CaptainBeerDude wrote: »
CaptainBeerDude wrote: »
Yup, werewolfs gain 10k extra armor and spell resistance, they gain extra speed for kiting 4k stam return with heavy armor on heavy attack, extra stamina for blocking/rolldodging. So just give them a taunt, they gave one to an ice staff. Bad players will be bad regardless of what is given ro werewolves. Believe me ive seen it all. A werewolf tank would be the least of the bad.
CaptainBeerDude wrote: »
Yup, werewolfs gain 10k extra armor and spell resistance, they gain extra speed for kiting 4k stam return with heavy armor on heavy attack, extra stamina for blocking/rolldodging. So just give them a taunt, they gave one to an ice staff. Bad players will be bad regardless of what is given ro werewolves. Believe me ive seen it all. A werewolf tank would be the least of the bad.
Giles.floydub17_ESO wrote: »
Especially in a dungeon that offers a mild challenge. If a tank went into WW form and died I'd vote kick for sure.
Guys, you are clueless if you think WW needs a taunt. You can make 1000 threads about this "issue", but if WW gets a taunt, PvP will be even more broken. How can't you see this? Tumorscale monster set equals perma snare and free damage every few seconds. Paired with WW it is cancer. If Zos gives WW a taunt it would be utter bs. Also, for any viable tanking outside normal dungeons, tank need to FKN block. How the F would you do that in WW form? You would go back to human form in 10-15 sec, so what is the point? Or you plan to feed of adds while veteran boss is mauling you to death, or, even worse, your teammates? WW transformation is too cluncky, too expensive and provides ZERO benefit to the group, even if you get taunt as WW. What would that mean, that you would not slot a regular 1h&s taunt and wait till transformation? Absolute bs.
As a tank, you need to provide group with a ton of useful stuff, and reliable and useful ultimate is just one of them. WW transformation is not that, period.
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
And I know what I'm talking about: WW has no damage, no survivability.
Use all your 10 skills slotted with animation cancel or GTFO!
If you know what you're talking about then you should be able to carry a little dead weight in a dungeon, and if you're using GF you should expect to. Plus if there's people who have gotten flawless vMA runs with WW I think it's good enough for a dungeon.
I have seen people run vMA as a tank as well, that doesn't mean you want a tank DPSing in your dungeon(though this type of thing happens often enough, I remember several times tanks queuing as DPS but not being able to put out the damage....most memorable was one that happened a few weeks ago....rand Elden Hollow two, queued up as a tank....there was a "DPS" there with a sword and board and 34k health who kept stealing taunts from me). That being said I do have what I call a "farming" tank that can do decent(20k single target) damage that I use to farm vet dungeons and vMA...but even so the main role isnt DPS. I dont doubt that there are werewolves out there that can do 30k DPS....but why settle for that when using more abilities will get you closer to 40k DPS? I always thought the resistance boost that WW gives you is far more suitable to tanks than DPS. So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
CaptainBeerDude wrote: »disintegr8 wrote: »Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.
But my tank get so much more tanky if I WW out...
Giles.floydub17_ESO wrote: »
Especially in a dungeon that offers a mild challenge. If a tank went into WW form and died I'd vote kick for sure.
What would be the reason you vote kick? Because he cant keep aggro?
Aye, agreed. And like I think I said, there's definitely a lot of potential for WW-tanking. Just has some minor drawbacks and hurdles to make it more viable and flexible aside from situations like you mentioned.The advantage is that nearly anyone can do solid damage as a werewolf in a vet dungeon with the right gear... 30k single target damage literally just by light attacking with brut/savagery/stam pots. My tank happened to be a wolf, and after countless wipes my pug group had on the final boss in direfrost, I wolfed out and solo'd the boss. While on the ground the pugs learned a lot. All of them thanked me for the completion.
I could see many benefits for a wolf being able to tank while putting out extra damage for the group on bosses that require less tanking more spanking.
You can still use sword and board in WW form, passives still apply. You just won't have the added benefit of having Defensive Posture slotted. I agree though that debuff and buff options in WW form are pretty limited. And not being able to activate synergies at all can also be a bit of a disadvantage. Damage shields are still possible from a few other sources. Those damage shield options obviously won't be as potent as DK or Sorcerer shield options, but they still can get part of the job done.No, WW is not good as tank, because extra 10K resistance is useless in content that really needs one since mitigation from armor is capped at 50%. There are plenty of things that can get you killed quite fast if you are not blocking with a shield. And simply grabbing aggro and surviving is really a small part of tanking. As WW you have no effective CCs, no buffs for the group and no debuffs for the enemy. You are pretty much useless as a tank even if they give you a taunt.
Aye, agreed. And like I think I said, there's definitely a lot of potential for WW-tanking. Just has some minor drawbacks and hurdles to make it more viable and flexible aside from situations like you mentioned.The advantage is that nearly anyone can do solid damage as a werewolf in a vet dungeon with the right gear... 30k single target damage literally just by light attacking with brut/savagery/stam pots. My tank happened to be a wolf, and after countless wipes my pug group had on the final boss in direfrost, I wolfed out and solo'd the boss. While on the ground the pugs learned a lot. All of them thanked me for the completion.
I could see many benefits for a wolf being able to tank while putting out extra damage for the group on bosses that require less tanking more spanking.You can still use sword and board in WW form, passives still apply. You just won't have the added benefit of having Defensive Posture slotted. I agree though that debuff and buff options in WW form are pretty limited. And not being able to activate synergies at all can also be a bit of a disadvantage. Damage shields are still possible from a few other sources. Those damage shield options obviously won't be as potent as DK or Sorcerer shield options, but they still can get part of the job done.No, WW is not good as tank, because extra 10K resistance is useless in content that really needs one since mitigation from armor is capped at 50%. There are plenty of things that can get you killed quite fast if you are not blocking with a shield. And simply grabbing aggro and surviving is really a small part of tanking. As WW you have no effective CCs, no buffs for the group and no debuffs for the enemy. You are pretty much useless as a tank even if they give you a taunt.
CaptainBeerDude wrote: »disintegr8 wrote: »Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.
But my tank get so much more tanky if I WW out...
Only someone who thinks tanking is just surviving and nothing else would ever say that. Tanks going into WW form in a dungeon is a sure sign of a noob pretend tank.
CaptainBeerDude wrote: »CaptainBeerDude wrote: »disintegr8 wrote: »Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.
But my tank get so much more tanky if I WW out...
Only someone who thinks tanking is just surviving and nothing else would ever say that. Tanks going into WW form in a dungeon is a sure sign of a noob pretend tank.
LOL. Ok, Brah. To be fair, I have minor altitis and have been on other toons recently. But sure, just assume I never use CC's, buffs, taunts and that I die all the time.
Have a nice day.
CaptainBeerDude wrote: »CaptainBeerDude wrote: »disintegr8 wrote: »Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.
But my tank get so much more tanky if I WW out...
Only someone who thinks tanking is just surviving and nothing else would ever say that. Tanks going into WW form in a dungeon is a sure sign of a noob pretend tank.
LOL. Ok, Brah. To be fair, I have minor altitis and have been on other toons recently. But sure, just assume I never use CC's, buffs, taunts and that I die all the time.
Have a nice day.
So you do all those things i WW form? Good to know you figured out a way to do what no one else can.
So the OP would like to be able to use Tremorscale in WW form in PvP. Too easy to spot.
TheShadowScout wrote: »A taunt.
Something that makes enemies attack them first and foremost.
For a wild, bestial monster that generally makes people run away in terror or being bitten and eaten.
...
Yeah, sounds logical.
NOT!
Game-wise they are supposed to be DPSing their way to their next meal, nomming of the ones they slay to extend their furrytime... not exactly the "tanky" playstyle, yes?
So I really see no need at all...