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My sweet DPS Warden

  • Vaoh
    Vaoh
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    GilGalad wrote: »
    Dymence wrote: »
    GilGalad wrote: »
    Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.

    Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
    Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.

    Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.

    Bars are:
    Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
    Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor

    Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.

    30k DPS self-buffed is really bad though. Have you retested on live?

    EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?

    Ok so I did some tests today selfbuffed with elemental drain. Gear:
    5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno

    zrhHcTl.png

    Debuffs:
    SzglYbQ.png

    Without bear ultimate:
    APT3k1f.png

    As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.

    The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.

    The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.

    @GilGalad I have a quick request - when possible, do a DPS test against a 3mil target skeleton using whatever rotation/gear you want.

    However, you must have Northern Storm, Elemental Rage, and a shield (likely Dampen Magic) slotted. Also you must not cast your Ult, Ele Drain, Blockade of Storms or any other buff that you yourself wouldn't normally run in a trial scenario (you can still use pots).

    I want to see what your general DPS output is in this scenario.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    I really don't understand why I keep reading that magicka dps wardens are bad. I tested out both stamina and magicka animal companions builds pretty extensively on the PTR. I have found that magicka really out damages stamina in dps, but dps has better resource regen, so may have more dps in fights lasting over a minute. But I would love for someone to explain the logic behind thinking magicka animal companions is bad dps.
  • Insandros
    Insandros
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    Dymence wrote: »
    I really don't understand why I keep reading that magicka dps wardens are bad. I tested out both stamina and magicka animal companions builds pretty extensively on the PTR. I have found that magicka really out damages stamina in dps, but dps has better resource regen, so may have more dps in fights lasting over a minute. But I would love for someone to explain the logic behind thinking magicka animal companions is bad dps.

    Because you have to break your neck to reach 30k dps with a magwarden when you get 40k dps with magsorc while doing a *** heavy attack rotation.

    Once gain as i said hundreds of times, even 2-3 times just in this thread, why saying the warden dps sucks when the only *** reference we get is versus a sorc.... if warden dps would suck it would be versus all classes, stop always freaking bringing back sorcerers as references, it's the top dps class, it's like trying to make a Corolla versus a Lambo instead of versus any other average cars. All classes are behind the sorc mostly, we all know sorcs are the easiest toon to dps with and having the most boring and easy rotation ever to achieve it... i got bored playing my sorc.
    Edited by Insandros on June 24, 2017 4:39PM
  • Taleof2Cities
    Taleof2Cities
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    Insandros wrote: »

    Once gain as i said hundreds of times, even 2-3 times just in this thread, why saying the warden dps sucks when the only *** reference we get is versus a sorc.... if warden dps would suck it would be versus all classes, stop always freaking bringing back sorcerers as references, it's the top dps class, it's like trying to make a Corolla versus a Lambo instead of versus any other average cars. All classes are behind the sorc mostly, we all know sorcs are the easiest toon to dps with and having the most boring and easy rotation ever to achieve it... i got bored playing my sorc.

    Which is why players should let go of the fact that the Warden isn't going to be an end game DPS class.

    The Warden can be a very good DPS class ... capable of clearing most vet content including pledges and vMA. That has already been shown in this thread and in other Warden build threads. Warden players already have their Stormproof title.

    Playing a new class is fun, no doubt about that.

    But, playing a new class and expecting the same results from the same playstyle (when the class isn't designed for that purpose) is folly.

    If 31k-34k DPS constitutes a "sweet DPS Warden" per the thread title, then you've achieved your goal OP.
  • Dymence
    Dymence
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    Insandros wrote: »
    Dymence wrote: »
    I really don't understand why I keep reading that magicka dps wardens are bad. I tested out both stamina and magicka animal companions builds pretty extensively on the PTR. I have found that magicka really out damages stamina in dps, but dps has better resource regen, so may have more dps in fights lasting over a minute. But I would love for someone to explain the logic behind thinking magicka animal companions is bad dps.

    Because you have to break your neck to reach 30k dps with a magwarden when you get 40k dps with magsorc while doing a *** heavy attack rotation.

    Once gain as i said hundreds of times, even 2-3 times just in this thread, why saying the warden dps sucks when the only *** reference we get is versus a sorc.... if warden dps would suck it would be versus all classes, stop always freaking bringing back sorcerers as references, it's the top dps class, it's like trying to make a Corolla versus a Lambo instead of versus any other average cars. All classes are behind the sorc mostly, we all know sorcs are the easiest toon to dps with and having the most boring and easy rotation ever to achieve it... i got bored playing my sorc.

    Okay then, just for you:

    Nightblades are also getting 40k, although with a more difficult rotation.
    The Warden can be a very good DPS class ... capable of clearing most vet content including pledges and vMA. That has already been shown in this thread and in other Warden build threads. Warden players already have their Stormproof title.

    I got flawless conquerer on my second vma run with my fresh maxed magwarden. The dps still sucks. VMA titles are completely meaningless when looking at a class' pure raw dps potential. And comparing warden to anything else, it just lags behind every class by 5-10k.
    Edited by Dymence on June 24, 2017 7:12PM
  • MLGProPlayer
    MLGProPlayer
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    Insandros wrote: »
    Dymence wrote: »
    I really don't understand why I keep reading that magicka dps wardens are bad. I tested out both stamina and magicka animal companions builds pretty extensively on the PTR. I have found that magicka really out damages stamina in dps, but dps has better resource regen, so may have more dps in fights lasting over a minute. But I would love for someone to explain the logic behind thinking magicka animal companions is bad dps.

    Because you have to break your neck to reach 30k dps with a magwarden when you get 40k dps with magsorc while doing a *** heavy attack rotation.

    Once gain as i said hundreds of times, even 2-3 times just in this thread, why saying the warden dps sucks when the only *** reference we get is versus a sorc.... if warden dps would suck it would be versus all classes, stop always freaking bringing back sorcerers as references, it's the top dps class, it's like trying to make a Corolla versus a Lambo instead of versus any other average cars. All classes are behind the sorc mostly, we all know sorcs are the easiest toon to dps with and having the most boring and easy rotation ever to achieve it... i got bored playing my sorc.

    NB, DK, and Templar can all hit 40k as well. Warden ceiling is ~35k.
  • MLGProPlayer
    MLGProPlayer
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    Insandros wrote: »

    Once gain as i said hundreds of times, even 2-3 times just in this thread, why saying the warden dps sucks when the only *** reference we get is versus a sorc.... if warden dps would suck it would be versus all classes, stop always freaking bringing back sorcerers as references, it's the top dps class, it's like trying to make a Corolla versus a Lambo instead of versus any other average cars. All classes are behind the sorc mostly, we all know sorcs are the easiest toon to dps with and having the most boring and easy rotation ever to achieve it... i got bored playing my sorc.

    Which is why players should let go of the fact that the Warden isn't going to be an end game DPS class.

    The Warden can be a very good DPS class ... capable of clearing most vet content including pledges and vMA. That has already been shown in this thread and in other Warden build threads. Warden players already have their Stormproof title.

    Playing a new class is fun, no doubt about that.

    But, playing a new class and expecting the same results from the same playstyle (when the class isn't designed for that purpose) is folly.

    If 31k-34k DPS constitutes a "sweet DPS Warden" per the thread title, then you've achieved your goal OP.

    Every magicka class can hit 40k DPS except warden. You don't see a problem with warden being 5k+ DPS behind EVERY class?
  • GilGalad
    GilGalad
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    Vaoh wrote: »
    GilGalad wrote: »
    Dymence wrote: »
    GilGalad wrote: »
    Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.

    Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
    Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.

    Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.

    Bars are:
    Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
    Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor

    Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.

    30k DPS self-buffed is really bad though. Have you retested on live?

    EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?

    Ok so I did some tests today selfbuffed with elemental drain. Gear:
    5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno

    zrhHcTl.png

    Debuffs:
    SzglYbQ.png

    Without bear ultimate:
    APT3k1f.png

    As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.

    The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.

    The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.

    @GilGalad I have a quick request - when possible, do a DPS test against a 3mil target skeleton using whatever rotation/gear you want.

    However, you must have Northern Storm, Elemental Rage, and a shield (likely Dampen Magic) slotted. Also you must not cast your Ult, Ele Drain, Blockade of Storms or any other buff that you yourself wouldn't normally run in a trial scenario (you can still use pots).

    I want to see what your general DPS output is in this scenario.

    What is the reasoning behind a test without ultimate and elemental drain?
    As a warden you can easily slot a shield on the Backbar when running destro ult, by dropping ele ring. Dropping Trap and going range would also be an option to squeeze in a shield.

    If you really want to compare DPS parses between classes you have to run a group DPS test with full raid buffs (ain't got no time for that). I just made these parses to show people that it is possible to reach 30k+ with a mag Warden on a dummy.
    Animals Unchained | PC EU
    Homestead Theorycrafting
    Math of RNG
  • stileanima
    stileanima
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    I know this is with using the Bear, but in single-target fights, it's pretty strong. This is with no raid buffs, and ele drain / orbs only:
    j6iItohDQWOk-9RRHRfdGQ.png

    For fights where the Destro Ult is necessary, yeah, the lag behind the others is more noticeable, but it's not disgustingly awful in my opinion. :)
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • Dymence
    Dymence
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    stileanima wrote: »
    I know this is with using the Bear, but in single-target fights, it's pretty strong. This is with no raid buffs, and ele drain / orbs only:
    j6iItohDQWOk-9RRHRfdGQ.png

    For fights where the Destro Ult is necessary, yeah, the lag behind the others is more noticeable, but it's not disgustingly awful in my opinion. :)

    Highest parse I've seen and heard of so far. A few questions for you if you don't mind.

    What kind of gear setup did you run for this? I noticed the insanely high spell damage and the lack of a monster set.

    How did you sustain this? It looks to me as if you kept 100% uptime of dots and deep fissure, while weaving in cliff racer, yet you didn't use a single heavy attack. Drain also being much higher than reg. Were you completely dry at the end of the parse?

    Why the lightning blockade over fire blockade on a magwarden?
  • Masel
    Masel
    Class Representative
    Dymence wrote: »
    stileanima wrote: »
    I know this is with using the Bear, but in single-target fights, it's pretty strong. This is with no raid buffs, and ele drain / orbs only:
    j6iItohDQWOk-9RRHRfdGQ.png

    For fights where the Destro Ult is necessary, yeah, the lag behind the others is more noticeable, but it's not disgustingly awful in my opinion. :)

    Highest parse I've seen and heard of so far. A few questions for you if you don't mind.

    What kind of gear setup did you run for this? I noticed the insanely high spell damage and the lack of a monster set.

    How did you sustain this? It looks to me as if you kept 100% uptime of dots and deep fissure, while weaving in cliff racer, yet you didn't use a single heavy attack. Drain also being much higher than reg. Were you completely dry at the end of the parse?

    Why the lightning blockade over fire blockade on a magwarden?

    MD+Julianos works wonders. Add one piece of kena and you're good to go. Lightning blockade for off-balance. Just guesses, but the last parses I've seen from @stileanima were done with that if I remember correctly.

    With that difference in drain and reg you'll never be able to sustain... But with moondancer lunar blessing sustain gets a lot better... If orbs weren't just as clunky as they are.

    Divide 540 by 41000 and you have 75 seconds until you run dry, which is pretty much exactly the parse time. In this fight it was pretty surely a 100% shadow blessing uptime. Sustainable is about 35k with that setup because you need the lunar blessing after all.
    Edited by Masel on June 25, 2017 8:42AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • stileanima
    stileanima
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    Dymence wrote: »
    Highest parse I've seen and heard of so far. A few questions for you if you don't mind.

    What kind of gear setup did you run for this? I noticed the insanely high spell damage and the lack of a monster set.

    How did you sustain this? It looks to me as if you kept 100% uptime of dots and deep fissure, while weaving in cliff racer, yet you didn't use a single heavy attack. Drain also being much higher than reg. Were you completely dry at the end of the parse?

    Why the lightning blockade over fire blockade on a magwarden?
    Gear is 5x Moondancer, 5x Julianos, 1x Molag Kena, 1x Maelstrom Lightning Staff.

    My Shadow Blessing uptime was pretty high there, but with a more even mix of Lunar I'm doing about 37k with the same spammable setup on the 3mil hp skeleton, and about 36k on the 6mil hp skeleton.
    a-cRQkpwR4G2ad3PpYBxxg.png

    Lightning blockade over fire just because I still don't have a sharpened Maelstrom Inferno, otherwise I would use it instead. :) I actually do not have 75 in Thaumaturge.

    Recently I've been able to test this in some trials (vMoL and vHoF, both non HM) and it actually works there. The only tricky bit is "hunting" for synergies, which can be more of a hindrance if not careful.

    Still not sure though. I kind of want to try 5x Master Architect instead of MD.
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • Vaoh
    Vaoh
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    GilGalad wrote: »
    Vaoh wrote: »
    GilGalad wrote: »
    Dymence wrote: »
    GilGalad wrote: »
    Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.

    Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
    Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.

    Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.

    Bars are:
    Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
    Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor

    Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.

    30k DPS self-buffed is really bad though. Have you retested on live?

    EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?

    Ok so I did some tests today selfbuffed with elemental drain. Gear:
    5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno

    zrhHcTl.png

    Debuffs:
    SzglYbQ.png

    Without bear ultimate:
    APT3k1f.png

    As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.

    The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.

    The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.

    @GilGalad I have a quick request - when possible, do a DPS test against a 3mil target skeleton using whatever rotation/gear you want.

    However, you must have Northern Storm, Elemental Rage, and a shield (likely Dampen Magic) slotted. Also you must not cast your Ult, Ele Drain, Blockade of Storms or any other buff that you yourself wouldn't normally run in a trial scenario (you can still use pots).

    I want to see what your general DPS output is in this scenario.

    What is the reasoning behind a test without ultimate and elemental drain?
    As a warden you can easily slot a shield on the Backbar when running destro ult, by dropping ele ring. Dropping Trap and going range would also be an option to squeeze in a shield.

    If you really want to compare DPS parses between classes you have to run a group DPS test with full raid buffs (ain't got no time for that). I just made these parses to show people that it is possible to reach 30k+ with a mag Warden on a dummy.

    @GilGalad The reasoning behind the test is that I'd like to see what numbers you generally would pull under those conditions, as I've stated. Nothing secretive here :/

    Np if you don't want to test it. It would help me a lot if you did though, despite it seeming a bit odd. Chances are DPS will rest between 20-24K, but I just need to see someone else try this parse
  • Dymence
    Dymence
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    stileanima wrote: »
    Dymence wrote: »
    Highest parse I've seen and heard of so far. A few questions for you if you don't mind.

    What kind of gear setup did you run for this? I noticed the insanely high spell damage and the lack of a monster set.

    How did you sustain this? It looks to me as if you kept 100% uptime of dots and deep fissure, while weaving in cliff racer, yet you didn't use a single heavy attack. Drain also being much higher than reg. Were you completely dry at the end of the parse?

    Why the lightning blockade over fire blockade on a magwarden?
    Gear is 5x Moondancer, 5x Julianos, 1x Molag Kena, 1x Maelstrom Lightning Staff.

    My Shadow Blessing uptime was pretty high there, but with a more even mix of Lunar I'm doing about 37k with the same spammable setup on the 3mil hp skeleton, and about 36k on the 6mil hp skeleton.
    a-cRQkpwR4G2ad3PpYBxxg.png

    Lightning blockade over fire just because I still don't have a sharpened Maelstrom Inferno, otherwise I would use it instead. :) I actually do not have 75 in Thaumaturge.

    Recently I've been able to test this in some trials (vMoL and vHoF, both non HM) and it actually works there. The only tricky bit is "hunting" for synergies, which can be more of a hindrance if not careful.

    Still not sure though. I kind of want to try 5x Master Architect instead of MD.

    Thanks for the info. Very nice parses and I'm glad someone was able to make it work!

    As someone who pulls such high dps on a magwarden, what's your stance on the class? Do you feel as if it's fine the way it is, or do you think it still needs slight touch ups on the damage?
  • GilGalad
    GilGalad
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    Vaoh wrote: »
    GilGalad wrote: »
    Vaoh wrote: »
    GilGalad wrote: »
    Dymence wrote: »
    GilGalad wrote: »
    Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.

    Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
    Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.

    Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.

    Bars are:
    Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
    Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor

    Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.

    30k DPS self-buffed is really bad though. Have you retested on live?

    EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?

    Ok so I did some tests today selfbuffed with elemental drain. Gear:
    5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno

    zrhHcTl.png

    Debuffs:
    SzglYbQ.png

    Without bear ultimate:
    APT3k1f.png

    As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.

    The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.

    The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.

    @GilGalad I have a quick request - when possible, do a DPS test against a 3mil target skeleton using whatever rotation/gear you want.

    However, you must have Northern Storm, Elemental Rage, and a shield (likely Dampen Magic) slotted. Also you must not cast your Ult, Ele Drain, Blockade of Storms or any other buff that you yourself wouldn't normally run in a trial scenario (you can still use pots).

    I want to see what your general DPS output is in this scenario.

    What is the reasoning behind a test without ultimate and elemental drain?
    As a warden you can easily slot a shield on the Backbar when running destro ult, by dropping ele ring. Dropping Trap and going range would also be an option to squeeze in a shield.

    If you really want to compare DPS parses between classes you have to run a group DPS test with full raid buffs (ain't got no time for that). I just made these parses to show people that it is possible to reach 30k+ with a mag Warden on a dummy.

    @GilGalad The reasoning behind the test is that I'd like to see what numbers you generally would pull under those conditions, as I've stated. Nothing secretive here :/

    Np if you don't want to test it. It would help me a lot if you did though, despite it seeming a bit odd. Chances are DPS will rest between 20-24K, but I just need to see someone else try this parse

    Isn't a completely selfbuffed test the worst condition you can have?
    If there is no one running drain, you can still slot it and drop inner light or trap for a shield. You will only loose DPS when you drop the Bear, but then you will still be above 30k DPS, as my other self-buffed test showed.If you substract Shooting Star from the no Bear parse, you still have a "base DPS" of 28k, which you should never be below in a stationary fight.

    stileanima wrote: »
    Dymence wrote: »
    Highest parse I've seen and heard of so far. A few questions for you if you don't mind.

    What kind of gear setup did you run for this? I noticed the insanely high spell damage and the lack of a monster set.

    How did you sustain this? It looks to me as if you kept 100% uptime of dots and deep fissure, while weaving in cliff racer, yet you didn't use a single heavy attack. Drain also being much higher than reg. Were you completely dry at the end of the parse?

    Why the lightning blockade over fire blockade on a magwarden?
    Gear is 5x Moondancer, 5x Julianos, 1x Molag Kena, 1x Maelstrom Lightning Staff.

    My Shadow Blessing uptime was pretty high there, but with a more even mix of Lunar I'm doing about 37k with the same spammable setup on the 3mil hp skeleton, and about 36k on the 6mil hp skeleton.
    a-cRQkpwR4G2ad3PpYBxxg.png

    Lightning blockade over fire just because I still don't have a sharpened Maelstrom Inferno, otherwise I would use it instead. :) I actually do not have 75 in Thaumaturge.

    Recently I've been able to test this in some trials (vMoL and vHoF, both non HM) and it actually works there. The only tricky bit is "hunting" for synergies, which can be more of a hindrance if not careful.

    Still not sure though. I kind of want to try 5x Master Architect instead of MD.

    Some remarks about comparing the setups:
    • When I did my CP setups I realised that forcing 75 into Thamaturg costs you around 5% overall dmg, but its still worth it when you are in Raid with basically 100% off balance.
    • The other thing is that a lightning wall, even without the exploiter passive procs minor vulnerability, which is multiplicative with dmg done boni so its is a real 8% DPS increase while its active.
    • Having a Lightning frontbar and wall will scale differently with engulfing flames (again dmg taken, so multiplicative bonus). While you gain an addition 160 DPS from your 1.6k fire DPS, my setup would gain an additional 900 DPS from around 9k fire DPS.
    • More burning uptime will heavily increase the fire wall DPS by another 10% (42% uptime in my parse, basicall 100% in groups)
    • Casting ele drain by yourself costs you one cliff race every 24s so around 750 DPS, when taking numbers from my parse
    These are problems you run into even when comparing two setups of the same class. If you consider the stuff above the DPS in raids could be the other way around.

    Maybe if I have some time and someone to do orbs or such, I will do a test with Moondancer and a fire vMA.
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