
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.

Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
This is exactly why Blizzard removed the exact same feature from their dungeon finder.
These games, they watch each other. They follow similar trends when adding similar features.
They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."
If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."
If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
There isn't much difference between what I said and what you said, so honestly I don't know what your point is.
My way, people would see the dungeon they are queuing for and have an opportunity to abort - but if they do, they forfeit their daily bonus.
Your way, people queue in blind, then load into the dungeon, and see it's a hard one, and then quit.
Either way, people will quit harder dungeons if they don't want to do them. You can't force people to complete the content. At least with my way, they get taken out of the process faster, saving server resources, and their rewards are guaranteed to be forfeit for the day, thereby circumventing abuse. I honestly think that the risk is higher with my suggestion - and people will be more likely to complete harder content because they know if they quit, they lose their bonus. You're still rolling the dice, the only difference is you can walk away from the table immediately after, but you gotta leave the cash on the table.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."
If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
There isn't much difference between what I said and what you said, so honestly I don't know what your point is.
My way, people would see the dungeon they are queuing for and have an opportunity to abort - but if they do, they forfeit their daily bonus.
Your way, people queue in blind, then load into the dungeon, and see it's a hard one, and then quit.
Either way, people will quit harder dungeons if they don't want to do them. You can't force people to complete the content. At least with my way, they get taken out of the process faster, saving server resources, and their rewards are guaranteed to be forfeit for the day, thereby circumventing abuse. I honestly think that the risk is higher with my suggestion - and people will be more likely to complete harder content because they know if they quit, they lose their bonus. You're still rolling the dice, the only difference is you can walk away from the table immediately after, but you gotta leave the cash on the table.
While you can't force players to do hard content, you want to penalize biased players who do quit (with a longer wait). If they can see what content they can do, yet do not get penalized, all this does is cause players to keep flipping in/out of groups. The bonus experience is plainly to reward players who take the random chance and not meant for players to game the random system without penalties.
And, the random group finder system serves another purpose, it is to help fill players into incomplete dungeon groups who for some reason had leavers/droppers. You do not want these so caller dungeon flippers to go in/out just because they see the dungeon is too hard or that the group is too weak, then leave without a penalty without even actually entering the dungeon.
Once again, if you are so hell bent on doing a particular dungeon, just use the dungeon filter to pick your favorites. The bonus experience is solely meant for non biased people who do random group dungeon. It is not free experience for players to gain without risk.
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
I believe the OP was talking about Battle grounds but people highjacked the thread and starting talking about Group finder.BG should just port you in no ready check.Deadfinger6 wrote: »My brain hurts....is it not a useful simple function to see if the group is ready?? Why are people cheesed off with it?
Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."
If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
I was replying to this response. They are not defending the randomness part, they are looking for a way to circumvent it.DaveMoeDee wrote: »Did you understand the post you are replying to? They are defending the randomness part.
Iselin wrote: »
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
DaveMoeDee wrote: »That being said, the forfeit approach is too harsh considering you are dealing with 3 other humans and humans can really suck at times.
vyndral13preub18_ESO wrote: »Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
This is exactly why Blizzard removed the exact same feature from their dungeon finder.
These games, they watch each other. They follow similar trends when adding similar features.
They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.
I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.
I believe the OP was talking about Battle grounds but people highjacked the thread and starting talking about Group finder.BG should just port you in no ready check.Deadfinger6 wrote: »My brain hurts....is it not a useful simple function to see if the group is ready?? Why are people cheesed off with it?