Increase armor cap to 55% or even 60%

Rungar
Rungar
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I think they should increase the armor cap to 55%( or 60%) from 50% or from 33300 to 36700 (or 40000).

zos did say they wanted tanks to not be permablocking, and this is one way to help achieve that a little bit.

even at 60% with every possible form of mitigation (armor(0.4)/block(0.5)/dk passive(0.9)/shield slot passive(0.92)/ shield passive2(0.8)/major&minor slayer(0.95,0.85)/Major&minor protection (0.92,0.70)/ minor mam(0.85)/ cp1(0.85)/ cp2(0.85) active would give 95.8% mitigation

or 1- (0.4*0.5*0.9*0.92*0.8*0.95*0.85*0.92*0.70*0.85*0.85*0.85) = 0.958 or 95.8%

So while blocking...

60% would be 95.8
55% would be 95.2
50% (now)is 94.7

so not much difference overall, except when your not blocking which is what they wanted.










Edited by Rungar on June 18, 2017 12:46PM
  • WalksonGraves
    WalksonGraves
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    You can already hit 90+% dr and more dr isn't going to be a noticeable improvement.

    The armor total is just one of many dr sources and isn't an efficient way of stacking due to the cap. It works better to stack other sources of dr that aren't affected by the limit.
    Edited by WalksonGraves on June 18, 2017 12:57PM
  • Rungar
    Rungar
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    except if you aren't blocking where it would be 5 or 10%...the point is to give the option to make it more efficient when your not blocking while having a negligible effect while blocking overall, which means that its a reasonable decision to improve the cap.

    they specifically stated that they didn't want tanks permablocking all the time and this is one method to help with that without upsetting the current game since as you stated the change while blocking is minimal.
    Edited by Rungar on June 18, 2017 1:09PM
  • WalksonGraves
    WalksonGraves
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    Rungar wrote: »
    except if you aren't blocking where it would be 5 or 10%...

    My dr is so high dropping block barely makes a difference, only instakill mechanics make blocking necessary.

    84% unblocked, 92% blocked.
  • paulsimonps
    paulsimonps
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    The extremely few occasions that this happen.... I agree with Walksongraves. There is no need for it. There are a large amount of non blocking sources of damage mitigation, this buff is not needed.

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
  • Rungar
    Rungar
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    Rungar wrote: »
    except if you aren't blocking where it would be 5 or 10%...

    My dr is so high dropping block barely makes a difference, only instakill mechanics make blocking necessary.

    84% unblocked, 92% blocked.

    to get 84% you would need:
    capped armor
    major & minor aegis
    minor maim
    Major & minor protection
    cp maxxed out to get 15% /15%

    with the assumptions that major/minor protection and aegis have 100% uptime.

    the average player this scenario is more likely

    capped armor
    minor maim
    cp 10%,10%

    which is more like 66%. Upping the armor cap would bring that to 72%. So no real gain for you ( well 87% for yourself, assuming you have every possible mitigation buff in the game active), but the floor raised a little bit for pretty much everyone else...assuming of course they have the armor.

    seems like theres no reason not to improve it if for no other reason more options.


  • leepalmer95
    leepalmer95
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    Rungar wrote: »
    Rungar wrote: »
    except if you aren't blocking where it would be 5 or 10%...

    My dr is so high dropping block barely makes a difference, only instakill mechanics make blocking necessary.

    84% unblocked, 92% blocked.

    to get 84% you would need:
    capped armor
    major & minor aegis
    minor maim
    Major & minor protection
    cp maxxed out to get 15% /15%

    with the assumptions that major/minor protection and aegis have 100% uptime.

    the average player this scenario is more likely

    capped armor
    minor maim
    cp 10%,10%

    which is more like 66%. Upping the armor cap would bring that to 72%. So no real gain for you ( well 87% for yourself, assuming you have every possible mitigation buff in the game active), but the floor raised a little bit for pretty much everyone else...assuming of course they have the armor.

    seems like theres no reason not to improve it if for no other reason more options.


    Can't really start buffing things for the average player sadly, thats one way to the high end extreme builders to suddently find broken set ups one patch.

    If the average player wants to get better just improve their current set ups.
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


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  • WalksonGraves
    WalksonGraves
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    Rungar wrote: »
    Rungar wrote: »
    except if you aren't blocking where it would be 5 or 10%...

    My dr is so high dropping block barely makes a difference, only instakill mechanics make blocking necessary.

    84% unblocked, 92% blocked.

    to get 84% you would need:
    capped armor
    major & minor aegis
    minor maim
    Major & minor protection
    cp maxxed out to get 15% /15%

    with the assumptions that major/minor protection and aegis have 100% uptime.

    the average player this scenario is more likely

    capped armor
    minor maim
    cp 10%,10%

    which is more like 66%. Upping the armor cap would bring that to 72%. So no real gain for you ( well 87% for yourself, assuming you have every possible mitigation buff in the game active), but the floor raised a little bit for pretty much everyone else...assuming of course they have the armor.

    seems like theres no reason not to improve it if for no other reason more options.


    I run leki/reactive/pirate to get those numbers, my armor is not at cap as it's unnecessary.
    Edited by WalksonGraves on June 18, 2017 10:03PM
  • Rungar
    Rungar
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    interesting build but seems very situational.

    having to use medium armor and monster helm gimicks to bypass the armor cap, even situationally, seems like your making a good case that the armor cap should be expanded.

  • Oompuh
    Oompuh
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    Rungar wrote: »
    interesting build but seems very situational.

    having to use medium armor and monster helm gimicks to bypass the armor cap, even situationally, seems like your making a good case that the armor cap should be expanded.

    Reactive is heavy, and Lekis is Jewels/SNB.. but that's beside the point

    Although I don't like the armor cap, only thing that is capped in the game.. seems weird. No one really aims for the cap. Its unnecessary for even Raids. Hell, Rakkhat was tanked in Medium armor on Vet Hard Mode. If you want DR (without wearing damage reduction sets), just block
    Xbox NA - Oompa
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  • TARAFRAKA
    TARAFRAKA
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    lurk
  • Serith
    Serith
    How du you tank vmol in med armor? How do you get recources back when permablocking? Never tanked mol... so out of curiosity asked.
    Don´t take life too serious, because you will not leave it alive.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Remove the cap.

    DPS has no cap on damage dealt, some can go up to +50k dps but tanks cant have too much damage reduction? :D
  • Izaki
    Izaki
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    Serith wrote: »
    How du you tank vmol in med armor? How do you get recources back when permablocking? Never tanked mol... so out of curiosity asked.

    He's not in medium armor, he's wearing Heavy (Reactive) and the medium set (Leki) on the Jewelry and SnB. And a monster set.
    @ Izaki #PCEU
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  • Serith
    Serith
    Oompuh wrote: »
    Rungar wrote: »
    interesting build but seems very situational.

    having to use medium armor and monster helm gimicks to bypass the armor cap, even situationally, seems like your making a good case that the armor cap should be expanded.

    Reactive is heavy, and Lekis is Jewels/SNB.. but that's beside the point

    Although I don't like the armor cap, only thing that is capped in the game.. seems weird. No one really aims for the cap. Its unnecessary for even Raids. Hell, Rakkhat was tanked in Medium armor on Vet Hard Mode. If you want DR (without wearing damage reduction sets), just block

    Was refering to this...
    Don´t take life too serious, because you will not leave it alive.
  • Rungar
    Rungar
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    you shouldn't be able to be invincible at all times but I don't think the armor cap currently helps anything.

    Dmgtaken = rawDmg(mitigation source1*mitigation source2*mitigation source3)


    the formula works great because you cant actually get 100% ever. You can get close but will never reach it as its multiplicative so there is no technical requirement for an armor cap.

    even if you had an insane number like 75%(50kish) armor, which you could never get ingame you could not get 100% even while blocking.

    blocking: .25*.50 =0.125 = 1-0.125 =0.875*100 =87.5
    not blocking: =75%

    so in reality the cap only impedes certain builds as the real cap is the multiplicative nature of the calculation.

    i.e theres no actual reason to have the cap.
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