Resource management/block changes.

bovardjeff_ESO
bovardjeff_ESO
✭✭✭
WIth recent changes to skill costs and resource regeneration i respectfully ask that the block change (no stam regen) be changed or completely reverted PLEASE. Tanking has become even more difficult in pvp and its the only thing i want to play as in pvp or pve.
Considering that you made major changes to resources i think allowing stam regen while blocking is only fair seeing as how magicka builds dont have this problem.
Please consider removing or adding a percent to block stam regen so we can gain some regeneration while blocking? perhaps a debuff that occurs when we block an attack.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Whats sad about the changes is it hurt mag builds more than anything. Tanks can still permablock. Mag builds block for two seconds under heavy hits and get drained most of their stamina pool
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    I'd love to see them bring back block regen for at least testing purposes. Maybe blocking is 50% less regen, or something like that. I don't see the harm in PTS-ing it and seeing how it goes.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Id like them to revert stealth/sprint regen also. The block regen is a big one for console players though, block is combo'd with our bash/roll dodge button so anyone doing these 2 functions has to block which prevents are regen tick :(
    PS4 NA DC
  • bovardjeff_ESO
    bovardjeff_ESO
    ✭✭✭
    @Baconlad While i sympathize a little bit magicka class based is designed to not have enough stamina to permablock, now if they made it blocking with a staff drained magic that might fix that issue.
    Currently stam builds (tanks especially) use stamina primarily for attacks and other functions which calls for a relook at blocking.
  • Supportic
    Supportic
    ✭✭
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Supportic
    Supportic
    ✭✭
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    No.... Perma tanks in PvP already exist. People are tanking fine this patch. Work on your build.
    Edited by Brrrofski on June 20, 2017 9:27AM
  • Instant
    Instant
    ✭✭✭✭✭
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.

    Is there an reason why you dont have sturdy?
    Peace is a lie, there is only passion.
  • Supportic
    Supportic
    ✭✭
    Instant wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.

    Is there an reason why you dont have sturdy?

    Yes I need to compensate my mag. regen somehow, thats why I took divines on all small pieces with the atronach mundus to provide more utility for my team.

    EDIT: Also sturdy traits aren't multiplied with the CP points. (watch Woelers block cost calculator) Therefore you gain more block cost reduc. from the CP.
    Edited by Supportic on June 20, 2017 10:23AM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Rungar
    Rungar
    ✭✭✭✭✭
    this is why I think they should uncap or increase the armor cap. Pick and choose your blocks a little better without having to use gimmick sets.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Block is already very powerfull in this patch, you can't make it more easy again, if you have trouble for perma block, it's mean your build is trash.

    People pls L2P ;)
  • Rungar
    Rungar
    ✭✭✭✭✭
    as a warden you might think about picking up that frost staff. They were designed for that afterall.

    then you can use both pools to block.
  • Instant
    Instant
    ✭✭✭✭✭
    Supportic wrote: »
    Instant wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.

    Is there an reason why you dont have sturdy?

    Yes I need to compensate my mag. regen somehow, thats why I took divines on all small pieces with the atronach mundus to provide more utility for my team.

    EDIT: Also sturdy traits aren't multiplied with the CP points. (watch Woelers block cost calculator) Therefore you gain more block cost reduc. from the CP.

    True but divines is like 150 magicka every two seconds. Sturdy reduces block cost from 500 to ~150. Assuming you get hit two times per second when there are adds that saves you 1400 Stamina every two seconds. Less HA more time for Balance/Lightning Heavy or whatever to get magicka.
    Peace is a lie, there is only passion.
  • Supportic
    Supportic
    ✭✭
    Instant wrote: »
    Supportic wrote: »
    Instant wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.

    Is there an reason why you dont have sturdy?

    Yes I need to compensate my mag. regen somehow, thats why I took divines on all small pieces with the atronach mundus to provide more utility for my team.

    EDIT: Also sturdy traits aren't multiplied with the CP points. (watch Woelers block cost calculator) Therefore you gain more block cost reduc. from the CP.

    True but divines is like 150 magicka every two seconds. Sturdy reduces block cost from 500 to ~150. Assuming you get hit two times per second when there are adds that saves you 1400 Stamina every two seconds. Less HA more time for Balance/Lightning Heavy or whatever to get magicka.

    Good point, I will try it out.

    Edit: How many cp points in schadow ward would you recommend then with small pieces [sturdy]?
    Edited by Supportic on June 20, 2017 11:38AM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Instant
    Instant
    ✭✭✭✭✭
    Supportic wrote: »
    Instant wrote: »
    Supportic wrote: »
    Instant wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Turelus wrote: »
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.
    Is that with block cost reduction traits, enchantments and CP?

    Full jeweles with block cost red. + 72CP into shadow ward. No sturdy traits.
    I mean it's not instantly 0 but you can't get it back quick like a DK when there are so many adds.

    Is there an reason why you dont have sturdy?

    Yes I need to compensate my mag. regen somehow, thats why I took divines on all small pieces with the atronach mundus to provide more utility for my team.

    EDIT: Also sturdy traits aren't multiplied with the CP points. (watch Woelers block cost calculator) Therefore you gain more block cost reduc. from the CP.

    True but divines is like 150 magicka every two seconds. Sturdy reduces block cost from 500 to ~150. Assuming you get hit two times per second when there are adds that saves you 1400 Stamina every two seconds. Less HA more time for Balance/Lightning Heavy or whatever to get magicka.

    Good point, I will try it out.

    Edit: How many cp points in schadow ward would you recommend then with small pieces [sturdy]?

    72 seems fine. I think i have ~60 in Shadow Ward but thats because i don't want to respec whenever i switch to DD.
    Peace is a lie, there is only passion.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Supportic wrote: »
    Literally 0 stam sustain on tank warden.
    Only possible with pots or HA. The netch is nothing.

    My Warden tank has 0 Sustain problems and still sits at mag regen of 1800+ All sturdy, all block reduction glyphs and all CP and Absorb Magica. Bosses don't hit fast enough in most situations to drain your stamina fast enough to drain it all. And with a block cost of only 88 stamina I almost always have enough stamina to at least be able to protect myself against heavy attacks to then do one of my own to regain lost stamina. Also, any and all synergies gives stamina back if you have enough undaunted.
  • bovardjeff_ESO
    bovardjeff_ESO
    ✭✭✭
    @Aedaryl I thank you to not come in here with such a negative attitude. The only permablock ive seen is somone stacking ult gen and procing shield ult constantly (as possible).
    If there is such an issue with permablock what we need is a method of breaking through block....preferably in a way that is available to anyone/everyone but is not spammable to the effect that blocking becomes useless.
    May i suggest a new type of heavy attack. I suggest using sprint forward+heavy attack for a chance to break block? Similar to how some bosses can break blocking with their aoe or frontal attacks. and it could have a percent chance that way a one v one fight still has good balance and the tank cant really permablock vs large groups of players.
Sign In or Register to comment.