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Morning cap/crap, this is ***... *sigh*

  • G0ku
    G0ku
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    So much hypocrisy in the thread from soome, not reflecting their actual doings in pvp.

    Those on AD who don´t like the morning caps tried to convince other from doing so, they don´t care no use.

    I got some days off work so I was in pvp in the morning aswell. I want to play so I play, easy as that.

    My suggestion would be to base the calculation of score evaluation on players online. But for any solution there have to be two things fullfilled, not bugged and not exploitable. Two things ZOS has failed several times on...

    At one point there were low pop bonuses, but they didn´t dissappear although a faction had full population. Then there is the thing that you can port in 23 A-Faction/B-Faction chars with only one C-Faction char and all those 23 will be contributing to the calculation of C-Faction. Afaik this hasn´t been fixed yet, but haven´t tested since MW release.

    There is and will be no honour or fairplay or whatever in pvp and we´re all part of the problem. Nothing ZOS could do about the mindset of players.
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  • Etaniel
    Etaniel
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    Hexys wrote: »
    @Sanct16 Had a good solution for this, right now the score evaluations is like the following:

    24 Hours (00:00 - 24:00) with a score evaluation every hour

    But what if they make it like;
    24 hours, split in 3 area's of 8 hours

    8 hours (00:00 - 08:00) with a score evaluation every 4 hours
    8 hours (08:00 - 16:00) with a score evaluation every 2 hours
    8 hours (16:00 - 24:00) with a score evaluation every hour


    You can't make a system to stop players from progressing on the map, you also can't balance it for everyone. Those at nighttime can progress but their actions won't be that much more noticeable as the bigger population. There will always be unbalance!

    That's not fair to other time zones though. And I know nightcappers aren't people playing in other timezones, they are just unemployed, or students on vacation, or whatever else because they also play during day time. But your solution doesn't isolate those.

    How about, the score evaluation frequency is based on the lowest faction population.
    If one faction is on low, score evaluation is every 4 hours, medium pop every 2 hours, high pop every hour and locked pop every 30 min.

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