So, this would remove all passive stars from the Champion System, these could in turn be used for the creation of new sets and the like or new skill lines and passives.
The character sheet ('C') menu would now allow the player to have attribute points equal to (level attribute points + CP points)
These attribute points would now be able to be spent as such (pardon the quickie edit):
There will be soft caps in place for the CP points. (once reaching +100 into any single stat)
The actual values per point would need to be tested and put in line with current % damage increases available from the CP stars.
As much as I like the current CP system, the passives would much better serve as item sets. The % increases scale much better with stacking resources and damage, favoring stacking.
This suggestion is highly unpolished, and the current CP system could be tailored in other ways that still make use of the constellation interface so attribute bonuses wouldn't be so spreadsheet like.
Thought?
Edited by Avran_Sylt on June 15, 2017 3:34AM