DocFrost72 wrote: »
Well, taunt works and I kill stuff with it. PPl send me rage whispers now and then, and my self esteem drops even lower, forcing me to equip poisons on my viper sharpened swords.
DocFrost72 wrote: »
Still would suck.I see... so you want to be able to proc Tremorscale while in WW form.
Or just a heavy attack... As far as I know Frost staff heavy attack have a passive like that:kunquatb16_ESO wrote: »I agree werewolves need a taunt. It could be a howl morph.
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
And I know what I'm talking about: WW has no damage, no survivability.
Use all your 10 skills slotted with animation cancel or GTFO!

GreenSoup2HoT wrote: »There is a set that taunts when you use a charge ability. You could pounce to taunt.
GreenSoup2HoT wrote: »There is a set that taunts when you use a charge ability. You could pounce to taunt.
no Tormentor set doesn't work with Pounce.
there is no way for a werewolf to taunt at all.
and to pvpers: werewolf is pathetic dps in pve (dungeons and trials), and it cannot tank, and it cannot heal. it is not viable for anything.
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
And I know what I'm talking about: WW has no damage, no survivability.
Use all your 10 skills slotted with animation cancel or GTFO!
kunquatb16_ESO wrote: »
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
And I know what I'm talking about: WW has no damage, no survivability.
Use all your 10 skills slotted with animation cancel or GTFO!
Don't see how that relevant to whether they should get a taunt or not. The entire game isn't dungeons.
GreenSoup2HoT wrote: »There is a set that taunts when you use a charge ability. You could pounce to taunt.
Who tf said anything about a dungeon. And you voting to kick on a snap judgment says a lot about your lack of confidence in your abilities.
If I'm in dungeon, then I need a TANK or DD there, not a pointless roleplayer.
And I know what I'm talking about: WW has no damage, no survivability.
Use all your 10 skills slotted with animation cancel or GTFO!
If you know what you're talking about then you should be able to carry a little dead weight in a dungeon, and if you're using GF you should expect to. Plus if there's people who have gotten flawless vMA runs with WW I think it's good enough for a dungeon.
QuebraRegra wrote: »make the WW form a "taunt" it's self while active (perhaps with a passive if they must, so you'd have an option). Make the taunt ONLY effect in PVE... that should addresses the PVP concerns.
Eh... there's a few areas here we're you're kind of wrong. You can totally shield yourself as a WW for example, just use Hatchling's Shell. There's also a few alternative heal options available. On my Argonian in particular, potions are a great source of bonus healing (I usually pop crafted potions with +health, major resolve, and major ward). This combo would probably work even better if Zenimax would actually get around to fixing Alchemy glyphs.So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
Eh... there's a few areas here we're you're kind of wrong. You can totally shield yourself as a WW for example, just use Hatchling's Shell. There's also a few alternative heal options available. On my Argonian in particular, potions are a great source of bonus healing (I usually pop crafted potions with +health, major resolve, and major ward). This combo would probably work even better if Zenimax would actually get around to fixing Alchemy glyphs.So yes, a WW can do a vet dungeon just fine, I just don't see the advantage to DPS as one when your one self heal is magicka based and you have to all in stam to do decent dmg as WW, you cant even shield yourself. As opposed to non-WW where you have access to vigor and blood craze, or rally, etc and twice the amount of skills.
Otherwise though, I can't exactly say that WW's are ideal for dps in a vet dungeon. However on my tank I have managed to solo a few bosses successfully even though the rest of my group had wiped. So I think there's certainly some viable potential, but lacking even a functional taunt option (even if it was a set bonus) rather cuts off a lot of options for even experimenting.
TheShadowScout wrote: »A taunt.
Something that makes enemies attack them first and foremost.
For a wild, bestial monster that generally makes people run away in terror or being bitten and eaten.
...
Yeah, sounds logical.
NOT!
Game-wise they are supposed to be DPSing their way to their next meal, nomming of the ones they slay to extend their furrytime... not exactly the "tanky" playstyle, yes?
So I really see no need at all...
disintegr8 wrote: »Why not just give every skill line a taunt....... I don't want a WW pretending to be a tank in my group - a tank is a tank.