Should I not craft at all on my main character??

  • SSlarg
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    my mule character has all crafting skills maxed.

    the main problem is he had just enough points left to

    pick the necessary passives but only enough skills to barely fill

    all the slots lol.

    six combat skills. not that I need them with him as all he does is make stuff.
    PS4 NA PSN - SSlarg
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  • Bam_Bam
    Bam_Bam
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    My main crafter is fully maxed in all crafts. He's was a Nord stamplar but changed his race to Orc for the crafting passive...

    I just about have enough points to have all the crafts maxed and be able to have a very very basic build. No chance of being flashy and going werewolf or vampire. Seriously, I do wonder how people can max all crafts, different armour/weapon skills and passive, racial passives, etc etc. Where do they get all these mysterious other skill points? I mean, I've got each zone skyshard, have completed the main quest, fighters/Mages guilds quests, etc and I struggle, like I said, to put together a decentish build. So I call bullsh17 on a lot of people lol
    Edited by Bam_Bam on June 18, 2017 2:43PM
    Joined January 2014
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  • OutLaw_Nynx
    OutLaw_Nynx
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    Lol. People are wrong. My main is a full crafter and I have some 30 skill points unused. Did all quest and skyshards
  • alexkdd99
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    Aurelle1 wrote: »
    Haven't done the math as not ingame at the moment, but you would need somewhere around 150-200 skillpoints to max out all the crafting on one character. Whilst you will acquire plenty of SP over time, certainly while you are still leveling you won't have the amount necessary to cover all your crafting and your abilities etc.

    Back in the day it was usual to spread the crafting amongst various alts, leaving your main free to allocate SP for combat. Now the perceived wisdom is to have a Master Crafter who looks after all your crafting needs. This actually makes sense.

    Recently I've dedicated one of my higher level alts to doing exactly this, and it is not taking long to get there. This alt used to be my main and had accrued enough SP to completely cover all crafting, once I had reset the SP. The thing that takes the most time is the research grind, which can't be speeded up that much, and therefore needs to be started immediately your toon begins crafting. Of the remaining 8 toons, one is my main adventurer and the others do daily writs and have hirelings to maximize the amount of resources, recipes and so on that I can get. My main adventurer doesn't craft at all.

    Except with one Tamriel you can now go all over the map gathering skyshards. There are plenty skill points to craft and have fighting skills if you choose to spend the time getting the skill points.

    With the addition of master writs it doesn't hurt to have all your toons crafting.

    Bottom line if you are willing to spend the time getting skill points then there is no reason not to craft on your toon.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Yes it is more than possible to have your main as master crafter.
    Baranthus wrote: »
    My main crafter is fully maxed in all crafts. He's was a Nord stamplar but changed his race to Orc for the crafting passive...

    I just about have enough points to have all the crafts maxed and be able to have a very very basic build. No chance of being flashy and going werewolf or vampire. Seriously, I do wonder how people can max all crafts, different armour/weapon skills and passive, racial passives, etc etc. Where do they get all these mysterious other skill points? I mean, I've got each zone skyshard, have completed the main quest, fighters/Mages guilds quests, etc and I struggle, like I said, to put together a decentish build. So I call bullsh17 on a lot of people lol

    Ok, no BS. There are plenty.
    Here is the complete list I borrowed from another thread. ( Thanks to @Megabear ).

    Total Available Skill Points before Morrowind: 368

    Skyshards: 127
    Reach character level 50: 64
    Reach Alliance Rank 50: 50
    Complete all main story quests: 11
    Complete alliance storyline quests: 49
    Complete Imperial City DLC: 1
    Complete Orsinium DLC: 3
    Complete Thieves Guild DLC: 6
    Complete Dark Brotherhood DLC: 8
    Read the Folium Discognitum in the Mages’ Guild storyline: 2 (irreversible choice during quest turn in, be careful)
    Slay group bosses in all public dungeons: 18
    Complete quests in normal difficulty group dungeons: 16
    Complete quests in veteran dungeons: 8
    Complete Imperial City DLC group dungeons: 2
    Complete Maelstom Arena in Orsinium: 1
    Complete the Shadows of the Hist dungeons: 2

    Total Available Skill Points in Morrowind: 12

    Morrowind skyshards: 6
    Complete Morrowind tutorial: 1
    Complete Vivec quest line: 1
    Complete Morag Tong quest line: 1
    Complete Telvanni quest line: 1
    Complete Morrowind public dungeon event: 2

    Total Available Skill Points as of Morrowind update: 380

    Also, don't underestimate the Provisioning and Alchemy skills. They are so important and the variety of potions out there is amazing!
    On my main, I have 350 skill points atm with 7 unused, maxed out on all 6 crafting skills and still am viable at end-game stuff.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I have a character that I literally do everything on. The reason people don't recommend it is because it takes a LONG time to get all the skill points you need. The benefit is that you will never need to switch characters to do anything. This is especially useful when playing in cyrodiil and someone invariably forgets a pot or food/drink buff. It also is nice for quickly making someone a crafted set. It's also nice for achievement hunting since it's very easy to track what you're doing on one character instead of across multiple.

    To give you an idea though, I have every skill point in PVE (except 2 in VVardenfall), and am now working on my PVP rank (I'm level 8) because I need another 24 skill points to be able to be a healer in addition to tanking and DPS. I've been playing since PS4 launch pretty religiously and still need skill points.

    Role choice is easier with alts since its pretty easy to switch characters to do a particular role, but I really do love playing how I want and I love my nightblade for solo play. It's a choice, but if you choose this route its long but rewarding.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Rainwhisper
    Rainwhisper
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    It really depends on your playstyle. I'm a PvE-only completionist, so I have plenty of skill points to spare.
  • Bam_Bam
    Bam_Bam
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    Yes it is more than possible to have your main as master crafter.
    Baranthus wrote: »
    My main crafter is fully maxed in all crafts. He's was a Nord stamplar but changed his race to Orc for the crafting passive...

    I just about have enough points to have all the crafts maxed and be able to have a very very basic build. No chance of being flashy and going werewolf or vampire. Seriously, I do wonder how people can max all crafts, different armour/weapon skills and passive, racial passives, etc etc. Where do they get all these mysterious other skill points? I mean, I've got each zone skyshard, have completed the main quest, fighters/Mages guilds quests, etc and I struggle, like I said, to put together a decentish build. So I call bullsh17 on a lot of people lol

    Ok, no BS. There are plenty.
    Here is the complete list I borrowed from another thread. ( Thanks to @Megabear ).

    Total Available Skill Points before Morrowind: 368

    Skyshards: 127
    Reach character level 50: 64
    Reach Alliance Rank 50: 50
    Complete all main story quests: 11
    Complete alliance storyline quests: 49
    Complete Imperial City DLC: 1
    Complete Orsinium DLC: 3
    Complete Thieves Guild DLC: 6
    Complete Dark Brotherhood DLC: 8
    Read the Folium Discognitum in the Mages’ Guild storyline: 2 (irreversible choice during quest turn in, be careful)
    Slay group bosses in all public dungeons: 18
    Complete quests in normal difficulty group dungeons: 16
    Complete quests in veteran dungeons: 8
    Complete Imperial City DLC group dungeons: 2
    Complete Maelstom Arena in Orsinium: 1
    Complete the Shadows of the Hist dungeons: 2

    Total Available Skill Points in Morrowind: 12

    Morrowind skyshards: 6
    Complete Morrowind tutorial: 1
    Complete Vivec quest line: 1
    Complete Morag Tong quest line: 1
    Complete Telvanni quest line: 1
    Complete Morrowind public dungeon event: 2

    Total Available Skill Points as of Morrowind update: 380

    Also, don't underestimate the Provisioning and Alchemy skills. They are so important and the variety of potions out there is amazing!
    On my main, I have 350 skill points atm with 7 unused, maxed out on all 6 crafting skills and still am viable at end-game stuff.

    Ahhhh that explains it then. I mainly PvP so all the Dungeon-y things can be scratched from my personal list.

    Alliance rank 50 = 50 skill points. Well I play12 characters (EXCEPT my crafter lol - the irony) and the highest level I have is around 27 I think. Getting to Alliance lvl 50 is WAY harder than getting to normal lvl 50 :neutral:

    True story - I was recently dianosed with adult ADD - so I can't stay on one character for more than a 2-3 hours at time. When I was un-medicated I was swappinmg chars every 20 minutes or so! One of the reasons I don't PvE. :(

    Thanks for this list though, that is awesome. Very useful too!
    Edited by Bam_Bam on June 18, 2017 5:15PM
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • neverwalk
    neverwalk
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    my main is master crafter of all 6 trades and has more then enough skill points available, i have more then i need
    Edited by neverwalk on June 18, 2017 7:03PM
  • kgrizzle
    kgrizzle
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    neverwalk wrote: »
    my main is master crafter of all 6 trades and has more then enough skill points available, i have more then i need

    Yea but how long have you been working on that character? New/returning players probably think it's possible to do everything on one character after seeing so many vets doing it. Feels like the game encourages you to craft but with the lack of initial skill points you'd just be mediocre for a long while.

    Having said that, which craft skills would you guys say are most important for a main? I've already researched a bunch of traits but havent really spent pts in the craft skills themselves
  • Code2501
    Code2501
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    When you have over 300 skill points on your main there is no reason not to craft on it. It's enough for max crafting, all class skills and all the passives from TG/DB and some left over.
  • SquareSausage
    SquareSausage
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    make your main your crafter as they will be the one you play most on so you will accrue most skill points on him and have most achievements on.

    You all want to put all crafting on one character as furnishing requires weird combos of like alchemy and blacksmithing etc, or woodworking and enchanting.

    Breakfast King
    PS4 EU
  • MLGProPlayer
    MLGProPlayer
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    I have all crafting skills maxed (except for the useless ones) and all combat skills unlocked on my main. And I maybe collected 60-70% of skyshards and haven't done any quests outside my home alliance.

    There are more than enough skill points in this game to unlock everything.
    Edited by MLGProPlayer on June 19, 2017 1:34AM
  • Curtdogg47
    Curtdogg47
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    I do everything on one character. Still have plenty of skills. Best part is I don't have to switch to do anything.
  • KingYogi415
    KingYogi415
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    Whoeevee you learn motifs on needs to start researching traits.

    You main should have plenty of skillpoints for everything.
  • DaveMoeDee
    DaveMoeDee
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    My main was an Imperial, the best crafter for obvious reasons. He does my gear crafting, though he does top level writs in all 6 crafts. He lacks the skillpoints though to be my main crafter for all consummables. Currently, he also crafts alchemy.

    My main provisioner is a level 15 alt who got to that level just by doing writs. I don't think she has done a single quest outside of the crafting quests and some event quests if they had rewards worth doing on all characters.

    My main enchanter is another max level alt.

    I do all gear improvement on a 4th alt. Gear improvement does not require motifs.

    I highly recommend doing gear crafting on your main because of achievements. You can get all the achievements for consumable crafting and then refund the skill points. Perhaps you use up a purple or gold recipe for an achievement, but that is not a big deal. On the other hand, there are a ton of very expensive motifs and they all have achievements. Since my main is my crafter, I only concern myself with collecting achievements on him.
  • TheShadowScout
    TheShadowScout
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    My main has alchemy and provisioner (so she cooks soup and makes potions and poisons... hopefully not in the same cauldron! Unless its one of those jobs... ;) ) and still enough skill points for all the nifty skill lines (including maxing Legerdemain, TG and DB).

    So, unless you want to do something like mastering -all- weapons, or -multiple- armor lines, I see no issue for a little crafting. Worst case, may have to spend more time hunting down skill points through DLC regions, PvP, group challenges, etc.
  • Enslaved
    Enslaved
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    kgrizzle wrote: »
    I was just reading in zone chat and people were talking about how it's not a good idea to craft with your main because you won't have enough skills or something for all of your class/weapon/guild/combat skills.

    I'm already far enough into my character that I don't want to reroll. I just want to be self-sufficient with one single character and not have to worry about alts or anything at all. I enjoy crafting but I want to do everything on one character without having to switch to a character for PvP, PvE, crafting, etc.

    It depends on number of skill points you have. My main is about 350, and I have all usefull crafting passives, 4 full weapon skill trees with all passives, FG and MG with all passives, AvA passives and skills I use, and entire class tree with passives. Few skill points I had left went into legerdemain and TG/DB usefull passives.
  • Sovjet
    Sovjet
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    Ill craft on my main char, and have still 38 skill points over.

    Go skyshard hunting :smile:
    For every player that quits, more will join in my name - Molag Bal 2E 583
  • Shivvies
    Shivvies
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    Aurelle1 wrote: »
    Haven't done the math as not ingame at the moment, but you would need somewhere around 150-200 skillpoints to max out all the crafting on one character. Whilst you will acquire plenty of SP over time, certainly while you are still leveling you won't have the amount necessary to cover all your crafting and your abilities etc.

    Back in the day it was usual to spread the crafting amongst various alts, leaving your main free to allocate SP for combat. Now the perceived wisdom is to have a Master Crafter who looks after all your crafting needs. This actually makes sense.

    Recently I've dedicated one of my higher level alts to doing exactly this, and it is not taking long to get there. This alt used to be my main and had accrued enough SP to completely cover all crafting, once I had reset the SP. The thing that takes the most time is the research grind, which can't be speeded up that much, and therefore needs to be started immediately your toon begins crafting. Of the remaining 8 toons, one is my main adventurer and the others do daily writs and have hirelings to maximize the amount of resources, recipes and so on that I can get. My main adventurer doesn't craft at all.
    That is not entirely accurate. While my crafter on NA is different than my main, I've only one character on EU and she is a master crafter of all crafts, a passable dps and a passable tank - that is with about 100 skyshards missing and still about 30 more SP to get from questing and dungeons. Once she is played some more time, she'll be able to do all roles and keep her crafts.

    If you own the DLCs (TG/DB/Orsinium) you have enough SP to do all roles and all crafts. You just may have some limitations as to what extra, situational things you can get...

    Cheers...

  • Dracindo
    Dracindo
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    I already have 1 decent build, along with enough crafting passives, and I still need to go through all the Aldmeri Dominion areas (at least 45 skill points to gather), as well as a few skyshards and alot of ranks in Cyrodiil.
    And I have also maxed out the Werewolf skill tree (just for the fun and RP part of this character).

    So I'll be having enough skill points for some skills for another build (for switching between targetting large groups, single targets or small groups, and PvP duelling and cyrodiil).

    It's all about knowing what you want and need. For example, I don't need keen eye passives anymore, I can spot everything easily. That saves me 18 skill points already.
    There are also the research passives in crafting: A priority, get them as soon as you have a decent build in skills and start researching ASAP! When you have everything researched on one character, you can retrieve those points as well, and your other toons don't need to do that. As long as you have one character specialized in Clothing, Smithing, and Woodworking, you're fine on that part.
  • BlackPhillip
    BlackPhillip
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    My main is DPS/Tank/PVP

    Can craft everything but provisioning.
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  • PaigeEvenstar
    PaigeEvenstar
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    My main character is a full skilled crafter and also does a fair share of pvp, plus pve.
    Then again i have all the possible skyshards and all but 20-some skillpoints to be earned from pvp ranks,...
    I don't see a problem with it, but ...
    Youve got to make choices and be realistic about your playstyle, for instance if you dont see yourself using a certain skill then simply dont unlock it.
    ~No matter how fast the light thinks it is going, on arrival it always finds the darkness has gotten there first.~
  • Tryxus
    Tryxus
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    If you have skill points too many, grab a crafting skill or 2
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • EvilCroc
    EvilCroc
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    My main is healer. She is perfect non-Morrowind crafter and has 40 unallocated skillpoints.
  • Stannum
    Stannum
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    I have no crafter who is designeted as only craft char.
    But i have one, who has all craft lines maxed (have to do since furniture needs different craft skills to combine), she has max level good gear and i use her as DD when i wish to play mDK.
    If you are new in eso it's good idea to level first main char without crafting skill (or level alchemy only), but create 2 more alts for crafting (one for food and enchanting, enother for wood/metal/cloth - to learn styles on one char). Other way you first main char will be short in skillpoints for comfort leveling (in the long run you can earn skillpoints almost for everything but not from the start)
  • Whiphid
    Whiphid
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    My main is a magsorc DD and has all 6 crafting maxed out (almost finished on blacksmithing research), and loads of passives in TG, DB, Ledgerdermain etc. Still have about 30 skill point unspent. Only use Destro line from the weapons tho.

    Between all the quests and skyshards, enough to go around.
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    PS4/EU - Breton Sorcerer / Breton Healplar / Khajiit Stamblade / Khajiit Stamplar / Altmer SorcTank
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  • kgrizzle
    kgrizzle
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    Whiphid wrote: »
    My main is a magsorc DD and has all 6 crafting maxed out (almost finished on blacksmithing research), and loads of passives in TG, DB, Ledgerdermain etc. Still have about 30 skill point unspent. Only use Destro line from the weapons tho.

    Between all the quests and skyshards, enough to go around.

    I am a StamBlade so i will have 3 weapon skills to max out....DW/Bow/2h

  • Prof_Bawbag
    Prof_Bawbag
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    When i moved over from the xbox to the PS4, I purposely made my first toon my crafter as I knew the amount of points that were gonna be needed. However, since then there are considerably more skill points, so I don't think it's such an issue nowadays. Still glad I have a separate crafter as it saves a lot of hassle and all the hard work was done at the beginning.
  • Belidos
    Belidos
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    I have two "Main" characters, a Stamblade, and a Beamplar. Both of them have 50 in all six crafts.

    However, my Beamplar is only fully skilled in the gear crafts (blacksmithing, clothing, and woodworking, and clothing), and the Stamblade is only fully skilled in the consumable crafts (alchemy, enchanting, and provisioning), with the crafts not fully skilled only having enough points for hirelings and master writs.

    They both have more than enough skill points to have the fully trained in all crafts, as well as have completely viable skill templates, but i like to experiment, so i like to keep as many skill points available as possible.
    Edited by Belidos on June 19, 2017 10:48AM
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