So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
Either make scoring based on population (of enemy factions) - meaning you can morningcap but it won´t benefit you as much as it does -
or make population caps dynamic not allowing for campaigns to be completely imbalanced pop wise.
I´d go for the latter - this forces balanced pvp. People can always reroll to a different faction.
When you say they can´t have fun anymore: Well they currently prevent the other factions from having fun. It´s a case where players actively prevent others from having fun and that should be resolved at the cost of the players doing that (ofc with alternatives).
Another option could be to create a significant malus on AP gained for a faction that outnumbers both opponents (talking like 50 to 75% of the ap earned).
GreenSoup2HoT wrote: »So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
Either make scoring based on population (of enemy factions) - meaning you can morningcap but it won´t benefit you as much as it does -
or make population caps dynamic not allowing for campaigns to be completely imbalanced pop wise.
I´d go for the latter - this forces balanced pvp. People can always reroll to a different faction.
When you say they can´t have fun anymore: Well they currently prevent the other factions from having fun. It´s a case where players actively prevent others from having fun and that should be resolved at the cost of the players doing that (ofc with alternatives).
Another option could be to create a significant malus on AP gained for a faction that outnumbers both opponents (talking like 50 to 75% of the ap earned).
Id also go far as to increase the level of the npcs and keeps. If you only have 1 bar in your faction, all resources and keeps should be lvl 5. Or even introduce even higher levels to make it hard for pop locked factions to take any keeps from low pop factions.
Whilst I don't fully agree with your solutions, I respect that you're willing to challenge the games system with ideas rather than just complain.So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
Either make scoring based on population (of enemy factions) - meaning you can morningcap but it won´t benefit you as much as it does -
or make population caps dynamic not allowing for campaigns to be completely imbalanced pop wise.
I´d go for the latter - this forces balanced pvp. People can always reroll to a different faction.
When you say they can´t have fun anymore: Well they currently prevent the other factions from having fun. It´s a case where players actively prevent others from having fun and that should be resolved at the cost of the players doing that (ofc with alternatives).
Also an option - but with the current situation on EU vivec - where DC and EP face situations of 2 to 10 players against 20 to 30 AD in a semi organised group accompanied by "solos" trying to "smallscale" it probably wouldn´t help as much.
The population is so unbalanced for vivec EU that ad can usually hold all 6 emp keeps from 6am to 6pm because they have enough numbers to dominate both factions at the same time (yesterday at 5pm we had 2bar DC + EP with poplocked + queue AD).
Indeed. I am fine with a solution but it would suck for those who play late into the night to have no way of contributing.There are a few people on Vivec [EU], and we all know who they are, who are constantly capping in the morning and they know they are destroying PvP in ESO but they don't care.
There is no point in appealing to them - they just don't care.
The onus is on ZoS to introduce some sort of mechanic to negate this action because in the end, PvP in Cyrodiil will die. I know it's a 24 hour game and I have no problem with that. It's just no one competes for the campaign anymore, there's no point. We tried. We really did but to no avail.
It's the same on Sotha Sil [EU].
Turelus you know I talk from experience.
Whilst I don't fully agree with your solutions, I respect that you're willing to challenge the games system with ideas rather than just complain.So what's you solution to stopping it?
Note that it also has to allow people who are active at those times the chance to participate as well.
You can't say night/morning capping is ruining peoples fun and that people have to stop, if stopping means those people have nothing fun to do.
Either make scoring based on population (of enemy factions) - meaning you can morningcap but it won´t benefit you as much as it does -
or make population caps dynamic not allowing for campaigns to be completely imbalanced pop wise.
I´d go for the latter - this forces balanced pvp. People can always reroll to a different faction.
When you say they can´t have fun anymore: Well they currently prevent the other factions from having fun. It´s a case where players actively prevent others from having fun and that should be resolved at the cost of the players doing that (ofc with alternatives).
I don't think night/morning capping is a great thing either and would like it fixed, but I want a fix that makes sure everyone no matter their timezone/work hours can find something to do in Cyrodiil to help their faction win campaigns.
There are a few people on Vivec [EU], and we all know who they are, who are constantly capping in the morning and they know they are destroying PvP in ESO but they don't care.
There is no point in appealing to them - they just don't care.
The onus is on ZoS to introduce some sort of mechanic to negate this action because in the end, PvP in Cyrodiil will die. I know it's a 24 hour game and I have no problem with that. It's just no one competes for the campaign anymore, there's no point. We tried. We really did but to no avail.
It's the same on Sotha Sil [EU].
Turelus you know I talk from experience.
Indeed. I am fine with a solution but it would suck for those who play late into the night to have no way of contributing.
Maybe it's possible to have some keeps cycle vulnerability timers, or only outposts/towns/resources vulnerable during night hours.
Something which means a bunch of players can go in a troll enemies (and get content) by removing transit lines, but not actually taking away a whole nights progress in keeps.
Personally, your post was at 5AM to me.. WAY too early.
That said.. that is prime time for Aussies and Kiwis.
Never forget this is a worldwide game, and your time =/= thiers.
The only solutions in my mind areThere are a few people on Vivec [EU], and we all know who they are, who are constantly capping in the morning and they know they are destroying PvP in ESO but they don't care.
There is no point in appealing to them - they just don't care.
The onus is on ZoS to introduce some sort of mechanic to negate this action because in the end, PvP in Cyrodiil will die. I know it's a 24 hour game and I have no problem with that. It's just no one competes for the campaign anymore, there's no point. We tried. We really did but to no avail.
It's the same on Sotha Sil [EU].
Turelus you know I talk from experience.
Indeed. I am fine with a solution but it would suck for those who play late into the night to have no way of contributing.
Maybe it's possible to have some keeps cycle vulnerability timers, or only outposts/towns/resources vulnerable during night hours.
Something which means a bunch of players can go in a troll enemies (and get content) by removing transit lines, but not actually taking away a whole nights progress in keeps.
Something needs to be done mate, it sucks for a lot of us. Oh and Aussies and Pacific rim players, I understand your time zones and don't wish to handicap you guys but the players who do this are European.
There has to be some intelligent solution to this. I haven't looked at our campaign score for weeks, no point. WJ just plays for fun now.
makes sure everyone no matter their timezone/work hours can find something to do in Cyrodiil to help their faction win campaigns.
makes sure everyone no matter their timezone/work hours can find something to do in Cyrodiil to help their faction win campaigns.
Honestly, do you thing that in EU anyone cares about winning the campaign?
There is zero interest about winning a campaign in ESO, no rewards, no Alliance pride (everyone is changing sides in the same campaign), no mechanics to help for a healthy competitive campaign.
The situation in all EU campaigns is a joke, the dominant faction is using the buffs from the morning capping as advantage in the prime time.
Its all about farming AP...
AD is winning every single TF/Vivec EU campaign for the last year, there are many comments like "stop qqing and make something to spot them".
Has anyone realized that it is just one group of people that causing this mess? You just need a 15man group at 6-7am, thats all. It just happens AD have 15-20 people playing that time every day, thats all.
Or do you think that its easy to form a group of players that can play at 6-7am every morning to stop them? And lets say that you can do it, why to do it? to win gold items with useless traits in the end of the month?
Solutions? many, here in PvP forums and in other games with RvR campaigns. But is seems that ZoS devs are checking only the NA campaigns, that if I understand correct according the to forums the things are way different.
U can resume: 'people dont care about campaign in a campaign'.
Make a favor to me? Leave server guys, if u dont care about campaign in a server campaign.
TY
Cyrodil needs its own "DLC" update so to speak. It needs to have all of cyrodil and imperial city completely and utterly reimagined. Bring us to the other large swathes of land throughout the map that we only see maybe once a week. Give us a REAL reason to do delves, or to go into uncapturable towns.
I agree its *** to cap the entire map, not fun to wake up, log on and be introduced to back keeps flagged and scrolls gone. They need to figure out a way to keep cyrodil entertaining throughout the day, so that them poor aussies and kiwis can accually fight rather than just PVDoor.
Winning*U can resume: 'people dont care about campaign in a campaign'.
I did as soon as BG queues started working (50-50 at least).Make a favor to me? Leave server guys, if u dont care about campaign in a server campaign.
TY
WanderingBeithe wrote: »This is silly. I play Vivec in the mornings with AD. Am I not suppose to play if we are ahead? What about in the evenings when DC is ahead? Y'all going to stop so AD can catch up again? Shall we propose that the purple alliance be banned outright and all caught participating be banned as it could be considered unsportsmanlike? Or how DC and EP camp out in our que (supposedly) and swing the population over to their favor at prime time? Most mornings yes AD wipes the map and then we get wiped in the evenings. I thought that was kinda the point of the game?
I find it hard to believe that 10-15 players in the early hours of the European mornings can be the *only* thing that continually beats the great purple alliance AND population manipulation during prime time... over and over again.
They gave us Battlegrounds for the ultimate fair numbers fight.