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Recommended Dungeon Nerf ["Ruins of Mazzatun" - Veteran Difficulty]

F3arM0d3
F3arM0d3
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Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.

The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
I propose a balance. Nerf the bosses damage percentages and randomized agro in order to balance out the difficulty
of the mechanics. It would be different if the only thing that the bosses did were spawn mobs and deal massive damage.
Every single boss has special circumstances and themes that must be completed and that's why I believe that it should not be
on par with a regular veteran dungeon. I've run with about 32 groups in the past 48 hours trying to complete this on veteran
including a full group of champion rank 630's and we still failed miserably. It seems that even if you know how to
conquer the mechanics of the bosses you still have difficulty keeping up with healing because of the new limited resource
patch and the fact that everything is not only OP, but also an intricate puzzle.

All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.
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  • AzraelKrieg
    AzraelKrieg
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    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • F3arM0d3
    F3arM0d3
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    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
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  • Flameheart
    Flameheart
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    It lasted a while til the first "nerf-instance-xy-thread" arrived on the forum after the sustain nerf, but I was sure that they would come.

    Keep 'em coming so that Zenimax might eat the own "lower the ceiling and heaving the floor doctrine", which imho just worked out into the opposite :-)

    Edited by Flameheart on June 21, 2017 10:38AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
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    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • F3arM0d3
    F3arM0d3
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    Flameheart wrote: »
    It lasted a while til the first "nerf-instance-xy-thread" arrived on the forum after the sustain nerf, but I was sure that they would come.

    Keep 'em coming :-)

    Uh... What? Lol. I don't understand what you're trying to get at.
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  • Enslaved
    Enslaved
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.
  • Flameheart
    Flameheart
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    F3arM0d3 wrote: »
    Flameheart wrote: »
    It lasted a while til the first "nerf-instance-xy-thread" arrived on the forum after the sustain nerf, but I was sure that they would come.

    Keep 'em coming :-)

    Uh... What? Lol. I don't understand what you're trying to get at.

    just so much: I am on your side :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Tyrion87
    Tyrion87
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    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
  • Royaji
    Royaji
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    Lol. Sweetheart, SotH dungeons and vDSA are the only moderately difficult 4-man content we have left. Not everything in this game is designed to be a total faceroll with participation rewards.

    Want the helm? Learn the dungeon. Or just use any skill that grants you the same buff as Chudan.
  • AzraelKrieg
    AzraelKrieg
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I'm far from an elitist. Never completed any of the vet trials, vMA or vDSA. vROM needs to stay as it is. As does vCOS. vWGT and vICP are pushovers now because of nerfs
    Gold Dragons Guildmaster PC-NACR2000+
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  • F3arM0d3
    F3arM0d3
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    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
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  • JesQu
    JesQu
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    Enslaved wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.

    Yup, i healed the non-death HM, and it was quite easy with a good tank and good dd's.
  • Artemiisia
    Artemiisia
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.


    No more nerfs. Find a better group and do it. Besides, the helm is nothing special. 2nd that

  • F3arM0d3
    F3arM0d3
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    Artemiisia wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.


    No more nerfs. Find a better group and do it. Besides, the helm is nothing special. 2nd that

    #NoFlameWar
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  • F3arM0d3
    F3arM0d3
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    JesQu wrote: »
    Enslaved wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.

    Yup, i healed the non-death HM, and it was quite easy with a good tank and good dd's.

    How long has it been since you've been in there? I'm pretty sure they made it more difficult in the last update. There is no reason a basic mob monster should have over 300k health.
    Daggerfall Covenant - Xbox One (NA Server)

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  • Darlon
    Darlon
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    For enjoying the content there's always normal mode..

    Have to agree with many others here.. we have seen far to many nerfs to dungeons. Keep these as they are, learn them, come back with higher cp if you believe that's the problem...
  • F3arM0d3
    F3arM0d3
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I'm far from an elitist. Never completed any of the vet trials, vMA or vDSA. vROM needs to stay as it is. As does vCOS. vWGT and vICP are pushovers now because of nerfs

    I play the game to have fun and enjoy it. Not to have to spend hours upon hours grinding so I can be OP enough for an OP dungeon.
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  • F3arM0d3
    F3arM0d3
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    Darlon wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    For enjoying the content there's always normal mode..

    Have to agree with many others here.. we have seen far to many nerfs to dungeons. Keep these as they are, learn them, come back with higher cp if you believe that's the problem...

    The helm is a 100% drop on veteran. That's the entire reason besides enjoyment that I am doing this dungeon in the first place.
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    - My Music -
  • Voxicity
    Voxicity
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    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides
  • GilGalad
    GilGalad
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    This dungeon requires two things:
    1. Good group coordination and individual movement
    2. Somewhat decent DPS, mostly to burst adds (especially the totem on the final boss)

    The bosses itself don't hit too hard apart from a few special attacks you have to know.
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  • F3arM0d3
    F3arM0d3
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    Voxicity wrote: »
    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides

    Skipping them doesn't change the fact that it can one shot you.
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  • F3arM0d3
    F3arM0d3
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    GilGalad wrote: »
    This dungeon requires two things:
    1. Good group coordination and individual movement
    2. Somewhat decent DPS, mostly to burst adds (especially the totem on the final boss)

    The bosses itself don't hit too hard apart from a few special attacks you have to know.

    Totem drains you in around 5 seconds if it pops right under you.
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  • RoyJade
    RoyJade
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    The only really critical phase in this dungeon is when the healer got the boss debuff in hatd mode when the boss is under 25% health. Everything else is easily manageable with a good group. And by good, I don't mean godly vMoL HM group, I mean a good tank who can keep aggro, pull all mobs and interrupt dangerous mechanism, a good heal who give nice buffs to the group along with healing them perfectly, and two dd who can achieve 20k dps mono and be able to deal with the mechanism (that's probably the hardest part, most of the DD I know don't even know how to deal with mechanism, they just lack reactivity and observation).

    With such a group, troll melt down easily even in aoe, mudcrabs usually die in a couple of seconds, sludge and argonian behemoth does absolutely nothing on their dangerous charges if someone who isn't targeted block the hit (even a dps or healer), and all is easy if the group have a good communication. All except the final boss hardmode, because loosing the healer at the most critical moment is really dangerous. But even here, having two dd with selfheals help a lot, it just ask group coordination.

    Not even half of the 630cp players are good. The game just don't teach to be good, because except for some part, it's far too easy.
  • Voxicity
    Voxicity
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    F3arM0d3 wrote: »
    Voxicity wrote: »
    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides

    Skipping them doesn't change the fact that it can one shot you.

    Well it kinda does. If you skip them, they aren't gonna one shot you are they? :D

    My wife and I could run it with you if you want, we're on PC EU and not doing anything right now so let me know if you're on the same platform
  • F3arM0d3
    F3arM0d3
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    Voxicity wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides

    Skipping them doesn't change the fact that it can one shot you.

    Well it kinda does. If you skip them, they aren't gonna one shot you are they? :D

    My wife and I could run it with you if you want, we're on PC EU and not doing anything right now so let me know if you're on the same platform

    I'm on Xbox One EN server.
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  • Tyrion87
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
  • Voxicity
    Voxicity
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    F3arM0d3 wrote: »
    Voxicity wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    No nerfs needed at all. The dungeon is a bit challenging to PUG and pretty easy to run with a half decent group

    Also you can skip every single sludge slinger mob in the dungeon if you actually look around at guides

    Skipping them doesn't change the fact that it can one shot you.

    Well it kinda does. If you skip them, they aren't gonna one shot you are they? :D

    My wife and I could run it with you if you want, we're on PC EU and not doing anything right now so let me know if you're on the same platform

    I'm on Xbox One EN server.

    Nevermind then :) Still the dungeon is perfect difficulty, as is CoS
  • F3arM0d3
    F3arM0d3
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    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
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  • Orbital
    Orbital
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    F3arM0d3 wrote: »
    Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
    this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
    so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
    their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.

    The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
    I propose a balance. Nerf the bosses damage percentages and randomized agro in order to balance out the difficulty
    of the mechanics. It would be different if the only thing that the bosses did were spawn mobs and deal massive damage.
    Every single boss has special circumstances and themes that must be completed and that's why I believe that it should not be
    on par with a regular veteran dungeon. I've run with about 32 groups in the past 48 hours trying to complete this on veteran
    including a full group of champion rank 630's and we still failed miserably. It seems that even if you know how to
    conquer the mechanics of the bosses you still have difficulty keeping up with healing because of the new limited resource
    patch and the fact that everything is not only OP, but also an intricate puzzle.

    All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
    find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.


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  • Voxicity
    Voxicity
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Progression
  • F3arM0d3
    F3arM0d3
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    Voxicity wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Progression

    Honestly, that answer sucks.
    Daggerfall Covenant - Xbox One (NA Server)

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