cloak but he has been marked, so the enemies see him, gap close to him and kill him. Nightblades especially magicka nightblades NEED cloak in certain situations, because they do not have healing passives and burst heals like templars, dks and wardens and they do not have extra shields or streak like sorcerers. There needs to be some way for nightblades to mitigate damage and piercing mark/ detect pots completely destroys that.
2) Lets stick with the magicka nightblade. We are using a staff build, our offensive skills are perhaps swallow soul/crippling crasp/flame reach and we run into a magicka dragonknight. All he has to do is keep reflective scales active, which is easy since it has a 4 second duration and we cannot do any damage to him whatsoever, anything we do apart from healing will only hurt us! A decent magicka dragonknight simply cannot be killed by this kind of build...should we just accept that?
3)A magicka sorcerer, using shields is fighting a templar healer. All of a sudden another player appears and starts light attacking with his bow. This player is using the shieldsbreaker set and oblivion damage enchants. The sorcerer is taking 1k damage per light attack and his only heal is healing ward (which takes 6 seconds to work, all the time youre taking damage tho) and ofc his other shields, so he has absolutely no way of healing the damage of this second player. Unless he is able to burst the shieldbreaker down in seconds (which is impossible with a templar healer nearby or if hes a decent player) he will die, no matter what he does.
I am not saying counters shouldn't exist in the game, like healing debuffs, like aoes that pull nightblades out of cloak, like cp passives that make you deal more damage against damage shields, BUT hard counters, which simply kill a certain build in 99,9% of all situations ruin good gamplay.
I will probably hear these two things a lot so please let me answer them beforehand:
1) "But counters are good, you have to be SMAAART and tactical to use them, so you should win."
- My dear zergling, just because you run piercing mark, which allows your ZEEERRGGGG to chase down solo player nightblades, doesn't mean you're playing tactically. In fact such mechanics hurt combat tactitcs as there is absolutely no counter play to them.
2) "Sorcs are strong anyway, they deserve it when you use shield breaker on them"
- As I've stated above, this isn't a discussion on class balance. And once you use shield breaker, sorcerers become the weakest opponents out there, thats what the problem is. No matter how strong the class is, no matter how good your build is, a hard counter completely destroys all that.
Please let me know what you think
https://youtu.be/ygGm_JxMoYA Ectheliontnacil wrote: »I want to keep this thread very simple. This isn't about class balance, it is about hard counters to certain builds and why I do not think they should exist. Some of these hard counters are:
- Piercing mark/Detect pots
- Reflective scales
- Shieldbreaker
I'll try to illustrate the problem with three examples
1) A magicka nightblade, very skilled player, fights several enemies at once. He cannot tank all of their damage so he has to kite them and quickly burst down some of his opponents. Now there are 4 people on him and he tries to enter stealth, he uses shadow image to teleport away from the group and attempts to cloak but he has been marked, so the enemies see him, gap close to him and kill him. Nightblades especially magicka nightblades NEED cloak in certain situations, because they do not have healing passives and burst heals like templars, dks and wardens and they do not have extra shields or streak like sorcerers. There needs to be some way for nightblades to mitigate damage and piercing mark/ detect pots completely destroys that.
2) Lets stick with the magicka nightblade. We are using a staff build, our offensive skills are perhaps swallow soul/crippling crasp/flame reach and we run into a magicka dragonknight. All he has to do is keep reflective scales active, which is easy since it has a 4 second duration and we cannot do any damage to him whatsoever, anything we do apart from healing will only hurt us! A decent magicka dragonknight simply cannot be killed by this kind of build...should we just accept that?
3)A magicka sorcerer, using shields is fighting a templar healer. All of a sudden another player appears and starts light attacking with his bow. This player is using the shieldsbreaker set and oblivion damage enchants. The sorcerer is taking 1k damage per light attack and his only heal is healing ward (which takes 6 seconds to work, all the time youre taking damage tho) and ofc his other shields, so he has absolutely no way of healing the damage of this second player. Unless he is able to burst the shieldbreaker down in seconds (which is impossible with a templar healer nearby or if hes a decent player) he will die, no matter what he does.
I am not saying counters shouldn't exist in the game, like healing debuffs, like aoes that pull nightblades out of cloak, like cp passives that make you deal more damage against damage shields, BUT hard counters, which simply kill a certain build in 99,9% of all situations ruin good gamplay.
I will probably hear these two things a lot so please let me answer them beforehand:
1) "But counters are good, you have to be SMAAART and tactical to use them, so you should win."
- My dear zergling, just because you run piercing mark, which allows your ZEEERRGGGG to chase down solo player nightblades, doesn't mean you're playing tactically. In fact such mechanics hurt combat tactitcs as there is absolutely no counter play to them.
2) "Sorcs are strong anyway, they deserve it when you use shield breaker on them"
- As I've stated above, this isn't a discussion on class balance. And once you use shield breaker, sorcerers become the weakest opponents out there, thats what the problem is. No matter how strong the class is, no matter how good your build is, a hard counter completely destroys all that.
Please let me know what you think
After reading your article and the all the replies id like to share a youtube video. And my only comment is. Okay so what the hell is this?https://youtu.be/ygGm_JxMoYA
Waffennacht wrote: »Ectheliontnacil wrote: »I want to keep this thread very simple. This isn't about class balance, it is about hard counters to certain builds and why I do not think they should exist. Some of these hard counters are:
- Piercing mark/Detect pots
- Reflective scales
- Shieldbreaker
I'll try to illustrate the problem with three examples
1) A magicka nightblade, very skilled player, fights several enemies at once. He cannot tank all of their damage so he has to kite them and quickly burst down some of his opponents. Now there are 4 people on him and he tries to enter stealth, he uses shadow image to teleport away from the group and attempts to cloak but he has been marked, so the enemies see him, gap close to him and kill him. Nightblades especially magicka nightblades NEED cloak in certain situations, because they do not have healing passives and burst heals like templars, dks and wardens and they do not have extra shields or streak like sorcerers. There needs to be some way for nightblades to mitigate damage and piercing mark/ detect pots completely destroys that.
2) Lets stick with the magicka nightblade. We are using a staff build, our offensive skills are perhaps swallow soul/crippling crasp/flame reach and we run into a magicka dragonknight. All he has to do is keep reflective scales active, which is easy since it has a 4 second duration and we cannot do any damage to him whatsoever, anything we do apart from healing will only hurt us! A decent magicka dragonknight simply cannot be killed by this kind of build...should we just accept that?
3)A magicka sorcerer, using shields is fighting a templar healer. All of a sudden another player appears and starts light attacking with his bow. This player is using the shieldsbreaker set and oblivion damage enchants. The sorcerer is taking 1k damage per light attack and his only heal is healing ward (which takes 6 seconds to work, all the time youre taking damage tho) and ofc his other shields, so he has absolutely no way of healing the damage of this second player. Unless he is able to burst the shieldbreaker down in seconds (which is impossible with a templar healer nearby or if hes a decent player) he will die, no matter what he does.
I am not saying counters shouldn't exist in the game, like healing debuffs, like aoes that pull nightblades out of cloak, like cp passives that make you deal more damage against damage shields, BUT hard counters, which simply kill a certain build in 99,9% of all situations ruin good gamplay.
I will probably hear these two things a lot so please let me answer them beforehand:
1) "But counters are good, you have to be SMAAART and tactical to use them, so you should win."
- My dear zergling, just because you run piercing mark, which allows your ZEEERRGGGG to chase down solo player nightblades, doesn't mean you're playing tactically. In fact such mechanics hurt combat tactitcs as there is absolutely no counter play to them.
2) "Sorcs are strong anyway, they deserve it when you use shield breaker on them"
- As I've stated above, this isn't a discussion on class balance. And once you use shield breaker, sorcerers become the weakest opponents out there, thats what the problem is. No matter how strong the class is, no matter how good your build is, a hard counter completely destroys all that.
Please let me know what you think
After reading your article and the all the replies id like to share a youtube video. And my only comment is. Okay so what the hell is this?https://youtu.be/ygGm_JxMoYA
What's the problem here?
Ectheliontnacil wrote: »I want to keep this thread very simple. This isn't about class balance, it is about hard counters to certain builds and why I do not think they should exist. Some of these hard counters are:
- Piercing mark/Detect pots
- Reflective scales
- Shieldbreaker
I'll try to illustrate the problem with three examples
1) A magicka nightblade, very skilled player, fights several enemies at once. He cannot tank all of their damage so he has to kite them and quickly burst down some of his opponents. Now there are 4 people on him and he tries to enter stealth, he uses shadow image to teleport away from the group and attempts to cloak but he has been marked, so the enemies see him, gap close to him and kill him. Nightblades especially magicka nightblades NEED cloak in certain situations, because they do not have healing passives and burst heals like templars, dks and wardens and they do not have extra shields or streak like sorcerers. There needs to be some way for nightblades to mitigate damage and piercing mark/ detect pots completely destroys that.
2) Lets stick with the magicka nightblade. We are using a staff build, our offensive skills are perhaps swallow soul/crippling crasp/flame reach and we run into a magicka dragonknight. All he has to do is keep reflective scales active, which is easy since it has a 4 second duration and we cannot do any damage to him whatsoever, anything we do apart from healing will only hurt us! A decent magicka dragonknight simply cannot be killed by this kind of build...should we just accept that?
3)A magicka sorcerer, using shields is fighting a templar healer. All of a sudden another player appears and starts light attacking with his bow. This player is using the shieldsbreaker set and oblivion damage enchants. The sorcerer is taking 1k damage per light attack and his only heal is healing ward (which takes 6 seconds to work, all the time youre taking damage tho) and ofc his other shields, so he has absolutely no way of healing the damage of this second player. Unless he is able to burst the shieldbreaker down in seconds (which is impossible with a templar healer nearby or if hes a decent player) he will die, no matter what he does.
I am not saying counters shouldn't exist in the game, like healing debuffs, like aoes that pull nightblades out of cloak, like cp passives that make you deal more damage against damage shields, BUT hard counters, which simply kill a certain build in 99,9% of all situations ruin good gamplay.
I will probably hear these two things a lot so please let me answer them beforehand:
1) "But counters are good, you have to be SMAAART and tactical to use them, so you should win."
- My dear zergling, just because you run piercing mark, which allows your ZEEERRGGGG to chase down solo player nightblades, doesn't mean you're playing tactically. In fact such mechanics hurt combat tactitcs as there is absolutely no counter play to them.
2) "Sorcs are strong anyway, they deserve it when you use shield breaker on them"
- As I've stated above, this isn't a discussion on class balance. And once you use shield breaker, sorcerers become the weakest opponents out there, thats what the problem is. No matter how strong the class is, no matter how good your build is, a hard counter completely destroys all that.
Please let me know what you think
After reading your article and the all the replies id like to share a youtube video. And my only comment is. Okay so what the hell is this?https://youtu.be/ygGm_JxMoYA
I really enjoyed watching the topic of "why design and balance an entire class around an ability (cloak) upon which it is completely reliant to be efficient, and then add complete hard counters to it" quickly devolve into "you're just a filthy 1vXer this is an mmo go play overwatch if you want meaningfully designed combat" by a swarm of angry zerglings