Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Since when everything has to be done by everyone? That is why there are normal modes as well.
I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.
And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
DRXHarbinger wrote: »Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones
My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.
As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.
Well at least someone has good advice instead of criticism.
DRXHarbinger wrote: »DRXHarbinger wrote: »Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones
My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.
As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.
Well at least someone has good advice instead of criticism.
Ignore them. I get why people get upset over nerfing content. Prison at launch was retardedly hard. We used to stand around bragging over who done it on what V rank. Before the 1st nerf came along the highest I heard of was V9. After they nerfed the overfiend tons of people rinsed it easily and now it is tbh very easy.
Mazzatun is the hardest if you play all content in the dungeon. Cradle isn't too hard IMO. Just needs a solid tank who knows what he's doing and you can play with Velidreth all night. Mazzatun actually takes some form of coordination. Ideally with VOIP or console chat it's a breeze. Without it it makes life harder. Pugin impossible if you get a snipe spammed who wants to just stand still and mash the same button over and over.
DRXHarbinger wrote: »DRXHarbinger wrote: »Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones
My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.
As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.
Well at least someone has good advice instead of criticism.
Ignore them. I get why people get upset over nerfing content. Prison at launch was retardedly hard. We used to stand around bragging over who done it on what V rank. Before the 1st nerf came along the highest I heard of was V9. After they nerfed the overfiend tons of people rinsed it easily and now it is tbh very easy.
Mazzatun is the hardest if you play all content in the dungeon. Cradle isn't too hard IMO. Just needs a solid tank who knows what he's doing and you can play with Velidreth all night. Mazzatun actually takes some form of coordination. Ideally with VOIP or console chat it's a breeze. Without it it makes life harder. Pugin impossible if you get a snipe spammed who wants to just stand still and mash the same button over and over.
theamazingx wrote: »Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Since when everything has to be done by everyone? That is why there are normal modes as well.
I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.
And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
Not everything is gonna have a slider for your goldilocks level of difficulty. If you want to experience the content you purchased, you run normal. If you want to get better rewards for completion, you have to earn them. And no, there is not 70% of the playerbase at your exact same ability level. You don't get to draw an arbitrary casual/non-casual line and claim representation of a majority. There are people far below and far beyond. You're asking for it to be tailored to you, and only you.
theamazingx wrote: »Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Since when everything has to be done by everyone? That is why there are normal modes as well.
I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.
And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
Not everything is gonna have a slider for your goldilocks level of difficulty. If you want to experience the content you purchased, you run normal. If you want to get better rewards for completion, you have to earn them. And no, there is not 70% of the playerbase at your exact same ability level. You don't get to draw an arbitrary casual/non-casual line and claim representation of a majority. There are people far below and far beyond. You're asking for it to be tailored to you, and only you.
Why are you so friggin' salty? ffs
I've run with about 32 groups in the past 48 hours trying to complete this on veteran
You don't have to finish the veteran mode to get the helmet, you can get it from normal mode as well, just not 100% dropchance, but it will be faster for you than trying to finish it in vet.
Massive_Stain wrote: »What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol
Massive_Stain wrote: »What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol
Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Since when everything has to be done by everyone? That is why there are normal modes as well.
I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.
And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.
Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.
The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
I propose a balance. Nerf the bosses damage percentages and randomized agro in order to balance out the difficulty
of the mechanics. It would be different if the only thing that the bosses did were spawn mobs and deal massive damage.
Every single boss has special circumstances and themes that must be completed and that's why I believe that it should not be
on par with a regular veteran dungeon. I've run with about 32 groups in the past 48 hours trying to complete this on veteran
including a full group of champion rank 630's and we still failed miserably. It seems that even if you know how to
conquer the mechanics of the bosses you still have difficulty keeping up with healing because of the new limited resource
patch and the fact that everything is not only OP, but also an intricate puzzle.
All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.