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ESO needs an intervention/rehab patch

BigES
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ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

Stop making DLC. Take a breath. Fix the game. Then go back to making new content.
  • Voxicity
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    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months
  • SwaminoNowlino
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    Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.

    https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Demycilian
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    Very much agreed.
  • DjMuscleboy02
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    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    If by quality of life you mean the inability to complete content, yes Homestead dealt with the quality of life fixes.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • bebynnag
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    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    If by quality of life you mean the inability to complete content, yes Homestead dealt with the quality of life fixes.

    clearly homestead was a subliminal message to end game pve'ers on console
    one that was telling us to spend less time forming raid teams & running content (having fun) and more time at home (doing housework & chores)!

  • Seraphayel
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    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    Yeah and both of them did a pretty poor job of fixing broken things or giving us a better performance. Since One Tamriel many players are experiencing disconnects every hour or so without any indication why they are happening. Those patches did not make it better, they made it worse .
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • seedubsrun
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    Yes all of this. Getting all that came with Morrowind really pushed me towards wanting this more than ever. They made so many changes that impacted the game so much and a lot of those just added to the pile of little to big QoL issues. If they keep going down that path the pile will be a mountain. I think updates that shake up the game as much as Morrowind did would be so much more palatable if they also came with fixes for lingering bugs and lag among other things
  • SanTii.92
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    If they got to withhold content to qol fixes the only thing I'd appreciate is a rebalance of gear drops / traits balancing. We desperately need tokens from trials which then can be used to purchase bags, like from battlegrounds currently.

    Other than that, no. There are no pressing issues that need such drastic intervention.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Seraphayel
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    SanTii.92 wrote: »
    Other than that, no. There are no pressing issues that need such drastic intervention.

    Well, there are a ton of "pressing issues" that should have been resolved several years / months ago.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Voxicity
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    Seraphayel wrote: »
    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    Yeah and both of them did a pretty poor job of fixing broken things or giving us a better performance. Since One Tamriel many players are experiencing disconnects every hour or so without any indication why they are happening. Those patches did not make it better, they made it worse .

    Can't say I've experienced anything like that, maybe I'm on a different platform to you
  • timb16_ESO85
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    After the low amount of contents in morrowind, if they hold of for 6 months, with no dungeons or new pvp/pve contents, this game will be dead. You could already see every group pve and pvp player complaining during one tamriel and homesteads about the lack of contents, nothing new, only more grinds. Having another period of no notable content will remove the last hope for those people for something new to do. If vvardenfell had more to do, I would agree, but with the current lack of reasonably new contents, fully disagree.

    Also, in most cases, the persons fixing things are different from the people creating new contents. You really wouldn't want a 3d designer to fix queues, would you?
    Edited by timb16_ESO85 on June 19, 2017 4:20PM
  • SanTii.92
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    Seraphayel wrote: »
    SanTii.92 wrote: »
    Other than that, no. There are no pressing issues that need such drastic intervention.

    Well, there are a ton of "pressing issues" that should have been resolved several years / months ago.

    We most certainly have different defintions of pressing then.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Tandor
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    I don't have any pressing issues. If they revamped the trading system I'd be delighted, otherwise the game runs smoothly for me and there are no balancing or content issues that concern me. Obviously that's in part down to playstyle, I don't PvP or do competitive PvE and I recognise that not everyone plays the same way I do, but by the same token people reporting what for them are pressing issues need to recognise that not everyone plays the same way they do either.

    Content addition and bug-fixing are always different aspects done by different teams. Both need to be worked on, holding back one while focusing on the other is neither practical nor desirable.

    Besides, in a MMO you can never keep everyone happy all of the time!
  • Franieck
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    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.
    Edited by Franieck on June 19, 2017 4:30PM
  • BigES
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    SanTii.92 wrote: »
    If they got to withhold content to qol fixes the only thing I'd appreciate is a rebalance of gear drops / traits balancing. We desperately need tokens from trials which then can be used to purchase bags, like from battlegrounds currently.

    Other than that, no. There are no pressing issues that need such drastic intervention.

    There are plenty of major issues.

    A balanced trait system (no more magicka sets dropping bows), a token system for drops.... a host of BG ideas to make it more competitive and balanced... balances and adjustments to proc sets... I'm honestly not going to sit here and list them item by item. That's not my job.

    This forum is littered with consensus on so many good ideas and topics that they have just ignored.

    If they took a step back to listen to the community feedback, this game has an incredible amount of potential in the existing base game that is completely untapped.
  • Doctordarkspawn
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    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.

    Step 1. Reverse the sustain changes. Not all of them, enough to where sustain takes a minor hit that can be expanded on with battle spirit. Stop nerfing PVE for PVP's sake.

    2. Start upgrading your server hardware, ZOS. This game has more packet loss than any other game I've ever played.

    Seriously. It's geting. Tiresome.
  • BigES
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    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.

    You can't ask for the moon when they don't have the capability.
  • leepalmer95
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    Theres literally dozens of great ideas i've seen to make the game overall better on these forums.

    All of which have been ignored of course.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Elsonso
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    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.

    That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SwaminoNowlino
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    Rainbow Six cancelled a new map, delayed promised operators, and pushed off balance changes for the sake of overall game health. It's called Operation Health.

    They admitted that they were constrained from adding new content because of bad net code and a plethora of other issues. They had design ideas for new operators, but couldn't implement them because of bad hitboxes. They couldn't handle the addition of another map without suffering from major performance issues. They admitted that the game had exceeded their initial design capacity.

    ZOS would benefit from this. It would make people mad of course, but it demonstrates a long-term commitment to the game when a developer does this. They've already said the DLC scheduled for this year contains 10 hours of content! Would you really prefer that 10 hours of questing over a healthier game? Its an opinion of course, but its not an invalid one.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Chilly-McFreeze
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    Ubisoft did this with Rainbow Six. They cancelled planned content and delayed the release of new operator's to devote time to the health of their game. Pissed a lot of people off, but in the end I think it shows they're solidly invested in the future of that game.

    https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health

    One Tamriel was announced - people complained about not recieving promised quarterly DLC content (included in subs), but a base game patch instead.

    Homestead was announced - people pissed themselves for not recieving promised quarterly DLC content that is included in subs (read: already paid for) but another base game patch.

    Morrowind was announced as fee-based expansion - people went ape-*** for not recieving their already paid for promised quarterly DLC content.

    And know imagine if ZOS decides to put off the next two content uploads that were already promised (and to an extend pre-paid by subbers). What do you think will happen?

    Fixing bugs, exploits, shifting balances should happen incrementaly, weekly with each patch maintenance. Every time you alter a line in that huge game's code an unintentionally change/ bug can occure somewhere else. Delaying content to get off one giant bug fix will not magicaly solve every problem the game has. You see that right now with many patches they upload.

    And it isn't like Zeni says "*** it" and doesn't do their homeworks. Maybe it crossed your mind that some things are much more complex than you can tell from a player-only PoV. It's not their hobby , they don't do it just for fun. It's their work, it pays their rents. I believe they already work hard to get things done.
    Edited by Chilly-McFreeze on June 19, 2017 5:10PM
  • Franieck
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    BigES wrote: »
    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.

    You can't ask for the moon when they don't have the capability.

    Then I say: focus on content creation.
  • BigES
    BigES
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    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.

    That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.

    What?

    Explain why devoting their existing development resources to polishing the existing game would require them to hire MORE developers.

    Edited by BigES on June 19, 2017 5:15PM
  • Iccotak
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    the DLCs are definitely of higher quality. The Base Game zones and gear visuals pale in comparison and need an overhaul
  • Turelus
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    Seraphayel wrote: »
    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    Yeah and both of them did a pretty poor job of fixing broken things or giving us a better performance. Since One Tamriel many players are experiencing disconnects every hour or so without any indication why they are happening. Those patches did not make it better, they made it worse .
    It's almost as if fixing every bug and issue in an MMO is a never ending challenge.

    I mean seriously, how long will we have to put new content on hold to have everything desired fixed and perfect game balance people seem to expect? I would much rather the current system where we get content every quarter (which is probably developed as one chunk) and fixes as we go.

    The only wish I do have is that they'd patch more stuff as it was ready, but I know people would freak if we have more than one downtime a week.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • leepalmer95
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    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.

    That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.

    Why would they need more?

    If you pause content release then you stick all the current new content staff on fixing problems...

    They could even still continue releasing crown store item cosmetics because im pretty sure the people who work on that won't be of much help to fixing in game coding problems.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BigES
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    Franieck wrote: »
    BigES wrote: »
    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.

    You can't ask for the moon when they don't have the capability.

    Then I say: focus on content creation.

    That strategy has gone swimmingly.

    Clearly there is a healthy relationship between the community and the development team.

    Also:

    https://jobs.zenimax.com/locations/view/7
    Edited by BigES on June 19, 2017 5:18PM
  • Elsonso
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    BigES wrote: »
    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.

    That is suicide, in my opinion. The only way they are going to be able to do that is to hire additional development staff and prohibit them from working on new content.

    What?

    Explain why devoting their existing development resources to polishing the existing game would require them to hire MORE developers.

    It would be suicide to re-task their existing developers for this.

    My feeling is that the majority of the players would not be interested in an "intervention" where there was no content. We have had one already, prior to Console release, and it would be a storm of "ZOS lies" every time they missed a DLC or Chapter date.

    So, the closest thing to the intervention, while still maintaining the content delivery schedule, would require additional developers that can go back over existing content and clean it up and finish it.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • LonePirate
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    This could be done with the Horns of the Reach DLC. There's not much in the free portion of the update to the game and the timeframe is ripe for fixing and improving the existing game.
    Edited by LonePirate on June 19, 2017 6:06PM
  • Franieck
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    BigES wrote: »
    Franieck wrote: »
    BigES wrote: »
    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    They don't have the resources to implement BOTH. If that were the case, there wouldn't be outstanding major problems with the base game that have drug on for over a year plus.

    You can't ask for the moon when they don't have the capability.

    Then I say: focus on content creation.

    That strategy has gone swimmingly.

    Clearly there is a healthy relationship between the community and the development team.

    Also:

    https://jobs.zenimax.com/locations/view/7

    I am not sure what your point is... Nevertheless, I get angry at ZOS many times over how new updates seemingly break a bunch of stuff when they hit live. I am all for fixing it, but the main issues they have would need a complete re-design of core features in the game. Things like the group finder, crappy models and textures are things they could improve upon whenever a new update hits live. Balancing and pvp issues? that is a whole other thing. This will never get fixed unless ZOS changes their strategy for solving these issues and to be honest, I am not sure they ever will. Meanwhile, I cannot stress it enough how much I would hate for content to be delayed just so they can come up with the newest "band-aid" for fixing core issues. Mind you, this year we only got ONE update so far. Next update is literally gonna be ONLY 2 dungeons. There is a point where you simply cannot cut on content creation any further, and I feel like we're reached this point. That is why I strongly disagree with your proposal.
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