FearlessOne_2014 wrote: »Agrippa_Invisus wrote: »The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.
Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.
It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.
ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.
AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.
We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.
What about players like myself?
Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously?
Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?
FearlessOne_2014 wrote: »Agrippa_Invisus wrote: »The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.
Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.
It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.
ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.
AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.
We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.
What about players like myself?
Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously?
Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?
How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Agrippa_Invisus wrote: »The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.
Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.
It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.
ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.
AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.
We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.
What about players like myself?
Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously?
Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?
How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.
You don't control other people. You control the environment you put your self into. In my case as more then likely from the sounds of it, others as well. Just decided to part ways with these types of players to join more friendlier and inviting players. So you are saying we should be punished for the sakes of these abusive trolls that, by no surprise can not get people to fight for them?
Just no just no.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Agrippa_Invisus wrote: »The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.
Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.
It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.
ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.
AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.
We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.
What about players like myself?
Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously?
Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?
How can you expect a faction to be able to control every single one of their members? I have a ton of people from AD on ignore and life is much better.
You don't control other people. You control the environment you put your self into. In my case as more then likely from the sounds of it, others as well. Just decided to part ways with these types of players to join more friendlier and inviting players. So you are saying we should be punished for the sakes of these abusive trolls that, by no surprise can not get people to fight for them?
Just no just no.
You are punishing the rest of us for the actions of these abusive trolls.
Is there really this much difference in the factions?
I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.
FearlessOne_2014 wrote: »Agrippa_Invisus wrote: »The simplest solution to the whole affair, for both NA and EU, would be dynamic population locks. ZOS sorely needs to implement them.
Allow no side to exceed the other's population by more than 5. As the lower population's players log in, the higher population can then get in through the queue more consistently.
It would encourage those one faction zergblobs to split up amongst the three factions for some balanced fighting or be forced to twiddle their thumbs in Rawlkha waiting for someone to log out.I think the history of online gaming has shown that a general playerbase can't be expected to balance populations. In my experience playing games online, most players will join the winning team if given the choice. That's why so many games have -- including pro sports -- have balancing mechanisms.
ESO is so alt-friendly now, most enthusiasts have this choice. It doesn't take long for characters to be leveled and competitive. Look at how quickly WRX and Stalker achieved emp with their brand new Wardens during the first week of 3.0.
AD NA Vivec is in very bad shape which has caused a lot of good players to either avoid AvA or play for other factions, and exacerbating the problem.
We need @ZOS_BrianWheeler and his team to come up with solutions if this is ever to be solved.
What about players like myself?
<snip>
Are you serious going to sit here and tell us. To either go away? Or go play on a faction of *** bags who completely disrespect anyone who is not in their exclusive little elitist guild club. And expect others to take you seriously?
Here is a bit of advice. Stop pissing off your new-blood. Maybe then they will be more inclined to stay and play on your side. Rather then deal with yall BS for a week or so before deciding to reroll to a more friendlier and accepting faction. Then maybe yall wouldn't have to make threads of this nature. Am I right?
I'd like to think that the morning pvdoor-ers would start to see that this is the direct result of their antics - and recognise that despite still winning the campaign, they are only damaging their own faction. But, back to the real world..
So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
tbh its kind or realistic isn't it? Its war, you sleep, they fight.. and get the keeps.
Let's face it, the morning cap is *** and stupid ...
A big group PvDooring to flip the faction in the early morning against almost no defenders...
Just one thing here, to anyone who does it ... Cyrodiil is a PvP zone ... not a PvE zone... if u wanna do PvP you wouldn't flip the entire map since no one from another faction will even try to defend against a full raid... soooo this is PvE , if u thought you we're PvPing you're not,... Maybe do a Plege with the raid ur in i mean u prolly got 20 healers 20 tanks and a million dd's in there since none of u are actually PvP specced ...
Also remember the Bleakers flip during the double AP week ?
flipping keeps to gain ap over and over again.. So much chaos around that.. but in the meantime the morning cap goes on and it's basically the same but one difference ...
They are the only ones gaining whilst ppl who wanna do a little bit of PvP in the morning before they go to work get an awful PvP experience cuz of these morning crappers...
Others pay for this game aswell... if u take part in morning capping then consider that you are ruining others fun , and you are not PvP'ing at all.
PLES STAHP TEH MURNING CRAP !
Let's face it, the morning cap is *** and stupid ...
A big group PvDooring to flip the faction in the early morning against almost no defenders...
Just one thing here, to anyone who does it ... Cyrodiil is a PvP zone ... not a PvE zone... if u wanna do PvP you wouldn't flip the entire map since no one from another faction will even try to defend against a full raid... soooo this is PvE , if u thought you we're PvPing you're not,... Maybe do a Plege with the raid ur in i mean u prolly got 20 healers 20 tanks and a million dd's in there since none of u are actually PvP specced ...
Also remember the Bleakers flip during the double AP week ?
flipping keeps to gain ap over and over again.. So much chaos around that.. but in the meantime the morning cap goes on and it's basically the same but one difference ...
They are the only ones gaining whilst ppl who wanna do a little bit of PvP in the morning before they go to work get an awful PvP experience cuz of these morning crappers...
Others pay for this game aswell... if u take part in morning capping then consider that you are ruining others fun , and you are not PvP'ing at all.
PLES STAHP TEH MURNING CRAP !
i see where u come from - ive been there - done the QQing about it.
But in the end - you cant tell people when the right time for pvp is. Not everyone plays in your time zone.
The things that you can do is: figure out where they are from and try to encourage people in your faction that are awake and fighting at these hours to go and play your campaign in the morning.
@Derra
Fun in Cyrodiil seems to be something highly subjective. While I don't get it for some people it's seemingly fun to go destro train 24/7 or waltz over everyone with 50+. Or to go all out cheese and stack 3 proc sets. Or run poisons. For a lot of players Cyrodiil is the place where the only thing that counts is winning - at all costs. To me that's decidedly not fun, but I belong to a small minority here.
kevlarto_ESO wrote: »Well this is has been going since DAOC, you take the relics go to bed next day your relics is gone.
Thing is the world is a big place with many time zones and does not stop when we sleep, our friends in other hemispheres when they wake up to a red/yellow/blue map to them they have been night capped. Is there a fix to this I don't know we can't put penalties on other players because they are in a another time zone, it is not their fault there is not enough enemies on the battle field at their play time.
Maybe have more guards spawn in low population that way it would affect cyrodiil at any time, really this is just one of those things it is what it is. Those players bought the game just like everyone else and have a right to play it like everyone else, the only real fix I can see is servers in other parts of the world that would accommodate those payers in their time zones, but we know that is not going to happen.
Is there really this much difference in the factions?
I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.
Is there really this much difference in the factions?
I can't say I've seem much 'looking after the new guy' in DC - but then, I can't say that I've really noticed any new guys asking for help - let alone anyone being hostile to them.
In terms of grouping, sometimes there are some good guys running organised pug groups (looking at you, Lars) - and some that are more random (outside of primetime) - but I've always thought that the majority of DC are just playing solo together with the odd bit of chat in /zone.
Our primetime guild group is however open for any one who accept to use voice communication. We recruit both experienced and new players that way.
rfennell_ESO wrote: »The issue isn't really night capping.
It's night capping, getting emp, taking all scrolls and then manning the emp keep ring for 12+ hours the next day.
I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.
I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.
I recently made a thread related to this proposing a simple change: the players of the faction which is currently leading the campaign scoring are worth double the AP when killed.
This will naturally cause the two other factions to target the leader instead of fighting each other, making the leader work harder to keep their lead, and it also encourages people from the overpopulated faction to switch to the underpopulated one for better AP gains.
I believe it would also be appropriate to increase the rewards for winning the campaign in this context, so that the winning faction does not feel like leading the score is a liability.
I think that ZOS need to do some changes to the mechanics. There must be a real benefit from fighting for a whole month and there should be a mechnism that makes it unattractive to play on the side which has a pop advantage.
I recently made a thread related to this proposing a simple change: the players of the faction which is currently leading the campaign scoring are worth double the AP when killed.
This will naturally cause the two other factions to target the leader instead of fighting each other, making the leader work harder to keep their lead, and it also encourages people from the overpopulated faction to switch to the underpopulated one for better AP gains.
I believe it would also be appropriate to increase the rewards for winning the campaign in this context, so that the winning faction does not feel like leading the score is a liability.
But ppl who are destroying the campaign are not playing for aps. That wouldnt change anything. They want to win the campaign at any costs
@Sanct16 Had a good solution for this, right now the score evaluations is like the following:
24 Hours (00:00 - 24:00) with a score evaluation every hour
But what if they make it like;
24 hours, split in 3 area's of 8 hours
8 hours (00:00 - 08:00) with a score evaluation every 4 hours
8 hours (08:00 - 16:00) with a score evaluation every 2 hours
8 hours (16:00 - 24:00) with a score evaluation every hour
You can't make a system to stop players from progressing on the map, you also can't balance it for everyone. Those at nighttime can progress but their actions won't be that much more noticeable as the bigger population. There will always be unbalance!