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Weekly dosage of you know what. Buff Magblades please !

CavalryPK
CavalryPK
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Weekly dosage of magblade pvp. When the the impales align.

https://youtu.be/-OywTdi2Gdk
THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

Check out his PVP YouTube channel !

https://youtube.com/TheCavalryPK
  • exeeter702
    exeeter702
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    Riposte trans malubeth?

    Nice, i run something similar.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Just got my riposte trans together last night..can't wait to try it out today. Was it you who said skoria you felt too squishy and switched to Malubeth?

    Debating on monster helms..I have skoria, malubeth, bloodspawn or troll king that all seem somewhat viable..or possibly even 1 piece 1 piece..idk
  • bubbygink
    bubbygink
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    Just got my riposte trans together last night..can't wait to try it out today. Was it you who said skoria you felt too squishy and switched to Malubeth?

    Debating on monster helms..I have skoria, malubeth, bloodspawn or troll king that all seem somewhat viable..or possibly even 1 piece 1 piece..idk

    In no-CP, Skoria all day, every day. It is just over the top strong in BGs. Riposte and Trans give plenty of tankiness and Skoria does help in its own right with the 1 piece health bonus. I can't envision any Magblade build for BGs without Skoria unless you are going full on support (and even then...). I still think it is still best in CP too but you could get away with some other sets there.
    Edited by bubbygink on June 13, 2017 7:47PM
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    That's what I was thinking as well..been running tremorscale magblade but wanted to give this a go to see what the hype was about :) and it'll be nice to not have to focus around heavy attacks for burst lol thanks for the reply
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    bubbygink wrote: »
    Just got my riposte trans together last night..can't wait to try it out today. Was it you who said skoria you felt too squishy and switched to Malubeth?

    Debating on monster helms..I have skoria, malubeth, bloodspawn or troll king that all seem somewhat viable..or possibly even 1 piece 1 piece..idk

    In no-CP, Skoria all day, every day. It is just over the top strong in BGs. Riposte and Trans give plenty of tankiness and Skoria does help in its own right with the 1 piece health bonus. I can't envision any Magblade build for BGs without Skoria unless you are going full on support (and even then...). I still think it is still best in CP too but you could get away with some other sets there.

    Also, bouncing off this, are you guys going spell power enchants on jewelry for extra damage or what have you found best for this riposte trans setup? I know you gain a ton of recov from trans and some from riposte so what've you guys seen that would be optimal for the jewelry pieces? Also, are you going full mag enchants or have you tried some tri stat glyphs on some pieces?

    Thanks again

  • Waffennacht
    Waffennacht
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    Is it a decent substitute for impregnable?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • CavalryPK
    CavalryPK
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    exeeter702 wrote: »
    Riposte trans malubeth?

    Nice, i run something similar.

    @exeeter702

    Yes! Malubeth is nice , when you are under pressure and it procs all your hots do increased healing by I think 35% plus the actual malubeth heal.. I can use this opportunity to heavy resto attack to get mana back. trade of is that you lose damage pressure and burst potential with scoria.
    Just got my riposte trans together last night..can't wait to try it out today. Was it you who said skoria you felt too squishy and switched to Malubeth?

    Debating on monster helms..I have skoria, malubeth, bloodspawn or troll king that all seem somewhat viable..or possibly even 1 piece 1 piece..idk

    @HEBREWHAMMERRR

    I may have said that I do not recall. I do however remember thinking about it. the idea came from Senpai. I tried bloodspawn... did not like it... I do not have troll king. based on theory I would probably get 2200 health regen if troll king procs... I am not sure if it is better then over all 35% healing from malubeth. if malubeth gives me less then 1100 hp every second... than Troll king is probably a better choice.
    That's what I was thinking as well..been running tremorscale magblade but wanted to give this a go to see what the hype was about :) and it'll be nice to not have to focus around heavy attacks for burst lol thanks for the reply

    Did try ice staff the tremor... was unimpressed how much extra dmg the heavy attack plus the proc does... soo I swaped it out. I think tremor works well if you are specced stamina.
    bubbygink wrote: »
    Just got my riposte trans together last night..can't wait to try it out today. Was it you who said skoria you felt too squishy and switched to Malubeth?

    Debating on monster helms..I have skoria, malubeth, bloodspawn or troll king that all seem somewhat viable..or possibly even 1 piece 1 piece..idk

    In no-CP, Skoria all day, every day. It is just over the top strong in BGs. Riposte and Trans give plenty of tankiness and Skoria does help in its own right with the 1 piece health bonus. I can't envision any Magblade build for BGs without Skoria unless you are going full on support (and even then...). I still think it is still best in CP too but you could get away with some other sets there.

    Also, bouncing off this, are you guys going spell power enchants on jewelry for extra damage or what have you found best for this riposte trans setup? I know you gain a ton of recov from trans and some from riposte so what've you guys seen that would be optimal for the jewelry pieces? Also, are you going full mag enchants or have you tried some tri stat glyphs on some pieces?

    Thanks again

    I run all spell dmg on rings and neck. and sting at 1900 spell dmg and 2100 mag regen. I have to admit it is not easy to burst down tanky targets... it becomes a fight of resource management. all of my armor is magicka.... if I need o add more HP or stam.. I would probably play with attribute points vs buying tri stat enchants.
    Is it a decent substitute for impregnable?

    @Waffennacht

    no idea. did not test out imprag yet. I am leaning towards trans since the 5x bonus carries of to the other bar... same with riposte... which allows me to run 2x monster helm. imprag.. I would have to give up 2x monster bonus.
    Edited by CavalryPK on June 13, 2017 8:33PM
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • bubbygink
    bubbygink
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    Also, bouncing off this, are you guys going spell power enchants on jewelry for extra damage or what have you found best for this riposte trans setup? I know you gain a ton of recov from trans and some from riposte so what've you guys seen that would be optimal for the jewelry pieces? Also, are you going full mag enchants or have you tried some tri stat glyphs on some pieces?

    Thanks again

    I have been exclusively playing no-CP in Morrowind (don't think I've even set my champion points since ZoS reset them haha) so I'll speak to that. In part, it also depends on style but I prefer to run withmothers potent brew with most, if not all, tri-glyphs on my armor. Along with skoria this gives me a pretty solid amount of health to avoid getting constantly one-shot by proctards and gives me a sufficient, although not ideal, amounts of stamina. Especially since we get the 8% increased magicka passive my max magicka still remains respectable (over 30k). I make the low stamina work by running leeching strikes. I run lich, only because I have teammates running riposte and trans - lich plus witchmothers gives me plenty of sustain. So I run all spell damage enchants on my jewelry. You should be ok in sustain with riposte + trans + witchmothers (if you run that) with all spell damage glyphs. Just look for opportunities to resto heavy attack when you can to top off your magicka.

    In CP, I probably wouldn't do much different TBH except I would go all max magicka glyphs since my health and stam would be buffed up enough from CP. I'd maybe even be able to get rid of witchmothers for trifood which is what I'd truthfully like to do but witchmothers just fits in so well with what I like to do in no-CP. You can really mix and match food and jewlrey glyphs to get the recovery you feel comfortable with. The one thing I really do suggest you try out though is leeching strikes. I feel like it gives just the right amount of stamina sustain for your to not have to worry about any other sources of it - when putting together the rest of your build it allows you to just focus on balancing magicka sustain with damage stats without worrying about stam.


    CavalryPK wrote: »

    @Waffennacht

    no idea. did not test out imprag yet. I am leaning towards trans since the 5x bonus carries of to the other bar... same with riposte... which allows me to run 2x monster helm. imprag.. I would have to give up 2x monster bonus.

    I agree with @CavalryPK . As I mentioned above, I can't imagine dropping skoria so this leaves me with using two 5-piece sets which only need to be active on one bar to receive their effects. This rules out impreg. I like to focus on damage sets that you can get the inferno staff in plus sets like clever, riposte, trans, lich, etc. that you can proc on the back bar before going back offensive. Or of course you can use two of those sets together, like trans + riposte. I just think that is by far the best way to go on a destro/restro build.
    Edited by bubbygink on June 13, 2017 8:51PM
  • exeeter702
    exeeter702
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    Yeah im honestly torn between 5h/1/1 julianos front trans back malubeth(skoria) and riposte / trans malubeth(skoria).

    Im trying to do the math between shadow barrier uptime and healing received vs 15 percent damage reduction and more sustain. Would the extra spell pen and sd gylphs afforded via 5(7)light outclass the damage, healing recieved and defense of 5 heavy impen julianos.

    I am enjoying both playstyles and have been doing alot of testing but cant really settle on it. :/

    A blessing and a curse this game... especially with mag nb since day 1, ive never been complacent or content with a single pvp build for more than a month. Its always 1 skill short of fully functional, way too narrow in its effective purpose or just weaker than an alternative class with the same approach.
    Edited by exeeter702 on June 13, 2017 9:24PM
  • CavalryPK
    CavalryPK
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    exeeter702 wrote: »
    Yeah im honestly torn between 5h/1/1 julianos front trans back malubeth(skoria) and riposte / trans malubeth(skoria).

    Im trying to do the math between shadow barrier uptime and healing received vs 15 percent damage reduction and more sustain. Would the extra spell pen and sd gylphs afforded via 5(7)light outclass the damage, healing recieved and defense of 5 heavy impen julianos.

    I am enjoying both playstyles and have been doing alot of testing but cant really settle on it. :/

    A blessing and a curse this game... especially with mag nb since day 1, ive never been complacent or content with a single pvp build for more than a month. Its always 1 skill short of fully functional, way too narrow in its effective purpose or just weaker than an alternative class with the same approach.

    @exeeter702,

    Think of it this way. when you wear 7 light armor with transmutation and riposte... you get the constant 15% mitigation on all dmg.... and crit resisit from trans from crazy spike dmgs... its like you are wearing heavy armor buuuut you are not... sooo your sustain is much better and you are rocking additional spell pen/recovery/spell cost from the light armor passives.

    now your shadow barrier would not last the amazing 10 seconds since you are not wearing heavy ... but it will last 6 seconds. which his still good. and if you alternation healing patch and cloak.. you can pretty much keep it up 80 to 90 % of the time.

    In pvp... when you cast healing path... you don't really spend the whole 11 seconds on the path.. you move around a lot.. so you actually cast healing patch way more then every 11 seconds.

    I hope this was helpful :) let me know if this totally did not make sense.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • NightbladeMechanics
    NightbladeMechanics
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    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

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  • thankyourat
    thankyourat
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    Trans/riposte seems really passive. How is the damage output?
  • NightbladeMechanics
    NightbladeMechanics
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    Trans/riposte seems really passive. How is the damage output?

    Same as running Impreg + a sustain set, like a lot of magplars, mdks, and magdens are doing, or Shackle + Amber like a lot of sorcs (I still don't understand the Shackle sorc fad :lol:).

    You don't need to build a lot of damage to be lethal this patch. You can build damage on mageblade with Siphoning Attacks, but you can also opt to build sustain or utility sets and work on enemy resources, wear them down, then time your combos well to be lethal.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

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  • CavalryPK
    CavalryPK
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    Trans/riposte seems really passive. How is the damage output?

    Lets just say. If you are playing a decent player, and in order to get a kill ...you will have to line up a bi4rst combo.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.
  • CavalryPK
    CavalryPK
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    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    @HEBREWHAMMERRR , take that setup to Cyrodill. you will have lots of fun!
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Ishammael
    Ishammael
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    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.
  • NightbladeMechanics
    NightbladeMechanics
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    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    Lol welcome to how I've been playing mageblade for a year and a half. <3

    (I edited this because there are lots of ways to play destroblade that are fun and effective. I just meant that this style is generally the strongest.)

    Ishammael wrote: »
    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.

    Truth!
    Edited by NightbladeMechanics on June 14, 2017 7:15PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

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  • CavalryPK
    CavalryPK
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    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    Lol welcome to destro mageblade done right.

    Ishammael wrote: »
    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.

    Truth!

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    CavalryPK wrote: »
    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    Lol welcome to destro mageblade done right.

    Ishammael wrote: »
    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.

    Truth!

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...

    Would you prefer I keep all my secrets to myself?
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
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    https://discord.gg/yfzck8Q
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    so, how's that cloak fix going? LOL!
    Edited by QuebraRegra on June 14, 2017 7:19PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    CavalryPK wrote: »

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...

    I said in another thread MagBlade was secretly OP, all the more reason now to keep it a secret!
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    CavalryPK wrote: »
    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    Lol welcome to destro mageblade done right.

    Ishammael wrote: »
    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.

    Truth!

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...

    Would you prefer I keep all my secrets to myself?

    Nah, only within secret magblad circle, that take special sort of dark ritual to be a part of.

    Jokes aside... I am just afraid zos gona nerf it. I would rather have them focus on procs. And then if and only if riposte truly over preforms then adjustment might he needed.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    CavalryPK wrote: »

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...

    I said in another thread MagBlade was secretly OP, all the more reason now to keep it a secret!

    Heal support mageblade has always been pretty strong in solid groups, but mageblade is and has been far from OP.

    CavalryPK wrote: »
    CavalryPK wrote: »
    Trans/riposte seems really passive. How is the damage output?
    I just got it put together last night night. It isn't huge damage like I was getting on a heavy attack tremorscale build but the survivability is unreal. I was able to get in to a BG last night and I didn't have near the killing blows but my objective 1v1 or 1v2 fights were much easier and I was tanky AF fighting on flags keeping pressure and transmut buff on my group.

    It's very versatile and I like the way it plays. Just have to time up your burst carefully but I can't wait when I can run with my group of 4 the support and potential is through the roof.

    Lol welcome to destro mageblade done right.

    Ishammael wrote: »
    Is it a decent substitute for impregnable?

    2500 crit resistance / 68 = Impreg reduces enemy crit damage by 36.76%.

    Assuming enemies have 50% crit chance, 36.76% * .5 = 18.38% general damage mitigation from Impreg's 5pc bonus. This is not the exact value, as reducing crit damage isn't quite the same as raw mitigation from the total crit value, but it's close.

    At 45% enemy crit chance, you mitigate about 16.54% of overall damage.

    At 41% enemy crit chance, you mitigate about 15.07% of overall damage.

    Therefore, Impreg's 5pc bonus can be said to break even with Riposte 5pc -- meaning they will mitigate approximately the same amount of overall damage during an extended fight -- against enemies with 41% crit chance. 40% is pretty standard for properly built enemies wearing light or medium armor in non-CP. Note that raw mitigation will outpace subtractive reduction of crit damage by a small margin, so the actual break even point between the two sets is probably more like 45% crit chance.

    That said, Impreg flattens the peaks of enemy damage -- it cuts the tops off of crit spikes -- whereas Riposte lowers the entire damage curve across crits and non crits. This means that in practice, Impreg will save your life more. It will reduce those big crit bursts, and it's more effective against properly built, high crit chance opponents. But Riposte is uniformly effective regardless of enemy crit values, meaning it works better against poorly built opponents, AND it debuffs enemy damage against your allies too, AND it can occupy weapon slots on just one bar instead of both without losing any effectiveness, opening room for greater build diversity.

    That's how Impreg sizes up against Riposte. Trans grants about half of the mitigation of Impreg, but it gives regen, benefits allies, and can sit on one bar without losing effectiveness like Riposte. Using those those two together capitalizes on all of their advantages and makes you way tankier than just Impreg would make you, gives more sustain, but lowers your damage versus something like Impreg + Willpower + Undaunted + vMA staves.

    Also <3 Malubad. Definitely the best raw defensive set for healy mageblades this patch imo, assuming you're a vampire or are using points in Befoul.

    The only thing I'll add to this is the that 15% dmg reduction from Riposte applies to your shield which the crit resist from Impreg does not.

    Truth!

    Ok, now that we have this info. Lets not talk about it at all. For reasons. ...

    Would you prefer I keep all my secrets to myself?

    Nah, only within secret magblad circle, that take special sort of dark ritual to be a part of.

    Jokes aside... I am just afraid zos gona nerf it. I would rather have them focus on procs. And then if and only if riposte truly over preforms then adjustment might he needed.

    I plaster my secret mageblade circle secrets all over the forums and Youtube. Oops..

    Riposte and Impreg are both very op. lol I don't know what ZOS was thinking with these two sets.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

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    https://discord.gg/yfzck8Q
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    While we're on the topic of this secret magblade meeting. I decided I want to race change away from my Breton (pre-1t) when I could run lich julianos and be god mode :'(. I'm debating on altmer, dunmer or argonian. I think all have their advantages but leaning toward dunmer for the extra fire resist since im vamp and getting my recovery from that or altmer for just insane recovery. However, argonian also really intrigues me especially for 1vX..I plan to solely focus on BG (when they work..lul) and non-CP. any advice/opinions?

    Thanks y'all
    Edited by HEBREWHAMMERRR on June 14, 2017 10:30PM
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    While we're on the topic of this secret magblade meeting. I decided I want to race change away from my Breton (pre-1t) when I could run lich julianos and be god mode :'(. I'm debating on altmer, dunmer or argonian. I think all have their advantages but leaning toward dunmer for the extra fire resist since im vamp and getting my recovery from that or altmer for just insane recovery. However, argonian also really intrigues me especially for 1vX..I plan to solely focus on BG (when they work..lul) and non-CP. any advice/opinions?

    Thanks y'all

    I would probably go argonian due to the awesome healing bonuses, magblade has lots of HOTS like from funnel, healing path. degen and leeching strikes.

    There is only one problem. Argonais are soo ungly. but senpai is seksy. he is only one who can rock an argonain .
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    While we're on the topic of this secret magblade meeting. I decided I want to race change away from my Breton (pre-1t) when I could run lich julianos and be god mode :'(. I'm debating on altmer, dunmer or argonian. I think all have their advantages but leaning toward dunmer for the extra fire resist since im vamp and getting my recovery from that or altmer for just insane recovery. However, argonian also really intrigues me especially for 1vX..I plan to solely focus on BG (when they work..lul) and non-CP. any advice/opinions?

    Thanks y'all

    Dunmer fire resistance to make up for being vamp is garbage. You'll be fine as a vamp. The max health and stam are really nice. It's a fine racial choice for damage.

    Breton cost reduction is tiny and stacks multiplicatively now with other sources of cost reduction. This is a nerf from last patch when it was additive. Objectively inferior to high elf with all of the easy regen sources that we have now.

    High elf regen synergises well with all the sustain sets that we need to use this patch, and destro abilities get a little damage boost. Best offensive race imo.

    Argonian gives up a significant amount of damage versus those races -- 7% max magicka is a LOT -- but gains 205 equivalent magicka and stamina regen when chaining potions on cooldown. This breaks even with high elf passive when you have 2281 base magicka regen for high elf to amplify.
    You should never have that much regen even with high elf passive active unless you just procced Lich.
    Argonian also gives a massive amount of bonus healing. It's 5% healing done and received, and the received portion amplifies the bonus from the done portion on your self-heals. This bonus healing is great on support mageblade and destro mageblades building mitigation sets and playing around their hots. It's pretty negligible on other styles.
    Edited by NightbladeMechanics on June 15, 2017 12:01AM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

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    https://discord.gg/t2Xhnu6

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  • Comfortably_Buzzed

    Breton cost reduction is tiny and stacks multiplicatively now with other sources of cost reduction. This is a nerf from last patch when it was additive. Objectively inferior to high elf with all of the easy regen sources that we have now.

    High elf regen synergises well with all the sustain sets that we need to use this patch, and destro abilities get a little damage boost. Best offensive race imo.

    Might be misunderstanding here but the only sources of cost reduction that Breton's racial stacks with multiplicatively are jewelry enchants. A Breton in 7/7 light wearing 5/5 Seducer's still reduces total cost by 25%. 3% isn't a lot until you consider some magicka skills cost over 3600. If you're in a situation where you're having to spam spam a skill like cloak or healing ward Breton is saving you a bit over 108 per cast. At one cast per second that's equivalent to 216 recovery. Compare that to a high elf where even if you have 2000 base recovery (which most won't have) the high elf passive is giving 180 recovery.

    The extra high elf damage is nice but it always felt a bit wasted to me. The only things it helped me with as a magblade are destro staff attacks, destro ult, and flame reach, the latter two of which I use only situationally. Obviously if you want to min/max damage Altmer would be better than Breton but it seems like the Breton's magic defense would be more practical in PvP, especially with the preponderance of damage magsorcs now.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭

    Breton cost reduction is tiny and stacks multiplicatively now with other sources of cost reduction. This is a nerf from last patch when it was additive. Objectively inferior to high elf with all of the easy regen sources that we have now.

    High elf regen synergises well with all the sustain sets that we need to use this patch, and destro abilities get a little damage boost. Best offensive race imo.

    Might be misunderstanding here but the only sources of cost reduction that Breton's racial stacks with multiplicatively are jewelry enchants. A Breton in 7/7 light wearing 5/5 Seducer's still reduces total cost by 25%. 3% isn't a lot until you consider some magicka skills cost over 3600. If you're in a situation where you're having to spam spam a skill like cloak or healing ward Breton is saving you a bit over 108 per cast. At one cast per second that's equivalent to 216 recovery. Compare that to a high elf where even if you have 2000 base recovery (which most won't have) the high elf passive is giving 180 recovery.

    The extra high elf damage is nice but it always felt a bit wasted to me. The only things it helped me with as a magblade are destro staff attacks, destro ult, and flame reach, the latter two of which I use only situationally. Obviously if you want to min/max damage Altmer would be better than Breton but it seems like the Breton's magic defense would be more practical in PvP, especially with the preponderance of damage magsorcs now.

    If it's still additive, then someone tested incorrectly on live. I'll go back and ask for clarification.

    If it's still additive, then I prefer Breton out of the two, although I would consider 3k average cost to be more reasonable, and 2k base regen to be pretty realistic, especially if using Lich or Seducer. You shouldn't be spamming those expensive skills back to back for long, else you're doing it wrong.
    Edited by NightbladeMechanics on June 19, 2017 12:33PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
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    https://discord.gg/DRNYd39

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    https://discord.gg/yfzck8Q
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭

    Breton cost reduction is tiny and stacks multiplicatively now with other sources of cost reduction. This is a nerf from last patch when it was additive. Objectively inferior to high elf with all of the easy regen sources that we have now.

    High elf regen synergises well with all the sustain sets that we need to use this patch, and destro abilities get a little damage boost. Best offensive race imo.

    Might be misunderstanding here but the only sources of cost reduction that Breton's racial stacks with multiplicatively are jewelry enchants. A Breton in 7/7 light wearing 5/5 Seducer's still reduces total cost by 25%. 3% isn't a lot until you consider some magicka skills cost over 3600. If you're in a situation where you're having to spam spam a skill like cloak or healing ward Breton is saving you a bit over 108 per cast. At one cast per second that's equivalent to 216 recovery. Compare that to a high elf where even if you have 2000 base recovery (which most won't have) the high elf passive is giving 180 recovery.

    The extra high elf damage is nice but it always felt a bit wasted to me. The only things it helped me with as a magblade are destro staff attacks, destro ult, and flame reach, the latter two of which I use only situationally. Obviously if you want to min/max damage Altmer would be better than Breton but it seems like the Breton's magic defense would be more practical in PvP, especially with the preponderance of damage magsorcs now.

    I will caution as such:
    1. Converting cost reduction to recovery is a bad idea because cost reduction will never return your resources. There are only a few builds/races that can support cost reduction over recovery. (Reguard Stamina, DKs, Argonians)
    2. The damage difference between Altmer and Argonian is 4% elemental and 7% mana. If you have 32k base mana, 7% is 2.2k. The total damage difference is quite large.
    3. Argonian recovery passive is the best in the game right now. It gives you significant flexibility in gearing. While it is tempting to convert the net benefit to recovery, it is in fact much better because it provides all of the resources instantly. 5k of each resources is essentially a tripot... every time you drink a tripot (haha).
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