One Tamriel + Homestead
Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
DjMuscleboy02 wrote: »
One Tamriel + Homestead
Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
Seraphayel wrote: »One Tamriel + Homestead
Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
Yeah and both of them did a pretty poor job of fixing broken things or giving us a better performance. Since One Tamriel many players are experiencing disconnects every hour or so without any indication why they are happening. Those patches did not make it better, they made it worse .
Seraphayel wrote: »
If they got to withhold content to qol fixes the only thing I'd appreciate is a rebalance of gear drops / traits balancing. We desperately need tokens from trials which then can be used to purchase bags, like from battlegrounds currently.
Other than that, no. There are no pressing issues that need such drastic intervention.
ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
SwaminoNowlino wrote: »Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.
https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health
Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.
You can't ask for the moon when they don't have the capability.
lordrichter wrote: »ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.
It's almost as if fixing every bug and issue in an MMO is a never ending challenge.Seraphayel wrote: »One Tamriel + Homestead
Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
Yeah and both of them did a pretty poor job of fixing broken things or giving us a better performance. Since One Tamriel many players are experiencing disconnects every hour or so without any indication why they are happening. Those patches did not make it better, they made it worse .
lordrichter wrote: »ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.
Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.
You can't ask for the moon when they don't have the capability.
Then I say: focus on content creation.
lordrichter wrote: »ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.
Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.
Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.
What?
Explain why devoting their existing development resources to polishing the existing game would require them to hire MORE developers.
Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.
You can't ask for the moon when they don't have the capability.
Then I say: focus on content creation.
That strategy has gone swimmingly.
Clearly there is a healthy relationship between the community and the development team.
Also:
https://jobs.zenimax.com/locations/view/7