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Recommended Dungeon Nerf ["Ruins of Mazzatun" - Veteran Difficulty]

  • theamazingx
    theamazingx
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Not everything is gonna have a slider for your goldilocks level of difficulty. If you want to experience the content you purchased, you run normal. If you want to get better rewards for completion, you have to earn them. And no, there is not 70% of the playerbase at your exact same ability level. You don't get to draw an arbitrary casual/non-casual line and claim representation of a majority. There are people far below and far beyond. You're asking for it to be tailored to you, and only you.
  • DRXHarbinger
    DRXHarbinger
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    F3arM0d3 wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones :)

    My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.

    As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.

    Well at least someone has good advice instead of criticism.

    Ignore them. I get why people get upset over nerfing content. Prison at launch was retardedly hard. We used to stand around bragging over who done it on what V rank. Before the 1st nerf came along the highest I heard of was V9. After they nerfed the overfiend tons of people rinsed it easily and now it is tbh very easy.

    Mazzatun is the hardest if you play all content in the dungeon. Cradle isn't too hard IMO. Just needs a solid tank who knows what he's doing and you can play with Velidreth all night. Mazzatun actually takes some form of coordination. Ideally with VOIP or console chat it's a breeze. Without it it makes life harder. Pugin impossible if you get a snipe spammed who wants to just stand still and mash the same button over and over.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    If you used the time you spent on the forum to learn when to block, dodge or interrupt an attack, and read some thread where people explained the dungeon mechanics, I'm sure you would have already completed the dungeon.
  • Qbiken
    Qbiken
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    F3arM0d3 wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones :)

    My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.

    As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.

    Well at least someone has good advice instead of criticism.

    Ignore them. I get why people get upset over nerfing content. Prison at launch was retardedly hard. We used to stand around bragging over who done it on what V rank. Before the 1st nerf came along the highest I heard of was V9. After they nerfed the overfiend tons of people rinsed it easily and now it is tbh very easy.

    Mazzatun is the hardest if you play all content in the dungeon. Cradle isn't too hard IMO. Just needs a solid tank who knows what he's doing and you can play with Velidreth all night. Mazzatun actually takes some form of coordination. Ideally with VOIP or console chat it's a breeze. Without it it makes life harder. Pugin impossible if you get a snipe spammed who wants to just stand still and mash the same button over and over.

    Remember when vICP was slightly bugged and the 2nd last boss had a total of 17,6 million HP (this was just after One-Tamriel was released). xD
  • code65536
    code65536
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    CP has nothing to do with this dungeon. I've met plenty of really bad CP630 players who have no idea how to play the game. And there are players with far fewer CP who do know how the play the game. A while back, I remembered seeing a guy running around in town with the Amber Plasm skin from this dungeon, and his CP was in the 400's.

    So first and foremost, a CP630 not being able to complete the dungeon means absolutely nothing.

    Second, this dungeon--and every other dungeon--features a normal mode, which is accessible to everyone. Make use of it. Vet is not meant for everyone, and if everyone can complete vet, then why even have a vet version? You're ordering the spicy chicken instead of the regular chicken from the restaurant and then complaining that it's spicy.

    The monster helm from this place is pretty niche. The Major resistances from the 2p bonus don't stack with the Major resistances that you get from basic class abilities, so the only reason to use this set is if you don't want to cast an ability to get them. It is by no means a must-have set.

    As for your specific complaints:
    • Trolls: Their heals can be interrupted. And if you're having trouble out-DPSing their heals then you don't have enough DPS. The game now has tools to help people improve their DPS. Mazzatun without hard mode is not a DPS race, and if your DPS can do 20K on a dummy (which really isn't much), you should be able to clear it. (Hard mode on the final boss is different, though.) If your CP630 DPS is just there light-attacking with a bow, well, you've got a problem.
    • Sludge Slingers: They are very difficult and most people skip them because of that. But I've been in runs where we accidentally pulled the Slingers and despite engaging them unprepared, we still got through with no deaths. But that requires knowing what to do. Good AoE ultimates like dropping two destro ults will help a lot. A tank that holds aggro well is important. If their special ability is interrupted, then they will pick one person at random (ignoring taunt) and do a 1-shot attack. The person who is targeted will see a red aura around themselves and can avoid death by dodge-rolling it (blocking will not save you from the 1-shot). We usually avoid interrupting them so that they don't do the 1-shot, but players must also be aware and watching out for that 1-shot ability.
    • Mudcrabs in the spice hallways: Don't try to kill them. They're not meant to be killed. They automatically despawn when the spice is dissipated and they exist to make you hurry with the spice carry. So casting Rapid Maneuvers on the spice carrier to speed up the carry will help. A DK using Talons or a sorc using Encase to lock the mudcrabs down will keep them from being a problem. Just keep heals up and carry that spice as quickly as possible.
    • Boss mechanics: The forced mechanics and immunity phases is the direction the game is going with all future dungeon/trial content. Expect to see even more of it with the next dungeon DLC. Mindless stack-and-burn fights are a thing of the past. And good riddance. Learn the mechanics and do them.
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  • F3arM0d3
    F3arM0d3
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    F3arM0d3 wrote: »
    F3arM0d3 wrote: »
    Voxicity wrote: »
    Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones :)

    My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.

    As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.

    Well at least someone has good advice instead of criticism.

    Ignore them. I get why people get upset over nerfing content. Prison at launch was retardedly hard. We used to stand around bragging over who done it on what V rank. Before the 1st nerf came along the highest I heard of was V9. After they nerfed the overfiend tons of people rinsed it easily and now it is tbh very easy.

    Mazzatun is the hardest if you play all content in the dungeon. Cradle isn't too hard IMO. Just needs a solid tank who knows what he's doing and you can play with Velidreth all night. Mazzatun actually takes some form of coordination. Ideally with VOIP or console chat it's a breeze. Without it it makes life harder. Pugin impossible if you get a snipe spammed who wants to just stand still and mash the same button over and over.

    This. Nuff' said.
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  • F3arM0d3
    F3arM0d3
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Not everything is gonna have a slider for your goldilocks level of difficulty. If you want to experience the content you purchased, you run normal. If you want to get better rewards for completion, you have to earn them. And no, there is not 70% of the playerbase at your exact same ability level. You don't get to draw an arbitrary casual/non-casual line and claim representation of a majority. There are people far below and far beyond. You're asking for it to be tailored to you, and only you.

    Why are you so friggin' salty? ffs
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  • theamazingx
    theamazingx
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    F3arM0d3 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Not everything is gonna have a slider for your goldilocks level of difficulty. If you want to experience the content you purchased, you run normal. If you want to get better rewards for completion, you have to earn them. And no, there is not 70% of the playerbase at your exact same ability level. You don't get to draw an arbitrary casual/non-casual line and claim representation of a majority. There are people far below and far beyond. You're asking for it to be tailored to you, and only you.

    Why are you so friggin' salty? ffs

    I'm not, I don't really care what happens to Ruins. I'm just explaining why backfooting into the whole "elitist" argument doesn't make sense. "Moderate challenge" is entirely subjective, it just isn't a valid request.
  • inf.toniceb17_ESO
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    You really need a dedicated group of patient people for Mazzatun and Cradle of shadows. They are extremley easy once you do them a couple of times. As for nerfs i agree that dungeons should be easier so more ppl can play it. Right now trying to pug it or even trying to do it with a bunch or unprepared ppl from your guild is pretty much a waste of time. I could never understand why ZoS create content that only a handful of people can complete.
  • Blairy087
    Blairy087
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    I happen to enjoy the challenge. I havent finished any of the dlc on vet yet but I still enjoy it when i do get in there. You don't get better by lowering the difficulty everytime you can't finish something. Its like buying Dark Souls and then whingeing cause its hard
    Edited by Blairy087 on June 21, 2017 12:03PM
  • Sanct16
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    You don't have to finish the veteran mode to get the helmet, you can get it from normal mode as well, just not 100% dropchance, but it will be faster for you than trying to finish it in vet.

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  • Katinas
    Katinas
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    F3arM0d3 wrote: »
    I've run with about 32 groups in the past 48 hours trying to complete this on veteran

    What did all 32 groups had in common? You.
    Did you consider that you are the weak link and need to improve your own personal performance.
    DLC content that has a whole lot of achievements, titles, skins, dyes etc related to it does not need to be dumbed down to allow casual completion with little to no effort. DLC veteran difficulty hardmode dungeons need to remain difficult.
  • yttoks
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    If I had a vote, it'd be 'no'. One of the last interesting challenges left, and you want to nerf it...
  • AzraelKrieg
    AzraelKrieg
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    Sanct16 wrote: »
    You don't have to finish the veteran mode to get the helmet, you can get it from normal mode as well, just not 100% dropchance, but it will be faster for you than trying to finish it in vet.

    Don't know where you got that info but you are wrong. Helms do not drop on normal. At all.
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  • poenab16_ESO
    poenab16_ESO
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    no more nerf please !! only mazzatun, velidreth, and raid are difficult.. we are down Mazzatun in 30 minutes 20 second (*** the timer :'( ) with my guild yesterday, and we ar not full engin of maelstrom etc.. only hard mod is difficult.. it's just a training question... (sorry I'm French, my English is bad, but please.. no more nerf TESO...) kiss !
  • Massive_Stain
    Massive_Stain
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    What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol
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  • HatchetHaro
    HatchetHaro
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    Something something l2p problem something.

    DLC vet dungeons are hard for a reason. IMO Ruins of Mazzatun isn't as hard as Cradle of Shadows.
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  • kylewwefan
    kylewwefan
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    I support any nerf content thread.
  • AzraelKrieg
    AzraelKrieg
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    What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol

    I definitely didn't. I don't run the new DLC dungeons until a few weeks after they release due to bugs.
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  • Brrrofski
    Brrrofski
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    Finishing this dungeon is not hard at all. No excuse sorry. Find a better group, maybe change your build (you may even be the reason...

    Reading the book and the challenges - I won't pug it. But to complete it just for the helm... done is plenty of times in group finder for one key if my guild isn't on for 2.

    Also, helmet is pretty meh.
  • medusasfolly
    medusasfolly
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    I've attempted this dungeon several times on vet, with no luck. One session I spent 8 hours in it. Group was definitely not ready for it. I really want that helm.

    But....

    Do NOT nerf it. I want to feel victorious when I conquer it.
  • greylox
    greylox
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    We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)
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  • theamazingx
    theamazingx
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    What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol

    Unlikely. When they did drop from normal, it was still only like 10% rate. Not exactly worthwhile.
  • teladoy
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    This is one of the few dungeons i don't bother to do in solo Q, because it requires a good lvl of champion points and also people that know what they are doing, thing that in solo q is a nightmare to find.
    Edited by teladoy on June 21, 2017 12:56PM
  • Brutusmax1mus
    Brutusmax1mus
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    No offense, but get better at the game and surround yourself with better players. My crew and i have no problem with vet mazz. You'll get there.

    Don't ruin the game bc youre not instantly doing harder events successfully.
  • Troneon
    Troneon
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    Doing the dungeon is not hard, doing the achievements sucks because it is not hard just FULL OF RNG...

    The one where no one in your group can touch the balls on last boss, first you can't control other players doing it and second it's like 1 in 10,000 chance of not getting hit by one during boss fights......it's BS..

    Also the DLC dungeons are TOO LONG due to HP MOBS BUFFED.....it just wastes so much time extended to kill trash just by increasing their HP bars, it is lazy content extending and ZOS suck for doing it...



    Edited by Troneon on June 21, 2017 1:17PM
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  • Joy_Division
    Joy_Division
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    How fair is it to the rest of us that Normal mode exists precisely for people such as yourself but you still insist on changing the game just to suit your own desires?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Kay1
    Kay1
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    I don't know if you guys are trolling or I'm just *** but I struggled with 4 Dro Destroyers to get HM...
    K1 The Big Monkey
  • DeadlyRecluse
    DeadlyRecluse
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    F3arM0d3 wrote: »
    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    Mid-to-low level/CP people aren't meant to complete all the content at the hardest difficulty, full stop. That's why there are normal versions.
    F3arM0d3 wrote: »
    My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.

    None of those things demonstrates that your skill is fine. One of them is even a potential warning sign that it isn't.
    Thrice Empress, Forever Scrub
  • Wifeaggro13
    Wifeaggro13
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    F3arM0d3 wrote: »
    Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
    this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
    so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
    their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.

    The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
    I propose a balance. Nerf the bosses damage percentages and randomized agro in order to balance out the difficulty
    of the mechanics. It would be different if the only thing that the bosses did were spawn mobs and deal massive damage.
    Every single boss has special circumstances and themes that must be completed and that's why I believe that it should not be
    on par with a regular veteran dungeon. I've run with about 32 groups in the past 48 hours trying to complete this on veteran
    including a full group of champion rank 630's and we still failed miserably. It seems that even if you know how to
    conquer the mechanics of the bosses you still have difficulty keeping up with healing because of the new limited resource
    patch and the fact that everything is not only OP, but also an intricate puzzle.

    All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
    find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.

    your problem is your running with 32 different groups get a group and gut it out, once you clear it a couple times its easy as hell . and why are you trying to kill all that trash number one. all that garbage is avoidable. now if its a case where you all have had multiple clears and you still have issues then its likely a problem on ZOS side. but if your mad because you have never cleared it , then you just need to Git Gud. just because you have a bunch of CP means nothing all it means is ZOS crap game design spoon fed the whole population a bunch of Single player content that you could light attack your way to 630 and still have no skills in advanced dungeons. the dungeons just require communication and leadership f one person that has cleared it. It may take hours but its doable in a pug. The biggest problem is ZOS chased away their long term end game community with their lack of intreset in providing content and rewards for them. So now your left ith the churn based player that wants the end game spoonfed to them just like the 630 cp were.
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