Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
I understand how you feel. But for whatever the reason, the developers simply just don't care too much for making certain/specific Maelstrom Weapons easier to obtain. Whether it be with a: Token system, trade-in system, etc. The community has shared numerous ideas with the developers. But unfortunately, they are ignored for the most part. We can only hope and wish that 1 day ZOS tones down the layers of RNG involved. And on the day in which that comes, ZOS will have a myriad of appreciative and happy players playing their game from that decision. They'd probably also attract a fair amount of players who quit due to their experiences with RNG as well.
Please guys. Please change and or rework your RNG system(s). @ZOS_RichLambert @Wrobel @ZOS_Finn
Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
Just to make a point I just used a random number generator. I set it to 1-100 as the possible outcomes. I chose 44 as my random choice. 44 Representing the wep I want. I randomly generated a number over and over and took 105 attempts to get the number 44.
Using the generator took a second or so each time and it took 105 times to get the number I selected. ALSO the number was 1 of the 100 possible numbers. SO that is way more likely than the 0.72% rate that a desired vma wep would drop. It still took 105 including the EXTRA 0.28% chance added on top for free.
Unreasonable.
U mad bra?
Can you not take away from this quality thread, with low-level baiting? It's a pretty solid thread, that doesn't need to be derailed with that type of immature nonsense. There's a time and place for everything, bruh.
postlarval wrote: »Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
Just to make a point I just used a random number generator. I set it to 1-100 as the possible outcomes. I chose 44 as my random choice. 44 Representing the wep I want. I randomly generated a number over and over and took 105 attempts to get the number 44.
Using the generator took a second or so each time and it took 105 times to get the number I selected. ALSO the number was 1 of the 100 possible numbers. SO that is way more likely than the 0.72% rate that a desired vma wep would drop. It still took 105 including the EXTRA 0.28% chance added on top for free.
Unreasonable.
U mad bra?
Can you not take away from this quality thread, with low-level baiting? It's a pretty solid thread, that doesn't need to be derailed with that type of immature nonsense. There's a time and place for everything, bruh.
So now whiny pity parties are considered "solid threads"?
IMO zos will only change the rng for gear as a direct response to a death spiral in subs,and that will be too late,my only idea would be if people just stopped doing vma maybe the devs would get so brassed off their hard work was being ignored they may do an aboutface
"They" know RNG sucks, because of course it does - it is plain to see by any thinking person. And clearly there are heaps of smart people working there.
RNG is a poor, even pathetic replacement or extender of content - but some manager won that argument.
RNG is a sad, exploitive - even cancerous method to raise capital for your game - but some manager won that argument re: apex mounts.
It is that manager that needs to go, but nothing we can do if we aren't ready to leave other than to voice our extreme distaste here.
Is what it is. That manager probably has had some good ideas too, but reckons (and says, in meetings) the word "practical" three times for every one time they say "RNG". But are anything but for their pet projects.
Just a guess, but I bet its a good one.
DivinityDay wrote: »Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
I understand how you feel. But for whatever the reason, the developers simply just don't care too much for making certain/specific Maelstrom Weapons easier to obtain. Whether it be with a: Token system, trade-in system, etc. The community has shared numerous ideas with the developers. But unfortunately, they are ignored for the most part. We can only hope and wish that 1 day ZOS tones down the layers of RNG involved. And on the day in which that comes, ZOS will have a myriad of appreciative and happy players playing their game from that decision. They'd probably also attract a fair amount of players who quit due to their experiences with RNG as well.
Please guys. Please change and or rework your RNG system(s). @ZOS_RichLambert @Wrobel @ZOS_Finn
Try playing Black Desert, then and only then will you embrace the RNG that ESO has.
Hortator Indoril Nerevar wrote: »postlarval wrote: »Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
Just to make a point I just used a random number generator. I set it to 1-100 as the possible outcomes. I chose 44 as my random choice. 44 Representing the wep I want. I randomly generated a number over and over and took 105 attempts to get the number 44.
Using the generator took a second or so each time and it took 105 times to get the number I selected. ALSO the number was 1 of the 100 possible numbers. SO that is way more likely than the 0.72% rate that a desired vma wep would drop. It still took 105 including the EXTRA 0.28% chance added on top for free.
Unreasonable.
U mad bra?
Can you not take away from this quality thread, with low-level baiting? It's a pretty solid thread, that doesn't need to be derailed with that type of immature nonsense. There's a time and place for everything, bruh.
So now whiny pity parties are considered "solid threads"?
This is a thread about how rng is not a good way to run gear drops. You are making this a whiny thread. QQ elsewhere.
Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
Just to make a point I just used a random number generator. I set it to 1-100 as the possible outcomes. I chose 44 as my random choice. 44 Representing the wep I want. I randomly generated a number over and over and took 105 attempts to get the number 44.
Using the generator took a second or so each time and it took 105 times to get the number I selected. ALSO the number was 1 of the 100 possible numbers. SO that is way more likely than the 0.72% rate that a desired vma wep would drop. It still took 105 including the EXTRA 0.28% chance added on top for free.
Unreasonable.
https://www.youtube.com/watch?v=3yX_1gJ_51M Hortator Indoril Nerevar wrote: »Just like many before me and many after me..
The way you designed this game to drop vMA weps is stupid. If anyone wants a exact weapon.. say for example destro sharp they have something like 0.72% of getting it PER run. That is stupid. No token system, no system saying that after x amounts of runs you get the weapon just a straight 0.72% drop chance PER run. This is stupid.
This does not reward skill. Some people get what they want first try. Some are over 1000 runs without getting the item they want. Myself have only done vMA like 100 or so times and the only sharp item I have got is a restro lol.
"Play how you want" - ESO... I call bs. Should of said "Play based on what BIS drops first, trolol have fun without token system and insane RNG" because thats what people do.
I need 2 sharp vma staffs. I cant even get one, I may NEVER get one. Who knows. What I do know is I dont want to keep doing vMA and if this is your idea of keeping people logging in to do "content" you will find that with me and maybe others we dont log on due to a unlikely or unreasonable goal in which you have set. (No this is not a quitting post. So dont try to remove it to silence another complaint on bs terms)
Minute of silence to all those who have done 1000 runs and not got what they wanted. RIP BIS dreams... guess I will have bis minus weps.. Fair asf.
I understand how you feel. But for whatever the reason, the developers simply just don't care too much for making certain/specific Maelstrom Weapons easier to obtain. Whether it be with a: Token system, trade-in system, etc. The community has shared numerous ideas with the developers. But unfortunately, they are ignored for the most part. We can only hope and wish that 1 day ZOS tones down the layers of RNG involved. And on the day in which that comes, ZOS will have a myriad of appreciative and happy players playing their game from that decision. They'd probably also attract a fair amount of players who quit due to their experiences with RNG as well.
Please guys. Please change and or rework your RNG system(s). @ZOS_RichLambert @Wrobel @ZOS_Finn
So the following two things were confirmed during the Morrowind announcement press interviews.So they're listening and working on things, but it's not something I feel they should rush out and end up having yet another awkward bolt on mechanic which breaks everything.
- They know RNG is a huge pain point in the game that needs to be addressed.
- They have (or were) talking about if a token system would work.