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WW Needs a Taunt

  • DocFrost72
    DocFrost72
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    Enslaved wrote: »
    DocFrost72 wrote: »
    Enslaved wrote: »
    WW + taunt as part of class = tremorscale WW mass hysteria online. Please, no. PvP is broken already.

    Tremorscale shouldn't work in PvP unless you equip the vanguard's challenge set. You get that sweet taunt, but now take 100% more dmg if your opponent survives. #Counterplay

    Well, taunt works and I kill stuff with it. PPl send me rage whispers now and then, and my self esteem drops even lower, forcing me to equip poisons on my viper sharpened swords.
    DocFrost72 wrote: »
    Enslaved wrote: »
    WW + taunt as part of class = tremorscale WW mass hysteria online. Please, no. PvP is broken already.

    Tremorscale shouldn't work in PvP unless you equip the vanguard's challenge set. You get that sweet taunt, but now take 100% more dmg if your opponent survives. #Counterplay

    You can't taunt players, no clue why this set was allowed to affect them.
  • Chrlynsch
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    Well seeing as werewolf is a natural taunt in pvp. It probably should have one in pve too.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • SilverWF
    SilverWF
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    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Tommy_The_Gun
    Tommy_The_Gun
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    I agree werewolves need a taunt. It could be a howl morph.
    Or just a heavy attack... As far as I know Frost staff heavy attack have a passive like that:
    "Fully-charged Frost Heavy Attack taunt the enemy to attack you for 15 seconds and grant a damamge shield that absorbs 402 damage."

    So it can be done similar to one of the WW passives...
  • Danksta
    Danksta
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    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
    BawKinTackWarDs PS4/NA

  • SilverWF
    SilverWF
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    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.

    If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
    And I know what I'm talking about: WW has no damage, no survivability.
    Use all your 10 skills slotted with animation cancel or GTFO!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • kunquatb16_ESO
    kunquatb16_ESO
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    SilverWF wrote: »
    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.

    If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
    And I know what I'm talking about: WW has no damage, no survivability.
    Use all your 10 skills slotted with animation cancel or GTFO!

    BRTky.jpg?1321408042

    Don't see how that relevant to whether they should get a taunt or not. The entire game isn't dungeons.
  • Queo
    Queo
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    Wow... some people... SilverWF, looking at you.

    I hope I never DP with you, I play for fun, your way to serious for me bro. I salute you for that dedicated, just keep it away from me.

    Anyhow, im not a mega elite 1% who spends most of his time trying to squeeze every ounce of DPS out of my character. I have a job, a wife, a house I we are remodeling, a pathfinder group... those things I'll let stress me. ESO no way. I want to play for fun, and that means I solo a lot, or I do randoms. I love pugs, as long as we don't get Uber players. (Y are your types in a pug??). The pug I was in the other day had an issue with a boss, after the 4th try, I wolfed out and we killed the boss. As other people have pointed out the 1 and only thing that prevents a WW from tanking is the lack of taunting. Every other way its set up beautifully to tank. I'm nothinking asking to give it a automatical taunt when using attacking, but let's give it an option, a morph, for those of use who wants tank while a WW.
  • WatchYourSixx
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    I dunno what you mean by ww doing terrible dps. I guarantee ww can pull more dps than the average player if you build it right. On an unoptimised Stam sorc, I use the berserker morph, with light attacks hitting for 7-8k, bleeds for 6-7k, and piercing howl hitting for 20k+. If I had dps gear, rather than random crafted sets, a monster set, and the right CP/attribute points/food I could easily be close to 30k dps, at least for the duration of the ultimate.

    Ww having a taunt would enable tanks to have more freedom, as well as creating a viable all ww group which would be epic. You'd virtually never have to leave ww form as long as you feed or get hit every few minutes. Now whether or not that dps is endgame competitive or not is a different story. But I know it can be higher than what you perceive it to be.
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • raj72616a
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    There is a set that taunts when you use a charge ability. You could pounce to taunt.

    no Tormentor set doesn't work with Pounce.
    there is no way for a werewolf to taunt at all.

    and to pvpers: werewolf is pathetic dps in pve (dungeons and trials), and it cannot tank, and it cannot heal. it is not viable for anything.
    Edited by raj72616a on June 21, 2017 5:36PM
  • josiahva
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    raj72616a wrote: »
    There is a set that taunts when you use a charge ability. You could pounce to taunt.

    no Tormentor set doesn't work with Pounce.
    there is no way for a werewolf to taunt at all.

    and to pvpers: werewolf is pathetic dps in pve (dungeons and trials), and it cannot tank, and it cannot heal. it is not viable for anything.

    ^^this, It would be an entirely different story if it had a taunt and other skills to fill the other 5 slots, but as is, if you must choose one of the skill lines there is NEVER a reason to choose WW over Vamp, it is sub-par in every way.
  • Danksta
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    SilverWF wrote: »
    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.

    If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
    And I know what I'm talking about: WW has no damage, no survivability.
    Use all your 10 skills slotted with animation cancel or GTFO!

    If you know what you're talking about then you should be able to carry a little dead weight in a dungeon, and if you're using GF you should expect to. Plus if there's people who have gotten flawless vMA runs with WW I think it's good enough for a dungeon.
    BawKinTackWarDs PS4/NA

  • Kodrac
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    SilverWF wrote: »
    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.

    If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
    And I know what I'm talking about: WW has no damage, no survivability.
    Use all your 10 skills slotted with animation cancel or GTFO!

    BRTky.jpg?1321408042

    Don't see how that relevant to whether they should get a taunt or not. The entire game isn't dungeons.

    This is serious business.
  • Chrlynsch
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    There is a set that taunts when you use a charge ability. You could pounce to taunt.

    Does not work, pounce is a leap.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • KeiruNicrom
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    Ww is a dps skill plain and simple. It doesnt need a taunt it needs its skills costs to be reduced and/or the duration increased
  • dsalter
    dsalter
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    heavy attack with a frost staff equipped. slightly counter productive but its all ya have atm
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • josiahva
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    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    SilverWF wrote: »
    Danksta wrote: »
    I see... so you want to be able to proc Tremorscale while in WW form.
    Still would suck.
    If I see someone using WW in the dungeon - that's a reason to votekick.

    Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.

    If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
    And I know what I'm talking about: WW has no damage, no survivability.
    Use all your 10 skills slotted with animation cancel or GTFO!

    If you know what you're talking about then you should be able to carry a little dead weight in a dungeon, and if you're using GF you should expect to. Plus if there's people who have gotten flawless vMA runs with WW I think it's good enough for a dungeon.

    I have seen people run vMA as a tank as well, that doesn't mean you want a tank DPSing in your dungeon(though this type of thing happens often enough, I remember several times tanks queuing as DPS but not being able to put out the damage....most memorable was one that happened a few weeks ago....rand Elden Hollow two, queued up as a tank....there was a "DPS" there with a sword and board and 34k health who kept stealing taunts from me). That being said I do have what I call a "farming" tank that can do decent(20k single target) damage that I use to farm vet dungeons and vMA...but even so the main role isnt DPS. I dont doubt that there are werewolves out there that can do 30k DPS....but why settle for that when using more abilities will get you closer to 40k DPS? I always thought the resistance boost that WW gives you is far more suitable to tanks than DPS. So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
  • Artemiisia
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    lol smart thinking taunt for tremorscale in BGs :D in ww form :D
  • QuebraRegra
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    make the WW form a "taunt" it's self while active (perhaps with a passive if they must, so you'd have an option). Make the taunt ONLY effect in PVE... that should addresses the PVP concerns.
  • Avran_Sylt
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    Does WW have any kind of Charge ability? Could the Tormentor Set help in any way?

    Edit: only went through the first page, so no, apparently it does not.
    Edited by Avran_Sylt on June 21, 2017 9:57PM
  • Chrlynsch
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    make the WW form a "taunt" it's self while active (perhaps with a passive if they must, so you'd have an option). Make the taunt ONLY effect in PVE... that should addresses the PVP concerns.

    Kill the beast!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Queo
    Queo
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    This argument about... oh tremorscale in pvp is asinine.
    1) ANY one can use it already IF they farmed the set.
    2) Itso no more broken then any other class/MS armors.

    In wounder how many QQERS are QQ because they already have a broken combo set and don't want to chance the new rage in broken combos.
    Edited by Queo on June 21, 2017 10:36PM
  • Enderus
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    josiahva wrote: »
    So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
    Eh... there's a few areas here we're you're kind of wrong. You can totally shield yourself as a WW for example, just use Hatchling's Shell. There's also a few alternative heal options available. On my Argonian in particular, potions are a great source of bonus healing (I usually pop crafted potions with +health, major resolve, and major ward). This combo would probably work even better if Zenimax would actually get around to fixing Alchemy glyphs.

    Otherwise though, I can't exactly say that WW's are ideal for dps in a vet dungeon. However on my tank I have managed to solo a few bosses successfully even though the rest of my group had wiped. So I think there's certainly some viable potential, but lacking even a functional taunt option (even if it was a set bonus) rather cuts off a lot of options for even experimenting.
  • Ladislao
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    There is no reason that werewolf needs taunt. It was not designed as tank.
    As a last resort, you can use frost staff
    Everything is viable
  • Chrlynsch
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    Enderus wrote: »
    josiahva wrote: »
    So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
    Eh... there's a few areas here we're you're kind of wrong. You can totally shield yourself as a WW for example, just use Hatchling's Shell. There's also a few alternative heal options available. On my Argonian in particular, potions are a great source of bonus healing (I usually pop crafted potions with +health, major resolve, and major ward). This combo would probably work even better if Zenimax would actually get around to fixing Alchemy glyphs.

    Otherwise though, I can't exactly say that WW's are ideal for dps in a vet dungeon. However on my tank I have managed to solo a few bosses successfully even though the rest of my group had wiped. So I think there's certainly some viable potential, but lacking even a functional taunt option (even if it was a set bonus) rather cuts off a lot of options for even experimenting.

    The advantage is that nearly anyone can do solid damage as a werewolf in a vet dungeon with the right gear... 30k single target damage literally just by light attacking with brut/savagery/stam pots. My tank happened to be a wolf, and after countless wipes my pug group had on the final boss in direfrost, I wolfed out and solo'd the boss. While on the ground the pugs learned a lot. All of them thanked me for the completion.

    I could see many benefits for a wolf being able to tank while putting out extra damage for the group on bosses that require less tanking more spanking.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • max_only
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    As a tank I already have enough problems with subpar dps popping into werewolf and fearing all the adds out of ground AOE. To have to deal with those people stealing my taunts and causing taunt immunity would be a huge pain in the molasses.

    As a werewolf I'd like for something to benefit me while in human form, even if it's just the stamina regen passive cut in half.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Tasear
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    It would be cool if it could use frost staff effects.
  • Tasear
    Tasear
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    A taunt.
    Something that makes enemies attack them first and foremost.
    For a wild, bestial monster that generally makes people run away in terror or being bitten and eaten.
    ...
    Yeah, sounds logical.
    NOT!
    :p;)

    Game-wise they are supposed to be DPSing their way to their next meal, nomming of the ones they slay to extend their furrytime... not exactly the "tanky" playstyle, yes?

    So I really see no need at all...

    And tell me vampires sparkle in the sun is normal :p
  • disintegr8
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    Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • CaptainBeerDude
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    disintegr8 wrote: »
    Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.

    But my tank get so much more tanky if I WW out...
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