JamieAubrey wrote: »inb4 all stamina users come crying and bitching about how they can no longer use these sets
Enjoy it while you can stam blades!!
Reality is coming back to haunt you again
leepalmer95 wrote: »GreenSoup2HoT wrote: »Was this eso live today? If anyone could post video and time stamp where they said proc sets that would be awesome.
It was literally about 30s, they spent 30 mins going through how they voice act.
Rohamad_Ali wrote: »Doctordarkspawn wrote: »leepalmer95 wrote: »Doctordarkspawn wrote: »I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.
Proc sets provide minute dps in pve anyway.
Depends on the set and the setup.
Will also likely depend on what sets are effected.
Kodi was on the show and had suggested a global cooldown so three proc sets can not proc at once . Gina said they are open for suggestions and feedback but do not blame her as she does not touch the game code and if she did it would be worse . Much worse .
Bladerunner1 wrote: »I like the battle spirit idea with return of crit procs, but please don't add a blanket cooldown on everything. Weapon damage buff procs + monster helmet procs aren't the PVE meta, but they're still fun.
GreenSoup2HoT wrote: »
Strider_Roshin wrote: »GreenSoup2HoT wrote: »
Crafted what? You mean training gear?
GreenSoup2HoT wrote: »Strider_Roshin wrote: »GreenSoup2HoT wrote: »
Crafted what? You mean training gear?
it was a fun joke about the few terrible proc sets that got nerfed hard from the global crit change and even more so probably after the next change. :P
rfennell_ESO wrote: »Rohamad_Ali wrote: »Doctordarkspawn wrote: »leepalmer95 wrote: »Doctordarkspawn wrote: »I wonder if this will be a case where no sustain backtracking is implimented and PVE gets further screwed for the PVP minority.
Proc sets provide minute dps in pve anyway.
Depends on the set and the setup.
Will also likely depend on what sets are effected.
Kodi was on the show and had suggested a global cooldown so three proc sets can not proc at once . Gina said they are open for suggestions and feedback but do not blame her as she does not touch the game code and if she did it would be worse . Much worse .
I can't wait until they have an episode on morals and mental health. With Charles Manson as the special guest.

https://www.youtube.com/watch?v=wvVPdyYeaQU I want every single Damage proc set Nerf.If it will deal damage Nerf it into the ground. Make it so they can't stack and reduce the damage by 2000%.Strider_Roshin wrote: »
I want every single Damage proc set Nerf.If it will deal damage Nerf it into the ground. Make it so they can't stack and reduce the damage by 2000%.Strider_Roshin wrote: »
The change will be unproductive if a blanket, one-size-fits-all solution is applied. Not all procs are the same kind of thing, and they need to be treated differently. For instance:
- Viper grants an instant, non-telegraphed, unavoidable damage proc.
- Selene and Valkyn Skoria grant non-instant, telegraphed, avoidable damage procs.
- Seventh Legion and Senche's Bite grant stat bonuses under certain conditions.
- Shieldbreaker grants a damage proc against one and only one type of defense in PVP.
- Skooma Smuggler grants a non-unique buff under specific conditions.
- Prisoner's Rags grants a unique buff under specific conditions.
These represent completely different kinds of proc set, and should not be thought of as the same thing or subjected to the same treatment. While I'm cautiously optimistic about broad solutions like global cooldowns, I also see how such a solution could overcompensate for non-existing problems while also failing to address real issues. For instance, would a global cooldown prevent Senche from proccing within 1 second of Werewolf Hide? What would be the point of that, other than indiscriminately making every build weaker that combines multiple armor sets with "when [condition] then [effect]" in their tooltips? I'm afraid that a blanket nerf would end up throwing out harmlessly beneficial combos that enable unique builds at the same time as it got rid of overpowered setups. (For instance, someone posted a video here recently of a tank build that could beat Maelstrom Arena due to stacking Seventh Legion's proc with Ravager's. Would a global cooldown prevent these two from stacking? Would that improve PVP significantly enough to justify making this unique PVE build non-viable? A tank that can beat VMA is definitely a unique build, and it would be a real loss of build diversity if a proc set nerf made that even less feasible than it already is.)
ZOS has got to buckle down and make some specific changes instead of blanket nerfs, and the player base needs to stop calling for them to take shortcuts by implementing global, blanket solutions.