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Recommended Dungeon Nerf ["Ruins of Mazzatun" - Veteran Difficulty]

  • squinceybones
    squinceybones
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    @F3arM0d3 what role do you play I can probably sort out a group to get through this stupid dungeon? Also Xbox NA?
  • Woeler
    Woeler
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    I had the no-death achievement of this dungeon 3 days after it was released. lol
  • Sigtric
    Sigtric
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    F3arM0d3 wrote: »
    Oh, also, just so you know where I stand...

    I've never cleared it on Veteran, and I still think it's fine.

    That makes absolutely no sense. Why would you think something is fine if you've never been able to clear it? That is completely circular logic.

    It's called motivation. People like to accomplish things.

    I felt the same way about VMA. I wanted to beat VMA the first time for no other reason than being able to say I beat VMA.
    If the only reason I were to beat it is because I whined and got it nerfed, it would greatly cheapen that win.

    Bottom line is there are more faceroll easy dungeons that are perfect for you and leave the difficult ones where they are for the other people.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • F3arM0d3
    F3arM0d3
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    @F3arM0d3 what role do you play I can probably sort out a group to get through this stupid dungeon? Also Xbox NA?

    Usually tank. I can also DPS if needed. I have multiple characters.
    Daggerfall Covenant - Xbox One (NA Server)

    Orc Dragonknight - Lvl. 50
    High Elf Templar - Lvl. 50
    Dark Elf Nightblade - Lvl. 50
    Breton Warden - Lvl. 50

    - My Music -
  • idk
    idk
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    F3arM0d3 wrote: »
    Oh, also, just so you know where I stand...

    I've never cleared it on Veteran, and I still think it's fine.

    That makes absolutely no sense. Why would you think something is fine if you've never been able to clear it? That is completely circular logic.

    The dungeons have various difficulties for a reason. Everyone has the opportunity to clear all difficulty levels. However, it would be expected the more challenging modes take more preparation to handle the difficulty level.

    it comes down to choice. Choosing to our fthe time and effort into honing ones skill and learning to manage the mechanics for the instance if one wishes to clear the content at the higher difficulty levels.

    That's probably the view of the person you quoted.
  • ShedsHisTail
    ShedsHisTail
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    F3arM0d3 wrote: »
    Oh, also, just so you know where I stand...

    I've never cleared it on Veteran, and I still think it's fine.

    That makes absolutely no sense. Why would you think something is fine if you've never been able to clear it? That is completely circular logic.

    No.
    That's not how circular logic works.

    Just because I haven't cleared it doesn't mean there's anything wrong with it.

    Here's I think the biggest difference between you and I and the source of this argument.

    I think it's fine because other people have cleared it. Which means that I can also clear it, I just need to up my game. I believe I am capable of improving as a player; whether that be better build, different gear, learning the mechanics better, whatever. Or maybe it's just been bad PuGs (I PuG exclusively). I've conquered lots of obstacles in this game, cleared lots of content which at first I struggled with, and I will eventually conquer this one as well.

    You, on the other hand... You believe you've peaked. You believe you're the best you'll ever be and that the content should be made less difficult because you'll never get better. And frankly, that's sad.

    Edited by ShedsHisTail on June 21, 2017 7:19PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Bowser
    Bowser
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    Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • josiahva
    josiahva
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    Bowser wrote: »
    Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end

    My head hurts now. Must be the psychadeiltia thing you mentioned.
  • Sigtric
    Sigtric
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    Bowser wrote: »
    Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end

    IlliterateCarefreeAmericanmarten-small.gif

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • LiquidPony
    LiquidPony
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Run it on normal, then. Problem solved.
  • Bowser
    Bowser
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    Sigtric wrote: »
    Bowser wrote: »
    Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end

    IlliterateCarefreeAmericanmarten-small.gif

    No drugs, just sap and fury.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Mazbt
    Mazbt
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    F3arM0d3 wrote: »
    Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
    this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
    so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
    their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.

    The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
    I propose a balance. Nerf the bosses damage percentages and randomized agro in order to balance out the difficulty
    of the mechanics. It would be different if the only thing that the bosses did were spawn mobs and deal massive damage.
    Every single boss has special circumstances and themes that must be completed and that's why I believe that it should not be
    on par with a regular veteran dungeon. I've run with about 32 groups in the past 48 hours trying to complete this on veteran
    including a full group of champion rank 630's and we still failed miserably. It seems that even if you know how to
    conquer the mechanics of the bosses you still have difficulty keeping up with healing because of the new limited resource
    patch and the fact that everything is not only OP, but also an intricate puzzle.

    All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
    find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.

    Is there a particular boss your groups are stuck on? Priority targets and following mechanics are super important. You need to work as a team too you cant really pug the vet version especially if your group has unexperienced players.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • josiahva
    josiahva
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    I thought Hist Sap was a drug?
  • idk
    idk
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    Bowser wrote: »
    Sigtric wrote: »
    Bowser wrote: »
    Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end

    IlliterateCarefreeAmericanmarten-small.gif

    No drugs, just sap and fury.

    Skooma is good stuff.
  • LiquidPony
    LiquidPony
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    Wasting your breath OP.

    I've made thread after thread about suggestions for some difficulty tweaks with the SOTH dungeons. ZOS isn't gonna lisen, and your just gonna get called a scrub who needs to git gud. The people who typically do this are the selfish who would rather monopolize the game for their specific needs than advocate change that gives everyone what they want, like more difficulty tiers and so on.

    Fanboyism never changes. Welcome to the resistance, the accomidations suck. But at least we dont have a mandatory cool-aid diet.

    > wants to nerf the 5% of the game that people who enjoy completing difficult content have left
    > calls people selfish who are trying to hold onto that tiny slice of the game that they can still enjoy

    Hypocrisy at its finest.

    Like, honestly: all quest content, all overland content and delves and World Bosses and dolmens, all normal dungeons, all normal Trials/arenas, and all but 2 to 5 (depending on how you want to define difficulty boundaries) are face-roll content. It's all soloable. "Difficult" PvE is limited to: SotH dungeons, vDSA, vMA, and vet Trials (some people might consider vCoA II/vWGT/vICP to be difficult as well).

    But we are the ones who are selfish? Oy f'n vey. Get a grip, guys.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Besides, the helm is nothing special.

    Heresy!!

    I love the Mighty Chudan Monster Set...

    It effectively gives you Major Ward/Resolve (2 piece bonus) AND Minor Ward/Resolve (1 piece bonus) at all times; you don't have to think about it and you don't have to slot for it...your guard is up at all times with this Monster Set.

    Chudan even throws in 1064 health as an added bonus...

    Its one of the best Monster Helm sets in the game IMHO...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Bowser
    Bowser
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    Besides, the helm is nothing special.

    Heresy!!

    I love the Mighty Chudan Monster Set...

    It effectively gives you Major Ward/Resolve (2 piece bonus) AND Minor Ward/Resolve (1 piece bonus) at all times; you don't have to think about it and you don't have to slot for it...your guard is up at all times with this Monster Set.

    Chudan even throws in 1064 health as an added bonus...

    Its one of the best Monster Helm sets in the game IMHO...

    Chudan set is best set
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • squinceybones
    squinceybones
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    F3arM0d3 wrote: »
    @F3arM0d3 what role do you play I can probably sort out a group to get through this stupid dungeon? Also Xbox NA?

    Usually tank. I can also DPS if needed. I have multiple characters.

    Alright cool I play on pc but my sister plays on Xbox. Mazz is her favourite dungeon she usually does it with 2 other people so I guess you can be the 4th. I think she's like level 170 or something?
  • josiahva
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    OP, vRoM is not that a bad a dungeon to tank, I pug it almost every day and complete it 90% pug tanking it(occasionally DPSing it). The ONLY thing you have to worry about if you know all the mechanics is the group DPS. You must meet a minimum DPS level for the totem. For instance...as a DPS I dont go there on a toon without doing a minimum of 20k....it should be able to be done with 15k I would think. Aside from that totem that dungeon is all mechanics, if you are failing to complete it, you are doing something wrong. There is also the aspect of bad timing at the last fight....if the last totem drops at a bad time after the tree minder reaches 30% it can be deadly to a group with low DPS. What you experiencing is the frustration that as a tank, you are totally dependent on the rest of your group to complete the dungeon...the last boss has 3 tests, DPS, HPS, and Tanking, if you don't meet all 3 of those tests(not even super high standards) you wont complete the dungeon. Bad group coordination/communication will also cause wipes. Just try it on hard mode if you think regular vet is bad. Its a dungeon that takes teamwork, which is how it should be.

    P.S. I also think Chudan set is one of the better ones in the game...we need more non-proc monster sets.
  • rhapsodious
    rhapsodious
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    What specifically are you having trouble with?
  • Diminish
    Diminish
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    If the dungeon can be completed with a PUG from group finder there is nothing wrong with it. It doesn't need a nerf, you or your teammates' skill/team composition just needs a buff. Keep plugging away at it... It really isn't that difficult.
  • Wifeaggro13
    Wifeaggro13
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    Wasting your breath OP.

    I've made thread after thread about suggestions for some difficulty tweaks with the SOTH dungeons. ZOS isn't gonna lisen, and your just gonna get called a scrub who needs to git gud. The people who typically do this are the selfish who would rather monopolize the game for their specific needs than advocate change that gives everyone what they want, like more difficulty tiers and so on.

    Fanboyism never changes. Welcome to the resistance, the accomidations suck. But at least we dont have a mandatory cool-aid diet.
    @Doctordarkspawn you seem to be confused as to what fanboi-ism is. You have normal mode for this dungeon - there is your difficulty tier.

    You are guaranteed access to all content. You do not need to be guaranteed a clear.

    And regarding the 'selfish' comment? Let me translate the following for you:
    F3arM0d3 wrote: »
    When you're maxed out in an MMORPG you do what every player of every other online game does, wait for a new addition to the game or start a movement for a new difficulty for maxed out players to get the attention of the devs.

    "If you're max level, you can wait for the next content for something to do while current content is nerfed down to "guaranteed clear" level for the majority."

    That doesn't sound selfish at all, does it?

    90% (generously low estimate) of this game can be completed with relative ease. Leave the other 10% the way it is.

    Improve your skills.
    Improve your communication.
    Improve your coordination with your group members.
    Finish the content the way it was intended, at the difficulty level it was intended.

    Ive gone round and round with doctor. He makes a bunch of statements about how eso was never designed for x y z , then when you post videos articals with devs contradicting him he says tjats not what they meant. Bottom line is he does not feel group content should be dependent on having voice com , strategizing, communicating . He wants a indivdiual performance based group play. Basically everyone being mediocre at Dps , no role required group play.
  • ShedsHisTail
    ShedsHisTail
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    Wasting your breath OP.

    I've made thread after thread about suggestions for some difficulty tweaks with the SOTH dungeons. ZOS isn't gonna lisen, and your just gonna get called a scrub who needs to git gud. The people who typically do this are the selfish who would rather monopolize the game for their specific needs than advocate change that gives everyone what they want, like more difficulty tiers and so on.

    Fanboyism never changes. Welcome to the resistance, the accomidations suck. But at least we dont have a mandatory cool-aid diet.
    @Doctordarkspawn you seem to be confused as to what fanboi-ism is. You have normal mode for this dungeon - there is your difficulty tier.

    You are guaranteed access to all content. You do not need to be guaranteed a clear.

    And regarding the 'selfish' comment? Let me translate the following for you:
    F3arM0d3 wrote: »
    When you're maxed out in an MMORPG you do what every player of every other online game does, wait for a new addition to the game or start a movement for a new difficulty for maxed out players to get the attention of the devs.

    "If you're max level, you can wait for the next content for something to do while current content is nerfed down to "guaranteed clear" level for the majority."

    That doesn't sound selfish at all, does it?

    90% (generously low estimate) of this game can be completed with relative ease. Leave the other 10% the way it is.

    Improve your skills.
    Improve your communication.
    Improve your coordination with your group members.
    Finish the content the way it was intended, at the difficulty level it was intended.

    Ive gone round and round with doctor. He makes a bunch of statements about how eso was never designed for x y z , then when you post videos articals with devs contradicting him he says tjats not what they meant. Bottom line is he does not feel group content should be dependent on having voice com , strategizing, communicating . He wants a indivdiual performance based group play. Basically everyone being mediocre at Dps , no role required group play.

    To be fair, it's not "dependent" on those things, but they certainly help.
    What it's dependent on is people knowing what they're doing. As long as you have that, you can generally muddle through it in silence. Voice com is super handy, though, when you've got folks who don't know what they're doing and need to be shouted at... lol
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • idk
    idk
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    What specifically are you having trouble with?

    Based on the OP, pretty much everything from some of the trash mobs to how long it takes to kill bosses (their max health and the damage dec
    Wasting your breath OP.

    I've made thread after thread about suggestions for some difficulty tweaks with the SOTH dungeons. ZOS isn't gonna lisen, and your just gonna get called a scrub who needs to git gud. The people who typically do this are the selfish who would rather monopolize the game for their specific needs than advocate change that gives everyone what they want, like more difficulty tiers and so on.

    Fanboyism never changes. Welcome to the resistance, the accomidations suck. But at least we dont have a mandatory cool-aid diet.
    @Doctordarkspawn you seem to be confused as to what fanboi-ism is. You have normal mode for this dungeon - there is your difficulty tier.

    You are guaranteed access to all content. You do not need to be guaranteed a clear.

    And regarding the 'selfish' comment? Let me translate the following for you:
    F3arM0d3 wrote: »
    When you're maxed out in an MMORPG you do what every player of every other online game does, wait for a new addition to the game or start a movement for a new difficulty for maxed out players to get the attention of the devs.

    "If you're max level, you can wait for the next content for something to do while current content is nerfed down to "guaranteed clear" level for the majority."

    That doesn't sound selfish at all, does it?

    90% (generously low estimate) of this game can be completed with relative ease. Leave the other 10% the way it is.

    Improve your skills.
    Improve your communication.
    Improve your coordination with your group members.
    Finish the content the way it was intended, at the difficulty level it was intended.

    Ive gone round and round with doctor. He makes a bunch of statements about how eso was never designed for x y z , then when you post videos articals with devs contradicting him he says tjats not what they meant. Bottom line is he does not feel group content should be dependent on having voice com , strategizing, communicating . He wants a indivdiual performance based group play. Basically everyone being mediocre at Dps , no role required group play.

    Lol. Reminds me of a guild mate from the early days of this game. He had met the devs and been to their facility so he considered himself an expert and was wrong about pretty much everything he said. It was entertaining.
  • br0steen
    br0steen
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    F3arM0d3 wrote: »
    Voxicity wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides

    Skipping them doesn't change the fact that it can one shot you.

    Well it kinda does. If you skip them, they aren't gonna one shot you are they? :D

    My wife and I could run it with you if you want, we're on PC EU and not doing anything right now so let me know if you're on the same platform

    I'm on Xbox One EN server.
    You could find hordes of people to help you complete it on xbox. Find yourself a decent guild if you have trouble pugging it.
  • Wifeaggro13
    Wifeaggro13
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    Woeler wrote: »
    I had the no-death achievement of this dungeon 3 days after it was released. lol

    But your pro and your videos helped me quite a bit learning trial tanking, reguardless the dungeon does not need A nerf . I came back to eso shortly after that dlc release and by the second day of playing i had multiple sets of of V mazz gear and V cos gear and i am ultra casual. The only thing i did not get was the skins because of cry cry group mates .im still confused why he is getting killed by trash he does not even have to fight lol. His problem is he is wasting all his time killing trash and not enough learning bosses lol
  • Autolycus
    Autolycus
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    F3arM0d3 wrote: »
    @F3arM0d3 what role do you play I can probably sort out a group to get through this stupid dungeon? Also Xbox NA?

    Usually tank. I can also DPS if needed. I have multiple characters.

    Alright cool I play on pc but my sister plays on Xbox. Mazz is her favourite dungeon she usually does it with 2 other people so I guess you can be the 4th. I think she's like level 170 or something?

    LOL this guy's sister is casually rolling through Mazz and we've got people complaining about it being too hard. Case in point.
  • Elvenpath
    Elvenpath
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    No please they are already easy tho. No more nerfs they are fun.
  • svartorn
    svartorn
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    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    This.

    Ran it several times in 2 hours the other day farming gear there on vet.
  • VoodooWasser
    VoodooWasser
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    Well op offered you to show you that its not impossible. Forget about that. You have been offered many good and fair tips how to handle the dungeon and the only reaction is criticising the people who offer you advice. Gg sir you know how to handle problems.
This discussion has been closed.