Zagnut123Zagnut123 wrote: »What kinda numbers do you get on it?
My magicka warden healer feels like a hybrid. Mostly in PvP. Good damage rotation, good heals and even a bit of tankiness. My stamina warden in the other hand feels very lackluster in comparison. They're both around lvl 30 now and I'm leaning more towards magicka after completing a few quite tough dungeons as a healer/DPS (yes I know that you all apparently can solo every vet dungeon asleep using light attack but I play for fun and aesthetics not leader boards).
I think most people try and play the warden like other classes and it doesn't work that way. Magicka Warden is a great hybrid class and with good rotation melts the enemies in PvP and PvE.
I have to admit I don't care much for numbers but if my enemy falls quicker than with any other class that's numbers good enough for me. Now you couldn't solo PvP on my non meta heresy build but he's a great wee supporter that one!
Let's not forget that this is a new class. It will take a while for it to get tweaked and buffed but it will happen eventually. Still. My high elf warden seems like a really cool caster. Even if I'm 5k damage behind the meta sorc.
Mettaricana wrote: »I cant get my mag warden to do squat dies in like 1 hit if not spamming shields
Zagnut123Zagnut123 wrote: »What kinda numbers do you get on it?
@Zagnut123Zagnut123
weak ones, as i said, no spell power pots, no ultimates really, no elemental drains, no ones buff, on dummy i get around 25-27k (more or likely about 900-920k dmg in about 30 seconds), on moving dungeons bosses i usualy finish with 21-22k... i know it's weak but i was expecting it to be way much worste than this from the reading on it being the worste one. as i said, which i could grab a vMA or any moondacer blue or golden rings, but, not happening for me for now, i don't have the patience for vMA lol
Mettaricana wrote: »I cant get my mag warden to do squat dies in like 1 hit if not spamming shields
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »What kinda numbers do you get on it?
@Zagnut123Zagnut123
weak ones, as i said, no spell power pots, no ultimates really, no elemental drains, no ones buff, on dummy i get around 25-27k (more or likely about 900-920k dmg in about 30 seconds), on moving dungeons bosses i usualy finish with 21-22k... i know it's weak but i was expecting it to be way much worste than this from the reading on it being the worste one. as i said, which i could grab a vMA or any moondacer blue or golden rings, but, not happening for me for now, i don't have the patience for vMA lol
Vma doesn't add to much damage tbh but when your being competitive it's good to have. 25k 27k is we're I thought warden would be at it's high end without raid buffs. You must have figured out a pretty good rotation.
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
Same for me for the most part, though I dont use the dots much since most crap dies so fast. Pretty much for me on trash fights its deep fissure, unstable wall of elements, Winter's Revenge then loot....with the occasional cliff racer tossed in if for some reason the mobs aint dead.
magicka warden is pure cancer.
My magicka warden healer feels like a hybrid. Mostly in PvP. Good damage rotation, good heals and even a bit of tankiness. My stamina warden in the other hand feels very lackluster in comparison. They're both around lvl 30 now and I'm leaning more towards magicka after completing a few quite tough dungeons as a healer/DPS (yes I know that you all apparently can solo every vet dungeon asleep using light attack but I play for fun and aesthetics not leader boards).
I think most people try and play the warden like other classes and it doesn't work that way. Magicka Warden is a great hybrid class and with good rotation melts the enemies in PvP and PvE.
Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.
Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.
Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.
Bars are:
Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.
Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.
Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.
Bars are:
Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
30k DPS self-buffed is really bad though. Have you retested on live?
EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?
Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.
Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.
Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.
Bars are:
Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
30k DPS self-buffed is really bad though. Have you retested on live?
EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?
Ok so I did some tests today selfbuffed with elemental drain. Gear:
5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno
Debuffs:
Without bear ultimate:
As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.
The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.
The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.
Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.
Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.
Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.
Bars are:
Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
30k DPS self-buffed is really bad though. Have you retested on live?
EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?
Ok so I did some tests today selfbuffed with elemental drain. Gear:
5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno
Debuffs:
Without bear ultimate:
As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.
The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.
The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.
Magicka Warden is fine. I got 30k+ on the PTS selfbuffed even on the robust skeleton. When I did pledges even with decent DKs I was able to keep up, especially in AOE situations. Deep fissure is so strong, that you can deal really good AOE dmg even with the Bear ultimate, wich deals really good Single target dmg.
Im playing 5 BSW, 4 Moondance (lightning Backbar)r, 2 Grothdarr and a vMA Inferno.
Alternatives would be 3 Willpower and random staffs or 5 BSW (jewels, 2 Body), 5 Julianos (4 Body, Weapons) and one Kena.
Fire Frontbar with Wall of elements and weaves is enough to keep 50%+ BSW uptimes.
Bars are:
Fire: Deep Fissure, Fetcher Infection, Wall of Elements, Cliff Racer, Magelight, Bear/Northern Storm
Lightning: elemental ring/ destructive clench (mostly for staff passive), Ice AOE, Netch, Rearming Trap/Shield/heal, Magelight, Bear/Meteor
Keep up the dots, use deep fissure as often as possible and do. lightning heavy attacks when you struggle with magicka. From my experience the Wardens Sustain is pretty good even with 3 spell dmg glyphs. If you keep the Netch up at all time, you can run standard magicka potions.
30k DPS self-buffed is really bad though. Have you retested on live?
EDIT: nvm, robust skeleton. What do you get on normal 3 mil skele?
Ok so I did some tests today selfbuffed with elemental drain. Gear:
5 BSW, 4 Moondancer (lightning backbar), 2 Grothdarr, and a vMA Inferno
Debuffs:
Without bear ultimate:
As you can see in the debuffs screenshot (ignore drain, its bugged because I applied it before the fights started), I have 0% minor Vulnerability and off-balance, even though my CP are set up for it with 81 in Thaumaturg. While every other class has some kind of buff for DPS (Engulfing Flames, Minor Prophecy, Minor Sorcery, Minor Berserk, Minor Vulnerabilty, Off-Balance), the Warden has no buff at all. You will also have higher BSW uptimes, when there are adds around.
The main problem is that you have to play with the Bear, otherwise the single Target DPS drops significantly (see 2nd screenshot). On the otherhand it deals really good cleave dmg with Deep Fissure, Blockade and Winters Revenge. If you want to you can still switch in AOE ultimates for trash and the bear for boss fights.
The main advantage of the Warden is that you dont have to sacrifice a good ultimate when running Master Architect. With the Bear you can easily maintain 40% uptime. The sustain is also pretty good, with only 3 heavy attacks over the 90s fight.
Vercingetorix wrote: »By comparison, my sub-level 50 sorc can solo world bosses. I don't need to see numbers to know that Warden is crap-tier. It's a shame because turquoise is my favorite color and the animations/visuals are neat. Oh well...
Very nice, much higher than what I have achieved so far (31,2k with bear), but I am still lacking undaunted and don't have a moondancer staff to fill up the 4 piece. But don't you think it's still lagging behind other classes, which are sitting around 36-40k self buffed?
Another question, how is it you were able to sustain so well with double stat food? Especially seeing how much you used deep fissure. I'm running dry really fast even with witchmother.
Here is a similar parse I also did earlier today, since I didnt save the one above:
Buffs: Debuffs: Magicka Drain:
I'm a high elf vampire so I guess that helps with sustain. Also casting rearming trap, netch and drain save a lot of magicka. I also mixed in the heavy attacks whenever I had all dots running, so I would loose as little DPS as possible.
I think one would have to do a test with all classes and full raid buffs to really compare them. Just looking at the parses its so hard to estimate how much more or less they would do with all buffs or without the own class buffs. Wardens should end up somewhere in the range of NBs, but with the ability to run Master Architect in a pure ranged build, when dropping trap.
I think when you run a warden as support DPS with Master Architect and maybe the armor buff for the group, it would be totally worth it. The tests I did with Master Architect and BSW on the PTS where pretty much the same as the tests with BSW, Moondancer and Grothdarr.I'm so far from that, my light attacks deals about 1/3 than yours, can you redo this without your VMA staff and any other, i wanna see the diff without vMA staff, since i don't own one. i'm just curious, so i can be able to compare apples with apple, that would be appreicated. even yhough you'Re having moondancer instead of IA i can dela with that.
Sry too tired to run any more tests today, but I can tell you that the vMA enchant contributes around 20% of the light Attack dmg and therefore around 1.3k of the total DPS (*). The rest of the light attack DPS comes down to the sets used. BSW gives a huge amount of spell dmg and since light and heavy attacks scale with roughly c*(magicka + 40.5* spell dmg) you can see an extreme difference when you compare it to sets like Necropotence or War Maiden (only buffs magic dmg attacks like Resto staff).
If you substract the time it took to channel 3 heavy attacks, I hit 63 light attacks in around 83s, thats approx. 0.77 light attacks per sec. The highest I personally reached in a pure light attack rota was around 0.82 attacks per sec, so you can use these numbers to compare your weaving in general.
Using a vMA Staff only makes a really big difference when you use a lot of lightning heavy attacks. With a DK and engulfing flames, fire heavy attacks should deal approx the same dmg as lightning heavies, but the difference with and without vMA staff is much smaller.
(*): CalculationMax hit (crit): 11471 Crit dmg multiplier: 1.67 vMA tooltip: 1341 vMA crit: 1341*1.67 = 2239 vMA contribution: 2239/11471 = 19.5% vMA DPS: 19.5% * (4635+1609+609)DPS = 1336 DPS
Greetings guys and gals... I've made a post already on the Warden, how fun i find that class etc... out of context of performance of the class.... so i don't wanna mixt this thread with the other.. as while playign this toon i love so far, one Warden healer toon and one DPS warden toon.... at first i made it to enjoy, but as it went, i started to really like that toon... but as lots says, dps id weak, so my thread is not to discuss about the warden's low dps since there is plenty of other threads for this... but mostly, because i got down the path of trying to make him best at what he can like all my other toons.... i was then surprises to see that since Morrowind, it deals better than my magika sorc which for some reason since patch lost a few good dps, but i haven'T really played around with it and CP realocation as i mostly redistributed as before, but now my trip is my warden....
so to make a long story short... my thread is about trying to find people to do pledges with, since it's supposed to be the worste dps ever in game as magika build, and most of the pledge i do i ended up upper damage % done... even with my friends i even close on so called top dps build and classes, i even now reach my friend NB that was beating me a lot before on my sorc in AoE... so i'm curious to see if any good end-game players that knows what good dps is to actualy group one day in a pledge or anything so i can see versys a good dps what it's like, even though my friends are dealling pretty well and i know it, i just doupt about pugs. I just wanna see how it stands and how far back it is with a good dps end-game player, i know i'm way down since i don'T have any vMA or Moondacers, just good old blue IA jewls...
If anyone interested in trying out a pledge on NA PC server, let me know, either here or PM.... i really love this toon and i'm really curious to see how bad it is in practicle situation, not just on some numbers done on a non-moving skeleton Since most of the dps test i see, uses, pots, elemental drain, ultimates, other players buffing them.. and since my test i never use this, i rather test my raw dmg alone and have the surprise in real situation, so not easy to gauge the same situation as i do, but, in a pledge with someone, might be useful as a simple curiosity....
Very nice, much higher than what I have achieved so far (31,2k with bear), but I am still lacking undaunted and don't have a moondancer staff to fill up the 4 piece. But don't you think it's still lagging behind other classes, which are sitting around 36-40k self buffed?
Another question, how is it you were able to sustain so well with double stat food? Especially seeing how much you used deep fissure. I'm running dry really fast even with witchmother.
I'm so far from that, my light attacks deals about 1/3 than yours, can you redo this without your VMA staff and any other, i wanna see the diff without vMA staff, since i don't own one. i'm just curious, so i can be able to compare apples with apple, that would be appreicated. even yhough you'Re having moondancer instead of IA i can dela with that.
Max hit (crit): 11471 Crit dmg multiplier: 1.67 vMA tooltip: 1341 vMA crit: 1341*1.67 = 2239 vMA contribution: 2239/11471 = 19.5% vMA DPS: 19.5% * (4635+1609+609)DPS = 1336 DPS