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Please remove the ready check already

Kneighbors
Kneighbors
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@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_EveP @ZOS_JessicaFolsom @ZOS_TristanK @ZOS_GaryA

How long it is going to take you to realize that ready check in it's current model is a faulty idea?

How long is it going to take you to understand, that ready check is a faulty idea and it was much more viable to simply kick the afk player and bring new one?

Are you for real? Half a year has passed, the forums drowning in complaints, people already making memmes, just roll back to a previous version it was 10000000% better.

Here's one for you, ZoS trying to fix group finder:

giphy.gif

[Edited title for clickbaiting with all caps]
Edited by ZOS_Bill on June 10, 2017 1:16PM
  • RouDeR
    RouDeR
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    I agree on that , the added confirmation is the main reason of the broke queue.
  • Vipstaakki
    Vipstaakki
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    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.
  • Iselin
    Iselin
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    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    It's why you have many people quit the group as soon as they get to Ruins, ICP, Cradle, etc.
    Edited by Iselin on June 10, 2017 11:53AM
  • mewcatus
    mewcatus
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    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
  • Kali_Despoine
    Kali_Despoine
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    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    Pretty sure we wanted something that works.
    Not this BS that has failed time and time again.
  • Sakiri
    Sakiri
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    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    This is exactly why Blizzard removed the exact same feature from their dungeon finder.

    These games, they watch each other. They follow similar trends when adding similar features.

    They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.
  • Tiitus
    Tiitus
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    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    As a Dps I'd much rather have them quit before I get in the dungeon then have them quit as soon as we enter, it's always tanks and healers that do this, they will eat the 15min no que timer, where as dps will suffer in the long run, we get 15min on top of 30-45 mins depending on time of day for a new dungeon.
  • Darlgon
    Darlgon
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    maxresdefault.jpg
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Sakiri wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    This is exactly why Blizzard removed the exact same feature from their dungeon finder.

    These games, they watch each other. They follow similar trends when adding similar features.

    They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.

    I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.
  • AlienatedGoat
    AlienatedGoat
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    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
    PC-NA Goat - Bleat Bleat Baaaa
  • mewcatus
    mewcatus
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    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
  • BigES
    BigES
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    A functional ready check system would be fine. The current one just doesn't have the right order. Sadly its more/less something a child would design.

    Ready checks should occur BEFORE the game attempts to match groups. The purpose of a ready check to to alert the group that the group leader is about to queue for something. When the group leader queue's for Battlegrounds, or a Dungeon, or whatever, his/her group are immediately given ready check notices.

    Once the group ready checks, they are locked in. THEN it starts match making. When a match is found, it doesn't go "are you SUUUUUUURE?" and ready check again. No. You already confirmed you were ready to queue. You're going into Battlegrounds. Or whatever dungeon you queued for. Etc.

    Not rocket science, ZoS.
  • PepterKleptic
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    It does seem to always, always be the healer that enters the Q then begs off when it pops. At least half the time if not more the matchmaker then spirals into a loop where it seems to try to recover from this but just grinds it's gears for several minutes before actually trying to form a party again. It's silly and annoying as is hiding the dungeon that popped even if you didn't random queue but just had the pledges selected. How is it better to have a player quit inside a dungeon where we are all trapped behind the cooldown timer than it is to have them drop out because it's a dungeon they don't want to do for whatever reason? Zeni baffles me with many of these decisions.
  • xBOOBOOxKITTYx
    I haven't used the dungeon finder in a long time, not since it became obvious it was severely broken with homestead, but from what I remember and what I've always wondered....

    Is it possible it's timing out when people are in their inventory, bank etc...? There didn't seem to be a good indication that you were being asked to declare your readiness. I recall catching my own timer almost expired when I was at a guild trader?

    I dunno, not sure, just wanted to throw it out there.
  • AlienatedGoat
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    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.

    There isn't much difference between what I said and what you said, so honestly I don't know what your point is.

    My way, people would see the dungeon they are queuing for and have an opportunity to abort - but if they do, they forfeit their daily bonus.

    Your way, people queue in blind, then load into the dungeon, and see it's a hard one, and then quit.

    Either way, people will quit harder dungeons if they don't want to do them. You can't force people to complete the content. At least with my way, they get taken out of the process faster, saving server resources, and their rewards are guaranteed to be forfeit for the day, thereby circumventing abuse. I honestly think that the risk is higher with my suggestion - and people will be more likely to complete harder content because they know if they quit, they lose their bonus. You're still rolling the dice, the only difference is you can walk away from the table immediately after, but you gotta leave the cash on the table.
    Edited by AlienatedGoat on June 10, 2017 3:42PM
    PC-NA Goat - Bleat Bleat Baaaa
  • Kneighbors
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    I don't see much problem with previous dungeon finder. Yes, people were leaving the group before entering the dungeon. If you see 3 cp30 players in vICP you will quit anyway. You can't push somebody into wasting 3 hours on one dungeon when he was planning to make it within 30 minutes.

    Yes there were a lot of stories about grouping here on forums, there were a lot of subbing running. Sometines I was making 10 dungeons a day with final boss only because players left. It wasn't bad at all comlared to what it is now.

    Previous group finder had to be improved, not transformed into something experimental to begin with. It was a mistake to even make this new version of group finder. ZoS is on a wrong course and making small alterations trying to fix the situation.
  • KingJ
    KingJ
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    For Group Dungeons their should be a ready check but for Battle grounds you should just be ported in.
  • Merlin13KAGL
    Merlin13KAGL
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    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • mewcatus
    mewcatus
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    Phage wrote: »
    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.

    There isn't much difference between what I said and what you said, so honestly I don't know what your point is.

    My way, people would see the dungeon they are queuing for and have an opportunity to abort - but if they do, they forfeit their daily bonus.

    Your way, people queue in blind, then load into the dungeon, and see it's a hard one, and then quit.

    Either way, people will quit harder dungeons if they don't want to do them. You can't force people to complete the content. At least with my way, they get taken out of the process faster, saving server resources, and their rewards are guaranteed to be forfeit for the day, thereby circumventing abuse. I honestly think that the risk is higher with my suggestion - and people will be more likely to complete harder content because they know if they quit, they lose their bonus. You're still rolling the dice, the only difference is you can walk away from the table immediately after, but you gotta leave the cash on the table.

    While you can't force players to do hard content, you want to penalize biased players who do quit (with a longer wait). If they can see what content they can do, yet do not get penalized, all this does is cause players to keep flipping in/out of groups. The bonus experience is plainly to reward players who take the random chance and not meant for players to game the random system without penalties.

    And, the random group finder system serves another purpose, it is to help fill players into incomplete dungeon groups who for some reason had leavers/droppers. You do not want these so caller dungeon flippers to go in/out just because they see the dungeon is too hard or that the group is too weak, then leave without a penalty without even actually entering the dungeon.

    Once again, if you are so hell bent on doing a particular dungeon, just use the dungeon filter to pick your favorites. The bonus experience is solely meant for non biased people who do random group dungeon. It is not free experience for players to gain without risk.
    Edited by mewcatus on June 10, 2017 4:57PM
  • MopeyHat
    MopeyHat
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    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.

    There isn't much difference between what I said and what you said, so honestly I don't know what your point is.

    My way, people would see the dungeon they are queuing for and have an opportunity to abort - but if they do, they forfeit their daily bonus.

    Your way, people queue in blind, then load into the dungeon, and see it's a hard one, and then quit.

    Either way, people will quit harder dungeons if they don't want to do them. You can't force people to complete the content. At least with my way, they get taken out of the process faster, saving server resources, and their rewards are guaranteed to be forfeit for the day, thereby circumventing abuse. I honestly think that the risk is higher with my suggestion - and people will be more likely to complete harder content because they know if they quit, they lose their bonus. You're still rolling the dice, the only difference is you can walk away from the table immediately after, but you gotta leave the cash on the table.

    While you can't force players to do hard content, you want to penalize biased players who do quit (with a longer wait). If they can see what content they can do, yet do not get penalized, all this does is cause players to keep flipping in/out of groups. The bonus experience is plainly to reward players who take the random chance and not meant for players to game the random system without penalties.

    And, the random group finder system serves another purpose, it is to help fill players into incomplete dungeon groups who for some reason had leavers/droppers. You do not want these so caller dungeon flippers to go in/out just because they see the dungeon is too hard or that the group is too weak, then leave without a penalty without even actually entering the dungeon.

    Once again, if you are so hell bent on doing a particular dungeon, just use the dungeon filter to pick your favorites. The bonus experience is solely meant for non biased people who do random group dungeon. It is not free experience for players to gain without risk.

    Seems like there's a bunch of people in this thread that don't recall that it used to be commonplace to port to a dungeon and have someone immediately leave because they didn't want to waste their time (i.e., getting into a run that might take hours and deciding to take the 15 min penalty instead).

    So that the person not accepting the queue most likely would have wasted your time anyway if it were the old system.

    If it weren't for the numerous bugs that are the real issues currently, I would wager the feature would actually succeed in accomplishing shorter wait times for everyone on average.
  • Cêltic421
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    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    They wanted one that works. If it worked there wouldn't​ be an issue now would there?
    Edited by Cêltic421 on June 10, 2017 5:54PM
  • Deadfinger6
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    My brain hurts....is it not a useful simple function to see if the group is ready?? Why are people cheesed off with it?
  • BigES
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    There is function, as well.

    Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?

    Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.

    It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.

    And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)

    I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.

    This is the horrible mentality they are trying to cater to.

    ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.

    If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.

    There are plenty of queuing actives to do while waiting, like simply farming.
  • KingJ
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    My brain hurts....is it not a useful simple function to see if the group is ready?? Why are people cheesed off with it?
    I believe the OP was talking about Battle grounds but people highjacked the thread and starting talking about Group finder.BG should just port you in no ready check.
  • DaveMoeDee
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    mewcatus wrote: »
    Phage wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.

    That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."

    If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.

    Did you understand the post you are replying to? They are defending the randomness part.

    That being said, the forfeit approach is too harsh considering you are dealing with 3 other humans and humans can really suck at times.
  • brandonv516
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    Not only is the activity finder broken, the BG finder on Xbox makes FPS stutter. It reminds me of the bug where FPS dropped when killing an enemy with a destro staff.
  • mewcatus
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    DaveMoeDee wrote: »
    Did you understand the post you are replying to? They are defending the randomness part.

    Iselin wrote: »
    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
    I was replying to this response. They are not defending the randomness part, they are looking for a way to circumvent it.
    DaveMoeDee wrote: »
    That being said, the forfeit approach is too harsh considering you are dealing with 3 other humans and humans can really suck at times.

    So it is okie when the forfeiter is the one who ruins the experience for 3 other players ?
  • SilverWF
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    Not.
    I'd rather would be happy to see Ready check improvements: dungeon name and my groupmates data: classes and levels.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Sakiri
    Sakiri
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    Sakiri wrote: »
    mewcatus wrote: »
    Iselin wrote: »
    Vipstaakki wrote: »
    The community wanted a ready check in the past and they got it and now you want to get rid of it?
    The forums can never decide upon anything unanimously.

    The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.

    Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

    This is exactly why Blizzard removed the exact same feature from their dungeon finder.

    These games, they watch each other. They follow similar trends when adding similar features.

    They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.

    I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.

    I never said they copy exact implementation.

    I'd kill for Blizzard's dungeon finder. It works.

    But it has a ready check. Oh noes!
  • Kneighbors
    Kneighbors
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    KingJ wrote: »
    My brain hurts....is it not a useful simple function to see if the group is ready?? Why are people cheesed off with it?
    I believe the OP was talking about Battle grounds but people highjacked the thread and starting talking about Group finder.BG should just port you in no ready check.

    You are wrong. I was talking about dungeon group finder. Maybe you don't know how it was working before. Before as a tank or healer I was pressing queue button and within 2-5 seconds was already seeing loading screen going inside dungeon. Right now it takes me sometimes 10 minutes to get inside dungeon. It enters endless loop and I have to restart the queue. I didn't even try to do it with DD. You must be real masochistic to wait 30 minutes for you queue as DD and then get endless loop and restart the search.
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