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Can we get Token system ZOS ?

Malmai
Malmai
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Can we already get token system for VMA !? Give people what they want or its gnna take 4 years like battlegrounds wtf...

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
  • Shadzilla
    Shadzilla
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    Malmai wrote: »
    Can we already get token system for VMA !? Give people what they want or its gnna take 4 years like battlegrounds wtf...

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK

    No token system. So the people who already grinded 300 runs to get what they want, can laugh at all the scrubs with actual lives outside of ESO.
  • MLGProPlayer
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    Shadzilla wrote: »
    Malmai wrote: »
    Can we already get token system for VMA !? Give people what they want or its gnna take 4 years like battlegrounds wtf...

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK

    No token system. So the people who already grinded 300 runs to get what they want, can laugh at all the scrubs with actual lives outside of ESO.

    But what about all the people with no lives who grinded 1000 runs and still don't have the weapon they want?
    Edited by MLGProPlayer on June 19, 2017 1:37AM
  • Shadzilla
    Shadzilla
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    Shadzilla wrote: »
    Malmai wrote: »
    Can we already get token system for VMA !? Give people what they want or its gnna take 4 years like battlegrounds wtf...

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK

    No token system. So the people who already grinded 300 runs to get what they want, can laugh at all the scrubs with actual lives outside of ESO.

    But what about all the people with no lives who grinded 1000 runs and still don't have the weapon they want?

    They can git gud.
  • KingYogi415
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    Lol, no!

    That would make wayy to much sense...
  • TheNuminous1
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    On a serious note the already have a token system in place for imperial city and sewers with key frags. And they work on specific dungeon chests.

    Why not make every dungeon, zone, and maelstrom arena drop some form of key frag. With a chest you can open once you have enough keys.

    The system is already in place. Just implement it to the rest of the game.

    All it adds is an extra couple RNG chances after farming it enough times. A little extra incentive. And a good way to make money if they are sell-able keys.
  • Acrolas
    Acrolas
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    giphy.gif
    signing off
  • Morgul667
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    I feel like it's time to get the token system.

    There's been constructive ideas about this. https://forums.elderscrollsonline.com/en/discussion/352327/maelstrom-loot-drastically-need-a-change

  • Taleof2Cities
    Taleof2Cities
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    On a serious note the already have a token system in place for imperial city and sewers with key frags. And they work on specific dungeon chests.

    Why not make every dungeon, zone, and maelstrom arena drop some form of key frag. With a chest you can open once you have enough keys.

    The system is already in place. Just implement it to the rest of the game.

    All it adds is an extra couple RNG chances after farming it enough times. A little extra incentive. And a good way to make money if they are sell-able keys.

    The Imperial City chests aren't really a token system per se either ... it's RNG when you open the chest with key fragments.

    Still looking for scathing mage jewelry which doesn't seem to drop for me in either ICP or in the chest.
  • JWKe
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    Cuz no $$$. Word on the street is that the next chapter is "ESO: Tokens" 59.99 retail. $79.99 CE.
  • Qbiken
    Qbiken
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    On a serious note the already have a token system in place for imperial city and sewers with key frags. And they work on specific dungeon chests.

    Why not make every dungeon, zone, and maelstrom arena drop some form of key frag. With a chest you can open once you have enough keys.

    The system is already in place. Just implement it to the rest of the game.

    All it adds is an extra couple RNG chances after farming it enough times. A little extra incentive. And a good way to make money if they are sell-able keys.

    The Imperial City chests aren't really a token system per se either ... it's RNG when you open the chest with key fragments.

    Still looking for scathing mage jewelry which doesn't seem to drop for me in either ICP or in the chest.

    I don´t think the RNG-aspect of the game will ever be removed to be honest. The IC-system with key fragments actually is a tokensystem that works very good in my opinion. The purpose of a token system isn´t to give you a 100% chance of getting what you want/need, but about increasing the chance of getting what you want, or to give you another way of achieving the gear/item you want.

    I´m not against a token system for vMSA, but I think the system would be created so that you could either choose what kind of weapon you want, or what kind of trait you want (lets say you get a few fragments from each stage in vMSA and then you can use those fragments on 2 different chests. One gives you 100% chance of the weapon you want, and the other one 100% chance of the trait you want). There´re of course flaws with this system as well since everyone want sharpened stuff from vMSA, but you get the Point :neutral:
  • Malmai
    Malmai
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    Qbiken wrote: »
    On a serious note the already have a token system in place for imperial city and sewers with key frags. And they work on specific dungeon chests.

    Why not make every dungeon, zone, and maelstrom arena drop some form of key frag. With a chest you can open once you have enough keys.

    The system is already in place. Just implement it to the rest of the game.

    All it adds is an extra couple RNG chances after farming it enough times. A little extra incentive. And a good way to make money if they are sell-able keys.

    The Imperial City chests aren't really a token system per se either ... it's RNG when you open the chest with key fragments.

    Still looking for scathing mage jewelry which doesn't seem to drop for me in either ICP or in the chest.

    I don´t think the RNG-aspect of the game will ever be removed to be honest. The IC-system with key fragments actually is a tokensystem that works very good in my opinion. The purpose of a token system isn´t to give you a 100% chance of getting what you want/need, but about increasing the chance of getting what you want, or to give you another way of achieving the gear/item you want.

    I´m not against a token system for vMSA, but I think the system would be created so that you could either choose what kind of weapon you want, or what kind of trait you want (lets say you get a few fragments from each stage in vMSA and then you can use those fragments on 2 different chests. One gives you 100% chance of the weapon you want, and the other one 100% chance of the trait you want). There´re of course flaws with this system as well since everyone want sharpened stuff from vMSA, but you get the Point :neutral:

    NO! I want Training ITS SO GOOD!!!
  • Faulgor
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    I'd rather have a universal re-trait system than a convoluted token system for each and every type of content in the game. It'd be a currency nightmare.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Qbiken
    Qbiken
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    Malmai wrote: »
    Qbiken wrote: »
    On a serious note the already have a token system in place for imperial city and sewers with key frags. And they work on specific dungeon chests.

    Why not make every dungeon, zone, and maelstrom arena drop some form of key frag. With a chest you can open once you have enough keys.

    The system is already in place. Just implement it to the rest of the game.

    All it adds is an extra couple RNG chances after farming it enough times. A little extra incentive. And a good way to make money if they are sell-able keys.

    The Imperial City chests aren't really a token system per se either ... it's RNG when you open the chest with key fragments.

    Still looking for scathing mage jewelry which doesn't seem to drop for me in either ICP or in the chest.

    I don´t think the RNG-aspect of the game will ever be removed to be honest. The IC-system with key fragments actually is a tokensystem that works very good in my opinion. The purpose of a token system isn´t to give you a 100% chance of getting what you want/need, but about increasing the chance of getting what you want, or to give you another way of achieving the gear/item you want.

    I´m not against a token system for vMSA, but I think the system would be created so that you could either choose what kind of weapon you want, or what kind of trait you want (lets say you get a few fragments from each stage in vMSA and then you can use those fragments on 2 different chests. One gives you 100% chance of the weapon you want, and the other one 100% chance of the trait you want). There´re of course flaws with this system as well since everyone want sharpened stuff from vMSA, but you get the Point :neutral:

    NO! I want Training ITS SO GOOD!!!

    Those exp-gains though :wink:
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