Chilly-McFreeze wrote: »SwaminoNowlino wrote: »Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.
https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health
One Tamriel was announced - people complained about not recieving promised quarterly DLC content (included in subs), but a base game patch instead.
Homestead was announced - people pissed themselves for not recieving promised quarterly DLC content that is included in subs (read: already paid for) but another base game patch.
Morrowind was announced as fee-based expansion - people went ape-*** for not recieving their already paid for promised quarterly DLC content.
And know imagine if ZOS decides to put off the next two content uploads that were already promised (and to an extend pre-paid by subbers). What do you think will happen?
Fixing bugs, exploits, shifting balances should happen incrementaly, weekly with each patch maintenance. Every time you alter a line in that huge game's code an unintentionally change/ bug can occure somewhere else. Delaying content to get off one giant bug fix will not magicaly solve every problem the game has. You see that right now with many patches they upload.
And it isn't like Zeni says "*** it" and doesn't do their homeworks. Maybe it crossed your mind that some things are much more complex than you can tell from a player-only PoV. It's not their hobby , they don't do it just for fun. It's their work, it pays their rents. I believe they already work hard to get things done.
lordrichter wrote: »lordrichter wrote: »ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.
What?
Explain why devoting their existing development resources to polishing the existing game would require them to hire MORE developers.
It would be suicide to re-task their existing developers for this.
My feeling is that the majority of the players would not be interested in an "intervention" where there was no content. We have had one already, prior to Console release, and it would be a storm of "ZOS lies" every time they missed a DLC or Chapter date.
So, the closest thing to the intervention, while still maintaining the content delivery schedule, would require additional developers that can go back over existing content and clean it up and finish it.
Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.
You can't ask for the moon when they don't have the capability.
Then I say: focus on content creation.
That strategy has gone swimmingly.
Clearly there is a healthy relationship between the community and the development team.
Also:
https://jobs.zenimax.com/locations/view/7
I am not sure what your point is... Nevertheless, I get angry at ZOS many times over how new updates seemingly break a bunch of stuff when they hit live. I am all for fixing it, but the main issues they have would need a complete re-design of core features in the game. Things like the group finder, crappy models and textures are things they could improve upon whenever a new update hits live. Balancing and pvp issues? that is a whole other thing. This will never get fixed unless ZOS changes their strategy for solving these issues and to be honest, I am not sure they ever will. Meanwhile, I cannot stress it enough how much I would hate for content to be delayed just so they can come up with the newest "band-aid" for fixing core issues. Mind you, this year we only got ONE update so far. Next update is literally gonna be ONLY 2 dungeons. There is a point where you simply cannot cut on content creation any further, and I feel like we're reached this point. That is why I strongly disagree with your proposal.
SwaminoNowlino wrote: »Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.
You can't ask for the moon when they don't have the capability.
Then I say: focus on content creation.
That strategy has gone swimmingly.
Clearly there is a healthy relationship between the community and the development team.
Also:
https://jobs.zenimax.com/locations/view/7
I am not sure what your point is... Nevertheless, I get angry at ZOS many times over how new updates seemingly break a bunch of stuff when they hit live. I am all for fixing it, but the main issues they have would need a complete re-design of core features in the game. Things like the group finder, crappy models and textures are things they could improve upon whenever a new update hits live. Balancing and pvp issues? that is a whole other thing. This will never get fixed unless ZOS changes their strategy for solving these issues and to be honest, I am not sure they ever will. Meanwhile, I cannot stress it enough how much I would hate for content to be delayed just so they can come up with the newest "band-aid" for fixing core issues. Mind you, this year we only got ONE update so far. Next update is literally gonna be ONLY 2 dungeons. There is a point where you simply cannot cut on content creation any further, and I feel like we're reached this point. That is why I strongly disagree with your proposal.
Not that I necessarily disagree with you, but where does it end? Do you keep releasing content on an arbitrary schedule and when it breaks just walk away? They're going to have to do it at some point, right? As with any design, it's only as solid as its foundation. If you keep adding new features to your house without repairing the foundation or adjusting it for the new load, eventually it will collapse.
SwaminoNowlino wrote: »
You would think the group finder would be something easy to fix, but time and again we have been proven wrong. I just don't think they have the resources to dedicate a couple coders to look at it exclusively. I personally think it has something to do with cross-alliance play, as it seemed to really break with One Tamriel, but that's just me.
SwaminoNowlino wrote: »But that very case is kind of indicative to me that they could benefit from powering down the content creation part for a quarter. Then they could truly devote resources to things like fixing group finder, fixing the mount bugs (where you're running and come to a stop hitting invisible pebbles), fixing the rates at which objects load in the game (who doesn't love running across an invisible bridge in COA2 that hasn't loaded yet). By taking the time to devote to base stuff like that, which wasn't addressed in One Tamriel or Homestead, then you could solidify the platform and builder even bigger and better things down the line.
What ever happened to quality over quantity?
Predetermined deadlines impede true creativity and development.
SwaminoNowlino wrote: »
You would think the group finder would be something easy to fix, but time and again we have been proven wrong. I just don't think they have the resources to dedicate a couple coders to look at it exclusively. I personally think it has something to do with cross-alliance play, as it seemed to really break with One Tamriel, but that's just me.
As far as we know, there could not even be any coding issues, but the problem residing on the amount of people queuing up or not, etc.SwaminoNowlino wrote: »But that very case is kind of indicative to me that they could benefit from powering down the content creation part for a quarter. Then they could truly devote resources to things like fixing group finder, fixing the mount bugs (where you're running and come to a stop hitting invisible pebbles), fixing the rates at which objects load in the game (who doesn't love running across an invisible bridge in COA2 that hasn't loaded yet). By taking the time to devote to base stuff like that, which wasn't addressed in One Tamriel or Homestead, then you could solidify the platform and builder even bigger and better things down the line.
Those are the issues why you want them to stop developing content? Mount bugs and object loading rates? Uhm, how about you just lower your graphics?
Can you really blame them though?
If players keep buying/subbing for whatever content you release, no matter how buggy it is, no matter how many bugs from old content keep being ignored,etc why would ZoS even try to actually fix them?
Why would they waste X amount of time/money to fix something already released if they can instead gain money by selling something that takes like 1/10 of the time to make, like a mount or a house.
You could say that some people are really loyal to the Elder Scrolls IP, or that the majority doesn't care about certain bugs because they don't affect what they do in the game, or maybe most players haven't played a another MMO and have a low quality standard and think that these kind of stuff is normal,etc.
Bottom line is if PLAYERS keep supporting buggy/incomplete/mediocre content, then don't expect it to get better any time soon.
SwaminoNowlino wrote: »Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.
https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health
Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.
https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health
ESO lost a lot when they put PC on hold because they forgot to keep enough people on to finish the consoles.
Players got bored and left. Many didn't come back.
Worst idea ever to put new content on hold.
Seraphayel wrote: »
We most certainly have different defintions of pressing then.
lordrichter wrote: »What ever happened to quality over quantity?
This is the pervasive problem at ZOS. They take the extra time, and go the extra distance, to drive home "average". Except it takes no extra time or effort to do that.
If they are going full tilt right now, and successfully achieving "average", then the only way they are going to go to the next level is by spending more money on development. Stopping content is going to do nothing but restrict revenue. Without the revenue, they would not be able to fully address the issues people want to have addressed. They would not even bother with "average"... they would be "get whatever we can get done, as fast as possible".Predetermined deadlines impede true creativity and development.
This is a fundamental change in how they do what they are doing. ZOS is entirely schedule driven, and they have bigger dreams than their development team can deliver within that schedule. Thus, we get nothing that is "knock your socks off" exceptional*. This is something that someone like BGS might be able to get away with, but ZOS is on an assembly line and they have quotas. It would be nice for them to release when ready, instead of on a schedule, but I don't see this happening.
* Except the music. Somehow, they seem to deliver.
Can you really blame them though?
If players keep buying/subbing for whatever content you release, no matter how buggy it is, no matter how many bugs from old content keep being ignored,etc why would ZoS even try to actually fix them?
Why would they waste X amount of time/money to fix something already released if they can instead gain money by selling something that takes like 1/10 of the time to make, like a mount or a house.
You could say that some people are really loyal to the Elder Scrolls IP, or that the majority doesn't care about certain bugs because they don't affect what they do in the game, or maybe most players haven't played a another MMO and have a low quality standard and think that these kind of stuff is normal,etc.
Bottom line is if PLAYERS keep supporting buggy/incomplete/mediocre content, then don't expect it to get better any time soon.
ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
leepalmer95 wrote: »Theres literally dozens of great ideas i've seen to make the game overall better on these forums.
All of which have been ignored of course.
Besides, in a MMO you can never keep everyone happy all of the time!
I think what @Voxicity maybe getting at is that clearly ZOS needs more than 6 months to fix all the broken content/issues as they obviously couldn't do it (based on current performance) within that time period.One Tamriel + Homestead
Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
If they got to withhold content to qol fixes the only thing I'd appreciate is a rebalance of gear drops / traits balancing. We desperately need tokens from trials which then can be used to purchase bags, like from battlegrounds currently.
Other than that, no. There are no pressing issues that need such drastic intervention.