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Some controversies (PvP mostly)

  • moonio
    moonio
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    Just put on the skeleton morph and trash everyone.
    C7T9YTSXQAAXQWP.jpg
    Just a poor healer from Glenumbra..
  • Asgari
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    So let me see if i got this right?

    A: You cant animation cancel so others shouldn't be able too, even though it is incredibly simple.
    B: You are lazy and do not want to take the time to test builds (Max Resources, CP Allocation, Etc.)
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • GeorgeBlack
    GeorgeBlack
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    @Asgari

    That is not why I want changes.
  • Asgari
    Asgari
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    @Asgari

    That is not why I want changes.

    I mean from the parts i forced myself to read it really seems like that. This is again another thread of someone complaining that someone took the time to learn something. Animation canceling isnt some exploit it is available to everyone.

    Just like testing a build is.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • idk
    idk
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    @Giles.floydub17_ESO

    I agree. However if it wasn't for the features of ESO that promote min/maxing I doubt that one player no matter how skillfull would be able to kill all 10 of his opponents. Maybe 1-3 but he would eventually be overpowered. That is the point I try to make.

    Every MMO promotes min/maxing. Every MMO has a strong difference between skilled players and those still figuring it out.
  • GeorgeBlack
    GeorgeBlack
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    @Asgari

    You assume that I am not good at PvP in ESO because I don't like the combat system in ESO and I want to improve it??
    Edited by GeorgeBlack on June 20, 2017 12:48PM
  • GeorgeBlack
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    @Giles.floydub17_ESO

    Animation Cancelling makes that difference between experienced and news massive. Without animation cancelling a min/maxer would kill 3/10 enemies. Not 10/10
  • Yasha
    Yasha
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    Animation cancelling is not good (although I don't think you can stack 5 attacks to hit at the same time as you suggest in the OP), but I don't think its the biggest issue in pvp at all. I disagree about your claim that damage bonuses based on resources are bad.

    First, I actually can see what other players are doing and can react- for example I can see a charge/WB/crystal etc coming and hold block to stop a stun.

    Second, concerning resources, it seems to me that having to make a choice between resource allocation is a key factor in differentiating builds. Its not a major factor at all in terms of whether the gameplay is good or bad, its just the flavor of the game.

    Third, you are completely mistaken if you think animation cancelling is why you get one shot and other players seem immortal. That has everything to do with gear and CP, if the player is also skilled that's just icing on the cake. If you have all gold 160CP gear and 630 CP but you are still getting oneshot then there is something very wrong on your end of things.

    Fourth, contrary to the constant crying on the forums about it, I think resource poisons are good. They will be a major asset to you in fighting players with massive regen because of their uber gear and CP, and they are much easier to get than gold gear sets and 630 CP!

    Fifth, although I agree that the stat system is convoluted, the complexity of it is also very cool. There almost definitely should be some in game or official webpage that details how everything works, so that players aren't just left guessing or turning to videos of players who try and figure it all out. However, there is nothing bad about having all these different modifiers, its just poorly explained. For general questing, or if you play ESO more like an rpg there is nothing at all wrong with it, it just becomes an issue when you have to compete.
  • idk
    idk
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    @Giles.floydub17_ESO

    Animation Cancelling makes that difference between experienced and news massive. Without animation cancelling a min/maxer would kill 3/10 enemies. Not 10/10

    Not really. Much of it has to do with avoiding damage, knowing what to use and how to use it. In a different guy have seen one guy take on a mob of players solo and be the last one standing. He new his class and how to play it much better than the others.
  • Magıc
    Magıc
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    Demycilian wrote: »
    Magıc wrote: »
    Demycilian wrote: »
    Magıc wrote: »
    Animation cancelling is a skill lol. You're really trying to take away all the skill left in this game lol.

    Animation canceling is the very opposite of skillful play, as it removes counterplay.

    How does it remove counterplay? It takes me 5 seconds to learn an enemies skill bars and knowing their skill bars I will know their rotation. If people can't work out an enemies skill bar that's a L2P issue lol.

    I doubt that.

    You doubt what? I use the ingame buff/debuff trackers the way we're supposed to. If I get snared from SnB I know they're using heroic or stampede (which I can see anyway). Major defile? Reverb. Major fracture/breach? Pierce armour. I can of course see skills like crushing shock, curse, shield charge, crit rush, dizzy swing etc. If I got swirls around me and major breach? Ele drain.

    Claw I can also see, flame breath too. It really really really isn't hard to work out someones skill bars. Even which bar a Sorc/Magblade is using their shields on is easy enough. If they shield up on the bar they're crushing shocking/funnel healthing me on, then it's on their main bar. If they're having to bar swap each time before shielding, it's on their backbar. Really easy lol. I like to think while I fight. Maybe more people should try think logically when fighting.
  • GeorgeBlack
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    People can count on sustain and disregard their offensive stats.
    Animation Cancelling helps those people burst targets down unfairly.
    Procs have added to that problem.

    Sustain can out perform a strong incoming damage.
    Weak damage output can kill a more balanced build that cannot capitalize on animation cancelling.
    That is what the topic doesn't cover only the problems with animation cancelling, but the whole combat system
  • Trashkan
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    I agree! The game has been patched over and redesigned so many times it kinda has become a mess.Meh I guess haters gonna hate and zos is gonna zos it up again.
  • GeorgeBlack
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    If someone is good at PvP then he should continue on that path even if AC was removed from ESO.

    The thing is that I think that it is should be removed because imo it makes the game bad, while some people want it to remain so that they can farm newcomers in Cyrodiil. Those newcomers will ride the meta and then those AP farmers will look for other victims.


    Now if it is a L2P issue why are you against removing animation cancelling?
    If nothing else, combat will look better with full animations.
    Edited by GeorgeBlack on June 20, 2017 1:06PM
  • Demycilian
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    Magıc wrote: »
    Demycilian wrote: »
    Magıc wrote: »
    Demycilian wrote: »
    Magıc wrote: »
    Animation cancelling is a skill lol. You're really trying to take away all the skill left in this game lol.

    Animation canceling is the very opposite of skillful play, as it removes counterplay.

    How does it remove counterplay? It takes me 5 seconds to learn an enemies skill bars and knowing their skill bars I will know their rotation. If people can't work out an enemies skill bar that's a L2P issue lol.

    I doubt that.

    You doubt what? I use the ingame buff/debuff trackers the way we're supposed to. If I get snared from SnB I know they're using heroic or stampede (which I can see anyway). Major defile? Reverb. Major fracture/breach? Pierce armour. I can of course see skills like crushing shock, curse, shield charge, crit rush, dizzy swing etc. If I got swirls around me and major breach? Ele drain.

    Claw I can also see, flame breath too. It really really really isn't hard to work out someones skill bars. Even which bar a Sorc/Magblade is using their shields on is easy enough. If they shield up on the bar they're crushing shocking/funnel healthing me on, then it's on their main bar. If they're having to bar swap each time before shielding, it's on their backbar. Really easy lol. I like to think while I fight. Maybe more people should try think logically when fighting.

    But what if you get jumped and are instantly dead. The recap shows a weave of autohits and skills, yet not a single animation was displayed.
    Edited by Demycilian on June 20, 2017 1:06PM
  • kuro-dono
    kuro-dono
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    pl who use actively defend animation cancelling defends it because it brings them so much advantage over someone who doesnt. simple as that. animation cancelling isnt pretty or fluid. its main salepoint is that you are able to activate more abilities in shorter period of time without waiting their effects than someone who doesnt.

    easiest to see this>

    drop rearming trap and instant swap weapon bar and activate any other skill> trap instantly teleports into ground instead of falls into the ground and therefore activates faster and therefor when you start next skill after weapon bar swap its fully rdy to support you and whatever you doing.

    on stamina templar before they fixed it> i was able to spam my left mouse button while jabbing> i didnt see any light attacks but so it did happen that my light attacks were procing my essence thief set.
  • Yasha
    Yasha
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    If someone is good at PvP then he should continue on that path even if AC was removed from ESO.

    The difference is that I think that is should be removed while some people want it to remain so that they can farm newcomers in Cyrodiil. Those newcomers will ride the meta and then those AP farmers will look for other victims.


    Now if it is a L2P issue why are you against removing animation cancelling?
    If nothing else, combat will look better with full animations.

    I think it would be great if they removed animation cancelling, but my understanding is that it is pretty much baked into how the game is made and would be too much work to change. I also think the issues you are having in pvp are more to do with CP and gear than AC anyway, and those are things that are much easier to adjust.
  • Comfortably_Buzzed
    1)Animation Cancelling makes combat fluid and reactive. How do you react to attacks that you don't see?

    Zos created this combat system in order to provide fluid movements, so that players can react and not being locked in ACTION ANIMATIONS. This would help blocking or roll dodging or interrupting quickly when you need to.
    Great stuff.... how do you react to something that u can't see? How do you block 5 hits in a second, landing on you 26k dmg before you even knew that the battle was on? How can you land an attack without losing all you HP in an instant? How do you reduce an Animation Cancellers HP when his min/maxed build sustains all his resources while he can burst at will (because of AC)?

    People will be told "L2P". Is copying min/maxed builds the way we should learn to play a game? Or by getting experienced in battle? When new players get in Cyrodiil, they all go WHAT THE HELL. It isn't entertaining. Of course people have to learn to play their character and their role, and what mechanics they must use for THAT CLASS, but how many out of all of the players in EU/NA PC/Consoles said to hell with this, I will study what the streamers are doing, instead of enjoying their gaming experience? How many said to hell with this I'll just PvE, even though they would LOVE to PvP, because they just get owned within seconds, or because their enemies HP JUST DOESN'T SEEM TO GO LOWER THAN 50% BEFORE IT GETS FULL AGAIN.

    The problem between new players and experienced players isn't the difference in Lv, CP, Gold gear set, and knowledge. It cannot be solved with no CP campaigns and stuff like that. The real difference between experienced and new players in PvP is that the combat system does not promote decision making and reaction. There is no reaction factor in which you based your combat system. It's about how quickly you can perform your rotation. It doesn't matter if the enemy is a tank or if he is a healer or if he is a brawler (do we even have roles in PvP?). Spam the same rotation on everyone and if they die good. If they don't, your min/maxed stamina build will have you ready for an attack if you run a little bit, OR if you use a magika min/maxed build as soon as you stack and heal you can attack again.

    This is how I understood combat when I first started playing in Cyrodiil and IC, after I learned cancelling animations.
    I see an enemy
    I'll get my buffs up. If there is no time I will make time to get my buffs up
    I'll CC him to waste his stamina and deal some dmg.
    I will control the environment and put some DoTs on him, while making sure that my Magika Stamina and HP resources are all accessible.
    If he is nuke mage I will deflect his missiles back at him at the correct moment.
    I will try to corner him and use my ulty and a quick execute to kill him (because I am a stamDK)

    *** no bro!!! That's not how you PvP u stupid noob. You gotta learn what buttons to mash and do it as quickly as you can and AC as perfectly as you can. Is he a tank? Don't worry about it, just burst him. If he doesn't die break LoS kai sustain.
    Is he a damage dealer? burst him down and if he doesn't die break LoS and sustain and try again.
    Is he a healer? burst him down and if he doesn't die break LoS, sustain and try again.

    This problematic combat system gave rise to zerging, zerging gave rise to Detonation trains, then VD was the cure to spread people but it made stuff worse.
    Then poisons were added to the game. Poisons meant to attack your enemies resources. What are my skills for then??
    Lately there's been an attack on regeneration by @ZOS which gave rise to sets that support full sustain combined with a proc damage of 6-9k, WHICH YOU CAN STACK A FEW OF THEM. Ye you don't need ATK stats, your armor will do the attacking for you.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @Wrobel

    Remove all these counter measures and make combat truly reactive.
    Isolate normal attacks and bashes from SKILLS, and allow animations to be complete and visible so that we can react to them.
    Tweak dodge and Block.

    I am sure that if you go back to the basics and remove all the Counter-Measures that were aimed at bringing balance, but actually ruined combat that people will stop complaining about imbalances between classes.

    Animation Cancelling is not a feature. It's a product of bad mechanics.

    IT DOES NOT HELP IN PVE. DO YOU WANT TO INCREASE PVE DAMAGE OUTPUT? BOOST OUR STATS OR REDUCE MOB/BOSSES STATS
    It does not promote fluid and reactive combat. You cannot react to what you don't see. You cannot fight an Animation Canceller in such small time windows when they can BURST or RUN AND SUSTAIN at WILL.

    One thing that will never change is the love tryhards have for ranged nukers, so mass PvP will always be Call of Duty on and off the walls. As a fighter I can live with it. More glory for me.




    2)Play as you like from a variety of skills to chose for your Class vs Reality and min/maxing


    As a matter of fact you cannot even play without reading guides and watching videos for builds, if you want to be competitive in PvP. You must follow the metas and you must AC (and you must have top Ping.) Or you can ignore the AP farmers and Zerg. In EU Standard 30 days, Aldenmery Dominion has the biggest Zergs at most of the time so they win the campaigns.

    I cannot understand why in the world after all this time @ZOS won't remove the damage bonus from Max Stamina and Max Magika. How can I play as I want when I know that if I use a few points on my Magika in order to create a unique playstyle, and use some of my oh-so-many untouched CLASS SKILLS, my swords will hit like wet noodles. How am I playing as I want when I am playing one of the few metas?
    Not that utilities would help me with my decisions in combat, because like I noted above combat is all about how fast you can burst a target (no matter what class he is) and let your sustain protect you. Minimum skill/Maximum AC/sustain.

    Remove bonus damage from Max resources. Decrease mobs/bosses stats OR increase our WD/SP Phys/Mag resistance just enough in order to avoid problems in PvE

    PvE is so easy I really don't understand why people rage all the time. But anyway: in PvE if you are a stamDPS your use of Magika skills is very narrow and that upsets people that want to use some skills for utility. I guess the same goes for magDPS. Other than that personally I think that in trials you should focus on your role.If you wanna be a good stamDPS you must use DW( well I would love to see some more archers and some more 2h warriors) and 7 Medium armor. If you are magDPS you must use a staff and Light armor. If you are a tank you must use a Shield.

    With some of my inrl friends we clear dungeons with hybrid builds. We all make sure not to die using magika and stamina, the healer is a Stamina 2h Templar with heavy armor and the tank doesn't use a shield. As soon as my mates reach veteran levels they will follow stricter builds. No more play as you like. Especially not in vet Trials

    Again. Remove bonus damage from Max resources. Decrease mobs/bosses stats OR increase our WD/SP Phys/Mag resistances just enough to avoid problems in PvE.



    3)Customize your Stats with CP, Traits, Foodbuffs, Glyphs vs Reality what did the number crunchers posted this month?

    Today I finished changing my build. I replaced something and lost 931 Max Stamina and Gained 127 WD, without affecting any other pieces. My aim was to improve my dps. And I was thinking "did I gained damage by increasing my WD, or did I lost damage by decreasing my Max Stamina??" The other day I was thinking "Should I go impen or should I go nirn armor?"
    The other day I was thinking, should I go for Penetration? or should I go for critical? Or maybe WD?
    The other day I was thinking. Should I spend on Crit CP or should I spend on Mighty CP?
    Should I go Max HP/Stam/regen or will I lose dps if I don't go Max HP/Stam foodbuff.
    Should I go Impen or Well-Fitted. Or should I go Infused for more Max Stam, meaning more DPS. Or should I go Nirn to have protection from Phys/Mag damage??
    To hell with it, lemme just open google and watch a vid or read a guide. Why bother testing ALL THESE STATS when I can just copy the metas.

    @ZOS_JessicaFolsom
    @ZOS_GinaBruno

    There are way to many factors which are all give and take stats. There are way to many CP that boost aspects of DMG and aspects of Defence/sustain.
    You need to remove all these little numbers and have fewer more solid Stats so that players can learn while they play instead of checking if they lost 5 OVERAL DMG or if they gained 10 dps.
    Remove CP
    Remove Penetration and let us focus on crit or WD (or improve the one that gives Ulty)
    Remove some of the Armor Traits so that we have clear options. I for one would like to see Nirncrux more boosted, Reinforced giving ULT points. There's some meaningful variety.





    @ZOS

    Your game is about numbers and stats and not about action. It's all about the flavour of the month. These are my suggestions that would help with the issues that arise all the time because of 2 MAJOR ERRORS
    1) Animation Cancelling
    2) Max Stamina/Magika damage bonus

    Fix those 2 and there will be a more enjoyable game.


    Other players in this forum, I think that you all want to have the best time in the games you play. I believe that many ESO could be more enjoyable and I post not to hate on proctards or Mag Sorc and what not. I make suggestions after some though, that I believe that will make things better for most people. You may disagree. Be constructive and reasonable. I was played eso for about 6 months from 2015 and the only thing I liked was the questing. Even though I am a PvP gamer I find the combat mechanics too lame. So I left. I am back in here only because a couple of friends wanted us to try the game. I invited 5 more people within the last month and 2 of them subscribe to @ZOS. ZOS would be happy with 7 extra people spending on DLCs and what not. So before you just suggest that I should leave if I don't like ESO, well as soon as they realize how crap the combat system is we will all leave. Just like other people do. In the mean time, I just wanna make some suggestions. Maybe it's been said before. Maybe @ZOS doesn't care or maybe @ZOS can't afford to patch over and over and over. I am just posting hoping that these issues are known to them. I know that they won't go out and give an answer. It's a company that makes money. They have their way of doing things. This is my feedback.


    EDIT: did not mean to quote OP's entire post as a post. Oh well I'll leave it for posterity.
    Edited by Comfortably_Buzzed on June 20, 2017 2:30PM
  • GeorgeBlack
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    @Yasha

    Yes it would be a huge thing to remove AC.
    But if we don't ask for it then they will keep making stuff like Housing (that has limited functions) or making skins and mounts.

    It is evident that some players in here would prefer to maintain an upper hand against newcomers and non min/maxers, rather than see ESO go down for a day or two in order to improve the game.
    Others believe that there are no issues and all's well.
    Edited by GeorgeBlack on June 20, 2017 1:11PM
  • Magıc
    Magıc
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    People can count on sustain and disregard their offensive stats.
    Animation Cancelling helps those people burst targets down unfairly.
    Procs have added to that problem.

    Sustain can out perform a strong incoming damage.
    Weak damage output can kill a more balanced build that cannot capitalize on animation cancelling.
    That is what the topic doesn't cover only the problems with animation cancelling, but the whole combat system

    Any good player can't just build sustain and hope to win vs other good players. An example I have is of a 1v1 fight yesterday, involving EU's favourite Mag Sorc, who got destroyed over and over. His build was seducer lich and he was even using harness vs another mag sorc who had a balanced build of damage and sustain.

    The sustain user got utterly destroyed. Why? He built no damage. And even with seducer/lich/harness he had to play on the defensive so much due to having no damage he ran out of magicka and kept losing.

    Oh might I add that Eu's favourite mag sorc was animation cancelling and the guy with a balanced build doesn't even know what animation cancelling is (we asked him after the duels)? We were watching and noticed straight away he wasn't animation cancelling and thought'd he lose for that simple reason. But nope, his skill even without ani cancelling, and having a more balanced build, meant he won those duels convincingly.

    So the question is, why couldn't EU's favourite mag sorc counter his opponent who didn't animation cancel? How on Earth could a guy who doesn't even know what animation cancelling is destroy a youtube hero, an icon for all Mag Sorcs in EU and around the World, and ESO's very best t-shirt seller?

    I'd like an answer btw, I'm very serious.

    Oh and the rage whispers and excuses were glorious from EU's favourite mag sorc.
  • Qbiken
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    So... This is an extremely long QQ thread about animation cancelling?
    WTDnnwE.gif

    My co-workers started looking wierd at me when I loled about this comment, so true xD
  • GreenSoup2HoT
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    I agree with his stance on AC. Have you seen a 2h surprise attack before?.. because the good players animation cancel bash so well it doesnt even look like they moved..
    PS4 NA DC
  • NeillMcAttack
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    One thing I detest about AC'ing is the fact that it makes combat almost based on luck at times. Because everyone is using block to cancel animations they end up blocking attacks they weren't even intending to block, I do it myself and its total BS. And to be fair to your argument it's the absolute polar opposite of reactionary when players are accidentally blocking attacks. I'll admit to blocking Incap's on my temp that I didn't even see coming, simply because I was spamming BOL and blazing spear to keep some guildies alive in the most efficient way possible.

    In the same way I feel I can't drop fear on my MagBlade for destructive clench as a CC because when I'm being wailed on I can't chance that I won't be able to reliably CC my target. This does in fact limit my build diversity.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • M0bi
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    This thread cannot be answered by a simple "L2P"...
    I am convinced that all people that say that are either no lifes who play the game for more than 3 hours per day or rich people with a pc that can show every frame known to man.

    All the points brought up in this thread are valid.

    Most players are like OP and myself. We reach endgame, and then give up on pvp because we can't compete. A game should have an elite sector yes, but not one that beats on the everyday players.

    The fact of the matter is that ZoS is relying on new players in a continuous loop. Because MOST people leave the game once reaching soft cap. ZoS knows this, thus they cater unreasonably for the 'elite' and give new (and mostly useless //housing//) 'thingies' in the updates to attract new players.

    I have said it once and I will say it again...dropping the sub fee and going buy to play was the absolute worst decision and set into motion a cascade of bad business decisions ("all dlc's are free for eso+" *cough*) all in favor of cash grabbing without have Pay to win cash shop. For instance: I have played every dlc released so far and have completed the storylines in each one within a few hours in one day....and then you release an "expansion" that can be completed in the same amount of time along with a broken new battlegrounds (a 'thingie' as aforementioned)....what?

    GOD[Snip] DAMMIT ZOS

    I LOVE elder scrolls universe...and then you do this crap: You don't listen to the casual player. (Who BTW, and FYI, generally has an income to sub....BECAUSE THEY WORK 8+ HOURS A DAY.)

    [Edit to remove profanity]
    Edited by [Deleted User] on June 21, 2017 8:57PM
    FOR THE DOMINION!!
  • GeorgeBlack
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    @Magic

    Very quickly the problem isn't AC isolated, but all the factors I raised.

    Secondly my only answer to you is that I happen to win against meta builders and me and my opponent both AC.
  • kylewwefan
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    They don't know how to fix it, so it is now a feature. Or some players have this whole thing mastered and call it skillful. It really is crap play. But whatever.

    Cyrodil and the rest of the dungeon and questing game need total separation IMO.

    Questing can be done on anything really. Also normal dungeons. Their fun and easy but don't reward much but are OK for farming gear. Strange how the most sought after gear comes from the easiest dungeons to farm on normal. Monster helms also.

    Then Vet content all a sudden you find out the toons you play are no good or you're really a bad player. You'll inevitably find yourself Meta.

    Cyrodil is it's own thing and completely different than what you would be doing for the rest of the game. Gear and skill wise at least. Vicious Death, proxy Det, eye of storm, gap closers etc. this stuff don't work so good in dungeons.

    your just supposed to know that teleport strike into the boss face will likely end in insta death. And boss taking no damage.
  • Huyen
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    taiji2078 wrote: »
    I took the time to read everything. What you're saying is that you like pvp but you're playing the wrong game.
    First thing, they should disable all passives from armor sets. Ballance all abilities to be equal between defence and offence. Remove the 1 shot abilities from pvp. Have a fair pvp experience for all. It's not that difficult. Other games did it many years ago.

    Other games struggle as well, most of them with more classes then ESO has. You cant balance, as there will always be someone better then you.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • GeorgeBlack
    GeorgeBlack
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    The quality of games has gone down since subscription for active accounts was dropped.

    That is why we have come to call AC a feature and not a disgrace.

    Alright server's up. I will be bringing this up again. Not spamming. There is a conversation going on here.
    Edited by GeorgeBlack on June 20, 2017 1:21PM
  • Valencer
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    Here's something constructive for you:

    Every single thread complaining about animation cancelling, including this one, never has any accurate info on what the benefits of animation cancelling actually are.
    • Hitting people with 5 hits at the same time is not animation cancelling. That is more than likely lag.The best you can do is basically hit with a light attack + instant cast ability + bash at close to the same time. There's some variations but that's about it. Pretty much everyone weaves light attacks with abilities at a minimum, because it's a pretty natural thing to do in the combat system we have
    • Animation cancelling does not increase your damage output by 3-5x either

    This is why people don't take these threads seriously. If you don't like animation cancelling, that's fine. But acting like everyone who's good at animation cancelling is a god among men, does 5x the damage other people do, hits people with 5+ hits at the same time is disingenous and the reason people don't want to bother engaging in a real discussion about it...
  • Comfortably_Buzzed
    How many times have you been in the middle of casting or attacking when you identified a big attack incoming and you blocked or roll dodged to survive it? If you've done this even once congratulations, you have animation cancelled. Giving certain actions priority over others is an integral part of the combat system. Animation cancelling is basically just an unintended consequence of that system. Were the prioritization to be removed I suspect you'd die much more than you already do. What's that, you started ton channel a heavy attack right as an enemy destro ult train started near you? Good luck getting out of the way since you can't roll dodge until the HA animation is completed. Or maybe a stamblade ambushes you right as you begin casting a spell. Good luck blocking the incap strike he will surely be following up with since you're still stuck in your casting animation.

    I won't try to tell you the combat system is perfect. And there surely is a learning curve. But as you get more comfortable with it you will learn to survive. Honestly if you're getting hit by five attacks at once that indicates multiple players and/or proc sets, the latter of which are a separate issue. You say in your own post you only played for six months in 2015 and your focus appears to have been on PVE. With all due respect six months is nothing compared to some people that have played since launch, and mostly in PVP. Not to mention it's a different game from what it was then. I doubt that a returning player to any competitive PVP game would fair well under such circumstances.
  • DocFrost72
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    vamp_emily wrote: »
    @vamp_emily

    You are a bit off topic but I must say, even if there were even numbers on the alliances, zergs would be the problem and PvP would be boring.
    Zerging is a problem cause by bad lowscale pvp, because of AC

    Sorry I thought you were complaining about PvP and how to make it better.

    oops.

    Straight up savage.

    OP, zergs are a relic of aoe caps, not animation canceling. Time was you could stack 24 people right on top of each other and basically ensure an RNG roll to take reduced damage. That's been reigned in a bit.

    If you want my opinion on animation canceling, you're not going to like my response.

    You do not have to abuse the "meta" to farm potatoes: you need to be an experienced player. I give you my word that if you face 3 competance players who aren't going to play ring around the LoS tree, you'll watch these "untouchable gods" drop. CC, apply dots, ultimate coordination.
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