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Please remove the ready check already

  • CherryCake
    CherryCake
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    But I like that :'(........
    I like sweetrolls and I cannot lie
  • Skjoldur
    Skjoldur
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    Unless you are a healer or tank or for some other reason are at the top of the queue, the battleground and group finder both need a readycheck. It would be just stupid if you get ported without any warning while doing something else while waiting.

    1. afk ppl get removed from queue and next one in queue will be choosen
    2. ready check for all
    3. if someone declines the next not afk person in queue gets the ready check until someone is found
    4. if finding another group member takes longer than a minute the process is cancelled and all move back to the top of the line

    This should be easy... but ZOS really has not proven to be very good at developing software in general.





    Edited by Skjoldur on June 11, 2017 6:41PM
  • Myyth
    Myyth
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    Sometimes I am not ready for the ready check.

    I think we need a ready check to make sure I that I am ready for the ready check.

    Edited by Myyth on June 11, 2017 6:57PM
  • LorDrek
    LorDrek
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    Fix, or remove.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Merlin13KAGL
    Merlin13KAGL
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    BigES wrote: »
    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
    @BigES. gratz. This is one of the dumbest responses I've come across in some time.

    The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'

    You've clearly never had to sit in a queue and chosen to do something useful in the meantime.

    If you're that effing impatient, it's probably you that needs to check your meds.

    Get over yourself.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Diminish
    Diminish
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    Why remove it when group finder is terrible anyways? My little boy started playing ESO a few days ago. We queued up last night while I was helping him quest, and no joke, a good 4 hours had passed without finding a group for a normal daily random. I tried re-queuing a couple times in that 4 or so hour time frame which obviously didn't help. They don't need to fix/remove ready check they need to revamp the entire group finder code because it is terrible.
    Edited by Diminish on June 11, 2017 8:53PM
  • theher0not
    theher0not
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    No, I like ready check. Sometimes things get in the way while I am queing so I'll have to say no, or at least wait a few seconds before accepting so I don't risk getting TPed into it.



    (but they really need to fix the bugs with it ASAP)
    Edited by theher0not on June 11, 2017 9:58PM
  • zaria
    zaria
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    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
    LOL, I have never used the select dungeon for more than one, did not even thought you could do it
    Nice for pledges as I can tick all :)
    But good point, I would not pug for an random veteran, think its few who do even as pre formed group as I never get guild chat request for random veteran groups even in guild who has an active veteran trial group.
    Random normal are pretty common.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    BigES wrote: »
    A functional ready check system would be fine. The current one just doesn't have the right order. Sadly its more/less something a child would design.

    Ready checks should occur BEFORE the game attempts to match groups. The purpose of a ready check to to alert the group that the group leader is about to queue for something. When the group leader queue's for Battlegrounds, or a Dungeon, or whatever, his/her group are immediately given ready check notices.

    Once the group ready checks, they are locked in. THEN it starts match making. When a match is found, it doesn't go "are you SUUUUUUURE?" and ready check again. No. You already confirmed you were ready to queue. You're going into Battlegrounds. Or whatever dungeon you queued for. Etc.

    Not rocket science, ZoS.
    That was very smart, you do not answer or press no and finder goes to next in list, you are also bumped two slots back in queue so behind the one who enter and the next in queue.
    No real need for an second verify, just port you in, group should do an check before all is ready some might want to change bar or gear, or they do that after the first wipe :)

    And make the message more visible. its hard to see while in interfaces.
    It should go on top of all.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kneighbors
    Kneighbors
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    Diminish wrote: »
    Why remove it when group finder is terrible anyways? My little boy started playing ESO a few days ago. We queued up last night while I was helping him quest, and no joke, a good 4 hours had passed without finding a group for a normal daily random. I tried re-queuing a couple times in that 4 or so hour time frame which obviously didn't help. They don't need to fix/remove ready check they need to revamp the entire group finder code because it is terrible.

    Don't even try to queue as 2 players. Most chances you will be devastated by the bugs. You need to queue solo or find a third random guy. He can even leave after you enter the dungeon and get fourth player. You will simply find substitute for him.
  • JWKe
    JWKe
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    Blizzard is the head honcho in the matter. Zo$ just follows. Blizzard turns left, Zo$ turns left. They turn right, Zo$, turns right.
  • Fuz
    Fuz
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    Sakiri wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    This is exactly why Blizzard removed the exact same feature from their dungeon finder.

    These games, they watch each other. They follow similar trends when adding similar features.

    They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.

    I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.

    This.
  • Skjoldur
    Skjoldur
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    zaria wrote: »
    And make the message more visible. its hard to see while in interfaces.

    I've been saying that for years. The whole user interface is an example how not to do it: Unresponsive, to many clicks, not enough feedback (audio and visual), inconsistent behaviour, to many animations, missing functionality (e.g. guild store) ... tons of bugs. I never needed so many addons in any game to partially circumvent all this.
  • Franieck
    Franieck
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    fix it or remove it! On a note: if you queue for two roles, it actually takes longer for the group finder to put you in a group (***?)
  • Skjoldur
    Skjoldur
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    Franieck wrote: »
    fix it or remove it! On a note: if you queue for two roles, it actually takes longer for the group finder to put you in a group (***?)

    But of course, the group finder has to do double the work... ;-)
  • Sakiri
    Sakiri
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    Fuz wrote: »
    Sakiri wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    This is exactly why Blizzard removed the exact same feature from their dungeon finder.

    These games, they watch each other. They follow similar trends when adding similar features.

    They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.

    I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.

    This.

    I think you and he are new to this industry.
  • Franieck
    Franieck
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    Skjoldur wrote: »
    Franieck wrote: »
    fix it or remove it! On a note: if you queue for two roles, it actually takes longer for the group finder to put you in a group (***?)

    But of course, the group finder has to do double the work... ;-)

    Weird... before I would queue as healer and dd and would get a group in seconds! After homestead, things crapped out and now it's even worse! over 30 min if queue for both, around 15 min if i queue as healer, never actually got in as dd only
  • Skjoldur
    Skjoldur
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    Franieck wrote: »
    Skjoldur wrote: »
    Franieck wrote: »
    fix it or remove it! On a note: if you queue for two roles, it actually takes longer for the group finder to put you in a group (***?)

    But of course, the group finder has to do double the work... ;-)

    Weird... before I would queue as healer and dd and would get a group in seconds! After homestead, things crapped out and now it's even worse! over 30 min if queue for both, around 15 min if i queue as healer, never actually got in as dd only

    I was just kidding, you know? ;-)

    It just doesn't make sense... but the whole issue is unbelievable anyway.
  • TheValar85
    TheValar85
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    Well i hate mor ethe fact that there are still palyers in this game who dosent even have a clue wich role he chosed durring the que up, and when we all in the tanks says he is a DD and healer is a DD to while they role icon is clearly says He is a tank, and he is a healer.
    Tanks cant hold agro, heal cant heal, and every mechanical failure becuse of a noob player who dont even know what role is to be a tank, or a ehal is constantly balming those who actualy know what role they have picked up to que up in teh dungeon.
    And these idiods numbers are Growing so badly that even an atom bomb cant teach them about their role....
    And you think reday chek is the main issues in dungeon content? XDDDD Think again please.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • BigES
    BigES
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    BigES wrote: »
    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
    @BigES. gratz. This is one of the dumbest responses I've come across in some time.

    The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'

    You've clearly never had to sit in a queue and chosen to do something useful in the meantime.

    If you're that effing impatient, it's probably you that needs to check your meds.

    Get over yourself.

    @Merlin13KAGL

    Lol okay.

    Your time is clearly more valuable than everyone else's.

    How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.

    What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.

    But yeah, please continue to defend a ridiculously broken queueing system.






  • Merlin13KAGL
    Merlin13KAGL
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    BigES wrote: »
    BigES wrote: »
    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
    @BigES. gratz. This is one of the dumbest responses I've come across in some time.

    The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'

    You've clearly never had to sit in a queue and chosen to do something useful in the meantime.

    If you're that effing impatient, it's probably you that needs to check your meds.

    Get over yourself.

    @Merlin13KAGL

    Lol okay.

    Your time is clearly more valuable than everyone else's.

    How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.

    What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.

    But yeah, please continue to defend a ridiculously broken queueing system.
    • Old System: Pulled you immediately w/ zero warning.
    • New System: Give you about 30 seconds to accept the ready check before autodeclining. That's usually long enough to finish off what you're doing immediately and accept.

      Also, if you're in another instance of some kind, it's replaces you at the front door.

    So, I say again, if you can't be bothered to wait 30 seconds for someone to accept the ready check, you're clearly too busy to be queuing.

    It's not that my time is more valuable than anyone else's. It's that yours is not.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • skyhawk002
    skyhawk002
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    I disagree. We need a ready check to ensure PuGs are ready in trials, dungeons and especially BG. I don't want to queue with AFK people and do a 2 vs. 4 vs. 4
  • PocketAces13xb
    PocketAces13xb
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    Please do something. Whenever I entered the dungeon finder, whether for random daily or to do a pledge last night, it instantly created a nonstop lagfest no matter what I was doing ingame every minute or so. Its absolute crap for a game that's been out 3 years and took $40 per expansion... you just made so much money now fix a blatant issue
    Pocket Aces 13 -Xbox NA
    509cp
    A Single Nut Lvl 50 StamDK
    Lets Get HighElf Lvl 50 MagSorc
  • Elyu
    Elyu
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    BigES wrote: »
    A functional ready check system would be fine. The current one just doesn't have the right order. Sadly its more/less something a child would design.

    Ready checks should occur BEFORE the game attempts to match groups. The purpose of a ready check to to alert the group that the group leader is about to queue for something. When the group leader queue's for Battlegrounds, or a Dungeon, or whatever, his/her group are immediately given ready check notices.

    Once the group ready checks, they are locked in. THEN it starts match making. When a match is found, it doesn't go "are you SUUUUUUURE?" and ready check again. No. You already confirmed you were ready to queue. You're going into Battlegrounds. Or whatever dungeon you queued for. Etc.

    Not rocket science, ZoS.

    ^^^^^this
  • BigES
    BigES
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    BigES wrote: »
    BigES wrote: »
    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
    @BigES. gratz. This is one of the dumbest responses I've come across in some time.

    The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'

    You've clearly never had to sit in a queue and chosen to do something useful in the meantime.

    If you're that effing impatient, it's probably you that needs to check your meds.

    Get over yourself.

    @Merlin13KAGL

    Lol okay.

    Your time is clearly more valuable than everyone else's.

    How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.

    What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.

    But yeah, please continue to defend a ridiculously broken queueing system.
    • Old System: Pulled you immediately w/ zero warning.
    • New System: Give you about 30 seconds to accept the ready check before autodeclining. That's usually long enough to finish off what you're doing immediately and accept.

      Also, if you're in another instance of some kind, it's replaces you at the front door.

    So, I say again, if you can't be bothered to wait 30 seconds for someone to accept the ready check, you're clearly too busy to be queuing.

    It's not that my time is more valuable than anyone else's. It's that yours is not.

    Yeah no.

    New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.

    Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.
  • PlagueSD
    PlagueSD
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    and here I thought the "Ready Check" was a tool for the group leader to use that lets him know everyone is ready before he pulls the boss. Why the hell would you want to get rid of that??? Am I missing something?
  • Paraflex
    Paraflex
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    There working so quick to resolve the issue let's all trust this will be fixed by 2018
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Fuz
    Fuz
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    They managed to bug the DF even more. Amazing.
  • Merlin13KAGL
    Merlin13KAGL
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    BigES wrote: »
    BigES wrote: »
    BigES wrote: »
    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
    @BigES. gratz. This is one of the dumbest responses I've come across in some time.

    The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'

    You've clearly never had to sit in a queue and chosen to do something useful in the meantime.

    If you're that effing impatient, it's probably you that needs to check your meds.

    Get over yourself.

    @Merlin13KAGL

    Lol okay.

    Your time is clearly more valuable than everyone else's.

    How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.

    What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.

    But yeah, please continue to defend a ridiculously broken queueing system.
    • Old System: Pulled you immediately w/ zero warning.
    • New System: Give you about 30 seconds to accept the ready check before autodeclining. That's usually long enough to finish off what you're doing immediately and accept.

      Also, if you're in another instance of some kind, it's replaces you at the front door.

    So, I say again, if you can't be bothered to wait 30 seconds for someone to accept the ready check, you're clearly too busy to be queuing.

    It's not that my time is more valuable than anyone else's. It's that yours is not.

    Yeah no.

    New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.

    Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.

    My apologies, @BigES

    I think we're talking about two different circumstances here. I'm referring to solo, where you only get the option to 'ready up' when a potential viable group has been found.

    If you decline, or it times out, the original group goes back to the front of the queue for the 4th (or more) to be found - same circumstance they were in moments before.

    You, I'm pretty sure, are referring to premade, already established groups, correct?

    While I can understand your frustration, group chat, voice comms, or straight up kick should be sufficient.

    30 second, or so autodecline still applies here. Perhaps everyone not ready at that point should be treated (by the system) the same as above, removed from group, and a random queued in its place.

    This also, obviously comes with its own caveats.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Skjoldur
    Skjoldur
    ✭✭✭
    BigES wrote: »
    New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.

    Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.

    There is no indecisiveness: You can't expect people to wait 30 or more minutes in the queue and not have started something potentially more worthwhile at the moment a match is found.

    The problem you are not grasping: The new system is theoretically better but is simply broken.
    Edited by Skjoldur on June 14, 2017 11:10AM
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